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Why Elden Ring Shadow of the Erdtree FEELS more Difficult than it Really is 

Mugthief
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The release of Elden Rings highly anticipated (and GOTY contender) DLC has been met with many conversations saying it's too difficult or hard, and sparking an age old conversation again. This time, it has some more interesting reasons for happening though, that takes into account most of the Souls-likes before it. With a mad dash of complaints and builds to counter the difficulty and viral clips of streamers playthroughs, along with the controversy of larger creators such as Asmongold and Penguinz0, I wanted to talk at length as to the reasons that it's difficulty is a matter of perception when perception is two thirds of reality.
Lady Maria footage from Bloodborne.
• Bloodborne: Lady Maria...
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Chapters:
00:00 Intro
01:04 Perception vs Reality
05:48 Chapter 1: Progression
09:45 The list of progression methods.
16:25 How to solve it
20:44 Chapter 2: Escalation
27:25 Nerfs and Buffs (VIDEO SPOILER FOR FIRST TWO BOSSES)
31:57 Chapter 3: Bosses
38:09 Video Spoiler for a boss
38:40 Video spoiler over

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29 июл 2024

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Комментарии : 2,6 тыс.   
@l0rd_breeigo-sama954
@l0rd_breeigo-sama954 Месяц назад
Honestly i Think half of the player base have forgotten how learning new moves from both weapons and enemies feels.
@redline841
@redline841 Месяц назад
People get pissed when they get "perfected" by a boss that nukes your health.
@gymislife144
@gymislife144 Месяц назад
Fr
@Majoraspersona
@Majoraspersona Месяц назад
I would love learning the enemies if I wasn't getting launched to the loading screen every 2 seconds
@eclipzex77
@eclipzex77 Месяц назад
​@@Majoraspersona I did like this with Mesmer, but only because it took me like 10 seconds to reenter the fog gate after dying. Every time I got in more damage I felt like "You may have killed me now, but your life's getting shorter and shorter lanky boi!"
@calamityhex3729
@calamityhex3729 Месяц назад
I just think it's a little ridiculous being in the thickest armor with 99 vigor and I can get two tapped and In some cases one shot by these bosses. And couple that with the bosses combos and movesets it makes it very hard to learn
@Chonus
@Chonus 26 дней назад
It's funny how the fingerprint shield can block everything in DLC with ease, It's by far the easiest way to win the attrition of resources.
@shadowfoxspirit9
@shadowfoxspirit9 19 дней назад
@@Chonus It's amazing how people just don't use shields as much in this game unless it's to parry
@ennayanne
@ennayanne 17 дней назад
​@@shadowfoxspirit9the fire spitting shield is like my favourite weapon in the game
@shadowfoxspirit9
@shadowfoxspirit9 15 дней назад
@@ennayanne mine is the coil shield and the eclipse crest greatshield
@glimmerkepu
@glimmerkepu 12 дней назад
@@shadowfoxspirit9 The damage and poise break the coil shield pumps out in early game at just +1 is crazy, combos really well with the poison moth fly ash of war.
@jorgea.2318
@jorgea.2318 12 дней назад
​@@shadowfoxspirit9 Because is boring
@robertpayne6781
@robertpayne6781 Месяц назад
Asmon is a perfect example of creating his own frustration. Ignores all the tutorials, refuses to engage with the mechanics, refuses to adjust playstyle, then when the same thing that hasnt worked 100 times before he blames the game.
@ReaverZiel
@ReaverZiel 29 дней назад
The thing is that in itself is a game philosophy, me personally I don't like elden ring for this reason, I prefer when it's only a matter of skill, I don't like changing builds, I like the idea of mastering my preferred play style, theory crafting specific builds until I find my favorite and clear the game with It... Nioh 2 does this exceedingly well but elden ring instead is an "adapt, overcome" kind of game and that is fine for those who enjoy it, but not for me. For that reason my favorite fromsoft games are sekiro and dark souls 1
@robertpayne6781
@robertpayne6781 29 дней назад
@ReaverZiel I have never had to change my build to overcome any area or boss, aside from maybe swapping out some talismans. I really don't know where you are getting this idea from.
@valentinvas6454
@valentinvas6454 29 дней назад
@@ReaverZiel To be fair even Sekiro has its own problematic bosses like the Blazing Bull or Demon of Hatred. Most of the game teaches and prepares you for fighting other humanoid enemies that fight more or less similarly to you. Then there is the demon which is a huge monster with that goes against everything you've previously learned. Tons of AOE attacks, stomps, fire based projectiles etc.
@yesmansam6686
@yesmansam6686 28 дней назад
​@@ReaverZiel that's fine, but some builds inherently make some bosses harder. It's valid if you want to stick with your build, but you gotta accept that that will come with its own challenges. Blaming the game because you can't easily use the same strategy on every challenge is invalid. The tools to stand up to every challenge are there. It's up to you if you want to use them or not, but don't blame the game if you choose not to.
@playmsbk
@playmsbk 28 дней назад
​@@ReaverZiel I did change my build for malenia in my first playthrough. However, since then I have completed the game with over a dozen different builds with new characters and I'm pretty confident the game is beatable with any build, some much easier or much harder than others. The game is skill based, but also gives you the choice to lower that skill ceiling if you want. Asmon essentially refused to engage with the level progression system and then was upset he couldn't keep jump attacking the bosses, there was neither skill nor use of gameplay systems in this case.
@peacefusion
@peacefusion Месяц назад
Real issues -cheap Melenia combos everywhere, bosses ramming the entrance, never ending combo poise, flashy visual moves, absurd hitboxes on big bosses.
@MrSwitchblade327
@MrSwitchblade327 23 дня назад
Facts
@NotForgottenCheese
@NotForgottenCheese 22 дня назад
Yes a part of what makes learning to fight bosses for me is if it’s too flashy that often leads to me thinking it’s going one way often I roll into it instead. it’s presentation really impacts the response to the new bossses
@ryanhopkins5239
@ryanhopkins5239 21 день назад
Malenia not that bad. I've completely figured out waterfowl
@aBadWizard
@aBadWizard 21 день назад
​@@ryanhopkins5239 congratulations on missing the point entirely...
@ryanhopkins5239
@ryanhopkins5239 21 день назад
@@aBadWizard oh, look an a$$hole
@akoicarp
@akoicarp Месяц назад
They've simply changed their philosophy. They were content before for certain exceptional players to "solve" their games and excel, dominate, and otherwise exploit every option available, knowing that the vast majority - as you put it - were still climbing the mountain using the old tools. They've since opened Pandora's box and are now attempting to shove their own world back into its cage. Players had access to high, sustained DPS? Bosses now have 1-2 second openings. Players have access to long range damage options and can disengage freely to heal? Bosses now have instant, relentless gap closers. Players could stun-lock a superboss into submission? Bosses now shrug off all but the most over-tuned poise strategies. The problem is that this doesn't incentivize a new way to climb the mountain, it simply narrows options to, as you say, the rocket boots. If you only have one second to attack during an opening, of course you're going to do a jumping, power-stanced dual katana hit. If boss health has been inflated to silly proportions, of course you're going to rely on %damage through bleed and frostbite. In sum: why should I want to follow the old rules if the bosses are playing by a new set? It's an arms race - and you can't win an arms race against the very people you want to play your game. Anyway, a well-reasoned, thought-provoking video. I also think this DLC is a rousing success overall, even if I think it's also exactly emblematic of why we're reaching the end of Elden Ring's potential in its current form. I firmly believe they could ameliorate a lot of these problems in future design iterations, but it would take a re-imagining of "the rules" as we know them. Great review, Mug.
@JamesCastle-vd1lc
@JamesCastle-vd1lc Месяц назад
seriously. that end boss can run up and decimate you in seconds lol
@stephenweir9768
@stephenweir9768 Месяц назад
I think they need to remove OP strategies and have the bosses match. Bloodborne was limited in its tools but it had way better balancing
@akoicarp
@akoicarp Месяц назад
@@stephenweir9768 What would you remove? How do you un-open Pandora's box without essentially making it a different game entirely?
@Orciwan548
@Orciwan548 Месяц назад
Ehh I kinda agree but I also like that they are pushing the limits. Sure some of these bosses are a little too fast for this game but imagine them as a test for a blood borne2 or something. Fromsoft have always tried new things in order to improve future ones and it’s part of why I like their games. Honestly I’m fine with the new bosses radahn is a bit insane but the rest all seem good. Flawed but it’s way better than almost every other game I’ve played recently and it’s a dlc.
@isaacdayton4962
@isaacdayton4962 Месяц назад
@@stephenweir9768the game is fine as it is but any future games fromsoft makes can’t be like this and need significant changes
@eddieford9373
@eddieford9373 Месяц назад
I tried the dlc on ng+3 and barely made it past the lion dancer. I restarted a fresh game, and it was much more manageable. I think that might be a reason why so many are having a hard time.
@_Sevren_
@_Sevren_ Месяц назад
Yea. People need to clarify if they’re playing on ng+ or smthing. Cause I swear I’m going crazy looking at these videos and the bosses do no dmg to these guys
@EmeralBookwise
@EmeralBookwise Месяц назад
I think that's exactly what's going on here. With Dark Souls and Bloodborne the DLCs released much closer to the base games and so there were a lot more players who would have still only been in basic NG or maybe NG+1. With Elden Ring, however, it been over 2 years and there's got to be a lot more people who had long since progressed into higher, if not the highest NG+ cycles.
@SageTigerStar
@SageTigerStar Месяц назад
Literally this. While I'm seeing all these people just vomiting the whole "JUST LOOK FOR SCADOO-FRAGZ DUMMY, GIT GUD", I came back to the game after a while on NG+2, started up the DLC (knowing about the blessing being necessary, not expecting to be god-tier at all), and struggled immensely with my gameplay. While watching folks do the DLC on a fresh save looked waaaaaay easier. Not only are they doing way more damage, but they're taking way less, even with less blessing than I have. I'm currently +13 blessing, and before this new patch, things were still 2-shotting me if I missed a dodge or parry window even from trash mobs, and those hits were staggering me and allowing them a free fast-combo to just annihilate me...while my own hits were doing like...1/10th of their health bar or less. I got through 2 bosses with very much effort and a friend being summoned in to help me (further increasing the bosses health, as bad as that is), I just wasn't seeing good numbers on my own.
@ezaf5989
@ezaf5989 Месяц назад
@@EmeralBookwise cringe brony
@KNGDDDE
@KNGDDDE Месяц назад
I did the exact opposite.
@TifffanyTaylor
@TifffanyTaylor Месяц назад
Using the new weapons is a huge driving force for me. Holy shit Milady & dryleaf arts are the most insanely fun weapons. Blood affinity with both on arcane/dex build.
@w4tch0ut10
@w4tch0ut10 24 дня назад
@@TifffanyTaylor Milday is such a cool weapon. Finally the Tarnished is no longer maidenless 😂 too bad Varre is already a goner by the time we get it
@robbiedontmiss
@robbiedontmiss 22 дня назад
I could not have beaten this dlc without the Milady with Wing stance. My favorite weapon in the game.
@zerobasedgod9291
@zerobasedgod9291 18 дней назад
woman build
@poot3rs
@poot3rs Месяц назад
Issues I believe need to be addressed. 1. Some bosses instantly use their best special attack moments after entering the arena. All bosses should walk at you like a cool guy for at least 5 seconds and then engage with the player. This will allow the fights to take place more in the center of the arena as well as make the fight more interesting so its not just dodge X attack at the start which is not that engaging. 2. Move summon signs and spirit ash locations to outside the boss arenas. Some are inside and some are outside, bringing this to parity will remove the frustration of trying to activate summon signs while fighting for your life. 3. Certain boss strings frame data should be adjusted slightly to allow more lenience with dodge rolling. There are a few strings that will roll catch if you don't hit a very tight timing and that does feel unfair and frustrating to engage with. Elden Ring already felt like a game where you can choose too suffer or you can choose to abuse the game right back with a myriad of broken builds. But the DLC takes it to the extreme. You will abuse the game or the game will abuse you and I have mixed feeling about that. Learning a difficult encounter is allowed to be frustrating but it should also keep the player engaged. Finding the next step forward should be enjoyable and motivating but I felt my progress on a select few bosses, more then any other souls-like, being impeded by unnecessary bullshittery.
@raiden3013
@raiden3013 27 дней назад
ah actually i heard the reason some summon signs are in arena is because those are summons you need to use to further quest lines. if they are summoned outside the arena the bosses health is buffed. they were moved inside so you can sue them to further their questlines and not inflate the bosses hp.
@Lumaz001
@Lumaz001 26 дней назад
why should the boss let you summon. i like how aggressive the bosses are. its still easy to get a summon if you just wait for a recovery
@ZugzugZugzugson
@ZugzugZugzugson 26 дней назад
the fact you can go from a fun build to a lame blood tax build and turn some hard bosses into a joke is something i severely dislike about the DLC. i was struggling a bit on Rellana when i first came at her, and when i realized that swapping talismans out for magic+fire resistance wasn't going to cut the cheese, i resorted to blood tax and just wiped the floor with her. didn't feel good at all, and every time i find myself being forced to cheese like that, i get a picture of miyazaki running some cringe samurai bleed build in my head and thinking it makes him good at the game. like bro, bleed has been nerfed so many times and it still turns the game into a joke. its a mega crutch and the fact the game is being balanced around it fucking sucks for anyone who want to run a non-bleed build.
@w4tch0ut10
@w4tch0ut10 26 дней назад
Simply not true. You can also play the game normally, beat it and have a great time. Ofc that does require you to actually engage with the game system and observe & think, instead of just cheesing everything with summons or broken stuff. And if cheesing has been your playstyle in every souls game, the likelyhood is obviously high, that you are not prepared for the endgame content to a game you've never even tried to truly engage with its base content. Or in other words: continuously taking the most easy route out of every challenge does not prepare you well for future challenges (it's the same in real life tbh).
@robertspeedwagon982
@robertspeedwagon982 10 дней назад
​@@raiden3013I prefer the way they did it before, all NPC summons on the outside, and the boss HP increase is fine since having a summon on your side is an advantage you have on the boss, it balances it out. I'd agree that for the way they made the DLC bosses, not inflating HP was a good thing, but that more have something to do with the flawed boss design
@masoneardley5690
@masoneardley5690 Месяц назад
The reason the game floods you with upgrade materials is to address a criticism the base game had. Many people considered upgrade items so rare that they didn't feel free to experiment with weapons and builds. SOTE brought so many amazing new weapons spells and incantations that it's only logical from software wouldn't want you to be limited especially with how much the different bosses encourage different play styles. They are indirectly telling you to experiment.
@AppleJooce419
@AppleJooce419 27 дней назад
If they wanted us to experiment theyd let us have infinite larval tears, or an infinite source of ancient smithing stones. But those are very limited.
@scoutswell
@scoutswell 27 дней назад
Larval tears dude
@leebweeb6008
@leebweeb6008 27 дней назад
Nobody, NOBODY looked for the bell bearings that literally allow you to buy upgrades?
@lumiverinightstar228
@lumiverinightstar228 25 дней назад
By end game you should have all the bell bearings to achieve +24 and +9 without issue. Runes aren't an issue, upgrades are trivial. The only use any of those upgrade materials have is for those who want to challenge the dlc early or do a dlc only run. It's end game content....I should not be picking up smithing 3s halfway through the dlc.
@Silverstar114
@Silverstar114 25 дней назад
Giving me 12 smithing stone 2s sounds nice until you realize you could get that by killing 8 cowering shadow guys and buying them from a bell bearing you get in liurnia
@lucasrodriguez8957
@lucasrodriguez8957 Месяц назад
If you like the last five bosses of ER, then you are going to love the DLC. If you hated the last 5 bosses of ER you are not going to like the DLC.
@albeon81
@albeon81 Месяц назад
This
@alastor8091
@alastor8091 Месяц назад
I dont see the correlation. SOFTEs biggest problem is the shitty scaling system that makes you slog through the open world to get to the meat of the game. Sure the bosses are a bit too sweaty, but that's not the gripe I see.
