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What Happened to Minecraft Mods? 

Just Void
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Why do modern Minecraft mods all follow the trend of vanilla plus? What happened to the big and crazy titans of modding days past? And why do all these modern mods feel so stale and lack excitement?
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26 мар 2024

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Комментарии : 657   
@youssef2002es
@youssef2002es 3 месяца назад
I feel like what you said about the newer versions being more expanded might be the biggest cause. The more recent updates are done in large chunks with a specific theme, and feel like large scale expansions on what already exists in the game. The earlier versions really felt like a "blank state" of sorts, with the older updates being smaller and just adding a few new features that seemed fun or interesting at random (horses, mesa biomes, redstone, witches etc.). Large scale mods could really take the older versions of the game in unique directions without changing the feel of it too much, while doing so in the more "fleshed out" newer versions might feel strange or conflicting with vanilla. The same goes for what you said about time. Smaller mods that add a particular feature fit easier and seem to be popular. Due to large mods being less played and updated, I think a lot of people now prefer downloading smaller mods to tweak the vanilla gameplay instead of larger mods that can completely alter the way people are comfortable playing. The large updates that add loads of new content are also intriguing, which causes modders and players to move to the latest versions quickly instead of settling for something like 1.12, which has tons of mods, and seems to me like the last "smaller scale" update that was released.
@JustVoid17
@JustVoid17 3 месяца назад
Well said, and you're completely right about players settling for smaller tweaks as opposed to massive expansions.
@Bob-bs9ok
@Bob-bs9ok 11 дней назад
This really, most of the massive gameplay changing mods seem to still be developed for 1.7.10 or 1.12.2.
@DarkShadow-zn4by
@DarkShadow-zn4by 10 дней назад
i think the main problem is money because you cant make much money off mods it will always be a side project or smt and people arent really exited because minecraft updates only make lag and cause issues for basically a nothing burger. Like ever seen anyone use a sniffer camel or any of the other useless junk, i sure havent.
@6tobi6hana6
@6tobi6hana6 День назад
TL;DR
@link1581
@link1581 3 месяца назад
As a mod developer, the reason why there aren't any "Overpowered" armor, items, or weapons, is because it's just not practical to make those types of mods. I do feel that as time goes on that those types of mods will be made though, by me, or others.
@JustVoid17
@JustVoid17 3 месяца назад
Oh absolutely I know full well making a "overpowered" mod isn't practical or easy, out of curiosity what kind of mod(s) have you developed? :D
@link1581
@link1581 3 месяца назад
​@@JustVoid17 I don't know if you saw the reply yet cuz since it had a link it just went to hidden, but I made Link15 parasites/Link15 parasites RM which is my main mod that I have been working on, but I have been taking a break on that mod as it's very complicated. I am also working on making Lethal Company in Minecraft, but I have only made the surface of experimentation.
@gutekyt5768
@gutekyt5768 19 дней назад
I mean, that part can be fixed by adding config files like the ones in Ice and Fire mod where you can change pretty much anything (or at least anything that should be changeable).
@link1581
@link1581 19 дней назад
@@gutekyt5768 I don't really get what this is referring to, but yeah config files may help, but it definitely is mod dependent. I myself would like to add config files to my mods, but since I use Mcreator, it's a bit harder as Mcreator doesn't automatically support config files sadly.
@gutekyt5768
@gutekyt5768 19 дней назад
@@link1581 well, using MCreator does have a lot more constraints than writing it the old way 😅 I used it in the past so I know the strugle
@djrobotzz
@djrobotzz 3 месяца назад
i also think there is another factor. Although sounding strange, the 1.14 texture update may be the moment this change happened. Mods such as Create - although being one of the top mods - builds on top of this texture system. You could easily expect those textures to be in vanilla minecraft. Back in the day, every texture would be made by a different artist and in a different style, therefore allowing modders to use their own style. Let's say you want to make new tools. What would you do? Well, copper tools, emerald tools, heck, maybe ruby tools. But what tools? Swords, pickaxes, always the same. Mods such as tinkers construct were so amazing because of the giant variety of tools that they had. It didn't matter if one mod added katanas and the other hammers, because the point was NEW content. Now it feels more like mods are supposed to be put together. As if they were puzzle pieces that supported each other. I mean, have you ever seen a modpack with Create that doesn't have farmers delight? No, because they are meant for each other, mainly because of the same texture style. I know it may seem weird to point out the 1.14 texture update as a major part of this problem, but it may actually one of the reasons. Modders can't develop their own style, because they are "forced" to follow mojang's texture style. I'm even going as far as saying that mods such as Create force them to do this. Not that Create is bad, just that many modders look up to this mod and hope to be incorporated into modpacks WITH Create.
@inexistentspecofdust9951
@inexistentspecofdust9951 3 месяца назад
Yeah, it probably does tie in somehow, mods back then were really extra with sfx and artstyle, even using non-cube shapes for some models, but nowadays that's seen as 'poor quality'. I played vampirism in modern minecraft and despite the great quality of the mod and how it spins around the gameplay loop, the textures just threw me off, not enough for me to stop playing it, but someone else might see just those textures and dismiss the entire mod as low quality.
@JustVoid17
@JustVoid17 3 месяца назад
Oh without a doubt in my mind, the texture change changed almost everything. It was a tipping point for lack of better words
@Jesus_Offical
@Jesus_Offical 17 дней назад
Exactly this is what we have been saying
@datkat2001
@datkat2001 17 дней назад
the replacement of everything with sauceless JAPPA slop is so, so awful. Nowadays it's hard to tell ingots apart at times because of "muh proper artistry"
@JapaAppa
@JapaAppa 17 дней назад
my modpack has create but not farmers delight. Your example is anecdotal.
@phalamy9180
@phalamy9180 15 дней назад
Ironically i think its because of everyone having higher standards for mods. Especially modders themselves. People look at hyper polished balanced mods and think they have to make theirs just as polished, leading to extremely long development times, during which they often die out. Back in the day, there was basically no bar of quality for mods. We just didn't notice because as kids, you don't care about these things. Going back to a lot of the really popular big mods of the time, they are... Scuffed to say the least. We were distracted by how big and cool and flashy everything was we didn't notice they were held together with tape and toothpicks. Just look at orespawn. That thing is a trashheap of stolen assets and code, nothing worked together, 0 balance or polish whatsoever, but we though it was the greatest thing to have ever existed.
@lordlantern599
@lordlantern599 14 дней назад
I feel like your point pretty much hits the nail on the head, aside what others have said about what people are looking for in modern day mods, the pre 1.13 era of mods were as you said- scuffed as hell. While there WERE highly polished mods from back then they were *THE* minority, and this lack of cohesion is kind of what gave pre 1.13 mods their signature character and progression. Simply put it- if someone just throws out garbage onto Curseforge or Modrinth today- no one will care, where as 10 even 5ish years ago there was the decent chance for it to see some degree of success. The Bar was simply Raised.
@Danderlion
@Danderlion 13 дней назад
I agree with this
@phalamy9180
@phalamy9180 11 дней назад
@@lordlantern599 absolutely. Really large, grandiouse mods are still being made. But actually refining a mod like that takes ages. Usually long enough for multiple minecraft updates to come out, which of course complicates things further. Which is another issue. Version cohesion. Back in the day there were 2 - 3 versions every mod was made for (1.7.4, 1.12.2 etc). Now since everyone wants to play with the cave update at least, theres not really been a dedicated version modders can get used to working with.
@Ninjamation345
@Ninjamation345 10 дней назад
Honestly thought Orespawn was similar to Terraria in terms of scaling
@Revo5660
@Revo5660 10 дней назад
> "Extremely long development times, during which the mod dies out" *Tries his best to ignore the Aether II's intent gaze.*
@AlmyTheAlien
@AlmyTheAlien Месяц назад
I don't think Minecraft mods have necessarily become smaller or less "impactful" or exclusively vanilla plus, the things people look for in bigger mods has just changed. Things like Create, Scape and Run: Parasites (and the countless similar 'world infection' mods,) Epic Fight Mod, Alex's Caves, the countless horror overhauls, the countless shonen anime overhalls, they all change the experience of playing a new Minecraft world completely. The difference is just that they focus more on expanding, replacing or reworking systems than adding another 50 hours of content and progression. I feel like all the mods where you grind to make black hole guns and super swords that deal 200 damage and literal nukes were a product of their time. Both in the sense that we were all younger and had more free time and big numbers excited us more (just look at the MUGEN character arms race) and in the sense that Minecraft was less known and understood and it felt like there was more allure to kind of "conquering" and "mastering" its world. We didn't care that blowing up a Minecraft mountain with a nuclear missile was utterly pointless because DAMN. Blowing up a Minecraft mountain with a nuclear missile!
