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Win more commander games... (Beginner) | Deck Driver MTG 

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If you've ever felt stuck, or like you didn't know WHY you aren't winning your EDH games, here's how I went on my own journey to learn the game and get better!
Today I share my story of growth in MTG and how I personally view playing EDH and building decks to suit my playstyle!
Thank you so much for watching!
Moxfield:
www.moxfield.com/users/PizzaD...

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7 апр 2024

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Комментарии : 411   
@Robert-vk7je
@Robert-vk7je Месяц назад
I've started tracking my games this year. I played 51 games so far and won 21.57% of them (which is below average in 4 and 3 player games), but more importantly: I had fun in almost all of them. Could I crank up the powerlevel of my decks? - Absolutely! Should I play more focused and less daring sometimes? - Probably. Would I or my playgroup enjoy the game more, if I did all of the above? - I don't know. Probably not. So I keep things, as they are. :) Edit: Always consider, by increasing your own win percantage, you decrease someone elses. Ask yourself, if you are realy below average, because in a 4 player game, you shouldn't win more than 25% of the time (In a 3 Player game it's 33,33%). The real win is the fun you had and friends you made along the way.
@jakemorris6934
@jakemorris6934 Месяц назад
Since I started playing magic I’m pretty good in 1v1 or 3 player kitchen table but every time my buddy and I go to our LGS I have never won a game, I think I’m probably 0/20 at least now 🤦‍♂️ got close twice last time but the guy we were playing with was likely playing cedh or just high level cause no one could touch him lol
@mastamizclix42
@mastamizclix42 29 дней назад
Totally agree. As a guide for cEDH deck building, this video might be somewhat relevant, but for everyone else, it just isn't. The game is about having FUN. Running 15 removal spells, if everyone does that, means no one gets to play. It's just boring. I'll lose games on purpose sometimes, and the reason is exceedingly simple: I'm there to have fun with friends, and I want those friends to keep wanting to play with me. Could I stomp them into the ground, by building oppressive decks they can't win against? Sure I could, but I don't want to.
@majinvegeta6364
@majinvegeta6364 23 дня назад
@mastamizclix42 Look, if people want games that go on for hours until everyone is too exhausted to continue and just crash on the couch, then more power to you, but don't expect every play group and / or player at the LGS to have built their deck with the same goals in mind. In 99% of environments, games have to end. It is both cool and normal to have a means for your deck to win a game of Magic even in a "social format." When did playing casual commander start being about getting mad at other players +75% of the time? We need to normalize being gracious in defeat again. It's just a game. I realize people only get so much time to play, but that's a societal failure. Don't take it out on other players. Their card choices aren't the reason why we live to work instead of working to live or why there is a loneliness epidemic. Flipping out on each other over a game only makes those problems worse. Get a grip
@mastamizclix42
@mastamizclix42 23 дня назад
@@majinvegeta6364 I kinda feel like you didn't really get what I was trying to say with my comment? You talk about games having to end... I agree, which is why everyone running removal is boring, because then no one plays their wincon because the board is reset all the time. Ultimately, you're playing a social game, with other people. Most of the time, with friends, at least in casual EDH. That means your goal is to have fun and play your strategy, win or lose. If you make your deck to stomp on your friends and tell them to "get a grip" every time you beat them, you won't have many friends left.
@majinvegeta6364
@majinvegeta6364 23 дня назад
@mastamizclix42 your position is toxic on multiple levels. 1. A lack of interaction inherently favors certain deck strategies and archetypes. A soft ban as you propose would, therefore, shrink the format and reduce the diversity of gameplay. 2. A lack of robust removal actually increases the chess problem. Where the board state becomes so clogged and complicated that games end in a stalemate. 3. It also increases the likelihood of a Monopoly problem. Where one or two players get a good starting hand, and the rest never get a chance to meaningfully contribute to the outcome of the game. 4. The entitlement of telling people that they should only build decks the way you want them to because if they disobey, then nobody will be their friend. That's the exact same reasoning that abusers use to keep their victims from leaving. It has no place in a "social format" and is infinitely worse than anybody's card choices. It's players like you that are the problem with casual commander, not counterspells, boardwipes, or even MLD.