@JerryRiverman
@JerryRiverman Месяц назад
@@alastor8091 But that's the thing, the open world is the meat of the game. Sure I prefer the bosses and legacy dungeons aswell, but the open world is what sets this game apart from the previous souls games. (I do agree that the scaling system tied to pretty much collectibles isn't well executed)
@ronthorn3
@ronthorn3 Месяц назад
@@alastor8091lol dude mad he played an open world game and cried about it being open world, I mean what tf did you expect.
@pohlman1
@pohlman1 Месяц назад
real af scaling on those bosses are all extremely intense and they are combined with crazy difficult movesets that are hard to learn. The dlc is just more of that and I love it, but some people don't.
@NANIXON1998
@NANIXON1998 27 дней назад
I always said that Soulsborne bosses used to play by the same rules as the player. They were just better at it. Not literally, of course, but hear me out. You could see the moments where they seem like they've run out of stamina and need to take a breath, the moments where they're ready to do their big moves that they use sparingly because of FP, how they have their options like a light attack string or a heavy attack string, some mixups in there... But Elden Ring bosses never run out of stamina, they never need to think about when to use the big moves, they never ever ever stop their attack strings. You aren't in this intricate play of working in and out of one another... you're completely at their mercy while THEY have all the fun.
@w4tch0ut10
@w4tch0ut10 24 дня назад
@@NANIXON1998 yes but also just not correct 😅
@-Nightingale
@-Nightingale 22 дня назад
... no
@shade08538
@shade08538 День назад
@@-Nightingalegreat argument thank you 👏 It’s gotten to the point where you need to follow 30+ minute videos of guides on how to get an op build, just to counter the bosses bullshit with your own bullshit. Without an op meta build, you are virtually inferior to the boss in every metric, and every single one of those metrics is utilized to their maximum extents as bosses are unbounded, entirely limitless. You, the played, are the punching bag, because you were built to be ragdolled under all of the controls and rules you’re forced to follow.
@concerninghobbits5536
@concerninghobbits5536 25 дней назад
I'm just annoyed that people use "it's not too hard" as a blanket answer to anyone complaining. Objectively I don't think it's too hard (haven't beaten it yet) but I DO think there are absolutely some issues and they get overlooked because people don't know how to explain their issues so they just say "it's too hard" and then people respond with "no it's not". The quickest example is just like that bigass dragon before Bayle. I almost enjoyed the fight but not being able to lock onto its legs was a nightmare and the camera being so zoomed in while the boss flies around a lot meant it was a pain just trying to see what moves it's doing that I had to dodge. Like yeah there are a lot of ways to deal with it especially if you just use things like mimic tear, but it's a genuine complaint I have about specific design of bosses or areas or enemies. Even a lot of the biggest Elden Ring supporters including like no-hit runners were complaining about some of the bosses well after release of the base game. They didn't struggle necessarily as they're able to no-hit them all, but just found flaws with the design of certain moves and such, and I haven't heard any of that in the DLC because it's so black and white between "too hard" and "no just get good and use all the tools".
@laughingman9574
@laughingman9574 15 дней назад
"Too hard" doesn't mean anything. Skill cap is different for everybody. And I'm not talking about "get good" thing. That has lost all of it's meaning a long time ago. It used to be small dig but also genuine advice. Learn the moves of the boss and then win. That is what that meant. Not only that skill caps are different, some boss hard for me could be easy for you and vice versa. And you shouldn't listen any no hit runners and their knee jerk reactions when they can't figure out something instantly and their ego comes in play. I guarantee that, in no time, new strategies will be discovered and the perception of difficulty will shift. It is ALWAYS that way.
@omarcortes9958
@omarcortes9958 5 дней назад
The "I can't lock on the legs of bayle" statement is actually a hint, that maybe its better to attack just his head, since almost al of his movement at the end of every string of attack leave him open to punish, as well that when you do extra damage when you go for his head. I am playing on NG+1 and have been having a breeze with the DLC even though I have died maybe 2 or 3 times per boss (except bayle that I think I died 10 or more times) BTW I was Lvl152 and my build is pretty much a balanced in everything
@concerninghobbits5536
@concerninghobbits5536 5 дней назад
@@omarcortes9958 the dragon before Bayle is who I was talking about (or meant to at least with the lock on) but that is a good point! Although I found Bayle himself definitely felt open to getting hit in the head which I enjoyed a lot more than the guy right before him. Reminded me of Midir who I loved.
@omarcortes9958
@omarcortes9958 5 дней назад
@@concerninghobbits5536 ah yes, that ancient dragon is real bullshit so I agarre with you on that one
@concerninghobbits5536
@concerninghobbits5536 5 дней назад
@@omarcortes9958 yeah the one bright side is he made Bayle so much more fun since I was like "well at least he's not that other guy"
@candybetta4061
@candybetta4061 Месяц назад
💀nahh git gud But fr a lot of these issues were noticed in the final boss of the dlc. The openings are so tight that sometimes it feels like rng whether you can get in either a hit with a slower weapon or a heal with your flask. They've also got multiple "stall" attacks where you cant do anything and your buffs run out so its very rng heavy how much damage you can get in within that 60ish seconds that most buffs last. Theres also a lot of visual clutter and a cheap way of making everything harder which is on the ground aoe after-effects after every attack. And **I. Can't. Even.** with the egregious thunder-cross-split attack he does where if you're not already in the right position when he does it, its literally impossible to dodge on med load because it roll catches you with the second swing, meaning if you want to dodge that attack you have to be in that position and be mindful of that one attack THE ENTIRE FIGHT. Its like hahaa we know you'll roll this so here's a roll catch get f*cked. Still somehow a really fun boss to fight but a lot of its difficulty comes from pure bs.
@sabershark3102
@sabershark3102 Месяц назад
That one attack you mentioned doesn't catch you if you roll forward i think. But he usually doesn't give you time to ounish it anyway unless it's at the end of another combo so yeah it really is a lot to keep track of, especially when he also has that gravity pull bullshit
@sneaky5141
@sneaky5141 Месяц назад
​@@sabershark3102false.
@flamingmanure
@flamingmanure Месяц назад
@@sneaky5141 nope, its objectively false to think its undodgable mid load, theres plenty of enough footage online to prove that, stop spreading misinformation cuz you cant handle basic dodge direction. stick to bb and ds3 where spamming R1 and rolling in mindless directions gets you by.
@cheeks_of_the_boreal_valley
@cheeks_of_the_boreal_valley Месяц назад
​​@@flamingmanuredid you even understand what he said you idiot ? He said it was false in response to the guy who said ' the attack doesn't catch you if you roll forward' Which he is right about. You can't dodge every part of the attack rolling forward, you have to be dodging backwards specifically for this one
@marvcollins7842
@marvcollins7842 29 дней назад
Very true. Hate it when I buff up and enter the fog gate, only for the boss to edge walk to me instead of insta zipping like it always does. Also hate it when the boss instantly follows up a massive combo with the, as you put it, "thunder cross split attack" that is undodgeable, staggers me and then shoots lasers at me for free. Definitely a bullshit boss. Felt nothing after beating it.
@Caine187
@Caine187 Месяц назад
My biggest issue with the boss aggression is that 1 second window you have to attack? Colossal Weapons basically boiled down to Jump Attack Spam, which makes them boring to use to me
@noahh687
@noahh687 Месяц назад
Jump attacking with colossal weapons is sadly one of the only usable strategies. Any dex build is garbage because you can’t get more than one hit off to proc bleed so basically it’s like every build just plays by doing one jumping heavy attack in between these 9 hit combos. Wish I could get a refund
@Retr0Duck
@Retr0Duck Месяц назад
Then your build sucks
@Retr0Duck
@Retr0Duck Месяц назад
​@@noahh687dex is one of the stromgest especially bleed. Tf are you on? Im running the dlc with a dex status build and destroying things.
@cyclic_infinity
@cyclic_infinity Месяц назад
@@noahh687 Depends on the fight, though the timing is frustratingly tight regardless. In general I found dex way more viable than str for the DLC bosses. They are just so damn fast even jump attack is too slow a lot of the time for colossals. If you hit every punish window consecutively you can get procs, and frostbite is mostly better in the DLC. For the bosses I tried status builds for I typically got 2 procs, though sometimes the second was at the end of the fight. Messmer as a high-end example, I got 3 frost procs off with twinblades on my kill and I'm not even good, he took me about 40 tries solo. Powerstance twinblade jumping attack can really stack the hits for statuses, dependent on the boss hurtbox, with flexible light and powerstance attacks for shorter windows or timing errors. Bakchand blade also does an excellent job, and I'm sure the other dex weapons mostly hold up as well. Bayle and Metyr can get just shredded by bleed once you learn their patterns and safer attack points. Rellana sucked for statuses though, she was my one jump bonk boss.
@KNGDDDE
@KNGDDDE Месяц назад
I had to pack up my dragon incants a lot lol
@yesimchar
@yesimchar 27 дней назад
i honestly had the most trouble with rellana. she was just early enough in the dlc that i hadnt found many blues clues and i was using a freshly aquired milady (granted it was +24). the combination of lower stats and a new weapon made it a more difficult boss. i will say that out of all the dlc bosses her fight felt much more fair and like a dance of dodging then attacking. many other dlc bosses have long combos that even if you get hit once you need to spend their 2 second counter attack window to chug an estus because it did 40% of my health bar. then its back to dodging for 10 seconds. rinse and repeat edit: and do yourself a favor; equip the new golden braid talisman and use divine fortification for the last boss fight. that gives you 57% holy damage negation for the low price of 10 faith and a talisman slot
@Homiloko2
@Homiloko2 22 дня назад
I had the most fun with Rellana. Made a backup save and kept replaying her until I killed her without taking any hits. Then some of the other bosses later on were so boring they felt like a chore and I just used summons to quickly skip them.
@Me-su3mc
@Me-su3mc Месяц назад
The mountain analogy made me think of what Brandon Rogers once said: "There is no top. Reaching the peak only gives you a better view after the next taller mountain to climb."
@chaincat33
@chaincat33 Месяц назад
An immediate note about the upgrade material rewards, you can access the dlc as early as Liurnia. You do not have to set foot on Altus to access the dlc. The game rewarding you with these smaller upgrade materials is to reflect that you do not necessarily have access to the bell bearings to give you unlimited materials. It is also very nice to not have to go run to the twin maiden husk every time anyways.
@Kokszo
@Kokszo Месяц назад
At the same time tagging 10-30k runes as purple quality when base game has up to somber 9s on white indicator is just plain out weird. Enemies are hella inconsistent too - fire knight will usually drop stone [5] while hornsent warrior in belurat (the infinite poise guys) can drop sombers 7-9 while being much easier to kill.
@billythenarwhal1579
@billythenarwhal1579 Месяц назад
Actually you have to at least grab one grace in Altus to start the Radahn fight, because you have to beat him and Mohg in order to reach the DLC
@FelisImpurrator
@FelisImpurrator Месяц назад
Not everyone's going to squat on Frog Hill for an hour to upgrade all their new gear, either. That bell bearing smithing stone grind is absolutely mind-numbing.
@CrazyFikus
@CrazyFikus Месяц назад
@@billythenarwhal1579 "Actually you have to at least grab one grace in Altus to start the Radahn fight" There's a way to start the festival without going to Altus, but it involves talking to NPCs in a specific order for Ranni's questline, so it's trivially easy to skip that part of the quest.
@raghav1026
@raghav1026 Месяц назад
Yes you can, but the DLC is balanced for endgame. So if you go in that early you will be tickling wandering nobles and getting oneshot from being sneezed at.
@billyboyer3
@billyboyer3 Месяц назад
They give us all these cool new ashes of war. But boss openings are too short to use many of them. They give us more tools for creative expression, while simultaneously hampering our ability to use them. It's frustrating because I love many aspects of Elden Ring. And it's a pretty easy fix. Just give the boss longer openings to allow more creative combat expression, and increase the boss health and resistance to compensate. Shorten some of the attack chains, while still preserving the difficulty of evading them. Let players attack more, and it will be much fun, even if the difficulty is the same.
@grimreefer213
@grimreefer213 Месяц назад
I disagree, the boss openings are fine. The problem is adding mid ashes of war to the dlc in a game that has so much overpowered shit in the base game. They should’ve followed the trend of the base game in making things very powerful instead of trying to balance them because then all of these cool new spells, weapons etc. are useless compared to the best stuff from the base game.
@redline841
@redline841 29 дней назад
And in a very poetic way, Rapid Slash and a few other ashes are extremely broken in PvP
@w4tch0ut10
@w4tch0ut10 26 дней назад
Hell no. Most of the dlc bosses are already disappointingly easy. Whats so appealing about hitting an unmoving blob? 😂
@redline841
@redline841 25 дней назад
@@w4tch0ut10 Damn, cleared it that easy?
@w4tch0ut10
@w4tch0ut10 25 дней назад
@@redline841 depends on comparison. I died like 100 times to Radahn, about 20 to Renalla and more than 10 to Messmer, Midra & Sunflower and also the knight in the very first mausoleum, but almost everything else got me either just once or not at all. So I did get a solid death count in the end, but that's massively due to the challenging end boss. For how big the dlc is and in comparison to older fromsoftware dlcs, I would say the difficulty felt a lot lower, overall.
@MusicForHourss
@MusicForHourss 4 дня назад
What I hate the most is the buffs. I just want to play a challenging game. You have to activate all kinds of thing, have the perfect talisman combo and tears. Why not have an adventure or experience level system with damage increases like strength or stamina. I mean the dude or girl runs around and kills a bunch if enemies shouldn't he/she get stronger because of all that fighting. Outside from the magical grace given power... That would immediatly fix the feeling of exploration and actually just experiencing the game. If you want to really crunch the numbers you can do that, but leave something for people that love games like Skyrim and OSRS, but love a good challenge. I hope someone reads this comment.
@barbedmitten4475
@barbedmitten4475 День назад
I agree. I want a game that challenges my ability to play not one that says use the right build or else
@jacobwooten977
@jacobwooten977 22 дня назад
For me it was a two pronged problem 1.)The bosses have better mechanics then the player, it’s no longer a fight but a rolling marathon which is frustrating and boring 2.) the bosses power not only did they bust out the hyper ex super combos but they also 1-2 shot most builds. So learning the patterns of endless combos just to have the camera F you over and you take that hit and die repeatedly. The bosses were not made with souls borne mechanics in mind they seem better fit for Sekiro When I found the deflect harden physics that changed the entire game more than the tree fragments A well timed block is far better than a roll in these boss fights it way more fun then rolling for 40sec just to get 1 swing in It’s definitely was a bad design choice the bosses look amazing but the way the player has to interact with them feels very limited the lion dancer is the biggest offender You can’t parry it like you can the twin sword lady The arena/Camara are not on the players side The constant combos into projectiles and aoe left you with little room to fight the boss It just pure offensive onslaught which would be fine if I had more options the just roll or sprint Mechanical and functional the bosses are over tuned for the base player mechanics You can block the attacks unless you have a specific shield and set up Staggering the boss is difficult because you can only manage one hit at a time Using spirit ashes and summoning coop is fine but that takes away from the challenge of over coming the bosses Engaging with the boss mechanics is no longer fun the same way dark souls and blood borne manage to balance They really need to rework the players mechanics to keep up with these new boss philosophies or the games going to go stagnant The deflect harden let me play my build without having to dip into the cheese of one shot or hiding behind summons That mechanic along with the quick step should be set to the standard to keep players ing the fight against the boss and no just running from it Reward timing and quit punishing us with rolling marathons please
@winterdragon2004
@winterdragon2004 Месяц назад
The dance metaphor is every apt for the bosses. If older fights are a dance between two equal partners, the DLC bosses have you in the audience watching the bosses solo performance and waiting until they trip
@InsaneGreatsword
@InsaneGreatsword Месяц назад
Was it just me or did Rellana never trip?
