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What makes the game Satisfactory so addicting 

 Nirak Game Therapy
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What makes the game Satisfactory so addicting, a video-essay on the secret sauce, in my personal opinion, behind the game that makes it such an addicting experience.
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Check out my crazy project in the game "I blew up the marsh in Satisfactory with 500 explosives."
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Credits:
Coffee Stain Studios for making this awesome game
OBS for letting me record footage
Gimp 2.0 for letting me edit thumbnails
DaVinci Resolve for letting me edit my videos
Audacity for letting me record my (annoying) voice
VLC media player for letting me preview my videos
You, the viewer who makes these videos possible, Thank you!
The video script is below:
Satisfactory is an open world 1st person automation and logistics game with fun bits of exploration and combat with the most addicting loop: explore an alien planet, locate resource deposits, set up mining operations, craft things, build machines that craft them for you, craft bigger items and use them to craft even bigger machines that craft even more complex parts and so on. The game provides super satisfying feel of progressively getting more and more complex problems to solve, actually solving them and getting rewarded with cools toys that aid in exploration of the world, self-defense, or just for having goofy fun like this chain of ramps to bounce around on.
In Satisfactory, the 3D Factorio as it is also lovingly or maybe mockingly called, the main draw, for me, personally of course, is the fact that the player is given the tools and freedom to transform the world of the game by augmenting it with foundations, walls, bridges, lights, signs and paths. Satisfactory gives plenty of room for your creativity to shine by letting you place foundations all over the game world to aid in travelling, laying down conveyor lines to transport resources or to just chill and drive around in a vehicle. If you're like me and grew up as a kid playing with toy train tracks and roads and stuff, then you'll know just how much fun it is to create a whole mess of tracks in the world of your bedroom, table, chairs and other obstacles in the room and just go ham with your creation that is different every session you sit down to play. Satisfactory lets you live out this child-like dream in the world of Massage 2 AB-B. And yes, the game also features trains, cuz why would it not?
The rough uneven terrain coupled with the local aggressive fauna as well as massive height differences in the geography encourage players to build sort of roads using foundations and ramps to make getting from point A to point B easier. Not to mention creating shortcuts to areas that might lead through habitats of dangerous wild-life that will kill you on sight or plain boring un-scenic or time-consuming routes.
[The rest of the script follows in the comments below.]

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24 июн 2024

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Комментарии : 3   
@adrianwilliams6577
@adrianwilliams6577 8 дней назад
Can't put my finger on what makes Satisfactory addictive, I've been playing for 650 hours, finding solutions to problems can be easy and painstaking. Satisfactory is perfect for adding a bit of fun to a quiet evening.
@NirakGameTherapy-31415
@NirakGameTherapy-31415 7 дней назад
The feeling of getting things set up and working properly and seeing items pop out of machines is super-addicting, yes. The first time you see a super computer come out of the manufacturer is pretty special.
@NirakGameTherapy-31415
@NirakGameTherapy-31415 16 дней назад
[The video script from above continues below:] You can see here in the video, I needed to get to the coal deposits down here in this section of the map, but my base is actually way above this level, on the other side of this climb here. Getting a vehicle up the narrow path is a tough ask, so I decided to build myself a road through the sky, sort of. Having the freedom to build roads like this opens up a world of opportunities when it comes to creating shortcuts or for moving resources or vehicles around. Without a limitation on how high you can build, and without rules of structural engineering, in other words, the game not requiring objects' weight to be physically supported, the player is free to build any kind of structure that gets the job done, or looks good or both. Some players just love to build structures that look as realistic as a real world counterpart, whereas some, like yours truly, like to build rickety skeletons of paths that just get the job done. Pray to God, the devs don't add structural support requirement in the future; my structures would all collapse in a second, ha ha! Something that adds a lot of longevity and replayability to the game is that the game has a massive world. I mean just look at this, I'm flying at a ridiculous speed and still it takes a while to go from map edge to edge. Also, the game offers a choice of 4 starting locations which will massively affect your early game experience due to different locations of resource nodes, their purities, which yield different extraction rates and the geography of local areas which dictate your factory design and traversal. The late game has you exploring every inch of the map to set up mining operations on every desirable resource node to maximise the production in your factories, which brings new logistic problems that need solving. Will you use good old-fashioned easy-to-understand conveyor belts, like me, laying down kilometers of the stuff, or will you record new paths for your vehicles to pick up the supplies or will you spend several hours building the perfect high-way preferably in the sky, pssst, take the sky, take the sky, to run your trucks or trains? The choice is all yours! The very concept of "I built all of this myself, with my own two hands, starting from nothing, with one piece at a time" that occurs after some dozens of hours into the game is nothing short of amazingly satisfying and in this regard, Satisfactory absolutely knocks it out of the park, or maybe you could say, it's "Satisfactory" nah, that's too cliche, I know. Moreover, it totally helps that the game is 1st person perspective, which gives you a front-row seat into observing the beauty of the transformed world you inhabit. Every ramp built, every foundation piece zooped down, every power pole and light planted on the ground, every conveyor line doubling as a fast-moving escalator for you to go "wheeee!!!" on gives the player the ultimate satisfaction of having built their own version of the world that was created by the developers who probably had no idea someone in the world would create something that you as an individual player did. Wanna make a tornado of belts? Go ahead, it's you world! Go on and game it out! It's also fun to watch other people's version of their world which will be vastly different from what you ended up with, which adds plenty of inspiration for you to come up with your own cool builds you can showcase. There's nothing quite satisfying as well as intimidating as seeing someone's 500 hour save, where their world in Satisfactory looks pretty much like a completely different game from what you have. It also helps that the wonderful community of players enjoy sharing their pictures and videos and in some cases even save files around so everyone can lose hours in these works of art. And yes, they are works of art. "How on Earth did they make that" is a question that constantly pops up in my mind whenever I watch videos of other people's saves. "They make my factory look like a chump" is also another common response to these monolithic builds you find of some of the best players in the world. It's just absolutely amazing. Fun fact, the footage you're looking at, despite being a bit choppy because of the massively busy save file in question, I swear it's not my fault, nuh uh, is actually from Early Access version of this game, which goes on to show just how amazing this game and its player base are. All in all, I believe the winning formula that Coffee Stain Studios have cooked up for Satisfactory is the world-augmenting feature that grants limitless freedom of creativity for the player. The only thing that could make it better would no doubt be terra-forming with the ability to dig downward for new underground biomes and resources and tunnel-boring to create shortcuts and paths. But for now, the game stands in a good spot. Here's to more good things to come when Satisfactory 1.0 and beyond arrives. Let me know in the comment section what makes the game addicting to you. Is it seeing the super high level nuclear pasta that took thousands of resources to produce? Comment down below one word "pasta", or more. I hope you guys enjoyed this amateur video-essay. I'll see you in the next video coming out in a few days from now. Please like and subscribe if you want to see more. See you guys, bye! Pioneers, stay efficient!
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