Hey guys its robocast, and this is how the robocast channel failed. I started RU-vid with videos made for fun and just messing around, but when it started getting attention, it felt more like a business. I got sponsors and everything within a short time frame anf things were looking up for my channel, but everything changed when the fire nation attacked. Tens of thousands of Minecraft squeaker kids invaded the channel after saying in a public discord server that Minecraft isn't really my favorite game. Slowly my like to dislike ratios got worse, but that didn't stop me, I was determined. The minecrafters then spam reported my videos, and that earned me a strike on my channel. I went to EA to solve this problem and they said they would. A month later however, a monthly subscription fee was added to my channel, 20 dollars down, with an extra penny per second watched on my videos. This was the straw that broke the camel's back and my channel crashed hard. This is my story, and ive lost the will to make more videos, sorry. This has been robocast, signing out for the last time.
When you compare the character editor from APB with GTA V, it shows what a joke GTA Online in this regard is. You can literally create any person in APB, while in GTA Online every character has the exact same facial structure and black dudes look like white dudes with their skin painted brown. A joke. I have created a really decent Arnold Schwarzenegger from scratch with the character editor in APB and in the game i fought battles with so many popular video game characters, celebrities or animie characters. All well designed by passionate people with a very powerful character editor. Maybe the best character editor i have ever seen in my 30 years on this globe. I wish someday Rockstar would reach that level in their editors. A sentence, that is ridiculous, because on almost every level they are the most respected company in the industry.
I've never played APB but I did hear about it back then on and off, this video clarified that. Your comment makes me want to buy it, and make Carl Weathers and find your Arnold Schwarzenegger character.
@tOY BOy Well what's the point of putting in character customization. Then everyone would just look the same. Plus since you are so smart how about you go make a game were you don't have character customization and see how many people play it. Sherlock
You can't use the budget to class the game.. 2 games were scrapped before they finalized gta5, that was half the budget right there.. if the game had 2 or 3 failed iterations to make said game, the cost to make that game was really the cost to make 2-3 games.. they didn't spend 265m total on gta5, they spent 265m total to get to the point where gta5 could launch, 2 games prior were cancelled that also goes into play with how much it cost them. Maybe they should quit scrapping shit and restarting and games won't cost 100m..
@@123hattan Well he stated that you could buy 30 days for 10 $, no one in their right mind would pay 7$ for 20 hours.. I'd say that makes it a monthly subscription nonetheless
This game remind me of Spore. Someone spent 2 years in dev time creating the ultimate customization tool only to forget they had to make an interesting game around it.
@@jamessmith1845 I wanted to play it back in the day, seemed like a great idea, never got around to it though, it seems like it really missed that era where everyone was looking for a good MMO.
That's not at all what happened with Spore. You're implying Will Wright wouldn't have been able to make the game, which is just straight-up blasphemy but never mind. What actually happened was, EA wouldn't let him do it.
@@KnownAsKenji Well, we are talking about the guy here that spent so much time creating the map editor for a game he was making that the map editor became his most famous game series, right ?
@@avizvit9932 Quit talking out your keister homie, the amount of content EA cut and refused to let Will finish is why Spore didn't do as well as expected, even though it was still pretty awesome!
6:26 Now that's a good way for no one to buy your game. $7 per 20 hours and $10 for a month. Don't do drugs kids, because whoever thought that shit up was on some.
That subscription model never went live. I paid $60 I think for the original release (and then it died 3 months later, was pretty excited about that...)
@Speedy Racer 4 never monthly sub to anything. You're giving them permission to take your funds whenever they feel necessary. Best part, if that company you monthly subbed to get's hacked your card is on the line.
@@jebise1126 the difference is that those games have a story that you get lost in. This game is made for you to grind hours into and has little to no story besides there are 2 gangs that hate each other...
@@tobymassoom Sounds lazy and like you weren't very interested to begin with then. It can appear confusing at 1st, but it's just one of those games that requires players to read and pay attention to understand the game, unlike most games today. I don't really blame you for quitting though, I wouldn't invest my time into APB if I'd never played it lol
@@Shaka1660 I understood the game, it just was boring to me. I also felt the combat sort of sucked too. The games needs a lot of players to work well tbh.