@evilfungas
@evilfungas Месяц назад
I feel like people who post comments like this are playing a completely different game than me. Some of the most complained about bosses in the DLC have more intuitive combos and openings than many of people’s favourites from the base game. The “dance” simply doesn’t get better than what they’ve done here, in my opinion.
@lezenwell
@lezenwell Месяц назад
Waiting for a semi-professional ballerina to trip, mind you
@Blazefire2099
@Blazefire2099 Месяц назад
​@@ELpeaceonearth oof a git gud comment. I have to report you for terrorism for such idiocy ❤️
@AR-bj5et
@AR-bj5et Месяц назад
@@evilfungas Agreed. Honestly the worst bosses in the DLC so far were the ones from the base game. The Death Rite Bird reminded me of everything I disliked from Elden Ring's base game while the Dancing Lion, despite being an ultra-mobile AoE spammer, genuinely felt like a dance that forced you to explore every facet of your combat potential. Jump attacks over AoEs, R1s between combos, charged R2s after long wind-up attacks, it was such a good back and forth
@matheusmterra
@matheusmterra Месяц назад
My issue with the difficulty on the DLC, even though I welcome the challenge: enemies and bosses often times feel like I'm fighting the developer instead of the monster. What do I mean by that: a LOT of combo attacks with insane poise (to stop us from staggering enemies and not engaging with their movesets), LONG combos with a lot of delayed attacks mixed in with the occasional input read combo extension and a roll catching move, on top of having a Sekiro-level of aggression while we still have basically the same defensive tools as DS1 plus a jump. They added a new cracked tear that actually gives us Sekiro's deflects, but that lasts for only 3 minutes. If there was a way to get Sekiro's deflects until death or resting at a grace, like Malenia's Great Rune giving us the Rally mechanic from Bloodborne, the combat would feel much more enjoyable. I envy PC players who will be able to mod in an extension on that cracked tear duration to last until death.
@Monnisti
@Monnisti Месяц назад
Sekiro tear has 5 minute duration, no boss takes more than that and you have it for full duration. It makes the game incredibly fun. You can also use it during legacy dungeons pretty much permanently usually takes less than 5 mins from grace to grace
@griffin4556
@griffin4556 Месяц назад
The sekiro tear is really cool but it is definitely not an excuse for anything, you have to kill one of the fire golems for it, which most players will never bother with since they seem almost impossible to kill at first, it has a limited duration while taking up a slot, and it doesn't do posture damage so there's not much benefit for a style of combat which can be trickier at times due to the tight timing (unless it's really generous in elden ring, I'm not sure), you'd probably only use it because "it's fun". I highly doubt they intended for any boss to be fought with the tear because of that, but I'm sure it makes the game far more enjoyable and I really hope they implement it properly in a future title, Demon Souls combat just needs to go, the jump button isn't saving us here.
@matheusmterra
@matheusmterra Месяц назад
@@Monnisti yeah, but I wanted it active for mini bosses as well and the world.
@matheusmterra
@matheusmterra Месяц назад
@@griffin4556 it doesn't excuse, not at all. I just wish we had that as an option like Malenia's Great Rune, I know that I myself would have much more fun with the DLC if I had that option: Rally plus Sekiro deflects? That's the ultimate FromSoft combat experience.
@lunarpurge8494
@lunarpurge8494 Месяц назад
@@matheusmterra Honestly I can see this, seeing as oddly, the Fire Knights can sometimes just randomly do a deflect on you in the middle of you comboing them. Seen it happen a few times, would love it if the DLC had it's own Runes, Deflect being one of them could change ways to tackle bosses.
@dharma4248
@dharma4248 18 дней назад
I loved the majority of the DLC, although the difficulty was a substantial step up from the rest of the game. The damage taken and dealt meant that the duration that error must be avoided and margin for that error to be forgiven is reduced, even if the execution of tasks isn't harder. Many of the bosses had the Elden Beast issues, well telegraphed attacks, interesting and fun move sets, but so much movement that I spent ages dodging and chasing only to get my 1 short attack window. Sometimes that single window would also go to waste as an attack would get skirted around by the boss movement. I parried the twin sword cutie to death and found the snake twink absolutely delightful and fought him over and over until I could no hit him consistently. Some of the best bosses of any game I've ever played, truly wonderful experiences to have. Then I ran headlong into performance issues on the final boss. 3080ti GPU and yet 22fps regularly during the second phase felt absolutely terrible and left a really sour taste in my mouth. Nothing like a boss with so little margin for error (much dmg), such long combos, and such short windows eating frames (and therefore inputs) like candy too.
@samuelgames8970
@samuelgames8970 16 дней назад
I agree with the "elden beast issue". Yes they bosses (for the most part) actually have cool and well telgraphed atatcks,. but they are so insanely mobile and aggressive that trying to be remotely agrgessive (esepcially melee) feels horrible. All I do is dodge as I wait for a tiny attack window, get maybe one attack off, then do it again. This makes a lot of the bosses feel horrible to verse, for me at least. I imagine ranged or light weapon builds have a much better time, but still, I can't imagine its much better with the bs some of these bosses have.
@MrDannyFrank
@MrDannyFrank 27 дней назад
I seriously dont think the rewards are any better or worse than the base game. How many people tried to find a route to every glowing orb in stoneveil just to eventually get to it and its a fucking mushroom? Id much rather be rewarded with smithing stones, at least those are still useful
@ZugzugZugzugson
@ZugzugZugzugson 26 дней назад
when i started finding finger remedy's in the black keep i knew fromsoft had taken trolling to the next level. forget about the boss fights being unforgiving, the true crime here is the awful loot they will deliberately put in places that are hard to get to in order to make you feel like an idiot after going out of your way to get it after some dumb jump puzzle that will kill you at least 1 time before you solve it, due to some BS like the spike ceilings or a hole in the floor the camera is borderline programmed to avoid focusing on. yay i got a finger remedy and it cost me a rune arc. thanks fromsoft.
@DwWarWolf
@DwWarWolf 19 дней назад
Yeah I massively disagree with this video and the upgrades going up to +30 and extremely with the armor upgrades because it makes the base game armor worthless.
@Nocturne989
@Nocturne989 17 дней назад
"At least those are useful" That's the argument; that when you're in these DLC areas your build is solidified and your shit is fully upgraded...meaning they are not useful at all...
@hollowlord8548
@hollowlord8548 12 дней назад
"at least they are useful" huh? We already have infinite of those with Bell bearings. They didn't give us infinite tears either.
@MrDannyFrank
@MrDannyFrank 10 дней назад
@@hollowlord8548 not everyone has collected all of the bell bearings
@AirDavy01
@AirDavy01 Месяц назад
I feel like we're approaching the point where "every subsquent game MUST Be harder than the previous" is becoming a fucking curse for this game lol
@MHMega
@MHMega Месяц назад
Agreed, unless they fundamentally change things with the formula I don't think this is sustainable for another full game
@Username-cs1bi
@Username-cs1bi Месяц назад
Then don't fking complaint when the game is too ez. Almost every souls player say elden ring is the easiesf from soft game. Now they make it harder and some other player complaint as well. There's NO satisfying you lot, if i were fromsoft, I'd understand why they'd just go with what their vision. A game for everyone is a game for no one.
@misterdeer5261
@misterdeer5261 Месяц назад
I don't complain if the player have Sekiro level of power
@ezaf5989
@ezaf5989 Месяц назад
Get good you are a grown man
@calibula95
@calibula95 Месяц назад
​​@@misterdeer5261in SOTE the player already can have that level of power. Perfect parry with any weapon is a thing thanks to a crystal tear. If you meant that as in wolf being weak... Idk, being able to block/deflect anything is not weak at all. Also infinite stamina.
@stephenweir9768
@stephenweir9768 Месяц назад
I think just having the bosses flinch more would do wonders. And tone down the final boss of the DLC.
@winstonpham4809
@winstonpham4809 Месяц назад
I agree I came for a final boss not a laser light show
@billythenarwhal1579
@billythenarwhal1579 Месяц назад
Most of the Dlc bosses flinch easy af compared to the base game ones, I got wayyy more stance breaks in the DLC.
@crabberdabberye
@crabberdabberye Месяц назад
@@billythenarwhal1579He means flinch as in when you hit them it interrupts their attack combo. Like with Malenia etc.
@PR1ME98
@PR1ME98 Месяц назад
I agree. Some of these bosses/enemies are way too tanky for how they look and fight. How tf can someone NOT wearing ANY armor tank through a fucking damage based ash of war?
@mateusgreenwood1096
@mateusgreenwood1096 Месяц назад
​@@crabberdabberyeThat would just trivialize everything.
@tetsatou2815
@tetsatou2815 24 дня назад
I will argue that the best examples of "too difficult" are represented with Commander Gaius and [redacted for spoilers]. They aren't fun, they aren't thrilling, they don't make me excited to fight them. They make me feel tired, because where I enjoy Malenia's fight as a flow between her cautious approach her brutal combos, those two just start kicking me in the balls and don't stop until I've died 2-3 hits later. Now, admittedly, I'm on NG4+, so everything is just infinitely chunkier, but in the base game, I never felt like I needed to resort to "bleed/freeze" to chop off percentages but in the DLC it almost feels necessary. The absolutely relentless storm of attacks from these two also makes playing a caster build functionally impossible unless you're going to use cheese strats.
@samuelgames8970
@samuelgames8970 15 дней назад
I'm in NG0 (base game), and I am already having to move to bleed/frost builds as I am just not doing anywhere near enough damage to a lot of these DLC bosses. Mind you my builds aren't amazing, but they should be servicable, but that just isn't cutting it. I had lost half a dozen boss fights due to running out of crimson flasks (like 10) as me and my summon just couldnt kill the damn boss quick enough due to it moving about everywher or being so agressive I had to eat a hit to try and get one in. It is getting slightly better as I progress and mucked around with builds, but it does still feel like a slog.
@dickheadrecs
@dickheadrecs 14 дней назад
I think Gaius is meant to be a horse duel on torrent - but you just get knocked off way too easy. He’s actually fun if you don’t use torrent and just dodge and punish. He’s really similar to Fallingstar beast actually
@laary7589
@laary7589 12 дней назад
I will never use bleed or frost as a build it is disgusting to me
@hollowlord8548
@hollowlord8548 12 дней назад
Commander Gaius wasn't hard, except for the fact his charge hitbox was weird, other than that he was easy and all I had to learn was the dodge to beat him
@samuelgames8970
@samuelgames8970 12 дней назад
@@laary7589 that's fair, but tbh I dont feel like I have much choice atm with how much hp these enemies have
@fastgunnns3881
@fastgunnns3881 8 дней назад
I have two guesses as to why there are many bolsering items in SoTE 1. They originally wanted to make it a bit more of an early game area where it was far more difficult but also far more rewarding in the way of upgrade materials. 2. They originally wanted to make the DLC bigger, but due to time constraints, they ended up not adding everything they wanted I believe the latter guess is more likely than the former because of how many weapon classes that were added in the DLC only to house a few weapons. Examples would be Hand-to-hand arts, thrusting shields, beast claws, etc. Edited because i accidentally posted it before i was finished.
@EmeralBookwise
@EmeralBookwise Месяц назад
Honestly, I think this DLC actually handles progression better than any previous FromSoft game, in that it actually has progression. Previous DLCs were always harder than their base games, but there were never any new systems for the players to get any stronger than they were in the base game, only ever more versatile with new weapons and spells. You mentioned letting weapons upgrade past the original base game limits. except that's pretty much exactly what Scadutree Fragments do, only without the need to upgrade each weapon individually, a necessity of the base game that was actually frequently complained about. Although relatedly I think that's why upgrade materials are so much more common now in the DLC, so that even players who haven't fully explored the base game to find all the miner bell bearings can still easily upgrade any of the new weapons or spirit ashes they find. As for "difficulty," it's actually pretty close to what I expected based on previous games. I mean, yeah, because Scadutree fragments provide a new upgrade path all the numbers are a lot higher than previous DLCs, but the increased spectacle and aggression is pretty much par for the course... and I say that as a veteran who is currently trying to see just how far I can get in the DLC without using any Scadu Fragments.
@NekomiyaTH
@NekomiyaTH Месяц назад
Old soul DLC Max pyromancy and magic absolute cake walk xD
@theobell2002
@theobell2002 Месяц назад
I get what you're saying but the Scadutree system is flawed. You never really know where to get them (aside from hippos) and there's no indicator on the map. In the base game, mines and churches are depicted on the map. The base game also throws more golden seeds and sacred tears at you than necessary assuring that even if you missed 1 or 2 churches, you're still gonna be able to max out your flask. Meanwhile in the DLC there's exactly 50 fragments in very specific and sometimes obscure places. Good luck finding them all without a guide.
@EmeralBookwise
@EmeralBookwise Месяц назад
@@theobell2002: True enough. Although, while I agree there probably should have been more than just 50 fragments, it's far from necessary to get all of them. Even mising a few levels, most players aren't going to notice that much difference between a 2x damage buff and a 1.9x buff.
@todaysdesperadohatesavocad7109
@todaysdesperadohatesavocad7109 Месяц назад
​@@theobell2002See, I hear that a lot. I think it's just people getting angry like they always do when a FromSoft game releases before they figure out the meta and boss movements. I'm trash. I use mimic, I abuse broken bleed builds, I over leveled to 200, and I still get dunked on frequently by bosses. I played the DLC completely blind knowing what Scadutree Fragments actually do and started searching for them immediately. I ran into the Gaol Knight and got whooped, I was scorched by the walking fire giant, I got smeared by the Divine Beast... but I have now completed around 6 bosses and explored most of the map (I believe I've only missed the abyss forest because that got spoiled but I'm currently hunting for it) and I have Scadutree Level 15. I got to, I believe, SL 13 before fighting Rellana. It is possible. It's not hard. It's just exploration. The same way we explored for Talismans and weapons and armor in the base game to better a build we're working on. People really are just salty that they can't steamroll with their current build (cheese or not) without searching for those fragments... and even then, it's balanced to still be difficult for most builds. It's not the common misconception of "narrowing viable builds", it's them ACTUALLY FINDING A BALANCE THAT MAKES IT EQUALLY DIFFICULT FOR ALL BUILDS and there just happens to be a few cheese builds LIKE ALWAYS and the scrubs get mad that they have to use those specific builds to face tank and wipe the floor with the bosses. Sorry, you're now required to play the game as designed. Explore, learn the movements, and 'get gud'.
@sirbottlekick1690
@sirbottlekick1690 Месяц назад
i feel like it's more of 'get strong' than 'get gud' nowadays
@tutorial5914
@tutorial5914 Месяц назад
The only issue of these that I have is the stupid dodge for a full minute for one attack that you might still get hit during depending on the attack the boss decides to use
@nachobear5100
@nachobear5100 Месяц назад
Then learn to dodge better
@colemix1852
@colemix1852 Месяц назад
Learn the moves.
@calamityhex3729
@calamityhex3729 Месяц назад
Agreed I'm sorry I know this is blasphemous for souls games but I never found multi hit combos from bosses cool when I can get sent back to the loading screen. Meanwhile I barely crack the health bar
@flamingmanure
@flamingmanure Месяц назад
​@@calamityhex3729 maybe learn basic dodge direction then.
@flamingmanure
@flamingmanure Месяц назад
then youre objectively playign the game wrong if youre just dodging and not attacking durin the windows and wind ups and jumpable attacks, this is objectively a you problem, not a game design problem.