@metronicmagician1816
@metronicmagician1816 19 дней назад
This is a really good through line on the old and new modding community, I’d also add that the people modding the game have changed. The interests and wants of the current modding community is different than that of the 1.7 modding community which is different from that of the beta Minecraft modding community. They’re all vastly different because the people making them and playing them were different.
@Cewu
@Cewu 13 дней назад
I think you got it wrong honestly. The modding scene, at least in my experience, back in 1.6.4 and 1.7.2 (ofc 1.12.2 as well) had mods that all added their own progression and end game they were many unique tech and magic mods. There were horror and shonen anime mods back then too... and they honestly were never appealing to me because they kinda sucked. They wouldn't add anything new to progression and just slot in a few new armor types with textures and projectile weapons. Maybe monsters with long legs and arms that go raawr. Big mods that were like what Create is today didn't purely add just ohh big damage sword, those existed ofc... but they were never really the main focus... it was about how you get to those big numbers that mattered... the journey was the interesting part. Buildcraft, Thaumcraft, Thermal, Mekanism, Tinkers, Botania, Witchery, AE2, IC2 & Gregtech, Ender IO, Astral Sorcery, Space Exploration mods, Draconic Evolution, Blood Magic, Immersive Engineering etc. Not all of them were OP, some of them were and they added different aspects in game mechanics. Tho most had really op things that you had to progress through it to acquire. Getting a modpack built by someone would breathe fresh life into them again and again. Mixing and matching different progression tiers. Mods like Create and Ars Nouveau for example, are mods that I really enjoy out of the newer mods. And even those two are like 5 years old now. I really don't know any other mods that are similar in the amount of content that they add. Do tell me since I only play old shit. I tried RAD2 and Fear NIghfall... if those two count as newer... RAD2 was ok... Ars Nouveau was legit the only thing I found interesting about it... tho I didn't manage to dive too deep into all the mods since my friends got bored with minecraft, so I probably would have found something more that was fun. Fear Nightfall was a real nightmare lmao but honestly to me it was more fun than RAD2. Tho I guess it was because just surviving for 10 minutes was a challenge till we got something you could call a house going. Tho my idea of a fun minecraft modpack is GregTech New Horizons (500 hours and counting) and Nomifactory which I completed. So I guess there is a very specific type of modpacks I like lol It's not like I am the only one :P Plenty of people play Automation mods, as I like to call them. Compact Claustrophobia was a very fun one, Divine Journey 2 is something I would like to look into as well. Material Energy^4 ... A modpack I really recommend to everyone. Cause I had a blast with it, it had a great deal of adventure and it was packaged really nicely. Using AE2 in a really crative way.
@JohnSmith-wolandworld
@JohnSmith-wolandworld 13 дней назад
Hbm ntm is currently being developed and has an interesting character (being weird as heck)
@camthefurry2396
@camthefurry2396 12 дней назад
omg hi almy :D
@OMGREALDUMMYFROMDVN
@OMGREALDUMMYFROMDVN 8 дней назад
1.7.10-1.12.2 just feels a lot different compared to 1.14+, I don't feel like it's necessarily vanilla+ but it just is different. Back then you would have something like orespawn, industrial craft 2 and more compared to now, which are supposed to expand upon the game itself. I just can't find what exactly feels different.
@user-uy8ss3hg6g
@user-uy8ss3hg6g 17 дней назад
I mean what is the last time you saw something like Thaumcraft? Researching your tech, insanity system, lore about ancients ascending beyond material planes of existence, dungeons and cool boses. And it is not like it felt super out of vanilla.
@spazziron3228
@spazziron3228 14 дней назад
i fucking MISS thaumcraft.... when will it return team COFH? WhEn?
@noelka8134
@noelka8134 12 дней назад
Ironicaly, every second magic mod nowadays is basically thaumcraft, but way worse.
@user-uy8ss3hg6g
@user-uy8ss3hg6g 12 дней назад
@@noelka8134 To be fair it also had set a in motion a couple of malignant trends that choke magic mods today. For example it basically invented guidebooks. But many failed to implement them in intresting way and just throw all the contents at you imideatly.
@krunkmonkey3792
@krunkmonkey3792 12 дней назад
@@spazziron3228 cofh doesnt make thaumcraft or if they do they are really weird because all there other mods are open source aka thermal and ensorcellation but they refuse to make thaum open source?
@pie6029
@pie6029 11 дней назад
​@@krunkmonkey3792 they are working on thaumcraft. They regularly post teasers on their discord. I don't know about the source code part though.
@harbinger9824
@harbinger9824 3 месяца назад
As a mod developer I agree , the newer versions have allot to do by themselves so there isn't rlly a need for extensive world breaking mods to fill the emptiness the old versions had , like hell I don't remember the last time I just played purely 1.12 or 1.7.10 without something like biomes of plenty for example
@JustVoid17
@JustVoid17 3 месяца назад
Indeed, old versions like 1.7.10 were very blank slate so modders filled it more with life. Out of curiosity whta kind of mods have you developed? :D
@harbinger9824
@harbinger9824 3 месяца назад
@@JustVoid17my most popular one is fungal infection spore , we are close to hitting one million
@JustVoid17
@JustVoid17 3 месяца назад
@@harbinger9824 Oh hey I've seen and played with that mod once or twice before! Seems like real good stuff definitely keep it going!
@grantarmstrong2968
@grantarmstrong2968 8 дней назад
Personally, I think that currently Minecraft modding goes through trends, there was a period of time where everything was magic/fantasy inspired, then everything became technology and farming resources, and now the modding community is spending all its time trying to compete on who can create the creepiest night dweller
@draconiumnova5110
@draconiumnova5110 15 дней назад
Draconic evolution finally made it into more current versions. I really do miss modular powersuits and thaumcraft, though. They were fun to play with.
@arubik9004
@arubik9004 14 дней назад
Modern draconics is just uggly , as a dev i hate people throwing hate to devs but for the draconic dev, i hate him
@gbpakgirl26
@gbpakgirl26 12 дней назад
Yeah, I am just upset that Ars Magica 2 never got a 1.12.2 version. Yes, it basically got a reboot in Ars Nouveau (I think that is how you spell it) but it just doesn’t hit the same. Same with Tinker’s Construct, last I checked, it missed half of the tools/weapons.
@wolfofdiscord7092
@wolfofdiscord7092 12 дней назад
@@gbpakgirl26 i agree but atleast last i checked tinkers was planned to eventually get the missing weapons
@justanowl8225
@justanowl8225 10 дней назад
​@@gbpakgirl26what about Mana and Artifice? Its from the same creator as Ars Magicka 2 and looks pretty good, i havent played it yet but its probably going in my next modpack
@Ezdine_G8261
@Ezdine_G8261 8 дней назад
How does nobody know that thaumcraft is still being worked on and updated
@kirbehetcetera
@kirbehetcetera Месяц назад
I think Alex’s caves captures that excitement your talking about.
@user-jc5zp2vd6e
@user-jc5zp2vd6e 21 день назад
No it doesn’t it is an amazing mod but look at Ore spawn it was wild untamed and overall a lot to do caves has modern texture modern ai modern and improved everything
@globalwyrm2334
@globalwyrm2334 20 дней назад
@@user-jc5zp2vd6e yeah they have different vibes, and Alex's Caves is more polished, but that excitement of massive mobs, explosions, deathrays, terrors, etc is all still there, just through a new lens
@l1ghtd3m0n3
@l1ghtd3m0n3 19 дней назад
@@globalwyrm2334More polished and not made by a conspiracy nut job. Kinda insane how we’d have modern Orespawn if he wasn’t wearing a tin foil hat
@lordbeanoz9644
@lordbeanoz9644 14 дней назад
@@l1ghtd3m0n3WHAT ABOUT THE ORESPAWN DEV?? LMAO???
@gamagama69
@gamagama69 14 дней назад
​@@lordbeanoz9644went schizomode. got all defensive about his content, tried to make his own shitty game, send dcma takedowns to people hosting his stuff, had paid with accpunt verification for the 1.12 build which is again tos and got him shit from mojang just bad. also orespawn pretty much breaks other mods being with it cuz of the insane power curve unless you customize recipes or something
@jackdesanta69
@jackdesanta69 15 дней назад
What you described is not a problem with mods but with modpacks, crazy mods still exist
@DarkShadow-zn4by
@DarkShadow-zn4by 10 дней назад
Ehhhh show me them
@nicz7694
@nicz7694 8 дней назад
​@@DarkShadow-zn4byI was gonna say good old gregtech is still alive but I dont want to be seen as a masochist!
