The mistake with clash mini was not releasing it globally right after the big update. Instead they chose to wait, which made a lot of players who waited for global quit the game.
I really enjoyed the game sure it wasn't perfect. After the last big update i quit because I knew they wouldn't release it, i think they could have but from my pov it was obvious they wouldn't
Progression was bad, game had no skill especially after the 2.0 update, and what's the purpose of making units not able to move but heros have the ability to move one time and also the game was so p2w just look at oj's video where he spent $1000 just to get the bm
Clash Mini was in the auto-chess genre, which is very niche and already has a small fanbase. What happened was the right moves but the wrong time. With all the abilities supporting the movement in the game, then the no-movement update, almost half of the mini-super wasn't viable. And it would take so long to rework all the minis specials for no movement. Supercells like Batter Royals and R&G because there are metas in every game, but every match is different, keeping players on their toes and wanting more.( I'm not saying Clash Mini wasn't like this. )
No after 2022 Clash Mini became shit and didn't deserve anything after that If you actually played in 2022 you would still think that the game was not going to go global like that but after that year the game you played was like 3 times worse and the weirdest part is that people still liked it even after it's glory days 🤦
@@saladseller557 he has 3 different accounts for commentating diffirent supercell games this channel(Disfunctional) for CoC, Functional for Brawl Stars, DisfunctionallyFunctional for CR, and possibly this person suggesting would be a Squad Busters channel
That’s stating the obvious, it’s just a base building-attacking game so their isn’t much to risk or change. They can just keep adding townhalls and players won’t get mad has that has nothing to do with their current account
It cant be a coincidence that the game was announced to go global the same day clash mini died. Allthough i trust supercell. I wonder if investors pressured them to release a game.
Squad busters is such a massive misstep it’s insane. It’s just an overblown variant of gem grab/showdown from brawl stars. An absolute shell of what a supercell game should be.
The game seems cool but it seems like its gonna be fun for a month and die out until it gets a huge update. But also i trust supercell, they have made 5 great games and i trust them to do it again
Squad busters: gets released after a year globally. Clash mini: discontinued 2 years after soft launch. It's clear that the new supercell isn’t the same as the old one...
My theory is that when they announced that clash mini will die, there where videos and comments (kairos to be more specific) that supercell standards where too high, this making the communities lose trust on them, so they rushed the global release of squad buster, I personally believe that SB was gonna be global eventually, but definetly not this fast.
Clash mini was NO WHERE near ready for global. Also, a game being in beta for 2 years and not ever taking off the shelf once is not a good thing. And guess what? the devs did that on purpose. on last discord clash mini talk, the devs got the same question of why they didn't make close betas (like squad busters and every other sc game). Their response? They just wanted to be different. Blame the devs, not supercell.
@@haimay5767it was definitely very near global release standard. It just had less polish and a higher skill floor which made it hard to market to babies which bring in big bucks. At the very least it was better than squad busters, this is just a nothing game where you do nothing for no reason with no skill ceiling and blatant p2w. This game is not ready for global release.