@indeedgaminghere401
@indeedgaminghere401 Месяц назад
The thing is is that the game at a certain point just isn’t fun. The introduced a bunch of new weapons (only like 3 per new type which sucks), incantations and spells that are useless. 90% of the new stuff is weak and or not worth it. Which is honestly fairly similar to the base game. A lot of spell, incantations and ashes of war that aren’t worth the time they take to use. So they’re not fun to use even when they look cool cause you can’t afford to take a trade when trying to use them. The argument that you would just walk through the DLC if they didn’t add the Scadutree functionality I think is simply not true. I’m on NG+ 3 and med tier world enemies can still 2 shot me at 70 vigor depending on what attack they use. And by adding that function they effectively made all the time people put into building their character irrelevant, which is not fun. And finally because I don’t wanna type to much. If people need to “cheese” your game, it’s not fun. Majority of people don’t start out wanting to “cheese” a game. In a game like this they see a weapon or attacks that’s cool and build their play style around it or they come in with a default play style that they enjoy like sword and shield. I beat this DLC, but I had to change my play style to beat the final boss cause my way realistically isn’t efficient and I play that way just cause I enjoy it. But I couldn’t enjoy the boss fights in this, especially not the last one. The way this game is crafted dictate the way people play in a way that makes it not fun, that’s the problem with the dlc. Besides FromSoft not knowing how to balance their spells, incantations and or ashes of war worth a damn.
@sneaky5141
@sneaky5141 Месяц назад
nothing is too difficult outside of the final boss and the abhorrent npc gank before him "just summon" is not valid defense of awful design. if ganks were bad in dark souls 2 then they are bad here too. you cannot criticise dark souls 2 for the same things you are ignoring or praising here.
@Z3d195
@Z3d195 18 дней назад
The whole point of the npc gank was to summon…
@sneaky5141
@sneaky5141 18 дней назад
@@Z3d195 the whole point of the coop areas with ganks in DS2 was to summon. it was literally advertised as such and many NPC summons were available there too. if its bad there then its bad here.
@Z3d195
@Z3d195 17 дней назад
@@sneaky5141 yeah but ur acting like every boss is like that, when literally only one of them requires you to summon, and for the most part the summons are story related so it make sense . I’m not a fan of it, but it’s leagues better than ds2, and the remembrance bosses more than make up for it.
@sneaky5141
@sneaky5141 14 дней назад
@@Z3d195 0 bosses in a DS2 required you to summon, leda can be a 5v1 and for most blind players its gonna be a 4v1 or a 5v1 if they solo it and explored before blindly figuring out obscure fromsoft side quests if you can solo that without blood tax nagakiba abuse then idkur different different, the best player in the world perhaps, certainly better than gino
@Z3d195
@Z3d195 14 дней назад
@@sneaky5141 bro I know you’re not tryna say ds2 is not guilty when most of its boss fights especially npcs we’re ganks😂😂😂 u belong in the ds2 subreddit w the rest of the insufferables stay in your place. And no first time on a blind playthrough had ansbach and thollier summons, I know of plenty others who did too. Your just coping because this dlc shits all over Ds2, just like every other souls game. Or maybe your here crying because the DLC was “too hard” so your taking it back to the good old days of ds2. Take them nostalgia goggles off bro
@mathewdyffryn8693
@mathewdyffryn8693 Месяц назад
Honestly my biggest beef with it is that they basically force you to use at least one or two defensive talismans which obviously makes your damage way lower ...which makes bosses seem way too tanky ..if you dont use defensive talismans you get 2tapped on 60 vig ...just give me 2 more talisman pouches in shadow realm and take them away in base game and Im good to go
@lucasimmons075
@lucasimmons075 Месяц назад
100% this. Using dragoncrest and crimson seed is required and most bosses are a lot more manageable with an elemental resist. Another issue like this is buffs being almost necessary, another way of pigeonholing your build
@omny3336
@omny3336 Месяц назад
Idk ive honestly found that the 2 tapped on 60 vig is a NG+ issue. And with that in mind ALL i had to do to remedy that was equip a shield. Not full turtle mode legit just took one of the golden triangle shields, and realised a lot of boss attacks such as mesmer snakes, and most ranged attacks dont dmg ur stamina much. Also armor, the game gives u the solitude knight armor from the start. With solitude armor and the dragoncrest talisman alone you can reach close to 55-60% mitigation...
@twoshu8940
@twoshu8940 Месяц назад
You don’t HAVE to do any of this. Max level scadutree blessing gives you a ridiculous amount of free defense. You’re just getting hit a ton because, let’s face it, you suck. As a result you need more defensive talismans. I also get hit a lot so I take crimson seed +1 but I don’t whine about it and I beat the whole DLC no summon and had an amazing experience with the majority of bosses
@PlatinumAltaria
@PlatinumAltaria Месяц назад
Honestly yeah, that's a good idea. Talismans already don't allow you to stack the same effect so it's not like you could break the game too much that way.
@NekomiyaTH
@NekomiyaTH Месяц назад
My red tear ring build need no vigor or high defend, just have to press O button fast enough xD
@yamnbam4346
@yamnbam4346 Месяц назад
I can tell you’re itching to talk about specific things. Looking forward to the more explicit analysis/discussion.
@josephmcauley3305
@josephmcauley3305 25 дней назад
Do you really not realize they have all the things you said it should have in the game? You can make the game easier, you can increase your flask recovery more than ever, you can increase your stamina recovery more than ever, the game has modular difficulty and all the patch did was front load the scaling of Scadutree fragments so people don’t have to find as many early on which is a great change the game shouldn’t punish you for not exploring but it keeps that if you get stuck you can explore get stronger and come back
@oliverpease6719
@oliverpease6719 18 дней назад
Even having all that I was still getting two shot at 60 vigor with 2 health talismans and max flasks on Radahn. I just think that fight might be bullshit, 10/10 DLC went to like a 6/10 by the end Edit: I also changed my build like 3 different times until I bit the bullet and used bloodfiend arm, but I had to for my sanity 😂
@Hagosha
@Hagosha 15 дней назад
@@oliverpease6719 me, with 55 vigor, no HP boosting talismans and a couple defense talismans/buffs surviving multiple fuck-ups: Like, Health is great, but defense/damage negation is literally OP
@BasedBebs
@BasedBebs 12 дней назад
My issue is that I feel I'm being punished for not min-maxing or using a meta-build. I don't want to have to use a bleed build and jumping heavies and spirit summons and spells and incantations to defeat enemies but the game was balanced with all these things in mind and it seems like I'm playing the game wrong by using a melee weapon and nothing else.
@InquirerAshen
@InquirerAshen Месяц назад
My only complaint was that my Xbox couldn’t handle second phase consort Radahn all the light effects really slowed things down
@Scowleasy
@Scowleasy Месяц назад
Finally someone that actually engages with the criticisms and doesn’t just lecture people about what they’re doing wrong! I had some serious issues with bosses in the dlc. Not because of the difficulty, but because *I wasn’t having fun.* Sure, the bosses are great when you’ve *already* mastered them, but if 80% of your time spent on a boss isn’t fun, then is it actually a good fight? I mean is spending more time in loading screens than in the boss fight a good thing?
@spub1031
@spub1031 Месяц назад
You contradict yourself. You can't say it's not the difficulty, then say it's the loading screen from dying to difficult fights. It's the same as the base game. You die, LEARN, try again, win.
@Scowleasy
@Scowleasy Месяц назад
@@spub1031 it’s not about about them being difficult, it’s about them being nowhere near enjoyable enough to be worth the difficulty it’s at. The final boss is the single most difficult fight From has ever made, and it is UNIVERSALLY hated. Everyone is already calling it “pre-patch” because we’re all dead certain it’s going to be changed.
@spub1031
@spub1031 Месяц назад
@Scowleasy funny, you say universal when every person I've seen and talked with that has beaten the boss enjoy the fight (me included). Yes, sometimes it gets a bit much, and if From sees that an attack has issues, then it should be patched. From what I've seen, every attack can be dodged and leaves him open to an attack after the end of a combo. Hell, even Asmongold, who originally gave up on the DLC, enjoyed all except who the boss was character-wise.
@Scowleasy
@Scowleasy Месяц назад
@@spub1031 I don’t care about your made up personal stories
@MrVisualHigh
@MrVisualHigh Месяц назад
@@spub1031count me amongst the people who beat the boss but didn’t find it fun. The sample of your circle of friends isn’t sufficient. Funnily enough some of the other fights I enjoyed a lot, Bayle might be my favourite fight in any FromSoft game. Mesmer took me twice as long to beat as the final boss but I still feel like it was more enjoyable.
@redhand8836
@redhand8836 Месяц назад
I think the bosses, aside from one(where it FEELS like it should be a mounted battle, but that's actually a bad idea), were actually tuned rather well. I beat it using the Poison bottles, 2h. The problem I see(as I've also spent time attempting to help people with bosses), is that most players aren't reacting to the bosses. 9/10 as soon as I enter the boss fight behind the host, they have attempted to run in to a corner, and when I inevitably pull aggro off them, they still are too skiddish to actually engage. I had so far 2 boss fights where the host was aggro rather than passive, and we actually beat the boss. COINCIDENTALLY both of those players were also the only ones I have run in to NOT using bleed builds. The DLC is pretty hard, but I can confidently say this is a player issue, not a game design issue. To go with the dance metaphor: These bosses aren't ballroom dancing, this is a samba. Get Good 💀
@matthewgriffin3486
@matthewgriffin3486 Месяц назад
lol switch to bleed build is get gud i guess, so much for my double greataxe build against the last boss. All playstyles should work not the most meta
@redhand8836
@redhand8836 Месяц назад
@@matthewgriffin3486 Bud in my experience the people using bleed builds have had the worst time, I used Poison. as I said the best fights I had helping people were people NOT running bleed builds.
@matthewgriffin3486
@matthewgriffin3486 Месяц назад
@@redhand8836 ah may need to work on my reading comprehension
@Dorrovian
@Dorrovian Месяц назад
I will add that sorcery builds are just as viable as they ever were. Bosses eat comets like candies :D
@marvcollins7842
@marvcollins7842 29 дней назад
Crazy that my experience is the exact opposite. The hosts that go aggro are the ones that die instantly, and the ones who kite are the ones who win. I'm talking of course about the final boss.
@roadle11223
@roadle11223 27 дней назад
For anyone still struggling, i highly suggest giving great shields a chance. Just hold it up if you don't know what the boss is doing. Also, the Shard of Alexander was my only damage talisman, everything else was defense. Got me through Ng+
@ZugzugZugzugson
@ZugzugZugzugson 26 дней назад
see that's the problem, in order to trivialize the game (make it beatable without being an uber elite ninja souls gamer like "let me solo her") you need to play around a greatshield. anything short of that and you will not be able to tank damage without constantly stance breaking, and forget all about trying to guard without a shield at all. i tried to make a 2handed semi-tank build work and its honestly just not possible due to the bosses 19 hit combos. better off just playing dodge simulator.
@albertnonymous9759
@albertnonymous9759 Месяц назад
I went with a new character, did the mandatory Radahn and took Varre's quest to get to Moghwyn early, and aside from entering the DLC too early, (lvl 60 or so, first boss and the way there gave me like 8 level ups), this feels like the intended experience and it's great. I don't have the bell bearings as a result, so getting 8 smithing stone [7] feels like a godsend, level ups feel very impactful, especially as I'm still getting 2 or so per boss, and the side-grades in weapons and talismans are just that, an alternative progression in my case since i dont have Farum Azula, mountain peak or even Leyndell. Feels great to use a light greatsword for a change. Only real issue is that I lack one talisman slot and my estus flask is a bit behind, and of course returning to the main game afterwards is gonna be a cakewalk
@Homiloko2
@Homiloko2 22 дня назад
That's very easy to solve by increasing the upgrade drop rate from killing enemies, but by no means should those repeat upgrade materials ever be used as rewards for EXPLORATION.
@robertspeedwagon982
@robertspeedwagon982 10 дней назад
The place where they put the DLC felt really weird, especially when compared to other games (I'm only talking about DS2 and DS3 because they're the only ones I completed) where the DLC where either at the end of the game or near the end. Ashes of Ariandel could be accessed quite early, but the game outright told you "You're going to get jumped hard, come back later" with a message at the entry of the DLC area. They tried something new, it didn't really worked, but at least they tried something new and I hope, learned from it for their future games
@workrase1
@workrase1 Месяц назад
My entire problem with the dlc (I beat it already) is that while I get being destroyed by a boss, I DO NOT find it fun being oneshot by trash mobs. Especially the random Messmer Soldiers.
@aureateseigneur5317
@aureateseigneur5317 Месяц назад
How are you getting one shot? I have a hard time belieiving you have 60 vigor and are getting 1 shot? I didn't get 1 shot before finding a single fragment.
@SaintKines
@SaintKines Месяц назад
​@aureateseigneur5317 most of the people saying this are just saying that as cope. They aren't being one or two spotted by trash mobs. Unless they didn't put anything into vigor or stupidly went into the DLC at new game plus 5 or more when they're not about that life
@_CrimsonBlade
@_CrimsonBlade Месяц назад
I agree i dont mind bosses with difficult move sets but for christ sake can i learn them without being two shot and yes i made sure to gather those scadu fragments the give you a measly boost fell like a huge waste time since nothing changed
@tannerboyanovsky9356
@tannerboyanovsky9356 Месяц назад
@@SaintKinesi started the DLC on NG+ 5 and have yet to be one shot by any mob. Dudes like this are just lying lol
@thirdwordbird3011
@thirdwordbird3011 Месяц назад
I do want to know, what's your health at?
@Starrky923
@Starrky923 Месяц назад
My biggest problem with dlc is that I don't really want to start new playthrough or ng+ as there is absolutely no way I'm spending few hours running around getting fragments just to not get oneshot right away. It takes away something that was always very special for me with soulslikes and instantly wanting to start new playthrough with different build. Also aggressiveness and combos of the bosses and questionable hitboxes are pretty insane
@_CrimsonBlade
@_CrimsonBlade Месяц назад
We need a boss rush mode for sure im not running around that damn open world ever again
@stephenweir9768
@stephenweir9768 Месяц назад
Isn't that basically what we already do with smithing stones, golden seeds and the like?
@goodtimejoe1325
@goodtimejoe1325 Месяц назад
thats the problem with the entire game, first 20 hours of gameplay you spend running around in your horse trying to make something that resembles the build you want. Thats why they need to tone down the scale and stop wasting the players time
@joevaghn457
@joevaghn457 Месяц назад
They insane on purpose
@pphaver871
@pphaver871 Месяц назад
This was my problem with them moving to an open world format. No matter what they do, repeatability will be harmed. It is too big a time investment. The only way to solve it would making exploring less useful, but then exploring would be a waste of time.
@reubendaniel5691
@reubendaniel5691 Месяц назад
I WANT to explore, but i want to explore to find scadutree fragments, because I already have a build that works for me. And yet, almost everytime i go explore on my own without a guide, I just find anything except scadutree fragments. Yes I know to look for any statues of Marika and churches and some of the pot-holding enemies, but still I never find them without a guide and that is definitely discouraging.
@Dante-uj5pc
@Dante-uj5pc Месяц назад
Agree 100%. They should make them easier to find and easier to differentiate from regular loot
@HavilandBerg
@HavilandBerg 27 дней назад
Some of the places they put these things are so random, I swear.
@BigVorst
@BigVorst 27 дней назад
I love how one Scadutree fragment is just... On a statue's hand. I only saw the damn thing because I happened to accidentally look up at one point. 🙄
@reubendaniel5691
@reubendaniel5691 13 дней назад
@@HavilandBerg fr I wish it was like how the sacred tears worked, on my first playthrough of the game if I saw something on the map that looked “church-shaped” I knew I could go there and be rewarded with a tear nearly every time
@TheBurningcage27
@TheBurningcage27 10 дней назад
​@@reubendaniel5691 it's like they had the right idea with miquellas crosses buy then ran outta time and went "quick just put them in random spots and from random inconsistent bosses"
@arcanjogamerplay
@arcanjogamerplay Месяц назад
The DLC was not too hard for me at all. However, the new bosses' movesets are just kind of boring. They require you to dodge for a long time to be able to retaliate for just a fraction of a second. Even if you boost your defense and attack, it will not change that. The bosses are just combo-streak freaks that never stop.