Not really. This was generally used for Asian Markets. Those markets typically play MMOS at cafes, so paying $7/hour was more reasonable than a montly pass. The opposite is true for Western markets. World at War craft employed a similar thing
@Ridiculed Victor Plenty of games and MMOs are advertised more heavily in one market and end up being more popular in another. This isn't really an unusual thing. I think Overwatch made it work, and Siege is attempting something similar. Secondly, WOW had something like, in Western markets it's $39.99 with a $15/Month payment plan, in Asian markets you can pay $8-9 for around 4,000 minutes, or about 65 hours, of game time that only starts counting once you've logged in. I imagine APB was looking at something similar with this game.
I worked at Realtime Worlds, I remember when we found out about the nuts pay-to-play model. Didn’t matter what we did, whoever dreamed up and convinced management to go with that pricing model fucked us.
This game had some kickass ideas that I haven't seen in anything else. The biggest among them for me was the ability to create a midi file that plays when you kill an opponent. Everyone who died by my hand was treated to the Super Mario game over theme, and it was great! the game even came with a midi editor! It was a total shame it was managed so poorly.
The customization in this game is legit futuristic. Even by 2021 standard, and it's the first game that I sunk nearly 600 hours of my time playing it. Mostly in the social area and customizing cars lmao. Yea this game still has a trick up it's sleeve, but same that nobody's willing to make it good or bother to re-launch it. I'm willing to go back if they majorly updated it somehow. Deal with hackers, curb the pay- to-win aspect down, redo or made some new mission system etc. Add racing aspect of some sort for those who don't like fighting too much for example.
@@nile2128 So because it's a opinion held by the majority of gamers it's wrong? You know what just for fun I'll do an impression of you. Herr derr EA gud all u h8ers r pretending 4 likes.
“Won’t be a monthly subscription game” > Plans to make it a monthly subscription game. I wouldn’t’ve not have of bought it just for that honestly. Edit: fixed my grammar. Is it better now?
@@crimsonnite9291 who cares. Grammer nazi's are jist pathwtic edgelords looking to prove they arent pathetic edgelords. "NA education" is better than EU leftist brainwashing education.
A game developer that says making a promise only to go back on it. NEVER! No self respecting business would do, Why can't they take EA's or Ubisoft's example!
That's how I feel about GTA Online- it's an amazing game, nothing else is like it, but both Rockstar and the playerbase are choking all the potential right out of it :(
well the console versions are especially bad because they're the current mediocre / bad state of the game ported really poorly and even unfinished. let's hope the new company little orbit makes APB a little less of a pain, and fixes the things reloaded porductions broke - also bringing it up to higher standards to keep up with more modern games. (they have already made some positive changes to the PC version, and they do have the right attitude trying to actually improve the game instead of milking it like RP did.
10 bucks for a month? That is like a very fair model. The true reason is more likely that the game just wasnt any good. People pay stupid amounts of money for games they enjoy. Even 7 bucks for 20 hours would sell like crazy if the game would have been crazy good. But it wasnt.
@@ralfrudi3963 Either make it a one time payment and free multiplayer. Or make the game free (or very cheap) and the multiplayer subscription based. Besides that before EA joined it wasn't supposed to be subscription based. $7 bucks for 20 hours doesn't even make sense.
Well other MMOs have proven that you can have success with a subscription based model before, during and after APBs Lifetime. All you need is a great game and good marketing. EA might be anything but bad at marketing they are not. So you can only blame it on the subpar product. If APB would have been a fantastic game it would have had a huge following no matter the monetization used and compared to other games 10 bucks a month is a very fair amount. Other MMOs charge more than that, not even speaking about Microtransaction, Lootboxes or freemium/free to wait games. It just wasnt a game that earned the right to charge monthly money.
The $7/Hr thing was aimed at Asian markets where most people have to go to internet cafes to play games, monthly subscriptions are a huge waste of money for them. The $10/Month payment plan was aimed for Western audiences where most people have personal computers and time to play every day. Just look at WoW, in Western markets it's $39.99 with a $15/Month payment plan, in Asian markets you can pay $8-9 for around 4,000 minutes, or about 65 hours, of game time that only starts counting once you've logged in.
lawlestest actually it’s has a anti cheat system called eagle eye and it’s a great game why you got to go insulting people just cause you don’t like your probably some lil ass kid looking for something to talk crap on grow up
@Cyrrow WoW is dead... it is now just a hub for virgins and disgruntled blizzard employees. However it has a great track record of being one of those games, until recently :)
@Ian Parrish... No, it doesn't. 1. those stats are from October 2018.. so.. not current. Do I even need to explain why that makes them redundant? 2. those stats were not even confirmed by Blizzard. Even if that stat was true, compare it to other games which have 4million plus...
