I don't play CoD, it depends how you play those games. If anyone had some imagination you can simply make "not getting shot at all" a game and restart a level every time you get hit. Or you put Hitman to Purist difficulty and try get trough all levels suit only without knocking anyone out. If that isn't a challenge for you, you're lying.
I have played all the new hitman games and i dont like them very much ,they are kinda too easy for me and its like you can always cheese the AI by abusing the distractions ,theres also just something about the old games that did it for me ,the limited options that makes you think more before you act ,the smart level design.Personally i think the problem with the new game is that they just give you too much tools and options which in turns sacrifice the challenge of the series
@IrrationalGamer Dude in Silent Assassin I wasn't even doing anything and my suspicion bar just kept blinking red for no reason, Contracts did something similar
@@IrrationalGamer Would you rather: A) get not detected in an area where you shouldn't be, even if the enemy should have seen you Or B) be attacked by the enemy for no other reason than existing, despite you doing nothing wrong I think that's what they mean
Hey bro I’m trying to play the newer hitman games on my ps5. Would you be so kind to tell me the correct order of their play ? Or will it be okay if I simply play the World of Assassination (which seems to have missions from hitman 2 and 3) ? I really don’t understand what’s the difference between hitman 3 and this game. Could you please help me??? 😢
@@mohdamirkhan6571The correct order is hitman, hitman 2 and then hitman 3. World of assassination includes the story missions from hitman, hitman 2, and hitman 3.
@@k1zer100 Thanks a lot. So wouldn’t it be ok if I simply play World of Assassination then ? I mean if I only want to play main story. Would it cover everything from Hitman 1,2 and 3 ?
You are downright insane if you want Hitman 2 A.I in a modern stealth game lol, enemies that walk through walls and can discover you through a disguise with just a brief glance
I think he means realistic (read: semi-infinite) Line of Sight, competent "assumptions" made by AI, following less along the movie script to give you actual difficulty instead of playing into your hands and to top off the list: Less Hollywood dum-dum acting. More "wtf you doing, stop that!" acting.
You are playing it on the easiest difficulty and complaining why it's so easy? I haven't played absolution but I can tell you that the trilogy Hitman games on Master will give you great challenge that will have you actually think about a plan to go about things, have you remember guard patterns, what equipment to use, timing, so on and so forth. It's exhilarating
@@IrrationalGamer "This was on hardest difficulty." now you are just lying lmao. i beat this game on the hardest difficulty. it is waay harder than this. actually you can't finish it without literally memorizing every npc's movement.
@@IrrationalGamerPurist doesn't even show the attention meter and yet you contradicted yourself by having complaints about that mechanic and you wanted it to be removed when you can just play it in the hardest difficulty but you didn't, then you also complained it was too easy. But if you said you are playing on Expert then there is absolutely no way the guard takes 2 second to detect you in that proximity, and where is your video of beating the whole game on Purist? I only saw 14 of your Hitman playlist and it’s just you messing around with the game and not playing it properly, most of which is just game comparisons and some irrational ranting about the game being unrealistic when it is a game and not real life. I'm willing to bet you are using walkthroughs and calling it easy because you did it with a guide. Please relax and enjoy the game, if you want to fully immerse and enrich yourself within the art of assassination, I'd suggest you to do that in real life. Nonetheless, there isn’t enough erudition, knowledge and sagacity I've seen you do to validate your rants. But you do your "irrational" gaming.
@@acasualyoutuber3595 I did play it once and finished it on normal I guess, on this channel I was playing again if you've seen Absolution's playlist but tell that to absolution blind fans and you may get promoted to next level. Good Luck. This game just copied conviction and failed.
@@RhythmicSidominat I made this video first and that later, btw the easiest difficulty on hitman 2: sa is far tougher than the master difficulty of woa.
@@IrrationalGamer I don't think that's how the settings really work I feel it was dumbed down with difficulty level so that more people can be welcomed into the game... While still keeping old players So if you are familiar with hitman games you should be expected to pick the difficult settings
In WOA trilogy there is peekaboo system where when a guard or npc in general is seeing you for a bit in trespassing zone (without line being fully filled ) they will go and check what they saw and you can use that to your advantage so it's not the same as in absolution. But AI can have other issues at times.