@reganhay7887
@reganhay7887 Месяц назад
I think some of the issue with the player power curve comes from players being over prepared. In my current run, my first playthrough of the dlc, I wanted to go into the DLC before burning the erdtree so i started the DLC at rl127 with only access to the first 3 smithing bells and no glovewort bells. Having a relative lack of resources made the relative impact of finding rocks and flowers as rewards for exploration far greater and always gave me singing I needed. My runes went towards levels I desperately needed and the low level stones dropped from enemies made my new weapons stronger. I scrounged every area for 7 and 8 stones to eke out every little extra piece of damage and through that process managed to find all but 3 scadutree fragments and 1 revered spirit ash naturally. I do agree that the bosses have attack chains that go on too damn long, but in my opinion the majority of bosses that do this are kinda glass cannons. I am by no means a good player of souls games, I'm mediocre at best, but after returning to the main game to get the smithing bells 4 to comfortably take on the final DLC boss and trial new weapons to see which moveset I wanted to use against the big guy I found that I could beat Fire Giant and Godskin Duo first try. The DLC made me a better player on a fundamental level. I'm even starting to learn parry timings finally, after many playthroughs of 4 different souls games and several aborted attempts at learning previously. Maybe this experience is purely due to my own skill level and the build I had (non-cheese non-optimal bleed) but I couldn't help but feel the hands of the designers guiding me throughout the DLC. All that being said, Git Gud 💀 my friends I'm off for day three of attempting the final boss.
@reubendaniel5691
@reubendaniel5691 Месяц назад
How much time and patience do you have that you found all but three scadutree fragments NATURALLY.
@abeon8151
@abeon8151 Месяц назад
@@reubendaniel5691 By the end of my first run of the DLC, I had scadu blessing level 18, and I found it just by going naturally anywhere I thought would be interesting to go.
@reganhay7887
@reganhay7887 Месяц назад
@@reubendaniel5691 just usual gaming time. Quite a lot over the first two or three days because of weekend time, much less in the following week due to studying. Finding a fragment by killing a pot carrying person by the scorched village meant I sought them out as much as I could. As for patience, a lot I guess. Souls games in the past have greatly improved my patience for unraveling obtuse storytelling, exploring everything and practicing bosses until I succeed.
@mr_peach7704
@mr_peach7704 Месяц назад
You made an offhand remark about leaving your sign to be summoned to help other players defeat bosses and I think this is a part of the game (the genre?) that is still untapped. They could do more with it and it's very vanilla as it is now. It could be more 'essential', imo. And with this, Miyazaki's recent comments about being open to the idea of future Fromsoft titles having seamless co-op; I think this is the direction I would choose if I was looking to shake up the paradigm and build a better mountain as it were.
@strawhat_cotafitness1260
@strawhat_cotafitness1260 Месяц назад
If they make a seamless co-op game where I can basically build around a team of friends I might have a heart attack lol
@mcgarner1992
@mcgarner1992 Месяц назад
Totally agree. Take a note from remnant 2’s book. That’s one of the reasons I love monster hunter. Being able to co-op hunt monsters with 1 or 2 of my friends and just have some fun. And not have to re invite them to my lobby after every single “boss”
@SuperLotus
@SuperLotus Месяц назад
There's also issues with the boss design. Someone said they were getting summoned for one boss and the people who summoned them ended up dying right at the beginning of the fight because of how explosive the bosses are.
@ShadowProject01
@ShadowProject01 Месяц назад
This is an intriguing notion..I like it
@Zark937
@Zark937 Месяц назад
"SunBros: Solaire gets his groove back" would be an amazing game imho.
@w4tch0ut10
@w4tch0ut10 26 дней назад
I played through Haligtree and Farum Azula after the dlc on my new character and those areas felt more difficult than 90% of the new content. It feels like even when put into comparison, I receive more damage and deal less. Even the prawns in Haligtree feel more dangerous to me than those in the dlc ruins (tho admittedly, Malenia was pretty easy the second time 😅)
@DwWarWolf
@DwWarWolf 19 дней назад
Your not wrong feeling this way. The final boss has 46000 health when Malenia has only 33000 in comparison...but if you have max blessing the final boss actually has around 23000 because you're doing twice as much damage compared to Malenia.
@treefittyforall
@treefittyforall 18 дней назад
It's funny you say this. I thought the same thing, too. I figured going back to the Haligtree would feel a little easier. That area is way harder than the DLC, if you have at least level 15 blessing to make you stronger for the DLC. Coming back to reality in the base game you lose it and FEEL IT. The mobs hit so hard. Those two knights near the entry way by the grace where you're behind the ballista soldiers. They are like mini-bosses themselves. I am 150 with powerful spells and I wasn't chunking them like I would the ones in the DLC. I felt underleveled in that area.
@doctorale84
@doctorale84 16 дней назад
Opposite experience, I went back to the Haligtree to get an item to help me in DLC and I absolutely decimated them. Maybe I had a stronger build this time?
@barbedmitten4475
@barbedmitten4475 День назад
@@DwWarWolfthe final boss has around 100,000 health
@DwWarWolf
@DwWarWolf День назад
@@barbedmitten4475 I love seeing people be confidently incorrect. No he has 46000 that's divided by half because all damage against him is doubled by blessing +19. Base game's final boss is 13000 (Radagon) + 33000 (Elden Beast) Even in NG+, no boss gets to have 100000
@gabzsy4924
@gabzsy4924 20 дней назад
Some of the lesser boss encounters felt better boss designs, like old Dark Souls ones. For context, I started the DLC at SL 150, I don't like to use busted builds, I like the fashion and for the DLC I made a "viking" inspired build with a broadsword, spear, longbow and shield build. While I did have great success and fun exploring with said build, I can't say the same for bosses. It seems like I had to change my character completley just to satisfy a dps check the game wanted me to. While I feel like adapting to overcoming challanges is great for a game design, I feel like my build already covered most of the things that I wanted, ranged with the bow, long straight thrusts with the lance and short, fast and horizontal swipes with the broadsword for lesser enemies, all paired with a shield for the added protection and interaction with the lance. Instead what many bosses of the DLC wanted me to do was pick a VERY hard hitting weapon to take advantage of the very few and small hit windows the bosses give you, and double down on that one strategy, being with bleeding or raw power and thus fulfilling a dps check. One thing is to ask players to adapt, the other is to fit into a precise broken meta. Instead, if we look at the Blackgaol Knight or even the Black Knight that drops the Black Steel Greathammer fights its quite the opposite. These smaller encounters are what bosses used to be in Dark Souls and these can be very challenging fights by themselves that, obviously, can be trivialized if we put broken builds into the equation. For a bulild like mine though, I found them to be much more enjoyable, I could actually survive a couple of hits and learn the moveset, or parry windows, I stood more on the defensive and entered that "dance" stance that so many people idolize about these games. I only found that to be true with Messmer, Rellana, Romina and somewhat the Dancing Lion...the first one, the second one that summon those frogs can go f himself 😂
@youtubeuser4221
@youtubeuser4221 24 дня назад
I think you hit the nail on what's always felt off about Elden Ring compared to other Souls games. FromSoft went too hard into the spectacle of fights where bosses just don't seem to play by the same rules you do. Now you have normal enemies doing the same thing. I haven't started the expansion yet but I instantly feel like I either need to swap to a great shield tank build or relearn how to become a Parry God just to deal with the constant onslaught of attacks seemingly unhindered by the stamina bar I'm forces to work around. As requested, "Git Gud 💀"
@robroskey6515
@robroskey6515 21 день назад
Just in case you havnt figured this out a good trick to dodging is to roll into the attack and slightly to the side of the boss/enemy. I usually roll left towards their attack arm, and I get hit way less that way than rolling away/backwards or to the side. It makes it harder for them to track you too during flurry attacks. Most people's instict is to roll away
@rinnolk
@rinnolk Месяц назад
They need to evolve the formula in a more meaningful way. The core root of many of the game's problems are tied to combat being very, very limited. Primarily in terms of boss interactions. The difficulty is in executing timed inputs, but the inputs themselves are boring as heckies, and the resulting actions are... stale? And lacking in meaningful gameplay variation. Fundamentally, you only really have one response to any attack - roll. Yes, sometimes sprinting works. Yes, blocking also works to a very limited degree, and yet it's all about rolling in the end. And all your attacks are just... mashing the one most effective move (single input as well), spell, ash, etc. It's frankly astonishing just how far they've taken this very basic dynamic, but SoTE (and the base game too, tbf) really shows just how basic it is. Having combos, more movement options, different dodges aside from rolls, more functional parries would all open up so much design space for encounters. And yes, more staggers/flinches coming from the player. I keep thinking of Nioh as an example of what I mean. The combat in that game stays entertaining for so much longer and is much more varied (itemization is cursed though)
@ronthorn3
@ronthorn3 Месяц назад
You forgot parry.
@redline841
@redline841 Месяц назад
​@@ronthorn3 Parries can absolutely trivialize a boss, first phase of final DLC boss comes to mind.
@Archflip
@Archflip Месяц назад
You can now also jump as a response to some moves.
@flamingmanure
@flamingmanure Месяц назад
"mashing the one most effective move" you are objectively playing the game wrong then.
@JohnDoe-sq5nv
@JohnDoe-sq5nv Месяц назад
@@flamingmanure The biggest flaw of Fromsoft games is how far you can get without understanding the game. In Elden Ring you can even beat the game even without using meme builds. Even Sekiro allowed me to beat it without understanding the game. The roll spam meme needs to die. I wish that people would just try to play the game without constantly rolling whenever the boss makes a slight twitch, because then they would see how much easier the games become when you don't just roll, roll, roll and instead create your own openings. People don't even realize that one of the reasons why the combos just go on forever is because they are rolling away.
@LogicallyKnot
@LogicallyKnot 25 дней назад
The only problem I have with this game is the cross slash move Radahn does. Its a BS move. Its dodgeable, but the margin for error is so small it might as well be impossible. Its like they're severely punishing the people that play the game the way they want people to play the game with that move. I am a bare bones player. I use a dex build with melee. And I'm good at it. That move is bs. Period
@cn2646
@cn2646 18 дней назад
After beating the dlc I dedicated a day to helping other players beat bosses. The amount of players that frequently summoned me that couldn’t beat these bosses is ridiculous. The types of players that wear light armor, wield giant weapons, and buff using HoS and bloodboil aromatics and wonder “why am I taking so much dmg?” My brother you just put your defense in the negative in a fromsoft DLC. What did you expect? They rush the boss knowing they are not skilled enough to do so and most of the time they end up dying before I even get through the fog gate. lol you literally cannot make this up. They refuse to restrategize. I’m atp now where I just use all my buffs and damage the boss as much as I can disregarding myself hoping that if I at least get them low the host can finish the job themselves. Doubt that ever happens tho.
@Asankeket
@Asankeket Месяц назад
<a href="#" class="seekto" data-time="180">03:00</a> "Taking something away from the player once you've given it to them is usually a big no-no in design." That sums it up nicely. I bought Elden Ring on the suspicion that despite being a Soulslike, it might accommodate my playstyle - and man, didn't it do that in a way I totally did not expect. I love exploration and deciphering lore, but I'm a roleplayer. I'm not interested in fair fights but effective fights. Give me one hour to overcome a boss and I'd rather spend 55 minutes of that hour outside the boss arena, to make sure the actual fight is a curbstomp. *This isn't cheap, it's smart* (this can't be repeated often enough)!!! ER's major boss fights are never a curbstomp but it did accommodate my playstyle well enough to overcome almost all bosses with a single-digit number of attempts, and were it not so, I would not have bought the DLC. And then...the enemies became much more difficult AND my build became much less effective. At times I feel the new bosses were deliberately designed to undo all the work I had done to achieve what I wanted - to make the fights easier for me, ie someone with just an average skill at this type of game. With the result that I just don't feel as motivated to tackle the next boss as I was in the main game, Scadutree fragments notwithstanding.
@SpartonWolf
@SpartonWolf 28 дней назад
I don’t understand how you could go into the dlc thinking you can just use the same strategies as the main game? Is that really fun? You could definitely use strategy and those 55 minutes to curb stomp all the dlc bosses, but you need to actually devise some new strategies in this 55 minutes rather than just replicating what worked in the base game.
@Asankeket
@Asankeket 27 дней назад
@@SpartonWolf I admit I had to relearn just how versatile a caster build can be, and that part was, and is, enjoyable. However, as opposed to the main game, it didn't make a significant difference against the story bosses I've met so far before I collected more Scadutree fragments than were available in the areas you would explore in the normal course of progression. In the main game, I found Margit quite doable after exploring the starting areas, without scouring Liurnia and Caelid for Golden Seeds, spells and equipment - and he was my first Soulsborne boss. Meanwhile, I couldn't beat Rellana without first bypassing Castle Ensis and collecting enough fragments to level up my blessings to 12, and even then I feel I was lucky since she didn't use her Twin Moons spell.
@Lumaz001
@Lumaz001 26 дней назад
ok so u want an easy mode? lol.
@SpartonWolf
@SpartonWolf 25 дней назад
@@Asankeket twin moons is easy to dodge just jump it
@LondorCity
@LondorCity 20 дней назад
You said you have average skill, yet it's your first Soulsborne game, then proceed to somekind of kameha-cheese bosses "to curbstomp them in single digit attempts". Nothing is right in what you say. Learn to dance.
@someguyoutthere110
@someguyoutthere110 Месяц назад
Definitely agree with what you say about builds. In the base game I never really felt the need to use overpowered builds and just used weapons I think are cool, but now it seems like I've been caught in the crossfire and every boss is a grindy slog. So ironically, I've felt more tempted to respec into some meta build, if only to make the fights a bit faster.
@tezereth
@tezereth Месяц назад
Felt that too. Been using a normal curved greatsword (the dismounter, if it matters) and great hammer, both heavy infused with no status buildup. I went through the base game mostly without using any cheese or summons (that one was more of a personal challenge). But by the end, I was stuck feeling forced to use ashes like chilling mist, summons, and mimic. Beating the final dlc boss just didn't feel great.
@JackalArtsmith
@JackalArtsmith Месяц назад
Switched to an ultra greatsword build after using a dex build Milady for so long and it's insane how big the difference is Milady was miserable in the DLC, with an UGS though? ooga booga I kill everything and last longer in boss fights, they're still miserable to fight but least I do damage now. Genuinely has sucked all the fun out of the game for me with how the DLC is just skewed toward the most braindead playstyle imo, I don't even read bosses or remember their combos anymore I just dodge when an attack comes and swing big stick until boss dies.
@SATURNOBR007
@SATURNOBR007 Месяц назад
Honestly I prefer the base game over the DLC. Having played all Dark Souls, Sekiro and Bloodborne, I never felt like I was doing a chore while fighting the bosses, however in this DLC everytime I fought a boss except maybe 2 bosses, felt like I was not having fun for simply having to dodge 6 to 8 hits and then landing one attack and repeat. I don't like the direction From Software took with the DLC, DS3 for example had Gael and I always felt like I could get a hit or two while he was attacking, now if I try to attack rennalla or mesmer after going behind them, I just get smoked by the barrage of slashes and combos. I also felt like exploring wasn't so rewarding, I explored cerulean coast and felt like it was a waste of time after the first 20 minutes, because the area is literally the scenery and some scattered materials or common enemies.
@Kara_Pabuc
@Kara_Pabuc Месяц назад
İf I were the devs, I'd introduce "scadu runes" in the DLC. Basically another currency that let's you level up in the DLC area. Effectively this does the same thing as Scadutree fragments. But, changes how people approach the game. Instead of running around to find scadutree fragments, players can go to an optional dungeon kill the enemies/bosses and get stronger as result of that. In other words, this DLC tied progression directly to exploration. In the base game progression tied to combat. That's the biggest flaw I'd say. In the base game where ever you go, you'll find enemies and by beating those enemies you can level up and get stronger. In the DLC, you can beat all the enemies in the area but get nothing out of it. This lessens the core game loop of Souls games. In DLC, you know that when you beat those incredibly strong enemies, you'll get basically nothing. This feels cheap.