Same☠️☠️☠️game was complete shit if you had gta online at the time. Plus this was when gta online was still young, fresh and didn’t sell overpriced vehicles
Not losing out, I have about 100 hours in it and the deeper you go, the more you realize it’s pay to win. If you want any good guns in it, you gotta pay for them at least loke $20 monthly, and if u want to buy just ONE good gun permanently you’re dropping at least $50. Not to mention that the only way to make any progress is by having their premium player subscription.
@@andrewnanai1065 playing back in like 2013 was better, all the guns in the armas was pretty much just reskins, the oca nano started the pay to win guns
You know that the 100 million investment went into APB not APB Reloaded. It was not pay to win and it only lasted 79 days. Honestly, at first I was rather confused by the timeline of the video because I didn't even know about its initial failure because APB Reloaded was the only version that I was aware of.
@@chernobylsurvivor2398 Saints Row 3 is such a weak game and did not deserve the remaster treatment. Now Saints Row 2? That's a game that deserved a remaster, truly the most fun game in the series.
@@tonightsbiggestgamer7078 true tho I never played saints row 2 if everyone says it’s good maybe it should have got the remaster they remastered saints row 3 cause it had the most sales
@@tonightsbiggestgamer7078 SR2 is the reason we have goofy SR3 n 4. SR 2 is a seperate story than SROW, totally different game. SR2 is incredibly goofy and dumb. the begining of whatt SR is today Is SR2, Facts
You didn't mention that Gamersfirst got bought out recently and APB has a new dev team once again. This team is promising to do what RTW and Reloaded Productions failed to do. Their current plan is to have the PC engine upgraded and console performance fixed by Spring 2019. Hopefully they fix it then do marketing again because imagine the shock on people's faces when they see ads for a game they thought died a horrible death nine years ago.
That is what i wanted to type too and you got it on the point they are changing everything like "p2w" (only agains same weapon types) and MM (Matchmaking) if someone want to know more about this game look in the Gamersfirst forum im hyped and i cant wait how everything will change!
I've played APB on/off basically since its release with Realtime Worlds. Honestly have made some wonderful memories over the years. It's a game with a good handful of problems but it was also an extremely fun game at times, for sure. Really hope that Little Orbit (the new owners) bring the game back to life... At least to some degree. It definitely has the potential.
imagine the shock on peoples faces? what the fuck are you talking about?? They probably gonna scroll past a facebook ad and say "huh looks cool" without changing their facial expression then keep scrolling.
idk much about the new company but a cool thing that I noticed its that they are REALLY open about what they are doing, thats always cool, meanwhile they work on the harder parts they have been trying to revive the community with a lot of events and fan interaction
@@deshawnmarquist You're talking Story Co-op type ish but I'm not sure OP meant that and I'm not sure that would work either. I assume something like that to work would have to compromise the game loading for one. I love the idea though
The sad thing is that this was done years prior, and was a great success made by fans, not devs. CIT2 Server, Multi Theft Auto. Essentially THE MODE Rockstar modeled GTA Online after. Only they did it infinitely worse... Multi Theft Auto was San Andreas with 1000 players on one map. It had housing, it had civilian jobs like trucking,cab driving,limo, hell even trash pickup and street sweeping, commercial fishing, you could be a cop, or a criminal which opened up several options such as chasing wanted players down and breaking into houses. Could even be a hooker lol. Every house, was an actual purchasable house, EVERY. SINGLE. HOUSE. All of which were on a shared market with dozens of different interiors. Las Venturas was reserved for Mafia Wars, the only truly open PvP area in the game where crews would battle for turf, each turf being broken down into small squares that when held, pay out over time. It was a BIG moment when a crew would capture all of LV and turn it their crews color, and i mean a big moment that the entire server knew about, and was logged in the history books. Only PvP that could happen outside of LV was between cops and criminals, so you had no douchebags flying around with a fuckin jet, blasting everything in site for the lols. Every 20-30 minutes 1 of 4 cops v criminal events were held, either bankrobberies or drug smuggling, dozens of people would show up to each, and paramedics would be there with first aid spray to earn $ and rank. The punch line? Nobody talks about it today... ever.
Wow crazy I never thought I'd hear about MTA San Andreas...that was a amazing online server it had so many servers it was crazy and it was FREE...I remember on the server I used to play on they had huge places you could turn into your gang base, everyone was either in a crew and there were random shootouts or you could be a detective which made you so much $$$ compared to the criminals you could even do missions where you actually had to look for clues to solve murders.