@@IrrationalGamer Well some mechanics may be more challenging to adapt to wich I like , but some of them are not executed the best in the older games and I love all of them including even codename 47. And this system isn't easy as you think because npc you want to attract is not always as isolated. Also some playstyles are easier to learn in older games than in new ones because in new games guards are even more agressive like they don't screw around, and in freelancer this is even more the case , you get wrecked so fast without even expecting it and you have to adapt to it, and it's absolute nightmare on hardcore mode, and it can be rage inducing like never before, so it only looks easy when you start playing it, when you go deep down into the game and play it longer you will see how difficult it can be, like it really forces you to improve in every aspect of the game and you can still suck at it at times. They even have escalations wich is dedicated to all complications being added each level making it harder to play and certain rules you can add to contracts mode as well.
@@salkokelecija9465 yeah I get that my two major compaints about the trilogy are: A. Removal of suspicious meter. B. On screen prompts. If there's a mod to fix those I'll play this game.
@@IrrationalGamer Yeah, now there are enforcers instead of regular suspicious meter , like people that know their surroundings or their crew and they can recognize you if you get too close to them or they get close to you and at times there are a lot of them but they had to balance this because in absolution disguise was almost useless because every person dressed as you could recognize you without use of instict.
I too preferred the A.I. in the old games where pacifications were not only just temporary things, but would result in every guard rushing to your location to gun you down regardless of how far away you are, how many times you had changed disguises, or how suspicious you were behaving. And when walking past the same guard in the same disguise and in the same manner was a dice roll on whether you’d be safe or get shot up. Yep, those were the days.
ah yes, because being caught instantly is definitely more fun "easier" ≠ worse edit: dude even pinned a nonsensical comment defending him, how much more insecure can you get about your terrible take lol
@@IrrationalGamer Just because something is "easier" doesn't mean it's worse. It's harder to get spotted in the newer games, but that also opens up possiblities for level design that wouldn't have been there if you could be spotted quickly. I don't see why this is a bad thing.
Not being able to aim from that distance makes more sense comparatively to not being able to see someone like 5 metres from you. That being said I like all the Hitman games lol
@chandllerburse737 who is "you guys"? I am speaking for myself. Also, I never said to adore what you said. You are putting words in my mouth. Plus, you don't see the player squatting in front of the guard "at all"? Did you even watch the video?
The AI in Absolution really sucks and the disguise system is even worse, but in WoA trilogy I think they made it better. The NPCs are not as dumb as in absolution and the disguise system is balanced
@@IrrationalGamer yeah. More perceptive. I like woa. Personaly, it has the best level design, a lot of posibilities and the best easter eggs in any video game. Also, the npc interactions are pretty hillarious sometimes
@@IrrationalGamerIdk, the inconsistent and punishing stealth system was part of the reason H2 is and was niche imo. Most people who even played the game before Blood Money were going guns-blazing because the stealth system was broken and made the game way slower and more tedious than just tanking through.
I dunno what’s problem with this. I’m bought every simple Hitman game(2016 & 2018, not WoA) and it’s still interesting. In old school they manage to notice you immediately, which can make lose Silent Assasin. In Newer games, NPC aren’t notice you momentally, they if you were on high rate of foundation, they go to the place where you now, or just in side. I’m don’t want argue and anything, but all of Hitman games are unique and interesting. So there isn’t bad HM game, there’s just a negative thinking about the game, nothing more
Hitman 2: Silent Assassin - Hidden Valley, nothing more to say. A reason why the WOA trilogy was a substantial improvement when it comes to a balanced and less frustrating experience.