@micah_up you're lying to yourself. Clash mini was no where near global. They didn't have a good way to monetize the game other than blocking progression from f2p players. Not to mention they didn't even have a meta designer. Was the game fun? Yes, but not glo al ready one bit. And for squad busters? Now that's a polished game right there. Able to be monetized, smooth gameplay and replayable. The game is also not p2w at all. If you have actually played the game, you'd see that the stuff that looked "p2w" is nothing. It's just like every other supercell games, pay to progress. That's all. There's a reason squadbusters went global. Fun game loop
Maybe they're releasing it on purpose just to flop and then tell us "this is why clash mini had to be killed the games we release need to reach our standards😭"
The thing about new Supercell games is that i never want to fully play and get into their new games as i know they are just gonna get shut down and then ill feel like ive just wasted my time, i just wish supercell didnt have such high expectations for every new release and not actually kill a game so quickly
thats an issue with live service and games as an whole "service". they are made unfinished are/or cashgrabs and either shutdown/never finished. or finished later (very rarely) it just feels like more people released games finished before battlepasses and all these useless time sink cashgrabs. i feel way better with old games (mostly io games and maybe the occasional older games from before the 21st century and also modern steam games if i ever think itd be fun. ) that i enjoy rather than new games that are rushed and shutdown so quickly. for example omega strikers (moba hero pong game) stopped development after less than an year (like 8 months) also the reason it might feel like wasted time is because the vulture higher ups that control games being shutdown or not dont actually care for fun games. their all just focused into the monetary / microtransactions they could gain from an game. before people actually needed to make fun and good games to make an profit. now its like profits being thrown to the wrong people and games. (statement about apex legends. skip if ur not interested) for example popular steam games like apex legends are super unoptomized + it runs on 20 tick rate servers and their official statement / fkin excuse they basically wanted to save costs. (billion dollar company right here. and u can google 20 tickrates apex legends if ur interested in the topic ) its fucking ridiculous how they prioritize money over gameplay. apex legends has far to many money funding events where they do cosmetics not new characters or content when they could slightly prioritize content and new things more . and about their anti cheat an hacker gets in far to easily and its not even an excuse. its just to save costs because the billion dollar fucking company is lazy to properly invest time in an anti cheat. Genuinely idk why i wanted to comment here. maybe i feel the same as u do in an way.
I feel like supercell finally realized that people will love their games even if it isn’t up to their standards and decided to just try releasing a game
But they are doing the wrong thing, squadbusters Is not ready to he global, there still some things to fix and content to add before releasing the global
I don’t like games where a player doesn’t have much to do that changes the outcome of the game. It has auto-pvp without the strategical elements of something like Clash Mini.
1:42 this is my first time noticing Dr.t, my favorite supercell character and Jessie being confirmed probably being released in the next update or global launch
they actually killed clash mini off the day they announced that squad busters would go glaobal. and to be honest, squad busters is not closer to a global ready game as clash mini was
Im sure supercell intends to change the game and add a lot to it as time goes on, but at the current moment it feels boring and repetitive to me. You slowly grind and build up a squad for most of the round only to run at other players and press a button to eliminate them or choose the pacifist route and just keep farming resources while avoiding confrontation.
It just feels like they just totally kill the other games and combine the three i.e clash mini clash quest and clash heroes into one, like having mini characters which can b upgraded during batter like clash mini, open map where you kill monsters to progress with other players like clash heroes and so on, sad that they never took clash mini seriously and dont even talk about clash heroes 😢
Agree with this I think it’s forcing a game to go global too soon. For example Boom Beach came out during the height of CoC and Supercell predicted it will be successful but overtime the player base got smaller and I believe the Beach team is only about 11-13 people
@@ascoolasariv6969 wow a few years ago when they came out with Heroes it was 11 people that’s insane! Is the game worth it now? I don’t like the idea of $10 a month for extra builder imo
I'm worried about Squad Busters on the pay to win side and the fact that characters are known and looks like there are in baby cartoon (just/especially for the baby version ), where i see a game whi attempt to bring childrens at the base fan of Supercell and the game would be pay to win for someone who don't play as much on the game.
yeah especially who have the ultra characters and keys who would easily destory f2p and it is impossible to get without winning chest which we cannot get without winning so it is a big loop
Yeah it’s gonna be paid away. I mean look at SuperSoul track records but who cares about the people that fork over a bunch of money to get better stuff the real winners are those that Continue to play and don’t give in to super cells moneygrubbing techniques. Those are the real ones those people take a real self-control and patience. Don’t give supercell one red cent.
as one of the dragon city ex-players i can say that dragon city is pretty much P2W nowadays and if you think that dragon city is F2P then you are wrong (if you have sayed in an sarcastic tone, then i am sorry if i understood this phrase wrongly)
I hope clash heroes will go global as yes we haven’t seen much no discontinuation has been made and definitely has the most potential being some hero dungeon crawler game or something. Just more unique than mini.