No APB was so big and innovative for such a small developer team that Real Time Worlds ran out of money to continue development... hence the glitched that were complained about. APB was rushed out as a unfinished product before Real Time Worlds fired half of it's staff a week later and 2 months later shut down as a business completely. The video is deceptive and not well researched. The content delivered was as true to the concept as it could be, the promise of was what to be delivered was only broken because of finance and development delays.
Vicky Fox they had a 100 million though, and had every chance in the world to succeed, the truth is that they only have them self to blame. Also shady business, lying about releases and other things, plus the fact that they had a super weird price plan sure didn’t help.
You're talking about a game made back when CDs were needed to install games. 2008... I mean they gave gaming journalist demos, This was before alpha testing was a thing!
@@slyfoxyandalifesaver Minecraft alpha was released in 2009, and they certainly weren't the first to do it. It wasn't widespread, but it was a thing around that time. Minecraft wasn't an open alpha like the Pandah is talking about since it cost $15 for an account back then, but alpha testing was a thing. Btw, Steam started in 2003, so there was definitely digital game downloads by 2008.
On a serious note, I played this game literally every day and had the best time ever between 2012-2014/2015 something like that and it was fun, the problem was the devs. they were always promising updates and stuff and even promised an engine update that looked sick af at the time but eventually didn't release, the company that bought the game was terrible and ruined it and the whole experience of it, they could've easily been one of the best in the right hands. EDIT: BTW the anticheat was so poor i even remember a youtuber that only made hacks for this game with the same name but only different digits in each account and they couldn't even handle that so that a con as well :(
I have over 2k hours in this game lol , i played this evry single day back then wow , spend like 600$ atleast edit: btw it died because it was filled with hackers and they didnt do shit about it
It survived because of the constant support from the devs and the free dlc. It was a unique idea but it was done pretty poorly during the first few months. Some characters were clearly better than others and to this day 3 speeds are much more picked than 1 speeds.
Darth Maul Quasar I get all that, I wanted to see this guy put it into a video because I like his style and the way he does these videos. Figured it’d be a good one.
@@masonada8826 I didn't say overpowered or that one speeds were picked more. I say balance as in some characters are blatantly garbage. Fuze is pretty trash and you'll only get kills with him if people have totally locked themselves in a room (which doesn't really happen in the roamer meta) and people like castle and iq are barely picked because their abilities are just pretty bad. People like rook and doc are highly valuable to a team yet people don't use or main them because there are faster and stronger characters. People like thermite are also not usually picked even though he is a TREMENDOUSLY valuable character. People don't use Thatcher because his ability is pretty bad unless you're paired with a thermite and hibana.
It really was, you can make your own symbols with up to 50 shapes, then put up to 100 symbols on a vehicle. The customization on this game and the cops and robbers feel are what make me almost miss it
D. T. It’s actually really fun if you have friends and run around doing things you would do in fallout, but with friends. For example, setting up a massive base to have it attacked by ghouls and have everyone fend them off!
@@Sakdos I reroll characters so dang much (for aesthetic reasons) that I never got the permanent car surfer mods or real end-game stuff unless it was pre-modded onto a gun (Think ATAC patroller coming with Mob Sling, or RSA Hunter with High-Mag Scope) but I was still able to get several characters to r150+, and Lord almighty if you don't tryhard no-life or hack in apb, you're not wrong about any progress being slow lmao I spend a lot of time even now in customization and creation too, and that's mostly it these days.
mind if i join ya? i played this game quite a bit around 2014 but just stopped playing it because i couldnt get around the pay to win wall. a little nostalgia wouldnt hurt.
@@Hunt8er haha I was in hightschool at the beginning and I manage to bring some friends in game. It was so cool to drive in a huge van. But they leave early because we were rekt so often. Like one shot with rocket luncher, unable to win a single mission x)
World of Warcraft and Final Fantasy 14 are immensely successful and work on a subscription. The problem with APB is that their subscription was based on hours played as opposed to WOW AND FFXIV. What people need to realize is that games need funding equal to what it offers. Huge games like WOW AND FFIV need a subscription based payment because MMO’s aren’t a one and done type of thing, they need constant updating throughout its lifetime which requires more money. APB couldve worked with a subscription based plan but not the plan that they chose to go with intially before going f2play. The game had a shit ton of features,customization and potential in general but I feel like it was handled so poorly and going free to play revived it back a little but ultimately resulted in it becoming a pay2win castastrophe.