Hitman games just got better and better with time. The old ones are masterpieces but this new ones are pretty nice too, and in my opinion way better videogames as a whole. If you want realism don't play this kind of videogames in the first place cause nothing from Hitman makes sense really if you pay attention, real world proffesional assasins don't go knocking guards and random people to stole their clothes so they can access to a restaurant for example. They don't have a suspect meter to know when they are in risk. It's way more complicated than that. Mostly its always just a straight bullet to the head using a set up to get the victim in the correct spot at the perfect time. I guess you already knew that, right? There is no fiber cable, no lethal injections, no dual Silver Ballers straight from hell that can annihilate a SWAT team, no chef disguise so you can infiltrate a kitchen and poison the food. I mean it can be done, but professional hitmans operate WAY different than what the games tell us. Lets focus on having fun and not being that demandant about realism cause with so much realistic games you get bored in 1 day playing that shit. Who wants to be spotted 10/10 times on a videogame? I think the way they managed the mechanics with those 3 new games is pretty good and you just throwing bilis cause you are blindfolded by nostalgia. Try to play Codename 47 without mods and come back later talking about mechanics , they aged pretty badly but they still great games lol.
at some point in your life... you need to realise that REAL LIFE is stranger than fiction... ffs a Chinese spy disguised himself as a woman and was in a relationship with a french man for over 20 years and they actually had sex yet the spy was still a guy
@@IrrationalGamer You honestly think the stealth in silent assassin was better done than the modern games? The stealth part there might be more active and the concept better, but in the execution it gets so binary and dice role-ey that you can only play it with your head being bound to the load game option. And to say that blood money did it better and was more similar to silent assassin than to the newer games is also something truly astounding for me to hear. A good stealth system comes from the many states that are important for staying undetected, the right amount of fuzziness of the multi leveled information and the right amount of time that is given to react. Thief is great because Guards already give barks when they only catch a glimpse of you and decide not to investigate, because there is not another extra annoying way the game gives you the information, and because you get time to react. New Hitman doesn‘t have to many things that are important for staying undetected, and might be a little open with the exact information, but silent assassin has only a few more of them, none of which are somehow telegraphed, and has some of the worst reaction allowances I‘ve ever seen in a game period (with SC Blacklist.) And if we talk about failing at stealth and continuing, in general old stealth games do far worse than now. The best ones I‘ve seen are MGSV ground zeroes with its AI that shortly remains in unbalanced positions when you slip away, and new Hitman thanks to the freelancer mode so you can‘t restart and have to deal with everything by loosing the enemy and getting a new disguise. If you compare them, I hope you realize all this
grow some eyes. they dont shoot at you if they see you running they follow you. most of the guys talking about how great the mew hitman games are haven't even beaten the first one without using google 500 times. btw when this game came out there were no guides 😆
In the new Hitman games, enemies will search for you if they catch a glimpse of you. The detection meter doesn't even need to reach the end before they notice you. This is just a problem in Absolution, it seems.
@@IrrationalGamer I swear you have not played the game in your god damn life. The normal and hard difficulties have a system where if the AI caches a glimpse of you, even in the slightest, they will have a question mark icon, searching to where they saw you. Which is more fucking realistic than the fucking firing squad turning a player into paste because they FUCKING JOGED.
*uses absolution which everyone agrees is ass as an example of all the new games* *sets on the lowest difficulty* *pretends WoA doesn’t exist* *gets rolled in the comments*
@@IrrationalGamer dude, stop telling people to search for your pursuit, everybody who played WOA on the hardest difficulty is exposing you, you didn't play it.
@@IrrationalGamer search my pursuit. Search my pursuit. Search my pursuit. Search my pursuit. Search my woa. Search my work. Search my pursuit and woa
I do agree that the ai can be stupid in the newer games but they can also be more fun due to that as well after all the idea behind that and some other interlocking mechanics is so that it’s a bit easier to predict and thus create plans set traps etc (I still like the old games as well but just saying cause the newer ones are still worth playing).
I thought I was done with the newer world of assassination hitman games after the story, but I was wrong. The other objectives in order to eliminate the targets are really fun and some are hilarious. Like when 47 plays the drums while in disguise in Bangkok on w.o.a when trying to assassinate the singer. Hilarious. It can be difficult at times, especially on the hardest difficulty.
Comparing games by seeing how much you can mess with AI is a weird way to compare a game. You get more UI assistance in hitman absolution but the AI in contracts and older hitman games is beyond easy to exploit and fight. At least the combat AI is a bit challenging on harder difficulties in absolution. Blood money was my favorite and that has the easiest story to complete.