@abeybaebe2514
@abeybaebe2514 Месяц назад
We gotta get these boys off of PowerPoint
@deckdriverMTG
@deckdriverMTG Месяц назад
I wish it was powerpoint. That might actually make it easier hahah
@abeybaebe2514
@abeybaebe2514 Месяц назад
Need to make Excel spreadsheets for style points!
@missivory_missraine
@missivory_missraine Месяц назад
​@@abeybaebe2514 We always return to excel...
@moowaffels
@moowaffels Месяц назад
its always nice to see someone's design philosophy. good luck with the channel.🙂
@deckdriverMTG
@deckdriverMTG Месяц назад
Thank you! Glad you enjoyed the video!
@robertmendez8383
@robertmendez8383 Месяц назад
I feel like the sole reason i win games is because i never give up. you can win games you never thought were winnable. Go into a game not expecting to win but just wanting to show off your deck. as long as my deck does the thing im happy.
@Pandaman64
@Pandaman64 Месяц назад
this is it. Winning hardly matters, especially if you get in a good number of games. Your deck doing the thing though? Priceless.
@robertmendez8383
@robertmendez8383 Месяц назад
@@Pandaman64 I would rather my deck do the thematic thing and lose than win and have no flavor
@sansai81
@sansai81 12 дней назад
​@@robertmendez8383Absolutely! I have several old commanders that I just lovingly tweak, but overall keep their theme. They can compete if it lines up nicely, but the deck just causes shenanigans.
@Controlqueen31
@Controlqueen31 Месяц назад
When you speak about "How do I want to win", I couldn't agree more. Even if you are a meme, casual player, you need to figure out how to win, how your deck wants to win and how fast. EDH is a social format, and having fun is important, but a part of you, maybe a little one, wants to have chances to win the game.
@SaibotPT
@SaibotPT Месяц назад
To be honest I have diferent types of decks, Decks where I play for the meme and KNOWING that I dont win with it but interacts with the board enough to make it funny and decks made to win in some way. Sometimes winning isnt everything but make a deck that even if it doesnt win but has a impact on the board
@spicybarbecue222
@spicybarbecue222 Месяц назад
When you realise that having fun is winning is when you and your oponnents always win .
@Sarungard
@Sarungard Месяц назад
I am planning to build a Gluntch deck where the "strategy" is to help those players who are behind. I don't plan on winning, I just plan to see someone win. Oh and maybe build this deck three times, invite someone to the table, buff all thier stuff, and thank them for playing when they absolutely stomps us. LOL
@rodolfog.8087
@rodolfog.8087 27 дней назад
I have a Mogis, God of slaughter deck that is indeed a group slug deck, but has 0 winning conditions, when I play it is with the sole purpose of spreading caos and nothing more, I don't try to win with it. And the funny thing is, it does indeed have a win 😂
@majinvegeta6364
@majinvegeta6364 23 дня назад
Look, if people want games that go on for hours until everyone is too exhausted to continue and just crash on the couch, then more power to you, but don't expect every play group and / or player at the LGS to have built their deck with the same goals in mind. In 99% of environments, games have to end. It is both cool and normal to have a means for your deck to win a game of Magic even in a "social format." When did playing casual commander start being about getting mad at other players +75% of the time? We need to normalize being gracious in defeat again. It's just a game. I realize people only get so much time to play, but that's a societal failure. Don't take it out on other players. Their card choices aren't the reason why we live to work instead of working to live or why there is a loneliness epidemic. Flipping out on each other over a game only makes those problems worse. Get a grip
@luckysword0455
@luckysword0455 Месяц назад
Very good information for 2 years of playing. I believe this advice is probably some of the best I've seen around in a nice solid and concise video. Good job!
@jweezy15able
@jweezy15able Месяц назад
What's kind of wild about this list is how simple it is. The Command Zone and TCC did a list few years back, might have even been almost a decade ago, going over how decks should be constructed. Obviously, most of the time on those videos is just to pad out for ad revenue, but they had stuff broken down to subcategories and by the end you had to keep tabs on 8 different parts of the deck. This video makes the process much simpler. Thank you for the insight.
@xxhellspawnedxx
@xxhellspawnedxx Месяц назад
Ah yes, the 8x8 deckbuilding theory. It works, but just barely, and usually not very consistently.