Clash mini's biggest problem was a lack of meta designer and no focus. Every update tried something new to retain player retention but this just kept changing the game until nobody wanted to play anymore.
The main thing I fear for Squad Busters is that it'll just end up shutting down in the coming months. and I hate to think like that. But people were actually genuinely hype for clash mini and knowing that that's the reason why it got canceled, people will not be happy.
Biggest gripe is the chest randomness for high slots. Why am I getting only 2-3 common baby characters with 7 slots (first place and high win streak) to improve the chest?
its just the luck factor. i think this game is probally the best for it not being pay to win or paying yourself to get better stuff fast. ik you still can buy stuff to level up but its not bas as the other games. by far this is the best game they made since brawl stars
They obviously don't want me and you to progress far into the game yet cuz it is in beta and we WILL DESTROY new players even HARDER which will make them really sad and they will quit the game, and also they don't want to give us that much of an advantage over regular players just so they can eventually catch up to us and that would make the game in their eyes fun for everybody
It’s obviously to entice you to frustrate you and to tempt you to spend money so don’t fall for deal with it and enjoy the game or spend money like they want you to or be strong and don’t give them any money play the game, but don’t give them money that will surely piss them off
@@IcycleBicycle no, they want you to spend money so don’t do it don’t give into their money, grubbing crusty city, money, hungry techniques, the real winners, who play any SuperSoul games are those that do not fall into the practice of purchasing anything through in game purchases through any supercell games, do not give them one red cent play the shit out of the game
The real problem whit squad buster golobal and clash mini killed is that clash mini in 2.t years did not find a progression sistem that works and a different gameplay that make the game interesnting in the long run
It's because Squad Busters is a Monetizable MOBA, meanwhile Clash Mini is Auto Chess and want not going to be easy to Monetize. It's kinda funny how all three clash games ended up Dying in the end (Clash Heroes is Rumored to have been reworked to Squad Busters, Hence the Closed Beta). I know Supercell is Expecting prestige with the games they release, but it's still very unhealthy to not release games. This might be a new leaf for Supercell though
Squad Busters to me is a game that they shouldn't release. I just don't see how players will play this game longterm because it just gets boring quickly. I mean sure they can add new game modes, skins, and etc but I just don't see how they would implement new game modes that fit the style of the game while being fun. Unless they surprise me with something crazy in the future, this game will definitely just die out.
I tried it and its really boring. its a pvpve game where the pve is boring and the pvp isn't fun because anyone can just run away at any time and the "gameplay" is just you taking your finger off of your screen
I played every supercell game for years at least but this one is just so bad in my eyes, it has negative skill expression and doesn't feel nearly as cool or polished as the others, it looks more like a weird community project than anything else
When it comes to the excitement level pertaining to gameplay, Clash Mini pales in comparison to Squad Busters. I know a lot of people liked it, but I never got that feeling with Clash Mini that I did when I first played Brawl Stars. Brawl Stars is loads of fun and super satisfying to play when you get lots of kills, collect a lot of gems in gem grab, or just dominate in brawl ball. Squad Busters captured that same satisfying feeling for me. It's almost like I long to play the game more simply because of the satisfaction that comes with busting a squad and taking all their gems. There was no satisfying thing in Clash Mini for me. I think Supercell knows exactly what they're doing.
I contacted the Squad Busters support team I asked this question of the support team Is there a reason why Squad Busters is going from Open Beta to Global in 1 month is it because Brawl Stars is releasing the Squad Busters Shelly skin or is it because Squad Busters has all the Supercell IPs in 1 game? The reason why Squad Busters is going global is because in the year of development after the closed beta, we realised that Squad Busters has achieved everything we wanted it to be as a Supercell game, to be a game that players will enjoy for many years to come, like Brawl Stars, Clash Royale, Clash of Clans, Boom Beach and Hay Day.