@@IrrationalGamer a pointlessly difficult challenge on a notoriously bad mission? No thanks, I suffered enough on Hidden Valley trying to glitch 2SA's broken AI just right so that even though they all noticed me and were supposedly alarmed I can still get Silent Assassin. Because apparently it only counts as an alert if they start shooting at you and not when it says "nearby guards are alarmed". Good game design right there 👍
@@IrrationalGamerru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-LHZPOsTjsRk.html This video is the only reason I was able to get through Hidden Valley. I don't have the patience to actually try on a mission like that. 2SA's AI and detection systems are shit enough on regular levels where I actually have a target, then it drops me into a big fucking valley with like 50 ninjas and expects me to slowly sneak my way to the exit. Lucky for me Sir Forsa 9 years ago was much better at the game than I will ever be so I can just copy what he did. Forsa if you are reading this comment thank you for saving me from hours of suffering. "If you did manage to get SA on this level without wanting to kill yourself after failing many times, congratulations" - Hitman fandom wiki Hidden Valley walkthrough
@@IrrationalGamer yes I know it's from anathema. Not sure if you were old enough to play codename 47 when it came out but the Colombia missions back then were impossible to play in any way other than blasting through due to how shit the framework was. You would probably have loved those missions.
Plutonium Runs Loose?!? The level that has you jogging all over the entire map for half an hour straight ? And that is in a single unkilled Run. Not any of the China Levels? But Bloody " Plutonium Runs Loose ", that is your favourite in Codename 47?
Meet 2SA where every guard on a 30+ man team apparently knows each other by face. Oh and also theres this one ninja with superman vision who can see through your ninja costume even though you have your face covered and are literally just trying to go up some stairs. But its ok if he sees you and starts swinging his sword at you, if you get up those stairs fast enough he won't tell anyone that you're there and him trying to kill you won't count as an alert because he doesn't have a gun.
It's pretty funny. Because in real life you can freely buy something like cop clothes. But if we lived in hitman absolution universe, you would be shot to death for putting cop uniform on yourself.
@@IrrationalGamerI love far cry 2. And every single hitman game ever made atleast from codename to hitman 3 , there is nothing wrong with the WOA trilogy bruh u lowkey just complaining about nothing ngl
Hitman world of assassination games are awesome and challenging, depending on what you're doing. The main story and main objectives are easy imo, even on the hardest difficulty. That's why you complete the story in more than one playthrough, so you can challenge yourself more and assassinate the targets in different ways. I only beat absolution once, bc to me, it didn't have replay value like w.o.a. I found absolution tedious.
@@IrrationalGamer, any Hitman was fun(Hitman Contract is an exception, this is the most serious Hitman), depending on the passing style. The new Hitman has no problem, as with Fallout 4, where a lot of mechanics of the old parts were cut out to prove the passage. In WoA, there are no stupid suspicion mechanics from Hitman Absolution, they added a normal mini-map and gave an instinct that allows you to see through walls. All the novelties in Hitman are added for convenience and do not make the game so much. It depends on you whether you will use this instinct or not. But I miss the weapon leveling system from classic Hitman( In any case, the AI Hitman was not the best
Hitman 1-2 was even scarier than horror games now a days😂; I still remember I had little heartattacks when I was playing hitman codename 47, the night mission, where we need to get inside a ship. Whenever that music played, my heart nearly used to get stop😂.
It's bullshit though when you're in big maps like St. Petersburg or Columbia, and you've sneaked through 99% of the level frogot to save, and a random guard from a half mile away spots you instantly.
My strategy for the silent assassin in the first mission of hitman blood money is run all the way in a private area with guards then climb a wall and enter by the window
Absolution was atrocious for sure but you cant complain about the WOA trilogy. The AI was definitely improved and alot more interactive with the environment. Absolution didnt give much room to use your environment despite the promotions saying you could (E3 debut). WOA improves that area and makes killing contracts a lot more rewarding when you are creative and clean about it. My only complaint is weapon customization. I just wish we could get dual wield silverballers instead of getting 4 different variations of the pistol itself.
i imagine this person looking at a choice of a expensive old hitman game and a cheap new hitman game and going "i want the one with crappy graphics and guards that shoot you for running"
Bravo. I'd rather choose the one where they shoot you for running (like in real life) than the one where they don't shoot you and act blind and bribed.