@@DontreadPimpBoy h1z1 and apb that died, actually i dont know the rest if they are favourites, i used to like many games, but i used to play gta4 for like 3 years, and csgo for 4 years now
APB:Reloaded is more polished and optimised with more content. The only negative is some of weapons and vehicle handling have changed and the shader doesn't look as nice. As Logan said, You played the unfinished version of the game.
Vicky Fox luckily it’s being finished now by the brand new developers who acquired the game a couple months ago and have a long roadmap planned ahead for APB:R on PC and both console versions because they acknowledged the console ports were lazily made and they want to correct the previous developer’s mistakes. Starting with PC first. I think currently they’re still working out bug fixes and they are reworking the pricing of microtransactions because they think the old developers overpriced them, once those are complete they’ll begin working on regular content updates like new maps, new gamemodes, new weapons, new cosmetics, etc
Honestly if they made the game free to play from the start and has a "premium monthly subscription" to get benefits for like 10$ a month and sold cosmetics as DLCs they wouldve been a huge success. But theyre initial greed of charging 50 bux for a game and then 10$ a month just to play it? That really backfired.
You forgot to mention a lot of stuff: 1) GamersFirst lied, there were a lot of occasions of putting p2w content into the game; 2) A hacking problem was devastating. There were waves when 90% of people would just create alt. accounts and play with free public cheats, just for fun; 3) GamersFirst promised a ton of content, obviously they failed to deliver it. What they did deliver, though, was a content that was originally created by RTW. All of it was in the game files. GamersFirst were promising a big engine update for 5 years. I dropped the game, so I don’t know whether it was implemented or not. 4) In the end, GamersFirst sold the game to a small company called LittleOrbit. They seem to be good guys, but I doubt they will be able to resurrect the game after what GamersFirst have done with it.
I know there was a small Lighting and Graphics update that G1 released at some point. It wasn't that big though. And I believe Little Orbit can resurrect the game with no problem, if we give them the time.
@@ThisBeMayheM I don't know how you worked that out but it's wrong on so many levels. A one time purchase for a game you can take your time playing, replay at no extra cost. When was the last time you paid per-hour for a film? Furthermore we should never be valuing or pricing media on its length but it's quality and what it does or how it makes you feel in that time. Would you rather pay full price for an absolute mess of a game. That is truly terrible in all aspects but takes you 100 hours to finish or pay full price for an excellent game that works perfectly but can be completed in 20 hours? It should be said APB is very limited in content. You'd effectively be paying $7 an hour to continue doing what you did for the first half an hour over and over again....AFTER paying $50 for it.
@The Sherminator the game was a failure for many reasons... the customization is the best but you need more than that to keep ones attention, obviously...
@The Sherminator Not that I found the game fun (cause I didn't personally), but the customization was definitely pristine. More detailed than fallout customization.
@Wild Pack Of Family Dogs I've played APB back when I was much younger, I wasn't stupid enough to buy Fallout 76. Even if Fallout 76 was free to play, I wouldn't play it. It's not worth the space on my SSD. It's not worth the 50GB patch that broke more than it fixed. I would *buy* No Man's Sky before I'd play Fallout 76 for free. If you could stop defending that garbage non-game by trying to pretend people insulting it are kids, I'd really appreciate it. Because you just look fucking dumb.
Fun game. Especially the last update which fixed a lot of the issues. Shilling is a real issue among video game companies, and remember to look for signs. If a comment has no source nor listed problems, it is likely part of "Undercover advertisement" - astroturfing competition. This is a perfect example. Nobody has actually mentioned the issues with FO76 - they will often mumble something about NPCs despite this being a well known fact about Fallout lore. Even the NCR, some 200 years post war, had a population of a mere half million. Something which is no secret - almost every issue thus far has been due to a separate department or was patched within the first four weeks of release. So, comments and votebots are used to influence the reception of it. It happens with every Bethesda game in particular, however, not exclusively. Halo 3 and Halo Reach also received similar abhorrent treatment - so much so that Halo Reach's features didn't pass over to the next games, leading to an immediate decline in sales. This happened in Fallout's case with NV - short term memories, NV was lambasted for its launch and is still infamous for it. Now this isn't a lot of examples, but we can tell, by absence and the enormous presence of defense among "journalists" that the companies DICE and EA are among the worst - Battlefield One and Battlefield V were both fantastic examples of games which were defended constantly despite their aggressive political campaigning present in both.