I downloaded squadbusters and i gotta say that i like the game, the only thing i dislike is that there is no clutch potential. If your squad is worse, you will lose no matter what
If you third party, throw a bomb to disrupt your target and pick off their weak back liners, you can get a good amount of gems. Positioning is pretty important
Im honestly very excited for squad busters! I think this game has a LOT of potential( as long as supercell doesnt fuck it up). To me, clash mini was not fun. The gameplay wasnt enjoyable, and the whole gatcha system was even worse than clash royale. It sucks it was killed but, im looking forward to squad busters!!
This game is quite passive and not fun like bs where you could solo everyone in showdown whereas here if you battle once you go down in number and you are doomed in final game
right? like if you want to improve your skill in this game, what do you exactly need to improve? by stop moving to attack the enemies? or by picking the right trooper at the beginning to get a higher chance of winning?
The problem with clash mini is that the p2w players will get skins and then flex while f2p players are just still waiting for a good f2p update they just keep adding skins but no progression updates for the f2ps
I think clash mini had a lot of problems. It was around for two years yet never really tried to get peoples attention back at it. At first it had a bad tutorial and economy too. I continue to play it and friends asked my why and I understand that. They didn’t explain that you could pick what upgrade making everyone believe it had no depth. They fixed a lot of the problems and made the game less random but all of that was kept inside the community, never reaching new players.
Guys, I hear y’all complaining that it’s all paid a win it is Peter win I agree, but you know who the real winners are those that do not pay one penny to supercell The real winners even more so than those that fork over thousands of dollars and inapt purchases are those people that never pay for anything in any of the supercell games to play continuously bill you know those people are the true kings. Those people are better than even supecell themselves
Why would supercell take a risk in developing new games when they can milk their loyal fan base for money, the fact that they are now tied to the clash franchise and not daring to create new characters like Brawl stars just tells me it’s not the same anymore.
they had 3 other new games this no game in 5 years is not rly true games like everdale had nothing to do with clash of clans but it died down and got taken down rly quick cause it was pretty boring after a few days of playing. Just like this game will be i guess, i didn't play it but the pay to win factor sucks rly hard the game does not seem to have potential for creative updates and the pvp doesn't seem like it takes any skill at all. You're just stronger or weaker
Squad Buster's gonna be the biggest flop probably, but Clash Heroes... What happened to Clash Heroes? It was probably one of the most interesting and fun game concepts from supercell imo and they just decided to go radio silent.
Clash mini Was a W game they should of never discountinued it bc ill have a 2 month phase again got bored of it then i went back on didnt expect the game to discountinue cuz the game is so fun
bro i was hyped when i heard supercell made a new game, but then when i tried it i was like bro, there is no way this is a supercell game💀 if the troopers are gonna fight for themselves by just not moving, like how are supposed to rank up or even have fun? i hope im wrong tho
The fact they killed Clash mini, a game me and a ton of friends were really excited for, over this game. Idk, just doesn't seem interesting for me. I'll play it, but I don't think ima get hooked
The way you approached clash mini situation is wrong because. What accumulated to the things the players didn't like in the last update is because they just hired a meta designer to fix 2y+ worth of problems which is impossible in 1 update
I hate these people who just say squad busters is trash or something else negative for no reason. I bet some of them didn't even played it and just because it looks bad doesn't mean it's bad
I played it using VPN, it's fun at firts but later on it gets to be hit or miss, if you dont farm well at the beginning of the round you are screwed cuz all others will be much more powerful in no time and man... the space on the map you can't even run from players they'll chase you untill they kill you
Played it myself and I have to say...unlike brawl stars I don't feel compelled to go unto the game everyday. I played it like every 3 days at a time before eventually uninstalling. So take that as you will :P.
This is wrong about Clash Mini. Clash Mini did not realse global because they lost to many players when it came out said Frame (Clash Mini community manager)