I played hitman absolution to the end with suit only, infiltrator and only KO accept targets on a hard setting. No one can tell me this game ain't a hitman game. Granted, it's different too the older ones ( which were really cool too ) but I think absolution gets a lot of crap because you can't just simply walk past with your disguises without a massive firefight. I do understand, it takes a bit of getting used to. I like it, it makes hitman more challenging. Can't wait too play all the new ones, I own every game other that hitman 2 and 3 but I will buy them once I'm done with hitman 1.
It's not that you can't past when in disguise, did you play Tracking Hayamoto, Hidden Valley and At the Gates missions from Hitman 2 SA? You can kiss goodbye to disguises in those missions. It's the lack of suspicious meter and the blind A.I. even if you do suite only run what's the difference? Then again everyone has their own preferences.
@@IrrationalGamer a while ago now, completed all of the ones I own. Thinking about it yes, in the hidden valley and at the gates Disguises were useless. Can't remember how I got round it now has been a while since I played that one.
@@IrrationalGamer it is down it preference but hitman is not a shooter it's a stealth game with the choice of a shooter type play. For me I love the stealth side, using the brain, a bit of strategy, plenty of restarts lol . That's how hitman is played but do love a shootout still.
@@user-ft2yz6fy6t you will probably like 3 if you like a stealth game over a blast your way through GTA style game. There is some of this mechanic in 2 and 3, but you can use that to get them close enough for a stealth KO. If you toss something like in this video they will say something like "Hey man don't go throwing your junk around" or "you might need that."
@@SweatyFatGuy the thing is, when you throw something while not stuck to the cover between you and the a.i, 47 can be seen because of the way he throws things, it makes him get up slightly, when stuck to cover you won't have this problem too much.
That's why the game has various difficulty levels. If you want hard hitman like Silent Assassin or Blood Money, you can choose hard, expert or purist. Whatever; Hitman: Absolution is the franchise's masterpiece
I'm not saying it's a bad game, it's just how the threat meter works in all difficulties, I mean if you look at the video closely I'm in a restricted area (waring wrong disguise) and standing in front of the NPC but he doesn't care if you play the peekaboo, I just wish they had kept the suspicious meter from the previous games.
@@IrrationalGamer no offense man but I'm glad you're in the minority with that opinion. I've played all games except Codename 47, and the first few games were damn near unplayable with the wack suspicion meter.
Been a fan of the series since H2 SA for PS2. The series is better than it's ever been, hands down, no argument, and that's just a fact. Hitman Contracts is still my favorite art wise though......music, atmosphere, cinematics......all the best. Gameplay though not even CLOSE lol.....AI, not even CLOSE.
@@IrrationalGamer For just gameplay, for being a fun game? 100 percent, no competition. For music, cinematics, and atmosphere? Contracts is the best so far. But who cares about that stuff, we're talking about a video game not a movie or tv series. The game needs to be FUN first and foremost and WOA is EASILY the winner, especially for replay value ALONE.
@@IrrationalGamer Ironic for you to say that because GTA 3 is my favorite of all of the GTA's. Most nostalgic to me hands down. Was the first game to literally blow me away in a way that hasn't even come close to happening since. But to say GTA 3 is more fun than WOA, nah.....you're capping hardcore. You're just desperate to be right at this point, which you STILL aren't. Grow tf up, we get it, you don't like the new Hitman games.....so now you have a biased opinion. Cool story. We don't care. Facts don't care about feelings.
I see what you mean, but Absolution and WoA are still hard games, even with that system. And I love them like that. On the other hand, no offense, but I dislike the first three Hitmans, because of how wonky and tedious they are, especially because you can't run and get spotted so easily. I hate to admit it, but I had to play them with cheats, because of how much I didn't like them, but wanted to finish them for the story and to see the levels.
Hmmm, strange, maybe it's about time and age difference. If the new game are more harder than the originals why you needed to cheat through those? You could have watch their cutscenes on YT instead. anyway it is what it is and I wish it was close to reality.