@yslaar
@yslaar Месяц назад
"The problem, as they say, is freedom." With all of the things that you can level up--things that can drastically alter the way you play--it creates significant design problems that are impossible to solve for every build and playstyle. I don't even think it's the weapons and the playstyles themselves that are the issues, so much as all of the other things surrounding them (like you mentioned, the buff/debuffs, the ashes, the summoning ashes, the consumable variety, the scaling freedom, etc). It's all led exactly to where you said, where the only difficulty that can be divined out of this freedom is by "denying" people from playing with them by speed, lack of stagger, movement reaction, insane health pools, lengthy combo strings, and attacks with minimal avoidance zones. It's the inevitable, logical conclusion to this system if they keep trying to increase the difficulty. There exists such a thing as too much freedom. As much as Bloodborne is my favorite FromSoft game, and I really do love Elden Ring's build variety, I think I prefer Sekiro's combat more out of any FromSoft game specifically because of how challenging and rewarding it is. I know others might not agree, but I would prefer if FromSoft started to veer more into the route of Sekiro, much like how Lies of P found a way to incorporate Sekiro into their weapon/class RPG system. Also, I think the Scadu Tree Fragment progression issue could have been solved if they had just used Shadow Realm Runes to level up in the Shadow Realm specifically, exactly how the leveling system works with normal Runes. The problem I think isn't the Scadu Tree Fragment scaling, so much as it's the presentation and the perception of how it works that's really messing with people. If it had been explained via lore that we are weak in the Realm of Shadow due to being outside the influence of the Erdtree and its grace, it would signal to the player that they need to stock up on the Shadow Realm Runes which already exist, and must use those to bolster ourselves in this new land beyond the Erdtree's grace. These runes already exist, and instead of the limited Scadu Fragments we get, they could've made finding runes way more exciting because the progression would feel similar to what everyone was used to. Hell, the Scadu Fragments could've been used instead of Smithing Stones to bolster our weapons, with a lore reason or something being that our weapons, not forged in Shadow, lack the strength/edge necessary to deal with the threats of this land. That would solve people's perception about getting so many smithing stones. I think SotE was a massive improvement over Elden Ring in most cases, but FromSoft still has some hangups from Elden Ring that have been made way more apparent here.
@albeon81
@albeon81 Месяц назад
Great ideas.
@ronthorn3
@ronthorn3 Месяц назад
100% agree with Sekiro being the best From combat, I would love to see more games like Sekiro. I absolutely love all their games, but for me it goes, Sekiro>Elden Ring>Bloodborne>Dark Souls Trilogy. I believe we WILL see more games similar in vein to Sekiro, as Myazki himself said recently that he believes they could t that they could take it up a notch from Sekiro, I believe that’s a hint at a new game to come. And that statement gets me soooo excited!
@onepiece666
@onepiece666 Месяц назад
I had the same idea, that simply explaining to people, via the lore and NPCs, that this land is different and we need new runes/fragments to be stronger in this land would immediately signal to the player their importance, and explain why we at times are destroyed by trash mobs.
@christianlarsson7762
@christianlarsson7762 Месяц назад
Great ideas on a specific "Shadow realm level" system with shadow runes and fragments to bolster weapons, I thought of the same thing about upgrading weapons with something else in this realm with some kind of lore implication , the forges would be great for this.
@MilkmanYeti
@MilkmanYeti Месяц назад
I think the issue of caves and catacombs being useless on subsequent runs because you know if you want or need the loot from it is a big replay killer. However, when I did a couple randomizer runs every area was important again.
@naterod
@naterod 27 дней назад
The souls formula used to be that the enemies including bosses played by the same rules that we did. The movesets were manageable and fair. Everyone got used to it, so now they play by another set of rules. Now instead of a 5 move combo it’s like 20 move combo that is impossible to dodge for most normal players.
@laughingman9574
@laughingman9574 15 дней назад
Bosses never played by the same rules and they shouldn't. That is why they are the bosses. Movesets in ER are also manageable, just harder to learn.
@FelisImpurrator
@FelisImpurrator Месяц назад
I will say I completely agree that the absurdly long attack chains need to be shortened. Honestly though, why weren't people ragging on Lies of P for doing the exact same damn thing? Because the entire endgame of Lies of P is every boss doing the same damn thing. Simon Manus, Laxasia, the secret boss. They all have attack chains that go on for a whole business day. The difference is that they maybe have 15-20% more recovery time in between (except the secret boss, screw that thing), which is... Probably exactly what these guys need. Just extend recovery by a second each, or shorten the attack chain slightly. Maybe give them 50 more bleed resist... Although it might not even be an actual problem with them so much as the Impenetrable Thorns sorcery inexplicably printing nonsensical amounts of procs, and a few other outliers. Frost is reasonable. Rot is exactly as good as the lore says it should be on the bosses it should be good against, and nerfing it wouldn't make any sense. Honestly, I'm not sure they really need to be resistant to statuses so much as a few outliers need their overlapping hitbox nonsense looked at. I guess you could get gud 💀... Or you could get the golem spirit or something, that guy is as nonsensically tanky as the enemy version.
@Charsept
@Charsept Месяц назад
There only 1 Remembrance Boss that took me more than 8 tries. The main bosses got spanked by me, with one exception; the final boss. The last boss took me 158 tries and 6 hours. All other main bosses only killed me 24 times combined. You see the imbalance in the difficulty? (at least 30 deaths against the last boss were before I could land a hit)
@flamingmanure
@flamingmanure Месяц назад
i dont actually, you rolled badly for 30 deaths, and thats about it, use the plenty of tools the game gives you, rather than bitch about difficulty.
@philmcracken2365
@philmcracken2365 28 дней назад
@@flamingmanurenice bait bro 👍
@stut7177
@stut7177 28 дней назад
How did you die without getting a hit in? The flying gravity attack he opens with almost everytime is one of the easiest moves in the whole game to dodge and counter? I'm Genuinely curious as it's hard to believe someone good enough to easily destroy the other bosses in so few attempts couldn't counter that opening of all things.
@user-dy3jv7rq4g
@user-dy3jv7rq4g 27 дней назад
​@stut7177 prolly cuz he tried to summon mimic in the start which almost guarantees you to get hit and if you have low vigor that can prolly one shot you or he survives the first attack but isn't able to survive the normal combo that radhan does after the flying attack and even one attack from the combo one shot you as the flying attack takes 75 percent of my hp at 80 vigor
@sarthak-ti
@sarthak-ti 27 дней назад
@@Charsept I ran through the dlc bosses on NG+3, but goddamn was that final boss stupidly difficult. I do like a challenge, but it felt like he was a challenge for the wrong reasons, and it was such a jump up from the previous bosses
@BagelBoi4000
@BagelBoi4000 Месяц назад
Can you explain how spells, mimic tear and high poise damage crutches have been removed from the dlc? Ive only done the first 2 bosses but I didnt see how these things would be less effective (I didnt use any of spells unless you count a lightning buff on my sword vs rennala 2 because shes stood in water, so its hard to see for this one). I certainly found myself able to still use summons, I love throwing latenna down in a corner because she increases my dps wihout fucking with my boss agro, and only once or twice did the boss rush me down before I could pull that off. And I also still found it fairly reasonable to stance break, I was using the m'lady and still got multiple staggers per battle, but maybe thats because latenna is very good at stopping stance damage decay.
@Dorrovian
@Dorrovian Месяц назад
They are not, they are still perfectly viable. Also these are not crutches, just normal part of the game From Soft wants you to use, as even Miyazaki just said openly.
@robroskey6515
@robroskey6515 21 день назад
@@Dorrovian those crutches are perfectly viable to use. something that helps you do something easier that you're struggling with is pretty much the definition of a crutch. No reason to be defensive about using them, as you said they put them in the game to help certain the people that choose to use them. It's not like you're using a cheat mod like the one people used for sekiro
@Dorrovian
@Dorrovian 21 день назад
@@robroskey6515 Get out with your gatekeeping, it's people like you who give these games' communities bad reputation.
@robertspeedwagon982
@robertspeedwagon982 10 дней назад
Latenna probably helped with the stance break as continuous attacks keep the stance meter from going back to 0 between hits. Because of the bosses agression and movement pure caster builds have a very hard time getting openings to cast a spell and that spell effectively hitting the boss.
@Ozerati
@Ozerati Месяц назад
so collecting higher level smithing stones is different than collecting scadutree fragments? Of which Scadutree fragments also help your defenses and not just offense.
@DwWarWolf
@DwWarWolf 19 дней назад
He unironically suggested smithing stone levels exclusive to the dlc so as to not harm the base game's balance...which is the exact same problems the fragments solve.
@FuriousMaximum
@FuriousMaximum Месяц назад
I kinda agree; with Putrescent Knight, Romina and, Messmer, it really feels like I won because the CPU threw me a bone, instead of spamming their arena-covering, 7 swing,1-hit kill, homing, combo.
@SpuRkZ
@SpuRkZ Месяц назад
Your video was very insightful, and i feel like i understand the complaints a lot more now. Most of these things didn't affect my personal enjoyment of the game in any negative way, and i didn't feel less incentivised to explore at all, but i do recognize that the reasons people play these games vastly differ. One of the great things about Elden Ring was how it was able to accomodate such a wide range of players, while not losing, or compromising on it's identity as a souls game, where the dlc seems to cater to more specific audiences.
@KNGDDDE
@KNGDDDE Месяц назад
I'm just glad they helped smooth out the early game. My personal big issue was the huge jump in frag lvl from bosses to enemies. Especially coupling in how caves/dungeons aren't marked when you clear them, it got aggravating warping g around to find places I randomly beat way too early or early game places I'm doing b4 miquella
@foorman2837
@foorman2837 3 дня назад
I have asked this question many times since its still hazy for me so is there or is there not clear (or somewhat clear ) guidance to the scadutree fragments like for example churches alway had tears and mines always have upgrade mats is there such a guidance or is it not visualized in any way meaning you just have to get lucky exploring?
@Epsilon_55
@Epsilon_55 День назад
No there's no set place at all. You can find some in front of statues you randomly find that won't appear on the overhead map, or maybe you get some from beating a dungeon or a small group of enemies, some are gotten from fog gate bosses, or maybe sometimes you even find one on the corpse of a random dead body in some random unassuming part of a town full of enemies. There's no rhyme or reason to it at all, which I think only feeds into the frustrations with the system as a whole. You can't just go, wow I'm kinda weak i need to get more upgrades real quick, look for places of interest on the map, and go there. you gotta overturn every rock you find and hope there's gold underneath
@foorman2837
@foorman2837 День назад
@@Epsilon_55 thank you so much for clarifying that finally bro i was like on the fence with this whole drama about the dlc. Ok so i gotta ask why tho? Like its important its upgrades and if you are not someone thats beating the game with a dancing pad blindfolded while milking a cow then ... like how has anyone thought that putting it randomly everywhere is a good idea?
@foorman2837
@foorman2837 День назад
Moreover how are people defending objectively bad design?
@manafish8732
@manafish8732 26 дней назад
ironically despite being the hardest fight, the last one was the most fun for me since it felt like there were more openings to attack than usual
@Rhadabrandt
@Rhadabrandt Месяц назад
Why ppl dropped their shields? ER puts emphasis in blocking. Raise (ye shields,) ye tarnished! Enemies with long strings becomes a joke. Stop trying to dodge/jump everything and block. Stop using talismans that gives you offensive buffs and invest in defensive/resistance buffs instead. Honestly it's not that bad if just stand still and block with your tower shields. Bleed is not the answer to everything.
@D_Abellus
@D_Abellus Месяц назад
Yeah. I use a str faith build and while I don't use a shield often due to using big weapons, I offset that by using the defensive talismans, and I think a lot of people forget the talismans give a a decent percentage of defense that stacks with all other defense boosts. The +1 flamedrake talisman at vigor 60 and level 6 scadu blessing now doesn't even get one tapped by the wickermen, and still leave some with 20% hp, and their stomps three shot. I'm not wearing heavy armor either to offset damage even more, but its a comfortable amount to fight the wickemen. and for other bosses its easier to optimize for taking less damage.
@user-zn3po1mi3q
@user-zn3po1mi3q Месяц назад
Claymore + Greatshield chads just keep winning
@_CrimsonBlade
@_CrimsonBlade Месяц назад
Yea had to do this and im glad i did i got poke the final boss to death
@johndotcue
@johndotcue Месяц назад
Coz it’s not fun lol. I feel bored with shields. And I’ve been using shields through DLC and beat it. It’s not fun at all, I wanna use the leaf arts instead but I can’t beat it without a shield.
@_CrimsonBlade
@_CrimsonBlade Месяц назад
@@johndotcue bored!? blocking hits and getting a nice r2 is the best feeling in the entire game better then rolling like an idiot for 2 minutes straight while the boss does its never ending combo
@takingbacktoxic7898
@takingbacktoxic7898 Месяц назад
Played the DLC on two different characters. One that was post game, as the last thing to do. One that was during a playthrough where I just after Mogh and well before the Haligtree. The character that did not have max weapon upgrades was much more rewarding.
@orenges7034
@orenges7034 8 дней назад
I did that too. One was a STr based chat other was an Int INT was stupidly harder than STR, but it made final boss significantly easier due to the down time he can sometimes give for me to cast spells. Rellana was much easier STR than int Messmer was also easier Int than StR
@Adept94
@Adept94 Месяц назад
Pretty much agree with thte video. The DLC, at least from my perspective, makes certain play-patterns necessary trough artifical difficulty. The now necessary play patterns being high armor rates, because there are attacks which are pretty much unavoidable, heavy burst damage because u can only land one hit at a time and some form of help, be it cheese or summons, to break trough the hyper-aggressivnes of the bosses. Not all of them, Messmer and a certain bug-lady being pretty cool fights, but the lion-dancer and a certain endboss are absolutely not. I wanted to play a blue dancer build in the dlc, because a lot of the new weapons being pretty light-weight. And it doesn't work, despite a lot of new equipment being pretty much made for that playstyle. Light rolling doesn't help if a hitbox has the size of a postcode, or the combo blasts on for another 5 hits. Fast attacks are useless if u are forced into trading after the first hit. So yeah, in my eyes, one of the biggest strenghts and salepoints of Elden Ring, the build variety, is severely diminished in the dlc, because everything going in without max defense and good old hyperarmor has an unecessary hard time. Which was different in Bloodbornes TOH and DS3 DLCs, where was enough room to keep going with the stuff one did in the main game.
@plantman1093
@plantman1093 18 дней назад
I agree with most of the review, I want to just correct a factual error. the review implies multiple times regarding exploration, that we can only face two rememberance bosses (rellana and Lion dudes) before we get to fight any other. This is not true. You can access scuda Altus region without fighting rellana via fort of reprimand. In fact, this dlc allows fighting all rememberance bosses except Radahn without having to fight another boss, something that wasn't even possible in the core game.
@juggernaut6666
@juggernaut6666 Месяц назад
The damage of the trash mobs on ng+ is absurd. While I didn't get "one shot" by them. If i got grabbed, it was about the same as when malenia grabbed and impaled me, which is ridiculous. A guy with a cleaver got the jump on me from behind a waterfall. One hit did more than an entire max rank estus flask. After the buff to the early ranks of the shadow tree blessing, it should be better now. But those early levels were awful.
@SuperLapulce
@SuperLapulce Месяц назад
Not enough vigor or lack of armor/talisman. I'm playing NG+5 and no mob kills with less than three hits.
@velotti2109
@velotti2109 Месяц назад
I love playing a fast paced playstyle with lots of dodging and counter attacks. Well, there’s plenty of dodging, but no room for counter attacks. I feel like I have just as few attack opportunities as a full tanky turtle build, but with a hundred times the effort and infinitely more risk. All I can do is the occasional poke while watching the boss have all the fun.