I played ABP Reloaded when it launched and good gods was it broken..... I make my character, jump into the game and like not even a minute later bam dead from a glitch, respawn, some moron is attacking so I whip out my piddly guns and die again respawn then steal his car and run his ass down with it and get kicked.....asshats were disrupting the game and I get kicked??? never touched the game again.... game is somewhat playable sure, gfx ;look better than F76 but the game is otherwise utterly BS.....to not have safe zones or anything 👿
Lolno, GTA V car customization rapes APB in every position possible. Just cu$tomize a shitty Charge Cisco in APB then customize a Sultan RS at Bennys in GTAO. Let's be reasonable.
@@Toxic2T APB wins when it comes to graphical customization though. You can literally design anything you can think of. But it definitely sucks when it comes to body and performance modifications.
@@GmOnEy21O Yes; you can make any vinyl possible. But cosmetically, you can't even hange a bumper or spoiler. And if you do, you have to pay real money. Hence it sucks, also cars handle like shit with lots of input delay.
@@Toxic2T Yep, that's why I pretty much said gta is better for everything except the vynil. I know all about how shitty the handling is, I have over 2,000 hours and 4 r255 characters. Though I haven't played in a couple years
So, moral of the story: Don’t have a release date unless you’re at least 75% or 85% done with making the game taking account possible ideas to add in. Also don’t let EA take initiative of your company.
Absolutely 100%. I played the game for a while via a friend, and every 2nd person you were introduced to was a hacker. Anyone who was anyone was hacking, or playing with a hacker. Horrendous.
Nha it was easy to beat hackers in this game. If you're new and you got beat a lot it's mostly because good players would play in low standing servers.
Yeah a vast majority of these video essees are just clickbaity thrash
5 лет назад
Did you pay attention to the video at all? He talked about the reasons on why it closed after the 5:00 mark, just because he didnt literally say "the game failed because buggy release, PC exclusive or not? and weird choices in general" doesnt mean he didnt state the reason although yes the video is dragged to the 10 min mark but come on, if you just wanted the short answer you should be on Google, not RU-vid.
Same. I played it a lot back in 2012. I loved the overall vibe of the game and it still has my favorite art style of any game to this day. It really felt alive back then. It might have even been at the peak of its popularity when I used to play it. It's sad that it's deserted now apart from the few hardcore fans that still play it. I'd love to see an APB 2, but I doubt that will ever happen.
I wish I could've had a good time with the game. I stumbled across it while looking for games with good customization and behold, I found APB. I thought it was gonna be a good time and replacement of GTA 5, which was getting really boring and stale. But it wasn't what was I expecting. The combination of terrible lag, not knowing what to do, and broken physics were what killed it for me. If I knew what to do and didn't have a grandma's internet, then yeah I probably would've gotten to all that customizing stuff I hoped for. I may give APB another try in the future but for now, I have no interest in trying the game out.
It still is a favorite for me.. the company running APB:R though.. probably most hated next to EA, I'm glad G1 was bought out.. No other game has this level of customization in 2018.. and its sad
At least in APB you don’t get blown up by a Hydra every 2 seconds and you don’t have to resort to passive mode or resort to finding a solo public lobby method to do public lobby exclusive freemode businesses. And at least APB at this point in time still tops GTA in customization since APB’s customization is limitless compared to GTA where they don’t even allow you to recolor shirts and put designs on them other than your crew color and crew emblem. The only improvement GTA has is it’s stable on consoles, doesn’t have graphical issues on consoles, and the game doesn’t go dead at night time like APB does. (I still love GTA 5/GTA Online, and GTA still stands as my number 1 favorite game series of all time. But they both have things that top each other so there is no better game it’s just based on opinion)
@@NeonTheWolf Lol you talk like there was no closet cheaters in APB, it was full of p2w retards with trigger bot, macro and autoaim. This is why it almost died, and even if GTA O is full of cheaters, somewhat is still enjoyable. At least you can customize all your shit without selling a kidney to pay for it.
@@Toxic2T wait wait?😂😂 GTA zero Hacker? Are you kidding? xD I got banned, for NO reason, and all of my Friends hacked money with a Modmanager, and guess what, they still run around with 450M or more, and they didnt got banned. Not even a Light of it. GTA anticheat, sucks even more than APB's.