@@IrrationalGamer The new games, and even Absolution, which I like btw, are hard, but fair. You can get spotted, but the game gives you options against it and ways to know when and how you'll get spotted, even if an area is hostile or safe trespassing. In older games you can get spotted for anything without any notice. Hitman C47 doesn't even feel like a Hitman game, with how many levels are plain shooter and noisy levels, like the ones in South America. If you run in those older games, you get shot immediatly and even the chlorophom doesn't work. Due to how large those levels are usually, like the Russian one it's really tedious to walk everywhere. That's why I used cheats, because the first three games were insufferable to me. I wish it was different, but I really can't say I liked C47, 2: Silent Assassin and Contracts. Absolution, on the other hand, is a game I Silent Assassin Suit Only-ed, while in WoA Trilogy, I'm doing all the leftover Challenges from the first two in H3, while also playing H3 for the first time and trying to do all levels SA Suit Only + Sniper Assassin from all three games. That's because I like them, in the case of Absolution, and abaolutely adore in the case of WoA.
old school hitman:MAN IN A SUIT IN THE MIDST. OPEN FIRE HES AN ASSASSIN! modern hitman:i thought i saw something..YES YES I DI-wait no i must be seeing things...
The most annoying thing about newer games are enforcers. Which add some pseudo difficulty and more restricted paths. They really need to add some trip mines or bear traps later on, which perfectly matching with enforcers. Besides, how could anyone know every single guard out of hundreds of guards, even when they were placed just for the event.
Ah yes, when I'm being seen as a cherry picker and being bombarded by criticism I also call it "blind fans" even though barely anyone agrees with me and I dismiss the fact that I'm in denial.
Codename 47 is an abhorrent unplayable clunky mess in today's standards. Silent Assassin is almost as clunky and shit. Contracts is barely tolerable. Blood Money is amazing and has some of the best levels and also some things that are missing in the WoA trilogy, like the newspapers at the end, those were so good. Absolution I haven't played but it looks like it's pretty shit since it's so linear and story focused (and the plot isn't even good) but it did make some improvements over blood money, like for example being able to drag a body immediately after garroting, or being able to hide 2 bodies in hiding places. And the WoA trilogy games are goated and just as good as Blood Money, they returned to Blood Money form by having large and open levels, while keeping the improvements Absolution made, but not keeping some of the things that made Absolution so bad (like for example the system where you can slow time to shoot multiple targets, that was very dumb and overpowered in Absolution) my only criticism of the WoA games is the online components.
@@IrrationalGamer Yeah, just because something is a classic doesn't mean it holds up 20 years later, this is especially true of video games. Some hold up (Super Mario 64 for example) and others don't
The issue with earlier hitman AI is that it was extremely hard to predict, with even speedrunners like kotti having trouble in certain missions because certain AI just wasnt where they were supposed to be. Hitman is essentially a puzzle game, but if the puzzle pieces keep reassembling themselves to be impossible after moving even one of them, then it becomes incredibly frustrating for the average gamer.
It wasn't a puzzle but stealth game and it wasn't developed for speedrunners only in mind, kotti is no better than cj or hitgod but the real player of hitman 2 and Contracts is @Hitphantoman who never uses exploits to beat A.I. He showed the world that he is the real player of hitman classics.
I feel like people miss the point of videogames sometimes, when all they chase after is realism. They make videos like this but believe its realistic when someone watches their colleague walk away then come back as a completely different person with a new tattoo on the back of their head and not notice. Truth is, the AI in both new and old Hitman games are unrealistic, because they are videogames. Your "old games" are better snobbery just makes you seem like a whiney child. Specially when all your responses to people seem to be try hard attempts at sarcasm and dismissal. Grow up. Or better yet, go outside.
Also annoying thing for me in new hitman games is that you can't use people ad cover. For example, in blood money, if you covering behind people (except orlean crowds), guards would not shoot. But in these games, bullets always hit you like aimbot, guards shoot through walls, they shoot through other npcs and hit you and 47 don't have visible bullet impacts on himself.