@ramoraid
@ramoraid Месяц назад
🤷 Parry or use certain poise breaking attacks, rellana can be parried mid combos as well as mydra.
@wafflecone6968
@wafflecone6968 Месяц назад
Parrying is notoriously unreliable and tedious now because you need 3 parries to get a reposte.
@velotti2109
@velotti2109 Месяц назад
Rellana has a lot of good attack opportunities after she uses all her big skills - I think the main problem I have is with the final boss, who takes everything you’ve learned throughout the game and tosses it out the window. Ultimately it’s not so much an engaging fight as it is a battle of attrition. I got through it after enough practice but it just didn’t feel fun like the previous bosses and I didn’t really feel any joy in beating him. I had never parried before and ultimately learned how to parry in the final fight, so at least I gained a new skill lol
@ramoraid
@ramoraid Месяц назад
@@wafflecone6968 not all bosses rellana needs 2, mydra needs 3 but his slow swings make it annoying
@flamingmanure
@flamingmanure Месяц назад
spoken like ds3/bb fanboys that still havent learned proper dodge direction and spam R1 and backwards dodge all the time. guess this objectively false joseph anderson delusion still plagues you souls veterans. glad fromsoft ignored you folks and made the bosses even mroe aggressive XD
@MerabuHalcyon
@MerabuHalcyon Месяц назад
Good review. I'm one of the few who went into the DLC with the same pure sorceror that I initially beat the game with (including a painful 8 hours of attempting and researching ways to beat Malenia because I REFUSED to respec) and I stayed true to that. I used the Mimic because me and my shadow are inseparable and while there were DEFINITELY times I wanted to smash my desk and burn my computer to the ground over some bosses...I still persevered and beat the final DLC boss a few days ago. Absolutely tough but I ended the DLC with roughly a lvl 200 character (entered around 167) and maybe just maybe....I'll finally start Journey 2. I'd like to personally thank the Glintstone Cometshard and Adula's Moonblade for getting me through all the major non-colossal bosses. For that I thank Shard Spiral. Bonus tip: the aromatic sprays and the bubble tear will tank any hit once so use them liberally to get an initial summon out or to tank the incoming blow. After that, GOOD LUCK cuz even the best summons can easily melt to these bosses.
@syeo501
@syeo501 Месяц назад
I think their way to handle the DLC was quite fun. I love exploration. That's why I found alot of Scadutree fragments and got strong. I thought I could level up my character before the DLC to be ready but I was quite cool to get nerfed and you have to collect the Scadutree fragments to get back your strength. I really do hope they'll make another dlc and handle it the same way.
@Google_Censored_Commenter
@Google_Censored_Commenter Месяц назад
I mean, how something "feels" directly impacts the difficulty of something. I don't think it makes sense to distinguish between how difficult something feels, and difficult it "actually" is.
@Jarlmatthew
@Jarlmatthew Месяц назад
Yeah, if someone punches me, feeling like it hurt doesn’t diminish the reality that it hurts.
@smitty215able
@smitty215able Месяц назад
What? That's absolutely not true. I've known many people in my life that perceived things to be far more difficult than they actually were, and once they were shown how to do it correctly, no longer felt it was difficult
@twoshu8940
@twoshu8940 Месяц назад
Yes it absolutely makes sense. If I’m constantly making shitty decisions I’m gonna feel like it’s harder than it is, but that’s not worth talking about because I just suck at that point
@Google_Censored_Commenter
@Google_Censored_Commenter Месяц назад
@@smitty215able That's not an apt example. Because once you have given them new knowledge, and a new way to tackle an obstacle, their feeling is gonna change in proportion to the "actual" difficulty (should it exist)
@Jarlmatthew
@Jarlmatthew Месяц назад
@@smitty215able difficulty is subjective. I’ve known people who’ve tried Elden ring literal hundreds of times and can’t clear it. Just because some people have the capacity to get better and some are naturally skilled doesn’t somehow negate that for others, it’s a strenuously difficult task. Additionally, just because they got better doesn’t negate the fact that, at one point, it was difficult in both terms of their perception and their reality.
@jonathancastillo6433
@jonathancastillo6433 Месяц назад
I “crafted my build” for PvP. It’s a keen Flamberge (little bit of bleed pressure, but not the focus) supplemented with electrify weapon (a suitable but fair buff) and golden vow. The ash is Thunderbolt, for the heal punish (I force honor duels, I do not care that you want to save your summon). I have 67 poise, 50 vig (those last 200 hp for 10 levels isn’t my tea) and the 60 Dex to get some damage out. This is a COMPLETE 125 level build that has trade potential. I found very few enemies respected my damage and stagger output. I usually use smaller weapons like daggers, because I value tiny openings and lighter loads very much, but strength bois have it easy, let’s be honest. Each and every boss took all my buffs, available scadur blessings, a summon (I choose not to mimic, you do you), and dumb luck. I am still not done, but I will say, as a souls vet with DS 1, 2, 3, and Bloodborne under my belt. Elden ring is just hard, unintuitive, and unwilling to play by turn. Your shield will break, your roll caught, your spell dodged, your damage out-matched. It can “be learned”, but I do not believe it can be done alone. I accept the coming git gud 💀comments. I am your martyr, farm me for your hearts. Stand strong and don’t you dare go hollow.
@cameronmckillop6448
@cameronmckillop6448 Месяц назад
The last boss had quite a few attacks. I fully thought I should be able to jump, and they all still did damage to me or ripped me out of the air. So many bosses punished me for trying to exploit the end of their perceived combo. At some point it became tiring to even want to figure out the bosses because it was so punishing and unintuitive. The dance of combat felt more like dancing against a professional, and they're constantly trying to upstage you every picosecond. I was so unsatisfied by the end of the DLC. I was happy it was over by the end.
@subermario
@subermario 27 дней назад
I was pumping endurance and vigor for most of the DLC. I was able to equip stronger armor, drop my erdtree favor+2/great jar's arsenal and open up talisman slots for other defensive talismans. If I had gotten to a point where I was dumping way too much into vigor, I was planning to respec into faith for the elemental protection buffs, which would then reopen my talismans for an offense talisman or two.
@Zaney_
@Zaney_ Месяц назад
Having to upgrade every weapon to +35 sounds awful if you felt like changing builds. Just seems like a worse system than having a consistant player tied damage boost. The fragment system isn't much different from collecting golden seed or scared tears. I think instead of having only 50 a bit more should've been scattered around like with extra seeds in the base game. I wanted a challenge in the dlc. If some people don't, they should've used all the tools instead of whining.
@kirbyis4ever
@kirbyis4ever 16 дней назад
Having extra scadutree fragments lying around would definitely help out. FROMSOFT has been all but begging people to use them and gave explicit instructions on how to find some of them. If we had a surplus of fragments in each area (some locked behind exploration, some locked behind fighting) players wouldn't feel powerless against bosses and normal enemies. Without any fragments two thirds of you health bar gets deleted in a single swing by basic enemies. The bosses are also guilty of this, but also have the insane attack chains mentioned in the video. This wouldn't be a bad thing if the consequences of making a mistake weren't near-instant death.
@GodChaos333
@GodChaos333 Месяц назад
I do like how constructive your criticism is. This isn’t just “bad cuz it feels hard” or “Just get good lul” you bring up real good points, and I agree with most of what you said. Progression is linear and slow in a way, main bosses have no flinching and leave hardly any time to attack back. They should have more down time after a long attack string or something. I have experienced not using some of my favorite attacks and spells because I knew they were too slow to use.
@flamingmanure
@flamingmanure Месяц назад
"Progression is linear and slow in a way, main bosses have no flinching and leave hardly any time to attack back" plenty of those once you actually learn the fight, i take it youre a bb/ds3 souls veteran? those still havent learned to playe ER properly.
@MrHammerofdoom
@MrHammerofdoom 28 дней назад
​@@flamingmanureah yes , hand waving away valid critisisms, hallmark of a fromdrone
@peetho5020
@peetho5020 Месяц назад
Im not the best soul gamer but i searched for the new level system items before i fought and any boss and came in deleting every boss.
@ShadowProject01
@ShadowProject01 Месяц назад
After getting my butt handed to me by Rellana again and again I went out and gathered half the Scadutree Fragments in the game and came back at blessing lv10 and had a much easier time. Even took me through half the DLC.
@m4nostyle
@m4nostyle Месяц назад
Sadly once u go there then there is no back. The fragments significantly boost your power. Makes some bosses again vulnurable to trading hits.
@BlackTearDrop
@BlackTearDrop 16 дней назад
While I disagree with the label of using tools the game gives you as "Cheese builds" I agree with most other things you've said such as enemy and boss aggression and design. The only builds I would consider cheese is "stack buff and oneshot" builds and exploits. The rest are just... Normal Builds.
@sneaky5141
@sneaky5141 Месяц назад
every new spell and ash of war is 45 seconds to cast once every single boss punish opening is .75 seconds long and complete RNG whether you can get a single R1 with a dagger in without considering it greedy boring asf bossfights with 0 time to use anything but jump/roll/crouch attack spam with everything outside of a single straight sword poke. the damage and undodgeable moves are 1 thing but its the fact you can use precisely 0 of the cool aspects of combat outside of coop when even then a distracted boss isnt safe to use them on bcs they just AoE spam to make sure you cant use a single charged heavy or incantation behind them while they are aggrod on someone else elden ring has always been like this you just didnt realised because you kill radagon or maliketh in 3 hits
@pacnat_9069
@pacnat_9069 Месяц назад
Honestly some of the complaints about the difficulty are so valid. I hate how there’s so many people that are just like “shut up, it’s not that hard, you’re just weak” instead of actually hearing out these complaints and thinking WHY there are so many in the first place. I beefed with all the remembrance bosses and honestly? It IS hard, even with all the scadutree fragments available. Fighting most bosses in the base game was incredibly satisfying because it feels like you’re given chance despite being knocked down. But it’s so hard to enjoy the DLCs bosses and learn their move sets when trying to learn feels very punishing
@BigVorst
@BigVorst 27 дней назад
I feel like even learning their moveset is kinda disappointing. Even with a fast weapon, I'll get one hit in to what I think is finally a damage window after god knows long of strafing, jumping, and dodging the relevant attack(s), perfectly reading each attack... Only for them to psyche me out and just start another long attack combo AGAIN. Which usually ends in me either trading my weaker hit for their absurd hit, or just not attacking. And I'm using a dex leaning quality build, I can't imagine STR builds are having much fun.
@ZugzugZugzugson
@ZugzugZugzugson 26 дней назад
@@BigVorst strength build here, yeah its a pain... im specifically building around big slow attacks and the game basically refuse to give me openings at all and the few i do get are more often than not trades, which ultimately always leaves me the loser of said trade. you can also forget about poise, its basically irrelevant in boss fights even in the heaviest armor.
@BigVorst
@BigVorst 25 дней назад
@ZugzugZugzugson Yeah I feel for ya mate, and I've tried poise too. Plenty of bosses in this do knock downs, so it's not gonna do anything like you said, ahaha.
@joshuanowlin443
@joshuanowlin443 20 дней назад
Exactly anybody who seriously tries to tell you the camera is not a problem for many of these bosses is just in denial.
@DwWarWolf
@DwWarWolf 19 дней назад
...shut up, it's not that hard. I hate the camera for Lion but overall as long as you stay away from the corners of the boss area it's manageable. Midra is easily staggered and has low resistance(and posture), Gaius is fucked worse fight for me personally. Finger Mommy's stupid spin move can be outrun. Rellana's combos extremely incentivize jumping attacks as you dodge a part of the combo and then are low enough to avoid another part of the combo. Messmer's snake phase increases the punish windows as it takes him more time to recover to shift back to his more difficult phase 1. Radahn phase 2 is absolutely bullshit but phase 1 other then his way to suck cross slash was my favorite individual phase for the entire dlc because he stands in stack contrast to Elden Ring with extremely intuitive dodge timings with lowered delayed attacks and gives you time to breathe occasionally if you stand just far enough away from melee range but to now have him dash in where he becomes passive long enough for healing. He stares with his gravity spin 90% that if not trying to summon lets you get a giant punish window for a fully charged r2 or rot pot meaning 90% of the fights you are ahead with a simple dodge. All ruined in the second phase of course.
@NosBlueade
@NosBlueade Месяц назад
Git gud 💀 But you know what, I am unapologetically the type of person to wait for an update to Carian combo warriors and enjoy my power fantasy. I know that's the kind of talk to get the anonymous public to feel some way, but screw it, I'm an 80's born millennial that so far believes does a good job leading a reduced stress life. Don't need this flavor of 1's and 0's to disturb that, there are other options to challenge that particular fulfillment. I'm happy for those deadset on the vanilla experience though and have no problem watching a ZeroLenny video.
@andrewhill3278
@andrewhill3278 Месяц назад
As someone who did NOT find the DLC too difficult, save the last boss, but who had difficulty articulating his mixed feelings upon finishing the DLC, I appreciate how thoughtful your analysis is. I'm now helping people fight bosses but I completely changed my build (but thankfully not my specs) and I am annoyed at how much easier a lot of thr bosses became. (Went from a dual teinblade strength bleed to a heavy load bloody pokey tank.)I feel like I lost my toys, just as you said.
@Renegade841
@Renegade841 23 дня назад
I think the worst part of the DLC is that FromSoft wants to try and tackle every single thing they've deemed to be a base game problem. Every boss has to have a nuke. Every boss has to have delayed attacks. Every boss has to be hyper-aggressive. Every boss has to be fast, and able to instantly close the gap. Every boss has to have long combos with minimal downtime. The pacing of boss fights just doesn't feel good anymore. They don't want players to be able to poise through boss attacks, so they make sure the attacks ignore poise. They don't want players to have time to build up status effects, so they make bosses have 1 second windows in which you can deal damage to them. In short, FromSoft has designed new bosses around countering everything, and I'm not sure I like that design philosophy. On the thing about weapons/armour being mostly just different, rather than better, I understand that they're trying to balance it for the base game but if this DLC is supposed to take place around the endgame anyway, then I'm not sure it really matters at that point. NG+ feels like NG but you're overpowered from the get-go. Subsequent NG+ cycles might feel different, but with how the damage resistance scaling works for bosses on subsequent NG+ cycles, I'm not sure it's an issue.
@bagggers9796
@bagggers9796 23 дня назад
I utterly despise the "make them counter everything" design philosophy, especially when the player isn't allowed to make a "counter everything" build. It feels like the devs directly saying "f*ck you, players, cheese THIS why donchu, bitch" rather than crafting a reasonable, interesting and satisfying challenge. The result is that every single combat encounter in the game is the _exact_ same encounter, all sense of mystery and intrigue is gone. Oh, so what's this enemy gonna do? The same thing that every other enemy does-- everything. It's going to do everything.
@Renegade841
@Renegade841 23 дня назад
@@bagggers9796 This was precisely my problem with the final boss of the dlc. Attacks were designed to roll catch you if you panic roll, but also designed so that you can't tank them even with 124 poise, and also designed to drain most of your health even at 80 vigor, probably also designed to counter parrying. I think it's better for a boss to be designed in a way that leaves room for players to make mistakes and then learn from those mistakes rather than forcing them to play perfectly to even have any sort of hope at winning.
@HotPotSoup
@HotPotSoup Месяц назад
Great points and very eloquently put! I wonder if a solution to both the scadutree fragment problem and the anti-rocket boots bosses problem can be solved by giving players new tools in the toolbox for the DLC? For example the deflecting hardtear has received a lot of praise for changing the way the game can be played, if they're able to tie obtaining such game changing tools with scadutree fragments instead of it giving a flat stat bonus it could make the DLC progression system much clearer and intuitive to the players. Imagine a skill tree system to unlock the deflecting ability with scadutree fragments, or a shop that sells it for fragments. The tough part is making enough of these tools to cater to varied playstyles of players while making sure specific combinations of these don't break the game all over again, but it also frees up space for brand new boss designs. Lastly, git gud 💀
@EatThePath-7
@EatThePath-7 Месяц назад
That's starting to sound like Nioh 2 lol (which is good in my book), but i personally would have went with a 5th talisman slot where new playstyle defining options, like deflect, could have been implemented without having to worry about broken thing + broken thing trivializing the entire expansion or affecting boss design all that much.