@TheWaffleRadio
@TheWaffleRadio Месяц назад
For sure. One thing about the simplified approach though is that it is less specific. Take his "going from 8 to 16 sacrifice cards" example. Is Shriekmaw a sacrifice tag? It does sac itself. Is that the sacrifice card I want, or do I want something that gets a benefit when I sac it (think Myr Retriever)? Should I play 16 Ashnods Altars? They all sacrifice things. A large part of why Command Zone specifically has more categories is because they are breaking that down a bit more. Ramp, Draw, Interaction, Boardwipes, Enablers, Enhancers, Standalones... They all overlap. Compare to: main theme, ramp, interaction. Does DeckDriver play 0 Draw spells? Obviously not, he must play some. But it's not on his list. So part of it is just that--this video is less a comprehensive deckbuilding template and more like a concise strategy to focus and iterate on your decks, with a vague template that, if you literally rigidly followed, your deck would probably be bad since you have no draw and your "main strat" cards could be all over the place without refining any subcategories (like sac outlets and targets). Both are are useful though! This video is filling a niche we may not see enough of. 8x8 though yeah idk man that shit don't slap
@gameraven13
@gameraven13 24 дня назад
Not sure how categorizing things into Ramp, Card Draw, Single Target, Board wipe, and Land is broken down into subcategories? I know they go into the whole idea of like Enhancers, Enablers, etc. and then the quadrant theory of assessing how certain cards function depending on if you're building up, behind, at parity, or ahead, but realistically both of those categories only have to do with cutting cards. The only categories you actually need to worry about are Ramp, Draw, Removal, Wipe, Land. The rest of the stuff only has to come into play if you can't decide between two cards and need to cut one. If you're good at knowing which card to cut this section is honestly entirely irrelevant. Perhaps ignoring this section of their video is why my decks are very swingy in their success rates though lmao. Maybe I need to focus more on the Standalone, Enhancer, Enabler portion lmao. And then I do like the general "your deck needs 30 of the thing. Elfball? around 30 elves." and then they give exceptions for some deck archetypes that might need more or less of that thing like spellslinger, landfall, and planeswalker. I haven't seen the TCC one, but the Command Zone is no more complicated than this video, the numbers are just different. CZ just goes into detail on ways you can know whether a card should be cut when getting to the stage of cutting cards. The actual deck stats are pretty simple.
@deckdriverMTG
@deckdriverMTG Месяц назад
Thank you all for watching! This support in just over a month of uploads has been so amazing!
@majinvegeta6364
@majinvegeta6364 23 дня назад
Can you do a video about the false dichotomy between casual commander and cEDH. Not every deck that wins a game is pubstomping and only should be allowed in cEDH. That's functionally a different format with a totally different meta. There are only about 50 viable decks and half a dozen win cons. Anything else is mid to high power commander. The ambiguous nature of the term "social format" has been co-opted by bad players to excuse poor sportsmanship.
@supercard9418
@supercard9418 13 дней назад
@@majinvegeta6364i don’t think there’s a false dichotomy. It’s just “muh social contract” which means “you can’t do anything i don’t like”. Cedh isn’t a format; it’s a mindset. Of people who actually KNOW how to play the game and have the proper attitude and sportsmanlike conduct about it. None of this whole social format BS
@MooreThanaPodcast
@MooreThanaPodcast 2 дня назад
This video was super helpful. It's so much more to EDH than just buying the most expensive or popular cards for a deck. I always felt like if I spent over 300-400 dollars on a deck that it had to win and I was always disappointed. Paying attention to the science of deck building is paramount.
@edhjankcenter
@edhjankcenter Месяц назад
this might be one of my favorite mtg channels on youtube! keep up the great content my friend
@nickw7235
@nickw7235 16 дней назад
I feel like you’re my kindred deck building spirit. Efficiency is fun! Winning from second and patience is an art. I don’t understand why people play a “vs” format game and not want to win. Got my sub!
@v1talsign393
@v1talsign393 Месяц назад
Crazy that I’ve played for 10 years and I haven’t thought to much about sandbagging, I kinda just pop off when I see that I can, this has been a very useful video, thank you
@pokemaniac333
@pokemaniac333 26 дней назад
Sandbagging is a bit controversial. Yes, you're more likely to win because most decent players are holding up interaction for "the king", but socially speaking, a lot of people see samdbagging as cowardly, AND it can make the game drag on if everyone is waiting for someone else to pop off first. The length of EDH games is a common complaint, which is why I bring this up.