@twocrab7735
@twocrab7735 3 дня назад
​@@nicz7694drink concrete
@lotiythingy6977
@lotiythingy6977 3 месяца назад
This might be not because of vanilla+ having less exciting energy and being less crazy but more because of porting and backporting which essentially limits mod creators from making over the top mods that still can be considered vanilla++ to playing it more save and not having to fix 5000 more issues because their mod was too humongous and complex
@JustVoid17
@JustVoid17 3 месяца назад
Definitely, big mods like that are NO JOKE to keep up to date with how many problems could arise. Coding and modding are a lot of serious work
@jayewrite1256
@jayewrite1256 8 дней назад
Closest to vanilla+ mods I liked in the past would have been stuff like tinkers and intangible.
@user-mf4uo9ox2y
@user-mf4uo9ox2y 3 месяца назад
I feel like the main issue is that the modding scene is oversaturated, vanilla+ is a lot easier to make because you already have a pretty good reference so tons of people made vanilla+ and vanilla+ is somthing that many people enjoy so people just keep on making them over and over again. I also feel like it's not so much that there are less unique mod/modpacks but that there is a much larger amount of vanilla+ mods
@JustVoid17
@JustVoid17 3 месяца назад
That makes a lot of sense to me and I'm sure a lot of others agree
@Lyokoheros-KLPXTV
@Lyokoheros-KLPXTV 2 дня назад
I wouldn't agree. Real Vanilla+ mod is a mod that organically and seemlesly build on vanilla without hurting vanilla identity (which part lays in simplicity of component parts). But many just missed the mark (either with going to much overboard with something, content bloat or something else) making them more like vanilla+ imposters. I mean they may still be very enjoyable, and even have many ideas that would perfectly fit vanilla... but aren't really vanilla+ anymore (like Alex Caves or farmers delight)
@user-mf4uo9ox2y
@user-mf4uo9ox2y День назад
@@Lyokoheros-KLPXTV well, if you look at recent vanilla minecraft updates th8ngs like the aquatic update had massive changes but are very clearly known as vanilla now. Other examples are the nether update, caves and cliffs update, and the new tricky trials update. Many of these features are quite comparable to many vanilla + mods, such as how you mentioned Alexis caves. From what I remember(correct me if I'm thinking of the wrong mod) it mostly adds new cave biomes, which already exist, and also if you look at the nether update, mojang is very capable of making that sort of biome. Many vanilla + mods may be simple and that can deffinatly help but I can also make it feel more like a mod because it feels to small when updates normally are much bigger
@Lyokoheros-KLPXTV
@Lyokoheros-KLPXTV День назад
​@@user-mf4uo9ox2y massive? Maybe. But it was all organically build of what was already in the game and was integrated seamlessly. It brings a lot of variety but no things that would be jarringly different or unfitting rest of the game. Other examples are pretty much the same in that regard. Well, ok there's one thing that is actually unfitting in trial chambers: uselessnes of vaults for singleplayer(because they're just chest with extra steps). But it's small thing that can easily be fixed. As for Alex cave... it's example that is kinda near the line, but by a thin margin missed the mark of being truly vanilla+ I mean primordial caves are mostly fine and fitting addition but... the models of dinos are kinda to detailed. I mean they have level of detail comparable to Ender Dragon - at the very least - which doesn't fit for the regular mob (of a rare cave biome, but still). Also the new weapon are a bit of a feature bloat. And some of the dinos stealing meat from chest is not a vanilla-fitting mechanic. After all when something bad happens it should be "technically" players fault and that seems like it can't be prevented... Magnetic cave are also mostly fine, though I have serious doubts about some of its mobs... also as much as the quarry mechanism is enticing it is kinda to obviously modern - which is also the problem with part of the item from it in general. But beside that it's great. Forlorn Hollow is... questionable. And the mobs are a bit too much... especially the monstrosities. The "occult" mechanics (especially possesion) aren't very fitting either. Also there is a bit of feature bloat again, with how separate from the rest of the game most of the features are. Abbyssal hasm is most ok, but the submarine is (at best) questionable, doesn't feel so much minecrafty. Also the thing with deepviion is kinda just feature bloat... though most new creature are somewhat ok, but (especially for the actual mob, and not just static block-like creatures) again there is the problem with fitting Minecraft aesthetic But Toxic caves are the biggest problem. I mean some part of it are ok. Acid is interesting an somewhat fitting addition, it's interaction with lava kinda make sense (but interaction with water... not really). Sulfur and even uranium kinda make sense too... but both could be better integrated in the game (and gunpowder recipe isn't very convincing, but well at least it's some way to get it on peaceful) and the nuclear furnace is definitely over the top feature(such multiblock definitely isn't really fitting). But the new blocks are good, and mechanic of rustin any metal with acid is interesting. The biggest problems are the mobs. Well not all of them cacroach is fine, and raycat is kinda interesting ideas, the 3-eyed fishes are fine too. But brainiac and nucleeper? Nah, they are way to strange and over the top. (Yes I know some people say that "strangeness was always part of Minecraft", but they fail to realize it was always rather subtle. Not as jaring like these. Especially nucleeper). +again to many blatantly high-tech items... and blocks/item giving You negative effect for simply having it in inventory is also not Minecrafty in the slightest... And there also is this overly complex - for Minecraft standards - way of finding the caves. And new updates seems to go in even more wacky a crazy direction (especially with the candy caves...). So it's still close to Vanilla+, but... slightly missed the mark. Well actually I kinda could understand a bit why some people claim it to be vanilla+.. or rather I could if not for toxic caves and high tech stuff.
@user-mf4uo9ox2y
@user-mf4uo9ox2y День назад
@@Lyokoheros-KLPXTV ok so I was definatly a bit wrong about Alex's caves but theupdates arnt as organicly built off the game as you would like to think, no major update can perfectly fit the game. Each new update has tons of people saying x new feaure "dosent feel minecrafty". So saying it was integrated seamlessly might be the case from your perspective but it really isn't the case from many others and because of this most vanilla+ mods really do hit the mark pretty well. Many do have some things like feature bloat or other mechanics that wouldn't exactly being vanilla, but the point of the ganra is supposed to FEEL vanilla rather than necessarily being vanilla viable. This albeit is a very thin line to tread and has a good amount of nuance to it.
@forged_spectre1822
@forged_spectre1822 17 дней назад
I think that 1.13's rewrite caused the downfall of the old style of mods. It made it so old modders would have to entirely redevelop their mods and I think that lost us many great developers
@SagaEf
@SagaEf 14 дней назад
People want different things compared to now vs. then. I attribute this to the giant shift in what youtubers showcase now, affecting what people want to play. Nowadays, if you want a grindy Minecraft experience, you just go on Hypixel Skyblock or something. RU-vidrs stopped doing large modpack lets plays or servers, so the new generation of Minecraft players aren't as invested in it. Mod showcases used to be huge, but now almost no one actually does a mod showcase unless its in some established modpack. Before what people wanted back in 1.7.10 was a complete revamp of the Minecraft end-game. In large mods, this tends to boil down to automation, making numbers go up, and meeting damage checks. This style of modding is similar to Factorio or Satisfactory and is already accomplished well in older versions. When Minecraft content creators started to do more SMP style content, it boosted support for anything that would keep player interactions at the forefront. You know what that means? Balanced packs. Big modpacks have a lot to do, but it's nearly impossible to balance. When you can easily overturn entire biomes, player conflict becomes situations of mutual self-destruction that can't be enjoyed by any audience. Because of this, most modded SMPs have one core gimmick that drives player interaction (like the Origins mod or Lifesteal SMP kinda gimmick), so that's what players started to want and what mod developers started to produce. On the creation side, humbler mods are much easier to balance and run on lower end computers. When making a vanilla+ modpack, you don't have to account for 10,000 items in a whole new progression system, you just build off what people already enjoy. It's a simpler experience made for people who play together and want progression to be a little slower.
@CobaltSpace
@CobaltSpace 5 дней назад
I think Minecraft updating more frequently makes it more difficult for mods to keep up. We were on 1.12 for so long that big mods were able to be “finished”. But after that, Minecraft updates haven’t given enough time for mod devs to finish a mod before the next version comes out, and with mods like create always sticking to the latest version, people don’t have time to do those kinds of mods anymore. I think what may be needed is some kind of stable abstraction library over Minecraft that can make mods future proof as long as the abstraction library is updated.
@chlorophyll1415
@chlorophyll1415 4 дня назад
Heh, that's why I work at Mcreator - he'll do almost everything for me, and what's not = I'll code it myself.