@HotPotSoup
@HotPotSoup 23 дня назад
@@EatThePath-7 I love that idea! Similar to Destiny's seasonal mod system, an exclusive slot for the new gamechanging options unlocked with scadutree fragments
@JusXbox
@JusXbox Месяц назад
Bosses have (for the most part) been tuned for hyper aggressivity to stop players from using gimmicks and rely on pure gameplay skill. Obviously this is going to give some folks whiplash when they believe everyone is playing the same game of Go Fish and their opponent whips out a reverse UNO card and stabs them in the neck. I can respect this design philosophy, but it is quickly fatiguing.
@wilfredwayne7139
@wilfredwayne7139 Месяц назад
I agree I'm not amazing at these games die quite alot but I need to be able to take more than 2 hits to learn. I can take out Ludwig or nameless no flasks. I literally had to cheese consort with that perfume bottle nonsense.
@Retr0Duck
@Retr0Duck Месяц назад
​@@wilfredwayne7139so you're bad? Got it
@Monnisti
@Monnisti Месяц назад
@wilfredwayne7139 i have hard time undersranding people saying they get one or two shot. Ive done about 80% of the dlc and ive yet to experience this. I dont use heavy armor or anything even, just fashion as possible while getting 51 poise. I could tank full combos from bosses with 60 vigor and just medium armor, so how people get one or twoshot? I"m also playing first patch without scadu buffs
@UnclePunchalot
@UnclePunchalot Месяц назад
I think the game was balanced around idea that we are using strong spirit ashes.
@Retr0Duck
@Retr0Duck Месяц назад
@@Monnisti lying like a mf
@machomandalf2893
@machomandalf2893 Месяц назад
I don’t think the scadu fragments are an issue at all, and I don’t see why it is. If you don’t wanna use them, don’t use them lol.
@morkomori9617
@morkomori9617 18 дней назад
<a href="#" class="seekto" data-time="2414">40:14</a> I see this argument but I feel like I’ve found so many windows to attack from being as aggressive as the boss, jumping over random shit or just unlocking and walking behind them. No matter how aggressive a boss looks, there’s always windows people are not seeing because you can’t roll and R1.
@nicklundy1970
@nicklundy1970 26 дней назад
Bro trying to beat dts with 25 vigor 😂
@ShjadeNexayre
@ShjadeNexayre Месяц назад
(This got way longer than intended, sorry. It's not a "get good" rant, I promise, but it is mostly a disagreement/discussion of proposals.) Personally? I felt rewarded by exploration almost all the time. Aside from a few spaces that were basically just scenery (which is its own reward, of sorts), I pretty much either found something interesting or something useful wherever I went. I ended up with at least 5 different future character builds to try with gear I found that wasn't immediately useful for the character I was playing, but definitely wanted to try later, and the scadutree/ash blessing materials are all over the place. I thought exploration was amazing in the DLC. The smithing stones (less so the glovewort) are also useful for characters that aren't into the post-Leyndell game yet. You can go to the DLC very early, and having upgrade materials all over the place enables you to basically stay there rather than force you to go back and progress through the main game on that character just to upgrade your weapons. The base game also has a lot of "useless" items all over the place that you might want in your first playthrough for completionism's sake, and on subsequent playthroughs you'll probably remember to ignore that side path because you don't need what's in it. I wouldn't say the DLC map is any different in that respect. The fragments and revered ashes are basically just DLC upgrade materials, and you can treat them the same way you do smithing stones and gravewort: rush them to get overpowered early, get them as you go to build up naturally, ignore them if you feel like you don't need the boost, etc. I think it's a great improvement over their previous DLC which, by comparison, endgame builds often WOULD just immediately steamroll. This progression system (the original one; the updated version is kinda...too strong too fast, I'd say, although it does mean you can get by while finding fewer fragments if you don't enjoy the map exploration) gives the DLC content a better sense of pace than, say, Ashes of Ariandel and the Ringed City, which you can basically boss-rush and be done with in no time if you're already 120+ when you enter them. For your progression suggestion: I don't think player perception will change, and it wouldn't change the exploration issue if you think there is one, since the fragments would be new smithing stones instead. You'd still have to go out and find them if you can't deal with the current wall in front of you, and if you didn't get enough damage (and introduce an armor upgrade system to increase the defenses, which the blessing also does, to compensate for enemies having higher damage output?), you'd still feel like it's too hard, unfair, etc. This version of the system also wouldn't work at all for characters coming into it early, because if your weapon isn't already +25, you wouldn't be able to use the stones to bring it to +26 until you collected enough to get there, which would mean either doing extra DLC exploration to find all the lower-tier stones in it before you can even get to the DLC-tier progression level, or going back to vanilla before you can play more DLC content. Neither is as clean as just having the parallel progression track available to everyone at every level immediately upon entry to the DLC. Maybe I just wasn't using enough cheese (not out of elitism or anything, I just didn't want to build that way), but I'm honestly not sure what you're talking about when it comes to "tools being taken away." Infinite Comet Azur deletion is definitely off the table, and frankly some fights seem like they must be maddening as a pure caster, but then, I've never been good at playing pure caster, so maybe I'm just bad at the required tactics for it. My first full run of the DLC was done with a Milady mainhand (Wing Stance), Smithscript Daggers offhand, and good old Mimic Tear to draw aggro, for almost the entirety of the run. No new or extra gimmicks required, no min/maxing strats. The only exception was the very last boss which...yeah. Yeah, that one is way over the top. Point being, I didn't get the impression most of the DLC content "countered" anything new or specific. Tools weren't taken away. You're just climbing a more difficult mountain and your tools need more careful usage to work (and finding an abundance of blessings helps to soften the harsh weather up there). Related aside: I can't say I noticed most enemies, even bosses, being significantly harder to stagger *if you hit them consistently and hard enough,* but the sometimes ridiculous aggression/small windows to attack make it harder to do that consistent damage to get the stagger. Your fire knight spin example, for instance: jumping powerstanced/heavy attacks with at least a greatsword staggered that guy every time for me, and three powerstanced jumps (maybe two on a two-handed heavier weapon than my second run was using) opened him up for a crit. Seemed pretty normal. The Horned Warriors are the notable exception: I don't think I saw one of those even get poise-broken, much less stance-broken for a crit, in both playthroughs I've done so far. As far as I can tell they're just immune to stagger altogether, so I focus on either doing maximum dps or safe attacks instead and just assume their attack patterns won't be interrupted by anything I do. This video seems like it only approaches from the perspective of "how does the DLC feel going into it with a fully completed vanilla character that isn't interested in any of the options raised by new content", in which case I could see how it might come across as a bit bland, sure. To anyone not locked into a predetermined mindset of what is "better," however, it presents a number of new options, some of which are very strong indeed, others simply interesting or different (currently building a perfumer/archer that feels very different from anything I've tried before). I think it would be incorrect to cater to a purely perspective-based overreaction to new things, especially when it's only been out for a week. Give players a little time to get used to the new system, and for speedrunners and the like to post the new exploits and strats for players who rely on that content to absorb and incorporate, and I expect the fussing will die down without the need for many changes. (Really though that last boss, good lord, put a friggin' epilepsy warning on their fog gate or something, FromSoft. What the heck.)
@jamesn0va
@jamesn0va Месяц назад
Regarding your first point mention a single worthy reward in rouh base? Litteraly nothing there beyond a fee runes the back section is just empty. The abyssal forest was empty af as well but at least it has a gimic. Cerulean cost has a few items, but their location is so obvious they have to be gloveworts, etc. The river areas server as nothing but long loading screens with the occasional horse platforming. Exploration seems nice untill you pay attention and see your reward is runes or upgrade materials you don't need
@ShjadeNexayre
@ShjadeNexayre Месяц назад
@@jamesn0va Rauh base? You mean one of the regions I want to reach ASAP on any build for The Poison Flower Blooms Twice? The area with a catacomb that has Knight's Lightning Spear for faith nuke builds and the Death Knight Longhaft Axe to further support that faith build with stylish melee options? You're right, can't think of anything there. My bad. Abyssal forest is tense as hell on first playthrough, and I'm not going to explain why in case anyone who hasn't been there yet is reading this. It has some interesting items for madness if you're into that, though since that's basically a pvp-only status I've never really cared much about it (I prefer builds that perform well in both pve and pvp), but the fun of exploration there is the area itself more than the gear you can find in it, I'd say. On second playthrough, eh, it's whatever, I'll probably never go back there because I don't need madness stuff, but I can say that about so many things in vanilla ER, too.
@h445
@h445 22 дня назад
no, scenery isn't its own reward. it's a backdrop for a game that's supposed to offer tangible rewards. got jumped by two bigmouths and a wizard placing AOEs at your feet? here's a yellow flower, grats. stop fromsoft apologizing.
@DwWarWolf
@DwWarWolf 19 дней назад
​@@jamesn0vatwo handed Talisman is also in the Rauh base, a big game changer as now you can capitalize on dexterity builds that previously saw very little benefit from two handling other than a moveset change. I say that's pretty important.
@BoxySonic
@BoxySonic 21 день назад
Darksouls was hard but fair, i played through DS3 again before playing the DLC There are 2 a critical differences that the DLC makes that make it so much worse than the difficulty of previous games before elden ring The attack combos do have windows for the player to attack, but they also have followups that chain off of those attack windows that can randomly punish the player for taking those attack windows to actually attack The bosses are not learnable because they are not predictable, while every Darksouls 3 boss is predictable and learnable Consort Radahn is a major example of this issue because he has the most attacks with this issue, the most notable one i can think of is the jumping attack that mimicks lions claw, the attack ends with an attack opportunity which is just long enough for you to take it and get a hit in without getting hit if you go for it immediately If you go for it immediately and he chooses to do the followup attack, youre gonna get hit by an unpredictable and if you actually took the attack window, unavoidable attack The boss shouldnt be punishing the player for taking attack windows to attack with inconsistent and unreactable attacks, it should be punishing the player for not learning the moveset and rewarding them with attack windows when they succeed Consort, Gaius, and Bayle are examples of bosses also punishing players for what build they use, they all have multiple attacks that are impossible to dodge if you arent light rolling, and have so much health and damage that even with maxed out scadutree fragements and spirit summons, they can just make your build non viable and force you to respec and change your equipment just to beat them because instead of punishing lack of skill, theyre punishing your build
@mingQWERTY
@mingQWERTY 21 день назад
Bayle has no attack that's impossible to dodge? His hardest attack to dodge is his laser beam but it' just requires good timing. The first one you gotta dodge into the wave of fire as it's coming to you and you need to dodge twice for the second beam (the laser itself and the delayed fire). Bayle is a perfectly fine boss especially when compared to Consort with his stupid flashbangs and the cross-slash and Gaius with the unfun charge with broken hitboxes. And bossess are definitely learnable. This is especially seen with Putrescent Knight, Scadutree Avatar, Messmer and Rellana
@israelchristo8344
@israelchristo8344 20 дней назад
The new dlc doesn't allow you to comet azure every boss or one tap every boss, but it's not too difficult, your supposed to use the scadu fragments that how you level up in the dlc it's very simple. There is one major issue, this issue being fromsoft has developed a non dance style form of combat for the bosses, they don't permit you your turn anymore, rather you end up having to trade or constantly be dodging and that's not a dance, that's not a rhythm that's not learning the boss and knowing when it's your turn, like in ds3 and blood borne, it was a dance. And don't you think ds3 and bloodborne wasn't just as hard if not harder than elden ring, oh my god, midir? Midir makes Bayle look like a baby. Anyone who said Bayle was harder ovbiously never beat midir lol. I'm not even the best at fromsoft games I have never and will never do a no hit run, I never ever will be that good. But as a players who's played alot of fromsoft games I recongize the loss of the pattern, the dance is being sacrifed for a flashy boss that doesn't give you your turn for the dance, the duel.
@user-kd8rh9in2h
@user-kd8rh9in2h Месяц назад
It is kind of wild that the base game hammers home "hey the posture system is very important and you should try to break enemy posture here's a sword with Square Off to start you out" and then the expansion says "not anymore lol"
@asraarradon4115
@asraarradon4115 Месяц назад
Yeah, Margit was a filter boss in a way, but really he was a tutorial on how important certain things are in this game: charged heavy attacks, jump attacks, parry, and guard counters. All of which break poise and/or leave the opening for a critical attack.
@Nick-nn1ql
@Nick-nn1ql Месяц назад
True lol if you’re not using a big/colossal weapon or a good poise damaging ash of war you are just never going to be able to break posture. I was using backhand blades against messmer and it took so many charged R2s to break his stance even with the stance breaking physick tear
@kittenburger_prime
@kittenburger_prime Месяц назад
More like: "posture is an easy mode here take it so you don't complain"
@evilfungas
@evilfungas Месяц назад
What? I typically get multiple posture breaks per boss run and I’m just using the light greatsword.
@jamesn0va
@jamesn0va Месяц назад
I was using moonvail wepon art. Bosses spent half their time on their knees
@richardhandcock
@richardhandcock Месяц назад
When Elden Ring first came out, I spent like an hour riding around Liurnia trying to find a way up to the Moonlight Altar area. I gave up and got there in the end through a quest. It wasn't an experience I particularly enjoyed to be honest, and the entire SotE map is basically this. Like I wanted to go find map fragments before exploring more, but over and over again every time I found a new area that I thought might finally have a path to the map fragment, it wasn't. I ended up looking up how to find them because I got so sick of it. The ONE time I felt like it was ok I still couldn't get to it was when I stumbled across St Trina's area. Other than that, I never found anything that made me glad I'd at least taken the journey, I just felt like I'd wasted more time. But once I checked out the guides and opened up the world, I started having a lot more fun riding around and finding stuff. I really hated the way the game was sort of playing 'keep away' with the map fragments, but aside from that I had a good experience with it. Exploration is kind of a one time thing, and wasn't my favourite part of the base game, so it's not a huge deal if the dlc fumbles in that area. But man did it fumble
@TheCoopsCorner
@TheCoopsCorner 24 дня назад
For me, the DLC didn't feel like it was quite done. It was wide open, but sparsely populated. Lots to explore, but not a lot of rewards for doing so. The main bosses felt too move spammy, and the damage you take (even at level 16 and 8 respectively with the fragments) felt over the top; like it was making the game difficult for the sake of difficulty, rather than challenging through careful balancing. The bosses were cool, and the new areas looked great, but it just didn't seem like the DLC was done cooking yet, so to speak. That said, I did beat all but three of the bosses (Bayle and the final two) on my own via Melee with no magic and no buffs, and overall, I did enjoy the DLC. But it didn't come across as well crafted and polished as the base game (which was fantastic from start to finish). Oh, and git gud.
@lifebarier
@lifebarier Месяц назад
I would say exploration was the most rewarding part. Mostly because of scudletree stuff hidden all over the place. Reason why smithing stones are useless is because farming souls is too easy. If it was not ash of war vs albinaurics easy - those would still be really valuable
@ZugzugZugzugson
@ZugzugZugzugson 26 дней назад
they even put in a new, better farming spot. same strategy, but its near the shaman village (just north of it) there's a bunch of sleeping eel-worm-people-things that are vulnerable to holy. killing them all with a couple of swings of the sacred relic sword nets you like 100k runes per reset.
@sd5919
@sd5919 Месяц назад
I agree with this. If From shortens enemy combo strings, gets rid of the awkward delayed attacks that try to throw off your dodge roll timing, and reduce the amount of AOE bombs combat would be a lot better.
@JTsHorrorDiscussions
@JTsHorrorDiscussions 27 дней назад
yea, and then we'd be right back at Demon's Souls-DS2 combat. We've been there. There's a reason nowadays those early games are looked at as the easiest. But sure let's go back to that
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