Nicolas Torres at least APB cheaters are rare to come across, GTA Online on PC has literally no anti-cheat it’s just a free for all playground of modders just giving you money you didn’t ask for, destroying your stuff, ruining your business freemode missions, etc. Pay to win can be used very lightly in APB, as you can unlock equivalents to each microtransaction gun by playing the game and grinding yet people always forget that. If you’re gonna class APB as anything then it’s “pay to skip the grind”. Just grind the right contacts and they’ll unlock you the equivalents to those microtransaction guns. Another note on GTA 5 for PC: those GTA Online modders were also able to hack peoples SINGLE PLAYER SESSIONS they ruined speedrunners story mode speedruns by randomly killing them and ragdolling them. Anti-cheat on GTA 5 on PC literally doesn’t exist, the only way to enjoy GTA 5/GTA Online without being harassed by hackers is playing on Xbox One and PS4 which is secure only for the fact that those consoles are impossible to hack games on. (EDIT: you acting like customization on APB is expensive, majority of the customization IS ALREADY FREE TO GET AS YOU LEVEL UP. and if you choose to buy some microtransaction customization items they’re only like a $1.00 or $5.00 which is cheap as hell. Don’t act like customization is overpriced like Fortnite because it really isn’t. You’re just pulling shit out your ass to make the game look bad.)
The game is still pretty fun. Something you forgot to mention is that Gamersfirst sold hacks to people and then banned them. But never VAC banned em. And now it has a new developer and they are trying really hard to clean up this game to be something better
This is true, they are getting better server performance, better performance overall, they have added battle-eye pretty high end anticheat. The new engine for the game is getting closer and closer. im just hoping they are holding their word.
@@michaeldude2549 This game is slowly dying still, the main reason is because everyone is waiting for the new engine to be released, so dont let steamcharts fool you guys. a big streamer that loves APB. summit1g cannot wait to play again once the new engine is out. if he streams this game with 8k+ viewers, its gonna really get the word out there. lets just hope little orbit does what they are saying they gonna do.
As someone with 4000h+ (active hours not afk in a social district) over 6 years. I want to try and give my thoughts on APB as unbiased as possible. First off, I want to dispell this illusion about the game being P2W. It is not, the amount of actually overpowered premium weapons can be counted on one hand alone. Admittedly they dominated for longer than they should've but they were all eventually fixed. Not to forget, releasing something very powerful to increase sales and income only to nerf it later is a rather common practice in free games, even league has done it by releasing insane champions that got nerfed later. The best weapons in this game are free to play, the strongest being the N-tec 5 (AK47) that is obtainable very early on. Premium weapons are either reskins or alternatives to free guns, but at the moment none are overpowered. In general, the game suffered under incompetent developers/publishers (RTW, G1) making unreasonable claims, the most notorious being the supposed engine upgrade in late 2014 and the console launch disaster. Little Orbit has been steadily working on the upgrade since they bought the game and the current release is planned for somewhere around april 2019 as far as I've heard. The cheating problem existed, but it was never as bad as people claimed. APB now has BattleEye (though it seems to be an older version so more stuff gets through) which has decreased the amount of cheaters by a lot. I think your essay is fine for what it is, but there is a lot you don't understand. Now, I can't expect you or anyone else to play as much as us veterans, but I will say it is extremely difficult to talk about or review APB accurately unless you are a veteran. As a beginner, it is very hard to get into the game. What remains are mostly long time players who know all the mechanics, making you feel like you are playing against inhuman monsters, which results in the majority of the cheater infested rumors. However behind the initial awe and following beating you have to endure, you reach a point where you see why we are still here today. There is no game like APB. While you can find specific elements that APB has in other games (ex. GTA cops vs robbers), the combination of all the mechanics in APB are what keep us here, cause there's nothing like it out there. What I would've liked you to do is talk a little more about the present day. Little Orbit has been working hard and allthough we've had some wonky updates, they have been steadily improving the game. Battle Eye, weapon balance and a number of QoL changes alongside new events and new forms of community interaction (ex. a volunteer GM program) have been added. They are actively communicating with us and even though progress is slow due to them working on the engine upgrade alongside everything else, the game is improving. Once the game is updated to 3.5 they can implement alot of the fixes they have in mind, the biggest one being working on the performance issues of the game and adding a new matchmaking system using the phasing capabillities of the unreal engine. The fact that this is the third team to pick up APB just shows that there is something here and Little Orbit seems to see it. Now I will say that this sounds all great, but the game still has major issues. Even so, if you have the slightest interest in picking it up, I wish you luck. It will be a hard time but you might be able to see the APB that we are seeing. Kind Regards
2600 hours here -"The fact that this is the third team to pick up APB just shows that there is something here and Little Orbit seems to see it." Its a unique game.. theres not a game that matches APB in gameplay or customization imo.