@VaemaEX
@VaemaEX Месяц назад
As a Minecraft mod developer, I do not focus much on vanilla plus content. Instead, I do add dimensions and bosses that do require a lot of preparation. Additionally, my goal for Deities Reborn (that’s the name of the mod, yes) is to add quite a lot of content while keeping the quality high and not poorly-made. You are meant to fight literal demons and gods in this mod as well with overpowered weapons that can be obtained before fighting them. I feel like vanilla plus mods are overused and modders should release their full potential and go all out on content and ideas. Thanks for this inspiring video!
@VaemaEX
@VaemaEX Месяц назад
Also, Deities Reborn is not publicized yet, but it will be once I feel like it’s time.
@ct9273
@ct9273 12 дней назад
Sounds nice quick question do u summon them with rituals I'm a big fan of ritual magic lol
@VaemaEX
@VaemaEX 12 дней назад
@@ct9273 Some of them do have special requirements, yeah. Some can be the same method for various bosses, but there is a final superboss that is planned to be the almighty god of reality that is required to defeat all of the other regular bosses and superbosses first before you can summon him. He will be the ultimate and final showdown and you need to have the appropriate gear (Hypernova armor and so on).
@VaemaEX
@VaemaEX 12 дней назад
The list goes as followed for the currently planned superbosses of Deities Reborn (I don’t feel like the regular bosses should be shown right now because there are a lot of those planned): - Scarlet Eminence (blood god) - The Beast (god of Hell/Nether) - The Serpent God (god of dragons and hydras) - Zahin (interstellar titan) - Eva (elder goddess of positivity, light, and life) - Arius (elder god of negativity, darkness, and death) - The Reality God (the highest elder god of the cosmos)
@ct9273
@ct9273 12 дней назад
@@VaemaEX nice imma yoink some of your names for my novel heheheheh
@nettr_t.m.k.g.
@nettr_t.m.k.g. Месяц назад
As someone who has done concepting and have been close to making a mod (lack of motivation overall and my work schedule doesn't help), I personally think the reason why so many mods are vanilla plus is because there is a chance to join Mojang now. Two popular mod creators, Kingbdogs and Cory Scheviak, were hired because of how successful their mods were. I can't speak for everyone, but I been trying to make sure all my concepts fit into vanilla Minecraft so maybe someday I could join Mojang. That kinda sucks though because you miss out on a lot of crazy stuff old mods used to have. But there are two reasons why vanilla Minecraft and Mojang don't go as crazy as old mod creators went with content, and it's simple: Minecraft was lightning in a bottle, and Minecraft isn't a small indie game anymore. To have sold millions upon millions of copies, it's really hard to make a good game like Minecraft is. And standards has reason now that Minecraft is one of the biggest games, so there are guidelines to follow because millions upon millions of people are playing the game. Plus the fact Mojang has to make sure a new feature fits into vanilla Minecraft, pleases the majority of Minecraft players, and make sure that whatever concept they make works on Bedrock Edition. That's just a few things, and that list goes on and on. Minecraft becoming the most popular and well known game in the world is a blessing and a curse.
@Cewu
@Cewu 13 дней назад
Mods were always a way to elevate the game above what Mojag and Microsoft wanted to do with it. It is a shame people don't see it like that any more.
@kristinagraversgaard5328
@kristinagraversgaard5328 10 дней назад
Your claim that mojang has to make sure that new features pleases the majority of players is kinda moot when mojang has been consistently pissing fans off with mob votes, not listening to feedback, ETC. The only time in recent memory they have actually properly listened is with the piston fiasco.
@nettr_t.m.k.g.
@nettr_t.m.k.g. 10 дней назад
@@kristinagraversgaard5328 [Edit: btw, there are 300 million copies of Minecraft sold, so thats approximately 300 million people. There is no way of pleasing ~300 million people by being neutral] And that's where the problem starts. Because Mojang IS trying to please everyone, but that is the exact thing that is ruining stuff. No matter how much people want it to be false, there is absolutely NO way to make everyone happy. There will always be someone who dislikes something no matter how safe you play it. Not even something as a basic necessity such as water everyone can agree on, some people think that they don't need water and that they can drink something else. So trying to be neutral and please everyone always ends up with sacrifices. A recent issue in the game industry is with Sweet Baby Inc. for example. They're infamous for trying so hard not to offend anyone that they take the very soul out of a game, and even harass game devs to make their games boring so that no one gets upset. It's a dumb practice, and I wish people wouldn't force others to keep trying to please someone even though it's sometimes just not possible.
@MelstarBruh
@MelstarBruh 3 месяца назад
My take on it: Modding just evolved in the same direction Minecraft did. Back in the day, most updates were "random bullshit, go!". The game was very primitive and there wasn't much consistency in the artstyle. So of course, mods were also pretty wacky with their concepts, they had no artstyle (and in some cases they looked completely out of place with the game) and they didn't follow anything about game design. Plus most of these were made by one person or small teams. Things have changed now. Mojang has a game design to follow, they have a consistent artstyle (God bless JAPPA), and updates are more cohesive with strong themes and features. Every single thing is unique and opens up a world of possibilities people will want to explore. The oceans, the villagers and illagers, the piglins, the deep caves, amethyst, sculk, ancient cities, archaeology, and now ominous events. All of this attracted talented people who now work together to create experiences that fit the feel and vibe of the newer Minecraft. I also think this is connected to the Internet as a whole. Things were a lot simpler back in the day. But now you see talented people making cool shit left and right, so it's not surprising things are of much higher quality now.
@JustVoid17
@JustVoid17 3 месяца назад
Definitely, times change as does everything that moves with it.
@cmb9173
@cmb9173 12 дней назад
honestly fuck JAPPA. mods back in the day may not have stuck to a shared artstyle, but they had a coherent and unique style and personality within themselves. i can look at a machine and go "oh yeah that's that mod" from just the side texture of a random machine i might not even have used. nowadays most mods have the same style, with the same replaceable textures, i can hardly even tell them apart.
@ct9273
@ct9273 12 дней назад
​@@cmb9173 mans enjoys old netherack system I've been here since 1.8 not playing but watching and damm did that texture hurt me mentally
@cmb9173
@cmb9173 12 дней назад
@@ct9273 old netherrack was clearly superior. it looks like sharp, jagged rock mixed with bloody guts, it's outright hostile, just like how literal _hell_ is supposed to look like. new netherrack just looks like they went "what if we took cobblestone, put a blur filter over it then made it red", it's boring and uninspired
@TK-zl8fu
@TK-zl8fu 12 дней назад
@@cmb9173 Yeah, agree on that one.
@missingtextureman101
@missingtextureman101 14 дней назад
I haven't played many modern packs, but from what you described it more seems like the problem is with packs themselves then it is with the mods. When I was a kid, I made a lot of 1.12.2 mod packs for me and my brother to play, some of them were fun, sure, but at some point we got bored and did not feel like progressing because you had to go through vanilla progression first. And then we found Enigmatica 2 Expert, a pack that integrated the mods properly into the progression, it was like a whole new world had opened up because we had never discovered a pack that actually forced its integration into the progression to the point where you couldn't ignore it. Sure, back in the day you could slap a ton of random mods together and have fun, but I feel like those more hand crafted mod packs can easily still work in modern Minecraft.
@Rogue_Shad0w
@Rogue_Shad0w 8 дней назад
Me and my friends are currently playing E2E and it's a ton of fun. We had thought about playing a modern pack but we felt there wasn't really a ton to do in a modern pack. So we decided to play E2E. It isn't easy, especially with how deep some of the recipes go, but we are having a genuinely good time.
@benvelveeta6803
@benvelveeta6803 14 дней назад
Here I've been waiting for the next big Witchery, Thaumcraft or even Astral Sorcery, but any new magic mod just feels so... Safe. Bland. Not necessarily bad, it just doesn't have the charm of how bombastic and wild the magic mods of old could get.
@mich705
@mich705 13 дней назад
If I were you, I would try The Goety mod. It's on (neo)forge 1.16.5, 1.19.2, and 1.20.1. I'd highly recommend playing 1.19 or 1.20.1 if you want the Witchery part of it as well. This mod adds a totem of undying based magic called soul energy and you can use it for many things like casting spells or doing rituals. This mod is inspired by Witchery and Thaumcraft and integrates content from minecraft dungeons into it like having the ability to have your own Redstone golems and Monstrosities. It adds many different magic classes you can become like Witch, Warlock, Evoker, Windcaller, Lich and more so take your pick! You can multiclass as well if you want. But this mod also adds many new hostile mobs, structures, minibosses and actual bosses for you to conquer as well and if you're familiar with Witchery, the Goety mod brings back a familiar face sort of. So yeah, I'd highly recommend on giving it a go because it is an underrated mod.