But sometimes when you go to combat or hunted or just a bit alert, guards become insanely "not blind" and magically spot you in every disguise everywhere and literally see you through walls. It's easily seen if you play without instinct. For example, in WoA china level , in empty room, I got out of the window to ledge and someone magically saw it, which led AI to shoot the walls from insides. For minutes they saw my exact position and wasted ammo on concrete walls. On Sapienza in the main house, when guards were alerted by sirens, I got inside container (no one saw me entering, no witnesses, far from crime scene), there I got grey blink(maybe hunted), then guards tried to arrest empty space, and then they shot the container. Even lab guard came so far, and it lasted for little too long in a whole (something was definitely broken). These games just throw all suspicions out of the window and so much broken.
Well when I was thinking of making this video I thought the same but the difference is: Those game use shadows to be invisible p.s. Hitman borrowed this feature directly from those 2 games so that's not comparable. Furthermore maybe that was the reason Conviction and Blacklist gained much less sales?
@@IrrationalGamer Blacklist and Conviction gained much less sales because ubisoft f-d up with promoting them and keeping them alive like they did with Ghost recon Future Soldier
There is no problem with the modern AI. No, it's not realistic, but it's something far better : it's predictable. In a game about using the system to your advantage, it is very important that the AI be predictable and algorithmic. NPC have to always behave in a certain way. Unrealistic, of course, but fun as heck.
I get that but the point is this is Hitman not GTA. but i'm glad that instead of saying "This is the easiest difficulty" etc. you admitted the fact unlike the others.
@@IrrationalGamer well I wouldn't know about harder difficulty, I always play on normal, and yes, the AI behaves like it does in your video. I don't think you're wrong for pointing out the ridiculousness of it. But I think you're wrong for framing it as an issue. In fact, I think it solves a pretty big issue from the first few games. Hitman is not GTA, but it's kind of a puzzle game in which you need to be able to manipulate your environment in very predictable ways, and this is only possible if the AI is dumb. I mean, I get why you would prefer the first games, but that's just subjective tastes. I don't think one is inherently better than the other, they just serve different purposes. I would say, tho, that you were aware that you were getting into hot take territory, so it's not surprising that people are criticizing you. I think you could have framed your video better as to not anger people. I mean, the AI is absolutely bonkers, and I think anybody knows that, but that's part of the appeal for many people.
@@drnanard9605 When I made this video I didn't know that it would hurt many people specially the players of WoA. I meant no disrespect to them but when a kid comes into comments talking bad stuff, I have to reply in same manner. Moreover, you can check my ongoing walkthrough on Hitman: Absolution on the Pursuit Difficulty if you want. Thanks mate. Cheers.
@@IrrationalGamer yeah I know you meant no disrespect and you're entitled to your opinions. I don't think you NEED to answer to dumbasses, you're just fueling them. Just talk to people who are interested in having an adult conversation. People who get upset over a video game opinion don't deserve your attention. Take care too bro.
My biggest complaint towards the AI in the world of assassination is that whenever I cause an accident all the NPCs run to guard safe havens and when I try and join them I get shot at instead of being treated like one of the innocent NPCs. I would also like to mention that I’d prefer it if the guards got a bit sus when I do something out of the ordinary like dash past a check point after being frisked and notify all nearby guards over the radio with something like “hey keep an eye on the bald man that just rushed pass the checkpoint after a frisk”. I’d also prefer it if guards stop me for questioning or when I start running around in places where people aren’t supposed to be running for no reason (i.e running down the only path way that helps me exit a room or place where I just killed a person)
The newer Hitman games are way too easy to achieve Silent Assassin. At least in Hitman 2 Silent Assassin, it's nearly impossible to get every level on SA because the enemies are lethal, especially snipers that can one shot 47 even on Normal difficulty.
I’m a younger guy, and most of the older hitman games are older than me. Obviously I played the new Hitman games first last year, but then more recently I decided to try out the old ones, and I learned to appreciate both systems. The new AI basically feels like it wants to make it easier for less conventional tactics to work, while the old AI tries to challenge you more.
Have you considered it's for something called 'gameplay', if the ai is realistic it would take away the puzzle element of tricking the ai and making them do what you want
The old ones were plain ass, almost unplayable, buggy pieces of shit 💀 You know a game is bad when the clip you use to compare it shows the AI clipping through the floor