This seriously needs more views. Even if I enjoy Street Fighter a lot more personally, I greatly respect your views on MK. I have to agree with a lot of it as well. Keep killing it with the content.
there's never gonna be a best fighting game franchise ever they all are different enough from each other that it doesn't matter what you play and no sales is gonna detour this fact
The reason why MK is undoubtedly my favorite is because each game is so different from the last, the fact that they just keep going different directions makes it fresh and new each time for me even if the game play is better or worse.
I prefer Tekken 7 and SF6 is arguably the best fighting game right now. But i respect your love about MK in fact i like all kind of fighting games in general except for Dragon Ball Fighterz. It's just MK1 rn is lacking content compared to 11 and netcode is not great and Invasion mode is underwhelming. But i like UMK3,MK9,MKX and 11.
Street Fighter and Tekken are never gonna sell as well as MK because they appeal to people who stick to the game as opposed to people who buy it and then soon drop it after they are done. It’s just a different philosophy and that’s fine it’s also why god of war will always outsell bayonetta and ninja gaiden
I’ve stuck to each MK game for as long as I stuck it up your mo- No but seriously. A lot of people stick to MK games. When I was getting back into the feel of MK similar to mk1, I played mkx and found a plethora of people who played from the start, those who are just casuals and even new players. Saying that they don’t stick to the game at all is just a lie.
@@personperson1254obviously they're going to be large groups of people that continue to play the game even years to come. But what OP is saying is that the ratio of people that stick with it compared to other fine games like Street Fighter and Tekken is much much lower. Don't believe me well. Look at the steam charts for Street Fighter 6, Mortal Kombat 1 and the Tekken 8 beta
@@ssj4922 I still wouldn’t believe you after looking because steam charts don’t show the largest part of any MK game’s player count. Your best bet would be PlayStation 5 charts
@@personperson1254then try and look how many people showed up to mk11 tournaments as opposed to sf5 or t7… what op said is simply true and there’s nothing wrong with it. mk is amazing at appealing to casuals with some sick singleplayer content, but the other mentioned fighting games have more longetivity, again, nothing wrong with that
Fantastic video a great points altogether, this need of aome people to go "They dont make em like before!" Is just the same thing our parents said about rhe music we listened to, and their parents before them, and so on and so on. I would argue that its not gamer's palates are refinining, but that they haven't refined it at all, they're still buying the same Pokemon/Call of Duty/FIFA year after year after year. They dont ever try an indie game unless it's Stardew Valley or Undertale, and they're against any sort of artistic intent in videogames, like they want it to stay Mario deep forever.
I disagree with most of your point but this is such an interesting video and I will praise you for it. I enjoyed this a lot more than I expected because I can see your passion and your love for the franchise, you actually acknowledge MK's flaws and bring out some good point about netherealms studio taking a different directions, to be honest, the only thing I truly dislike about MK is the bad animation but I love the story (flawed but fun) and its characters (especially johnny cage). You earned yourself a subscriber, you deserve it
The moniker of greatest fighting game will always be different from person to person but I gotta say this video was really enjoyable. Earned a new subscription
Indeed, MK11 was an amazing game also. MK11 was an updated version of MK2, that is why not every character was super combo heavy like how it is now in MK1 or how it was in MKX. NRS/WB wanted to modernize the classic formula of old school MK games into current times, and as someone that has MK2 as his favorite Arcade-era MK game, I'm all for it. That said, MK1 also has a lot of these elements also on top of being more combo-heavy and faster, so that way, everyone gets what they want.
@MILDMONSTER1234 9 had the most annoying meta. I preferred 9s roster but 11 was the most balanced and X was great but the 50 50s and pace was annoying sometimes
@@MILDMONSTER12349 was better it was more like invicible universe shaokhan was more like omniman i feel like they should have scenes were we can see shaokhan laying waste to a civilization as strong as him as omiman did cause I believe shaokhan is very capable of doing this he doesn't hold on to shaolin values
Indeed, MK is the best and greatest fighting game franchise of all time. Playing the series since MK2 in the 90's, and I can't think of a better fighting game series, and now we got a phenomenal game in MK1.That series is the only one that truly keeps with the times and the world, other franchises like Soul Calibur and Tekken used to be like that as well, but MK is the only one that managed to retain that ability. Also you brought up an excellent point regarding the unity theme of MK1, never actually thought about it that way, kudos for bringing that perspective. A few points though. Firstly, Reptile wasn't a one note char in previous games, he did have some unique traits in them, but yes both Reptile and Baraka indeed got revitalized into a whole new level in MK1. Also MK11 was an excellent game, it was an updated version of MK2 that focused on decision making and reads, that's why the majority of the roster didn't had that many combos like in MKX or MK1, because NRS/WB tried to modernize the concept of MK2 into current times, and also the single player content was amazing too, there was nothing wrong with it. And finally, MK1's match making an training mode are excellent, unlike SF6's training mode that is too bloated with menus and super hard to navigate, and SF6 does have match-making issues of it's own. Overall, excellent video, and it's title says it all, Mortal Kombat is indeed the best fighting game franchise! #FACTS
I actually preferred the gameplay style of MK11 to MKX for this reason. It made the kombat (😊) more methodical, which is how I like to play. You have a lot more opportunities during a fight to understand your opponent's battle plan, and correct mistakes you're making in the match. And I also don't mind how the single-player content is formatted. You're constantly getting stuff while you're learning how to play the game. I learned three characters enough to be competitive in the short time I was going through the towers. And I can also appreciate how the game went out of its way to teach you how to play it, both on a general universal level and for each individual character.