@foxofdiamonds2334
@foxofdiamonds2334 15 дней назад
I think the biggest reason for the divide was 1.13. Update Aquatic did two things that made updating mods harder: they redid some of the base coding for Minecraft, and they shifted their goals when it came to new updates. 1.12.2 was considered the last great modding threshold before the vanilla+ mods of today, and the reason is because so much of the modding community didn’t move on from that version until a while later, but by that time those old mods were left in the dust. That doesn’t mean they’re gone, though. Team Cofh is still updating Thermal Expansion, and they have the permissions to update Thaumcraft. Twilight Forest is still kicking, as is EE2. Even Draconic Evolution updated. Really the only mods that didn’t update were the ones who couldn’t compete with Create, like EnderIO and Extra Utilities.
@idorandomstuff-rj3bj
@idorandomstuff-rj3bj 3 месяца назад
This reminds me of clothing, and the Minecraft RU-vid videos you went over a week ago or something. My mom and a lot of other adults, really like the fun colored clothing. Like workout stuff for example. But it’s all either one color, or bland colors. And the kids get all the cool, colored, cute stuff that the adults like my mom would want. It’s all the same and it gets boring. Of course we have the rare find of colorful stuff but mostly, it’s the same and it’s a little sad. You can also see this on MatPat’s style theory on stitch fix and clothing and such. Fun clothing is fun and so are those wacky fun Minecraft mods that hit different. Maybe, people just gotta step out of their comfort zone and try something new, something fun, something wacky. I get it, companies are trying to make lots of money so colors and fun are not the first things that come to mind, and vanilla+ mods are simpler to make. But at the end of the day, try something new, step out of your comfort zone and make something fun that YOU’D like to play. Not something others would. Make something that you would think to be fun. Be creative. After all, Minecraft isn’t about restrictions, it’s about creativity and having fun. Like building a floating house or some giant tnt cannon. Basically, be creative and have fun, weather it is video games, clothing, crafts or whatever. Have fun :)
@JustVoid17
@JustVoid17 3 месяца назад
Good clothing metaphor, I think it applies very well to this scenario
@RaskaTheFurry
@RaskaTheFurry 11 дней назад
I think what happened is,that standards were developed, standards are made for big audience and this kill creativity.
@Netist_
@Netist_ 6 дней назад
I hate to agree with a furry, but you're right. As Minecraft grew more popular, the least common denominator became the loudest voice.
@rosex8212
@rosex8212 День назад
@@Netist_ bro made me laugh
@brutatek
@brutatek 20 дней назад
Ex mod developer here (real life happened). Vanilla plus is easier to make for multitude of reasons, not only you can just take vanilla textures and rework em a bit. And for the most part its not because modders are lazy, but just unwilling to pour effort into something, that might not work well with vanilla, which most likely will be the case of small modpack. Another problem is how Mojang just switch important game internals, like it happened in about 1.8 or 1.16, not everyone willing to just remake 60%-ish of mod codebase cuz developers at Mojang decided to just remake systems. And now imagine you need to maintain multiple versions of game with vastly different systems in place in case you know, bug appears. It really weeds out enthusiasm. Which, you know, important for making "over the top fun content". Next thing i need to point out is feedback, all mods have to start small and you never know what people will be giving you feedback, in case of big mod you just look what people request the most and thats it. But what will you do when only like 3 people comment on mod page? And mind you, feedback is important for moving mod forwards. Imagine my surprise when one of players commented that they want to see my mod with like 500 downloads as replacement for draconic evolution. Its not bad thing, but its really raises some questions. TL;DR: Mojang (probably unintentionally) nuked enthusiasm (which is key ingedient in making "over the top fun content") from orbit, quack.
@clobzz
@clobzz 22 дня назад
The difference between forge and fabric for me is quality (fabric) vs quantity (forge), fabric is definitely what youd use for a QoL/vanilla+ modpack that runs buttery smooth, while forge you use for pure content and kitchen sink packs, but yeah even then modern day modding is nowhere near what it used to be
@Im_Rosey
@Im_Rosey 3 дня назад
"took 3 hours too make a pack" not me crying here cause everytime I make a pack for friends it takes me like 2 weeks
@tuckertechnolord6126
@tuckertechnolord6126 15 дней назад
I think the big problem with modding is there hasn’t been a big roadblock version to force all the modders to stick to one version for a year or two, like 1.8 and 1.9 were to 1.7 or 1.13 was to 1.12. There just hasn’t been enough time on any version for all the really complex expert packs to come out. Though the difference in power level between new and old mods is something I’ve also noticed, I threw together a quick kitchen sink recently for a friend new to modded and the only ways to get creative flight are mekasuit and supremium armor, there’s no way to from malum or occultism or ars nouveau, and occultism at least should have a way instead of multi jump 5 plus jump boost 3 plus slow falling. There’s also no big powerful end game tools to work towards except, again, the mekatool and supremium. Sure there’s some other options for weapons, but those are also things ported straight from the 1.12 version of the mod(I’m counting the mekasuit and mekatool as a port of modular power armor because they’re really very similar). Every mod I added that didn’t exist in 1.12 doesn’t add anything major to the game(except occultism ignoring the 4:3 ratio of raw ores to dust every other mod uses), or is create which doesn’t feel broken in the same way.
@Jimbob_Offical
@Jimbob_Offical 19 дней назад
Some modern mods that feel like classic 1.7.10 mods, that I recommend to check out, are SWD teams War of the Worlds Mod, and The Dalek Mod also made by SWD team. But the latter is an old mod that like Twilight forest is constantly being kept up to date, and is grow in size. Both of theses mods are work checking out and there to me at least feel ambitious just like the older 1.7.10 mods.
@sacrificiallamb4568
@sacrificiallamb4568 День назад
Love WOTW.
@Jimbob_Offical
@Jimbob_Offical День назад
@@sacrificiallamb4568 same the WOTW mod is actually based of Jeff Wayne’s version bust also features elements from other adaptations. I highly recommend trying it out.
@sacrificiallamb4568
@sacrificiallamb4568 День назад
@@Jimbob_Offical I know, I've got it. Went to the real thing live too.
@Jimbob_Offical
@Jimbob_Offical 19 часов назад
@@sacrificiallamb4568 Same, which tour?
@brandonhaskell4370
@brandonhaskell4370 9 дней назад
If I'm going to be honest, I think this issue is just simply how you want to play Minecraft, the great thing about Minecraft mods is that they can turn Minecraft into almost any genre, a lot of people like RPG or horror, and some people just like the zaniness of old mods, I am a fan of Vanilla+ mods simply because I don't want mods to overshadow Minecraft or feel out of place, it is simply just what people prefer.
@thatgamerthattrolls2506
@thatgamerthattrolls2506 5 дней назад
Dragonblock C, (can't remember the name for the life of me, but the og COD Zombies mod), EVIL MINECRAFT, Orespawn, Aether... Ahhhh how I miss you, my beloved oldschool mods... (I love create mod since it's like literal fucking magic; so the vanilla+ trend thing isn't all negatives at least, but still...)
@V972
@V972 29 дней назад
In short: I think it is because of fabric and the kind of mods it lends itself towards (vanilla+\client-side) It's not the only reason, but IMO one of the main ones
@Microwave_guy
@Microwave_guy 12 дней назад
The create mod went “Ight, factorio. I’m going on break!… And I’m back, let’s make an unnecessarily good mod with trains and cannons!”
@Ammiad
@Ammiad 10 дней назад
There are no cannons in base create mod, its an addon developed by an entirely different person, a better example wouldve been "massive conveyor-based factories" or something like that
@miraakthedark8849
@miraakthedark8849 11 дней назад
In all Honesty, I personally have especially noticed this sort of thing with Mods like 'Ad Astra'. The worst offender imo, as it takes from Galacticraft, and does barely *anything* with it on it's own, and then tries to blend in with Vanilla itself, which takes away from that 'scifi aesthetic' that you could get building massive spacestations or ships back in the day.
@nextraven
@nextraven 10 дней назад
For me, as a relatively unexperienced mod developer, there are two main reasons why mods are just vanilla+ and not something crazy 1. There aren't that many resources to learn how to make big game changing mods, you just kinda have to figure it out on your own. 2. Everyone needs to make money and vanilla+ mods just get more downloads. So the obvious is to make more vanilla+ mods because the chance of success is higher on the first look
@introvertedrobot3681
@introvertedrobot3681 13 дней назад
Its important to look at who these mods are being made for. Supply meets demand, even in the modding scene. There were more people back in the day who wanted those kinds of crazy mods out of Minecraft. Perhaps in recent times, the people who enjoy modding and creating mods for Minecraft have different wants.