Loved this game, even the reloaded version. The problem was that the company that bought it put nothing new into it. Iirc when I was playing reloaded the only new content put into it was things cut from the original rtw release. If gamersfirst actually continued to add content (weapons, cars, missions, clothes, maps, etc) this could have been really good and I'd have continued playing it.
APB was a hilarious game, definitely did feel unfinished and rushed but it was incredibly fun, especially thanks to the customisation. I really had fun with it, but as you said, the problem is just that its budget was ludicrous. It's a game that could have been made with maybe a 5 million budget, but somehow they produced it with 100mil.
Mboy556 the default gun is meant to be capable of killing anyone, which is why some high leveled players with like 10K hours still use the default gun in combat and is considered one of the best guns in the game still. You just have to practice with it and build up your skill with using it to put it to full potential.
It could've been so good. I like their charging fees but they should've possibly lowered or removed the initial purchase section. (I'm making this comment only watching up to 7:42, so you may have already stated these things or made my idea obsolete)Honestly, I think the whole reason this game failed is because they took to long to find someone to sign with, and they choose to sign with the wrong company. EA clearly has and will continue to push out games to fast and abuse smaller companies. Ex, BFV, Star Wars Battlefront EA 1-2, and I'm sure there are others. It's a shame, this game could've done so well, and we have yet to see a game like this. I hope someone buys the rights to this and gives this game its true glory.
imagine if Rockstar took this, they could really do something great(except they'd overwork their employees and I hope to god they wouldn't have modeled it after GTA V Online)
@@SerenityJayne they would definitely make it something close to gta v online but I believe they could make it work in some way. Aside from that though the employees already said they overwork on their own free will because they care about the games
This was back before EA Entertainment was the monopoly it is now. Old EA cared about their games. New EA is just pumping out what they know they can make money on. Just look at what they tried to do to Battlefront 2.
@D6VXD Partly it was engine and graphics editing program usage rights purchase cost, partly it was salaries of a full staff for 5 years, partly it was building purchase, maintenance, and taxes costs, partly it was the costs of having living actors motion testing for the animators, partly it was the cost of purchasing servers to run the game on, partly it was the cost of the domain name and hosting services, and partly it was from extremely high advertising costs. You'd be amazed at how fast it all adds up.
they spent a shit ton of millions on some e3 showcase years ago, they bought a very expensive, heavily customised car.. some sport's car, there are pics no the internet. the car alone cost a few million.
well it seem like it will not at this rate (i'm a $2k backer but) as funding is still coming in and the development is going very well in fact i has kicked up a lot ever since the start of the year plus a lot of stuff will be difficult as a game like this has never been done and they are to big to fall now that would be a whole legal nightmare for chris roberts just sit back and watch it don't sit on the edge of your chair and hope for it to fall i invested in an what i see as in experiment this is like cheering for a cancer patient yes there is a chance they may die but of they make a come back it's a miracle don't cheer for it to die this could mean everything for gaming for the next hundred years if it pulls though
@@snowfox8028 you've.......donated......2000 dollars for a kickstarter? Dude what is your job please I must know how someone can just spend a thousand dollars casually.
To be honest, not only did they probably shift the development focus but they also dropped the publishing game. I currently still play the game and Little Orbit is doing a lot to turn the game around more than G1 ever did, as G1 did so much harm to the game that are still in effect to this day.
No, EA's marketing attempt was temporary. The real problem was Real Time Worlds had a small team, they faced bankruptcy and as such had to rush the game out despite being unfinished. What wasn't mentioned was Real Time Worlds made the game's coding unique and bispoke which made fix, optimising and finishing the game a nightmare for GamersFirst. It was a game built on bad foundations that later gave years of problems. GamersFirst was bad with PR and didn't want to interact with their player base as they felt intimidated which only made the situation worse at times.
By the way, it said in the video that APB was released in June 2008, Real Time Worlds closed it's doors from bankruptcy in September of the same year! EA would of been a factor *BUT* the Real Time Worlds had worked so long on development of APB that they reached a point of running out of money to pay staff!