@@ShadowBlade79I hear ya. Of all of the 2nd timeline era MK games (MK9, MKX and MK11) I do prefer MKX overall, but in terms of gameplay alone, MK11 is my favorite for all the reasons that you just mentioned. As I said, MK11 was a modern-day version of MK2, and that was my favorite Arcade era MK game, with one of the reasons being that it was also a slower and more methodical game (although MKX's gameplay was still awesome too). And yes you get to learn characters during the single player modes also to an extent, that is true not only MK11, but also MKX and MK1 too. And speaking of MK1, that's why I'm so happy that it kept some of the elements of MK11's read-based mechanics like Fatal Blows or uppercut punish which is based on the uppercut Krushing Blow, on top of being more combo-focused, while also not being as fast as MKX, and even having the Air Kombat from MK Armageddon (my favorite 3D era MK game). So overall, no matter which MK game you pick, they all have a ton to offer.
Many people buy Mortal Kombat for the Lore and the Story Mode as well as the Gore. The fighting mechanics as well as the competitiveness is secondary SF and Tekken have a more polished gameplay but SF storytelling is a mess and Tekken now is just Mishimas. The MK competitive scene is not that big as well. I’m not sure if that is the reason why it has a short shelf life or it was part of their plan to have an MK game every four years. Because I believe the next game will be in 2027.
Don't get me wrong, I do love MK as a series and such but recently it doesn't feel good. Think it's just MK1 and how it all feels...bad at the moment. Kombat League servers are down and won't be done till next year (and as some friends stated, it may be an actual full game next NEXT year). I love MK but with the current stuff. It is hard to enjoy it when the other big fighters just feel more complete in a sense. Street Fighter 6 has a great drive mechanic that allows for good defensive or offensive mechanics (latter being riskier due to burnout) and then Tekken 8 is far more aggressive but feels much more rewarding to do a crazy combo (least from the demo). It feels odd when going back to MK1, it feels oddly incomplete.
Honestly I hate mkx's running button. And I think that mkx has the worst gameplay out of all the mk games. Idk why people hate the new mechanics especially mk11
MK is a great video game franchise, sure, but saying it's the best fighting game franchise is pure copium. There's a reason the series isn't being taken seriously even within the FGC. If SFV "sucks because V-Triggers" then MKX and 11 should also suck, because variations. And, while we're here, Street Fighter also changes from iteration to iteration. Lemme see you parrying in SFIV. Or Drive Rushing in Alpha 2. Guilty Gear's jump from Xrd to Strive was also pretty drastic. Tekken 8's Heat, while probably not as revolutionary, is still a big addition. Not to mention all the things that aren't just tied to straight head-to-head gameplay or mechanics, regarding all those games. I get it. You like MK. But come on now. People buy it because they treat it like Call of Duty or Fifa: dive in, play the story mode, hit the multiplayer for a month and move on. Bust it out during a party maybe, so you can show off some combos. It's good for that, that's why it's selling. Someone called it the "McDonald's of fighting games," which pretty accurately describes it, I'd say. and like, fr, don't the mk combos just look weird to y'all? aren't you tired of NOT having actual music? don't the fatalities get boring to look at?
"The series isn't being taken seriously even within the FGC." That's so sad, they don't have the respect of a bunch of capcom-namco fans. That's really sad.
@@mudsaisa5861 More like "NRS games lack a certain element which would put them on the same level as other fighting games in the competitive context." Not being taken seriously doesn't mean laughed at, but like, people don't really care in the grand scheme. The games fall of quick. And that's alright, they have their strenghts somewhere else. Like I said, the casual audience eats it up, and that's cool. Come on, now.
@@mudsaisa5861 I'm not a game designer, I don't know. The numbers don't lie, though. And you can rave about sales, but that doesn't tell the whole story. Again: the games fall of fairly quick compared to other major fighting games. The support is weird, the scene is smaller (even though MK has existed for as long as many other series). If you're butthurt about your game not being as beloved as some other ones, then, well, there's a reason for that, no? And if you truly believe MK is superior, then let's talk again in 5 years and see which game is more relevant, between MK1 and SF6. Or MK1 and Tekken 8. Again: you can like MK all you want, I'm not here to say it's "bad." I'll admit MK1 looks pretty nice. But those games clearly aren't on par (competitively, at least) with other major titles of the genre.
Basically mortal Kombat feels like a triple aaa fighting game while the others for some reason are lacking content for a 60-70 dollar price, is like buying smash bros and it only contains the vs mode, that's basically dumb xd
Mk was never really competivie and the devs don't know how to proberly Balance thier game for a real fighting game Player who wanna Play a more competivie game Mk is really Not the Best at All but Mk always had a nice Story alot offline content and stuff like fatalitys it a really really Good casual game
I agree with 99% of what you said, even about gore and fanservice. But I think that the effort NRS and capcom are making depends on your perspective. From a beginner-friendliness point of view, SF6 feels like a huge step forward, but MK1 feels like a small step back compared to MK11, even if it’s better in lots of other ways
How is it a step back? You still get the same beginner-friendly control scheme along with excellent tutorial mode, frame date and and a very robust training mode. MK doesn't need a modern control scheme like SF6, because the scheme of MK is already super beginner friendly.
@@frumiousgamingYou can do it now, it was added in a patch just a few days ago. And also, that feature wasn't mandatory anyway, MK is not like Tekken were you got hundreds of moves for every character. I myself never used that feature in previous MK games. But once again, it is there now.
So MK is better because their characters share unity? What a load of BS, they can't even fix the sticks fighting animations, Mk only sells well because of edgy blood and casual story and that's it. Tekken and SF are leagues superior
Your take on this whole victory situation is horrible. If you don’t understand neither three of the stories that you have nothing to talk about.😂 and off of releasing in K one has a horrible start. Definitely not two or one of the big three