@koroxo1152
@koroxo1152 День назад
For me this have 2 things: >Personal experience, it is natural to look for the stand out on a plethora of experience. Rn the stand out is something that is not "vanilla like" In the past it was actually something that looked like vanilla, for almost a decade we had mods that didn't mind following the pixelated aesthetic of Minecraft, there was no problem seeing a circle or fine curves. >Preferences of the audience itself. I specifically remember how in the past seeing a mod correctly recreate the feeling of vanilla was something to be praised, a part of the community that played without mods did not do so precisely because the difference between a mod and the normal game broke their immersion. The audience grew and they preferred mods that adapt to the game and not that adapt the game to the mod. Look for example at Pixelmon and Cobblemon. Same ideas, totally different visual execution. People tastes evolved with the years, minecraft original audience grew with it
@imthegkat
@imthegkat 3 месяца назад
you just earned a subscriber, great video bro
@JustVoid17
@JustVoid17 3 месяца назад
Thank you, I'm glad you enjoyed my silly rant :D
@twinsentience2991
@twinsentience2991 11 дней назад
If your looking in the right places it's not dead or even that many less, it's just the way that things like curse organize by is how frequently the mod is used so the mods that fit in the most packs appear first and those are vanilla plus
@Nio7714
@Nio7714 11 дней назад
For anyone like me getting into modding and/or developing mods, here's my piece of advice: Vanilla+ is a great way to base your mod. However, like Void explains, it gets stale, and quickly at that. So here's what you do; Screw it. Take your wildest, most chaotic ideas and just make them. Throw caution to the wind, and make an entire extra game in Minecraft. Have Fun. And most of all, don't be scared to try something new. Whether you are making a Forge or Fabric mod, if it's magic, tech, or adventure, do whatever you want, no holds barred.
@Bobby883Plays
@Bobby883Plays 13 дней назад
It’s funny you mention Draconic Evolution because it’s currently being updated to 1.20.1
@kristinagraversgaard5328
@kristinagraversgaard5328 10 дней назад
It was updated as of 2 days before your comment :)
@slamduncan6685
@slamduncan6685 27 дней назад
The general expectation for mods right now if for it to fit into Minecraft well, mods that do not seem poorly made by contrast. (I love old mods just as much as the next guy though)
@not_a_1
@not_a_1 13 дней назад
You make a lot of good points in this video especially about fabric as someone who is developing on modpack for forge you got single-handedly inspired me to to take my own steps to my own unique creation not just not a fantasy RPG mod pack
@TheRJaBee2
@TheRJaBee2 2 дня назад
I think it’s crraaaaaazy that the mods you provided as examples of mods that aren’t made anymore literally still exist
@MarianzYT
@MarianzYT 13 дней назад
I'm currently reworking my whole mod and thought on some stuff that may not fit with vanilla, but with this video my perspective on those ideas has changed. Hell yeah i'll be adding a Rail Gun and a giant Mechanical Spider that shoots lasers to my mod
@nerdcuddles7731
@nerdcuddles7731 Месяц назад
I am working on a unique pack called "Planet of Glass" for 1.20.1, about being stranded on a glassed Mars.
@Okguy1_Music
@Okguy1_Music 4 дня назад
1:39 Draconic evolution is back!! Its in the ATM9 to the sky modpack. I feel that most modern modpacks are either technical or vanilla plus but there are still some good options in fabric and other modpacks like dark rpg or better minecraft.
@youreldritchprincess
@youreldritchprincess 19 дней назад
I really wish I had a pc in my childhood. back when I used to watch ssundee like 8 years ago I was so obsessed with wanting to play modded minecraft, now that I can play it though I just find it hard to stay interested. I dunno if it's to do with growing up, or with the points you've made, but all I know is things just don't feel the same as they did when I watching the videos as a kid
@kristinagraversgaard5328
@kristinagraversgaard5328 10 дней назад
The big thing is that they played the good old modpacks, and they played then with friends.
@jonskillings1258
@jonskillings1258 11 дней назад
If you're using Project E, you can use Ender IO farmer or use MFR/ Magical Crops compatibility mod, then use multiple dark matter pedestals and watches of flowing time to get great results. Best EMC crop in my pack is Yellorite, but if you want EMC you can use SAG mills/ macerators with Mekanism pipes for power with the pedestals and watches with blaze rods generators
@bobbyboswell13
@bobbyboswell13 14 дней назад
id also say a big reason is the frequency of minecraft getting updates back with 1.12 it was pretty infrequent to get a major update so modders had more time to make a big mod before having to update it
@Ribbons0121R121
@Ribbons0121R121 19 дней назад
something not very talked about that may be the reason:its just a lot harder to make a mod these days newer versions since the flattening of ids have a much harder to use api to implement new content, hence why some of the samey mods either copy vanilla biome generators outright or other such things back then it was simple enough that adding blocks or mobs was super easy
@user-tv2gm1zt8n
@user-tv2gm1zt8n 8 дней назад
I am getting into creating mods, and will be making a vinyls plus mod first. But after that, a create add on that will let you get stronger than netherit armor before getting diamonds
@Pyrotrainthing
@Pyrotrainthing 14 дней назад
I think it’s more that modders don’t want to add things that are broken or unbalanced. It isn’t that stuff can’t exist or nobody can make it, but more that it isn’t as common anymore because I imagine modders balance around the vanilla game since that’s what most work with, I imagine not everyone plays with a Witherstorm or Mobzilla roaming around.
@derp24lordz
@derp24lordz 6 дней назад
I like the Mekanism mod, adds a lot of crazy things like nuclear reactors and armor that makes you completely immortal as long as you jept your armor charged, along with multiple super expensive upgrades like creative mode flight, jetpacks, wings and a chestplate in the same slot, super speed and jump, and a dozen other things
@firegaltw.steller4717
@firegaltw.steller4717 16 дней назад
hm, that’s why i made a vanilla styled modpack but with a completely different goal and progression : i wanted the game to be minecraft but not like a « vanilla plus » but a « vanilla two/sequel » where the main vanilla stuff is finished in 3 hours of gameplay, and everything else is pure excitement about power with a mix of over the top with op equipment and numbers, and balance with difficulty scaling in an interesting way, i wanted to make a Minecraft whose progression is THE focus and i worked really hard to make it interesting and pretty much succeeded: mostly around improved mobs, scaling health, astemir forestcraft, ars nouveau, ice and fire, l_ender cataclysm and others, i made a vanilla styled modpack with a different feel. feeling like an mmorpg where you’re constantly trying to maximize your dps and survivability in a constantly evolving world involving lots of different strategies with guns, weapons types, spells, artifacts and a lot more. my modpack isn’t yet on curseforge but it will be someday.
@firegaltw.steller4717
@firegaltw.steller4717 16 дней назад
name :Git Gud Craft
@RadChild13
@RadChild13 16 дней назад
The non-vanilla plus mods are mostly on the Prior version of Minecraft because it always takes a long time for them to be ported. Same with custom scenario packs. It takes time for those to be developed because they aren't based on the vanilla state of the game.
@NotSpots
@NotSpots 11 дней назад
A perfect representation of this is looking back at old Popularmmos videos and DanTDM mod reviews they felt exciting for the craziness they brought to the game and I feel that if newer mods were to touch on this it would just maybe bring that spark back.
@Triaxx2
@Triaxx2 День назад
I've played a lot of minecraft almost exclusively modded. (I've played about two hours of vanilla because a buddy wanted to try something.) And there are a few things I've noticed. First is the 'swings and roundabouts' effect, which is where for a long while, all the mods were leaning more and more towards 'magic blocks' where you put items in one side and other items come out the other side. And then there was such a big backlash to the 'magic blocks' that we swung hard towards the big multi-block contraptions like Create or Tinker's. And then other mods started out with those big multi-blocks and went to more compact single block solutions. Second, there was a push for a while to massively streamline the way some mods worked. Tinker's Construct for example, started out this very cool, lots of options, build it yourself custom item mod, then got more and more expansions... and then suddenly, between one version and the next, they completely re-wrote and redesigned the mod into... this unbelievably BORING new version with pointless complexity that really failed to serve a useful purpose. And on top of that, it took the hugely wide variety of materials and gear and ways to build them and collapsed them into a handful of 'super optimal' builds. Instead of building a super cool mining hammer out of High speed Cobalt, a durable Steel Handle, a stone plate to be cheap to repair and a Silver Plate so you could just turn and whallop the zombie or skeleton that's snuck up on you and get right back to mining. Third... Minecraft has had a bad history of modders slap fighting with one another. Thankfully we've moved past the malicious code era, but now modders have stopped trying to balance their mods against themselves and are suddenly trying to balance 'against the eco system' which means they have to crab bucket down any outliers. Mekanism has good power generation? Oop, gotta 'push ourselves up' or drag it down to our level because otherwise people will only use the OP mod. Never mind the fact that's clearly untrue. If that were true, then challenge packs wouldn't exist at all. And finally, we've... reached the Pizza Hut point. Where it's gone from being this fun, carefree, exciting thing that we love to play around in... to a dull, colorless box where you're fed the same thing but all the taste has gone out of it in favor of mass appeal. Look at our cool oceans! Now never come near them again because they're full of Drowned and Guardians so if you get anywhere near them, death. Oh, all those tricks you used to build underwater bases? Too bad, now everything waterlogs and it's impossible to keep water out. I used to have an amazing underwater base that was an accidental Ink Farm, because I used fences for the walls, so the squids would come in close and then 'drown'. Now I'd just end up with water all over the floor. It's just disappointing.
@danielramos4908
@danielramos4908 2 дня назад
Glad I'm not the only one that feels the same way. 1.6.4, 1.7.10 and 1.12.2 modded minecraft just hit different. Modpacks like E2E or Crash Landing. Mods like IndustrialCraft, ThermalExpansion, Mekanism, Botania... These are REAL MODS. They are unique, balanced and fun to play. Nowadays everything is vanilla+ or QOL. Zero creativity. I mean we also can't blame the devs. Remember what happened to the EnderIO devs?
@phoenixfirewing6636
@phoenixfirewing6636 5 дней назад
I remember the MMFFS Mod used to cloak my base with a force field it was awesome. Great times
@byronontop
@byronontop День назад
when tinkers construct turned into silent gear was the turning point of this
@cartertheiii7103
@cartertheiii7103 День назад
I think youre really brushing over just how phenomenal and game changing the Create mod is, and using it as a "vanilla plus" expansion example, which is a totally unfair comparison. Theres really nothing like it, and the depth of it it incredible. Heck, you can make a flying colosseum if you want.
@jonathonrodriguezthomas6457
@jonathonrodriguezthomas6457 11 дней назад
I remember watching the old Volt Wars series (not like there're any new ones but that's whatever) and being so interested in the modpack. I admire the complexity of mods like Create but after that the newer mods just feel cluttered, multi block machines are interesting but it just feels like more work than before. I'm probably looking at things through rose colored glasses but that's just my two cents
@dewae3254
@dewae3254 2 дня назад
I remember i got back into minecraft a little while back and when i got back into the modding scene i adored i was genuinely heartbroken the golden era of modding when people would burn forward with their own path and drive to make something creative unique and not just add to the game but change it make it their own and leave their own mark on the end reasult of what you boot up had ended right as i began to drift off from the game when i started looking into them i was so excited to see how far they had come and yet it was like time had been frozen the next update everyone was waiting for when i last played never got published, tomorrow never came. To see so many of them not just fallen into disrepair but abandoned entirely or frozen in time was the saddest thing to see of a modding community that had been so dedicated and vibrant at the time
@tritobandito7853
@tritobandito7853 5 дней назад
fun fact, thermal series, blood magic, draconic evolution all work on 1.20
@ShiroCh_ID
@ShiroCh_ID День назад
what i felt like we need to do something was that we need harder boss thag was actually meaningful for something nice to have in game since we already has powerful enchanting system called apotheosis and even mahotsukai's morgan sword
@thebrandunsafeone7184
@thebrandunsafeone7184 Месяц назад
Hey, what modpack are you using in the video? The one with galacticraft and mps and extreme reactors, ive been looking for a more nostalgic modpack recently (i joined in 1.6.4) and it looks GREAT
@Archi0fficial
@Archi0fficial 7 дней назад
no worries, i promise they will be something in the next few months that is gonna bring both together again
@lohostege
@lohostege 15 дней назад
I wish we had more game changing mods. There was a working addon/mod for bedrock which reworked everything. New biomes, new creatures, an Robot companion, even dungeons. There was still vanilla parallels, like there is a variant of the villagers. But they wont trade with you until you do some quests for them. The addon is called Hidwoods... its out of date currently though.
@ThatCannibalisticDrone
@ThatCannibalisticDrone 9 дней назад
I remember watching another video similar to this where it talked about how newer mods feel more vanilla+ than rather adding something. The reason was about a book page from a secret book that only mojang employees can see was shown during a Minecraft Live event some time ago I can't remember where one of the sentences said "Take it one block at a time" or something similar. I think the reason mods feel more vanilla+ is because modders now-a-days try to stay within the realm of minecraft rather than what they used to do. Create is a perfect example of this, as it takes one step (or block) at a time and progresses at a even pace. Crazykraft is an example of a mod that kind just threw you in and expected you to take huge leaps in order to achieve something. I think it also comes down to the style/texture of said mods as older mods had textures that would feel out of place in modern minecraft. Some mods I install I always check to see if they have a vanilla styled texture pack to go with because I don't want to feel weirded out by a high-poly texture in a blocky game. An example is Pixelmon, where the models are literally identical copies to their Nintendo Counterparts. Cobblemon on the other hand, vanillifies those pokemon and make them feel like they're part of minecraft. Personally, I used to enjoy the wacky mods and how modding was for minecraft. Hell I didn't stop playing modded 1.7.10 minecraft mods until 2019, where I started playing with mods that are up to date instead. Now I find old mods to feel strange and out of place for me and vanilla+ mods make me feel more interested and excited about discovering new stuff.
@DraconixDG
@DraconixDG 2 дня назад
I do agree that the vibe of the mods has changed over time, but there are still over the top mods like Mahou Tsukai which are made today
@jacksongrantham4848
@jacksongrantham4848 13 дней назад
Thermal and Draconic Evolution are in newer versions of Minecraft, Crazy Craft was more of a modpack, and the central one being Orespawn, which is no longer being worked on aside from a spiritual successor called Chaos Awakens, and IIRC Extra utilities does have a few things ported over to modern versions or they have their equivalents, such as the Mycelial Reactor in Industrial Foregoing, so these mods aren't gone really, they're just mixed and matched across a ton of other mods if they're not ported to new versions.
@shipmasterkent9176
@shipmasterkent9176 14 дней назад
Well I personally miss the Voltz Wars type of mods
@ferdinandbauer8147
@ferdinandbauer8147 5 дней назад
Its just that the vanilla plus mods are more popular.
@alomac8976
@alomac8976 17 дней назад
Thermal Expansion isn't gone
@alomac8976
@alomac8976 17 дней назад
It's out for 1.20.1 EnderIO also. Mekanism has almost always been around. Actually Additions is available for 1.20.4
@Jacob-sr2wd
@Jacob-sr2wd 14 дней назад
@@alomac8976still waiting for new enderio to add the dark and end steel armor, I love modular armor
@krunkmonkey3792
@krunkmonkey3792 12 дней назад
@@Jacob-sr2wd its still in alpha and most of the team is working full time jobs so they said they will add everything back itll just take time
@kristinagraversgaard5328
@kristinagraversgaard5328 10 дней назад
Actually, all the mods he mentioned we don't really see anymore are still around. And Crazy Craft is a modpack, so don't really know why he grouped it in with mods.
@jackwilliam1534
@jackwilliam1534 10 дней назад
@kristinagraversgaard5328 it seems like he was using mod and modpack interchangeably.
@unbannablebanjo3744
@unbannablebanjo3744 12 дней назад
For me personally, its definitely because I want a more laidback experinece where im playing Minecraft with mods, not a mod based off Minecraft. Too many old mods focus on gettung as close to creative as possible rather than stick to survival
@l38endary
@l38endary 12 дней назад
A good new mod that manages to capture that early modding feel is mekansim, with how complicated it is. You can quite literally make fusion reactors, so it reminds me of those complicated early tech mods
@michalkap9859
@michalkap9859 12 дней назад
I personally think, that a big reason was the texture update. Vanilla Minecraft has a defined style now, so everyone tries to not look bad compared to it.
@77Playmaker
@77Playmaker 12 дней назад
As a modded tech pack enjoyer since 1.7.10 I must say that in 1.19.2 I feel a lack of content in some sort of way from what I felt when I was playing 1.7.10. Point 1 : In that version it really seemed like the mods focused on fixing a specific problem were like endless. Now you know exactly which mods are needed to do determinated things, but you also know that in your runs you will do those determinated thigs and only those, and this for whole years, since modded minecraft - weird but true - remained unchanged for whole years. (Or lost many important mods, like Extra utilities, Draconic evolution, Ender IO, thermal completely sucks now, lost all its progression, and mekanism does everything thermal does better, etc.) Point 2 : Personally - another thing that I hate in the tech sector is that it seems you absolutely need to put create as the core of every damn pack. I've enjoyed playing with that mod in may different packs - but jesus I feel you when you tell me that after years and years having to pass through that mod sucks. Sometimes I would like to see an high tech modded pack that is centered around something else. Point 3 : Recipe changes. Modpack creators obviously need to do those, otherwise some mods or interactions can literally break the game or some recipe chains, but I dunno you, but this is becoming more and more pervasive and exhausting in many modpacks. Point 4 : I miss space exploration mods. Literally, someone please create a mod with galacticraft vibes because this game needs it. It needs exploration. Points of interest. Unknown and challenges. Otherwise everything is as always like: Overwold -> Nether -> End. And I'm starting to get tired of this progression after a decade. This doesn't only apply to tech modpacks. The only adventure mod that is worth mentioning - that doesn't change vanilla biomes and dimensions - is Twilight forest, despite after 10+ years it still lacks the final boss. To play a mod interesting as Twilight on this profile I need to go back to 1.8 AT LEAST. Despite all these points, I must say that I really love how many mods have evolved, especially the vanilla plus mods. For example, some mods, like Apotheosis, should be implemented in the vanilla game as I see things. But that's for another time.
@liamocrazy998
@liamocrazy998 2 дня назад
I mean it depends on how much you look like a lot of old mods went tot he newer versions. If you you want a challenge in newer versions then you need to find modpacks where a lot of things are changed like expert packs. An example is greedy craft which overhauls Minecraft so much to a point where it feels completely different and it’s so fun
@theplaguedoctor794
@theplaguedoctor794 4 дня назад
I stopped playing Minecraft a long time ago, but when I did play it, I had the best mods ever, idk what version there on now, but there used to be superhero mods, Godzilla mods, lucky block mods, and a bunch more, I remember staying up at my grandmas house in her living room on my iPad when I was like 12 watching Minecraft modded gameplay and then downloading those mods and playing with my sister, we would fly around with super powers, fight giant monsters, built huge base and overall have fun.
@Valtremors
@Valtremors 3 дня назад
One thing I noticed hurt modding seriously was Mojangs post purchase attitude to updates and content. What was the last version with stable and well fermented modding communities? The constant updates hurt modders badly. So many old complex ones dropped out during that time. So small "vanilla+" mods that needed very little updating just survived the process. Mojang 100% is the cause of shift with major mods. There used to a huge amount of compatibilitypatches and "connecting" mods too but it became practically impossible to maintain those. We are just in recent years finally seeing a slow revitalization of major mods. But that is going to take some timeto heal.
@Ender-The-Builder
@Ender-The-Builder 9 дней назад
I feel that back then modders and so did everyone wanted futuristic and powered up mods, now, mods are now usually supposed to be like Minecraft vanilla features.
@KEJWII
@KEJWII 15 дней назад
In general, it can be said that most people (even companies creating animations/movies Like Garfield) They just don't have ideas and try to convert them into newer animations into newer ones because of this because the animations NO are outdated or different they just just don't have ideas This is a general problem that begins to be serious disappearance of imaginations / no ideas It will still turn out that only I am the only one I have lush imagination and nobody will stay after me
@allengrove1864
@allengrove1864 2 дня назад
There is a wider variety of modpacks nowadays. From skyblocks, quest focused, vanilla plus, pvp focused, adventure, or all the other games or shows that have been made into mods or modpacks and most vanilla plus or qol mods fit into these modpacks or create a kind of baseline that all modpacks have. And these kinds of mods have always existed just now there's alot more of them and alot more mods or modpacks to pair with them
@FUM0
@FUM0 Месяц назад
Im glad to not be the only one who thinks that mods have gotten kinda too vanilla plus, i hope modders will do anything whatever they wanna add once again
@troggrog9136
@troggrog9136 3 дня назад
1.12 was a wild era. there has never been a fauna mod as crazy as More Creeps and Weirdos for example.
@5uperM
@5uperM 3 месяца назад
How the hell do you have below 1k subs? This is some amazing content!
@JustVoid17
@JustVoid17 3 месяца назад
Heheh thank you ^-^
@Overlordette
@Overlordette 8 дней назад
As someone who has messed around with older mods a lot, I definitely have noticed this major shift in the newer mods. I personally don’t feel too brightly about the newer ones, but I’m sure someone will make a mod updater program that will make my childhood dreams realized
@xd3f4l7x3
@xd3f4l7x3 3 месяца назад
Great video! And I don't really mess with mods too much when it comes to Minecraft, I guess because I never really been through everything that vanilla Minecraft has to offer. So using mods at this stage for me in a game that I haven't even fleshed out as it was intended just kinda feels like robbing myself of the experience before making it into an entirely new experience. However, I have paid attention to the mods and the community from time to time, and as time has progressed it has seemed to have become oversaturated with lots of mods that just make the vanilla experience a little different or enjoyable; as opposed to almost turning Minecraft into an entirely new game.. Which isn't terrible, but in comparison to mods of the past it does come off as a little bit "lackluster." Although, considering my position, that's the only opinion I can really offer, lol.
@JustVoid17
@JustVoid17 3 месяца назад
Hey I totally get you, completely valid and understandable thoughts
@smarty265
@smarty265 8 дней назад
There is still plenty crazy non vanilla+ mods now if you actually look around a bit. For example invasion/infection mods inspired by the parasite mod or look at Alex Caves. I really like the high quality aspect of modern modding but I do hope modders start doing more risky or just crazy things with modding its allways a bit surprising how different old modding like lucky block or orespawn was to today. Just dont sugar coat old mods there is alot of things that didnt age too well so I hope we can get the best of both worlds.
@mysticsplashstream6748
@mysticsplashstream6748 12 дней назад
I feel if u wish to feel something similar to old modded minecraft would be Dawncraft Echoes of legends as its does a really good jobs of having tons of mods which style minecraft++ while being crazy enough to be similar to old modded minecraft
@midastouch4456
@midastouch4456 6 дней назад
I’ve decided to work my hardest to bring something like the mods of old to the table. Wish me luck
@AHHHHHHHH550
@AHHHHHHHH550 12 дней назад
While there are less updates to the old larger mods to bring them to the modern version, people still look back fondly and there are still modern playthroughs of them, it's just that there are so many of them that people don't know how to make a large mod without making it seem like they took an old "outdated" mod and simply made it fit more in modern minecraft. Mix that with the fact that with the fact that many modern mods have gone with the trend of blending in with vanilla minecraft means people don't want to break from the new norm by making their mad make a minecraft world feel like a different game unlike how some of the older ones did
@HatMeister
@HatMeister 12 дней назад
Those are the types of things I want to make (if I knew how to make mods). My issue is having so many fantastic ideas, but not having the skill, patience, or attention span to do anything. One of my favorite mods was Ars Magica. I never played it myself, not enough to get anywhere anyway, but the nostalgia I feel from watching older videos of other youtubers playing it in their modpacks is so satisfying. Being able to make your own spells is so cool! And yes I know that we now have Ars Nouveau which pretty much does the same thing, but it's just not the same. It's not a bad mod whatsoever! It's still fun to play! It's just, different from what I grew up with.
@bioscar4998
@bioscar4998 13 дней назад
I have a enjoyment for Minecraft modpacks I can make based on a wasteland or post-apocalypse, but in modern MC (1.20.1 specifically atm) it's hard to find those tech-like mods that allow you to make those specific scenarios, and the mods that *do* do that are very small and niche, with people not noticing it or going for it. As said by the pinned comment, 1.12.2 seems to be the most played in terms of tech and blank slated. I hope more modern-esc mods or high-quality horror mods can come out so stuff like SCP 5k can be remade in Minecraft or something.
@hexelldessin5080
@hexelldessin5080 19 дней назад
i think what you re saying is mostly true for fabric less for forge
@Di.Benedetto
@Di.Benedetto 8 дней назад
I've been playing Prominence II modpack and it is BY FAR the best modpack I've ever played since my old days of Minecraft, where Tekit was still a thing.
@bruex2277
@bruex2277 13 дней назад
I actually think vanilla being more restrictive is what makes devs try to imitate Working under restrictions is more interesting than total freedom because you have to design around them You have to think more, and to anyone who's interested in game design (which I assume most modders are to some extent) that's going to be more fun than just adding anything you can think of
@Razzore.
@Razzore. 3 часа назад
I think a big part of it is that a huge swath of players "missed" Minecraft while they were playing modded. Modding is less about making the game super additive, but more about the love of Minecraft and creating your own, personal best version of Minecraft that is perfect for you. I think it's beautiful that there's an ebb and flow to these things, just like how there was a huge influx of "horror" mods last year. Mods are only going to get better and better, and I am so here for it.
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