@E_S802
@E_S802 Месяц назад
I respect your style, it's not for me, but I'm happy you get enjoyment from your games
@brendans1983
@brendans1983 Месяц назад
Always stoked to see someone new creating content, WITH a love for cEDH. It annoys me how there is this divide being created between our casual and competitive community. I love playing at any power level, but have started to embrace higher power more regularly. It literally feels like the casual community is tearing itself apart trying to figure out it's identity. As a person with anxiety, casual games started to become the worst experiences. Look forward to more of your stuff 🍻
@jeremymcclure7513
@jeremymcclure7513 Месяц назад
Just found your videos last night. Thank you for good quality audio and intertaning content
@deckdriverMTG
@deckdriverMTG Месяц назад
Thank you! More to come soon!
@kurtishigh4277
@kurtishigh4277 Месяц назад
One of my new favorite things is adapting CEDH decks and tuning them for more casual players while keeping the same basic shell, Tymna/Tana bloodpod has been a blast constructing
@deckdriverMTG
@deckdriverMTG Месяц назад
I love tymna / tana! Great colors and super consistent!
@MisterWebb
@MisterWebb Месяц назад
I also start with CEDH decks then substitute cards that are either too expensive or that have artwork I don’t like.
@conkyjoe8932
@conkyjoe8932 Месяц назад
​@MisterWebb I feel ya bro, on the artwork bit. Like I have a much easier time letting go of what I guess you'd call, "pet cards" when the upgrades/"better versions" of said cards have sicccckkkkkk artwork, or they come in an old-bordered form. I know it's definitely a bad habit, that in NO WAY is gonna help me get more wins, be more consistent, etc etc...but one of the things that DREW me to MtG in the first place was how awesome the cards looked. Old-framed Black cards, with their mixture of grimy, oily, bog bubbles for the border, and their card text being printed on that ancient, yellowed and disintegrating scroll paper...those will FOREVER be everything that encapsulates the dark, mysterious, and badass side of MtG to me.
@MisterWebb
@MisterWebb Месяц назад
@@conkyjoe8932 I’m no Spike - I’m not playing to win. I’m a Johnny looking to pull off a dank combo or alt win con with weird, old, highly-thematic cards.
@damo9961
@damo9961 Месяц назад
Yeah that's boring asf. I play a lot of cedh I don't want to see the same old cards over and over in casual. Casual is supposed to be fun and almost follow a theme, using a less than optimal strategy. I have 4 cedh decks with no proxies. Can I just use them against your tuned down cedh decks? Wheres the originality? That's what casual is all about. Unique, ORIGINAL ideas.
@mortenbrandtjensen6470
@mortenbrandtjensen6470 Месяц назад
The theme and synergy makes good sense. Along with an awareness on the number of cards. It does however put a limit to how much specific support stuff you can put in the deck.
@maddoxgould5564
@maddoxgould5564 Месяц назад
my philosophy is grab whatever I own that fits the deck jam them together see what happens and edit from there
@deckdriverMTG
@deckdriverMTG Месяц назад
Hell yeah!
@yurplethepurple2064
@yurplethepurple2064 Месяц назад
So many people seem to forget that good decks go through many versions lol, almost any deck can go from janky to extremely powerful if you’re willing to lose a couple of games.
@maddoxgould5564
@maddoxgould5564 Месяц назад
@@yurplethepurple2064 I pretty much play to lose just so I can make an amazing deck and then never play it because I made it too good for my play group and refuse to purposely make them lower power level
@trulydumb506
@trulydumb506 Месяц назад
I like the philosophy of your commander supporting your game plan rather than being it. Though I will say one of my most focused decks (that weirdly isn’t that expensive) is my light paws deck, all in enchantment voltrons. Just hang back with some soft stacks in the early mid game to discourage them from attacking you (think ghostly prison) and then once you have a good set of enchants to throw on your light paws pull her out and try to take someone out, plenty of protection enchants to give you evasion to get in an OTKO on someone as well as protect you from targeted removal. Really fun mono colored commander focused deck. 😊
@woolis697
@woolis697 Месяц назад
It’s actually crazy how we play the game the EXACT same way down to the deck building in Moxfield and the first precon that we started off with playing. The only difference being I started a year after. I will say, I dropped the vampire deck within a week of playing the game but returned to it within a month. I can send you the deck list if you want to see it, it wins reliably turn 5-7.
@Aaron.Seabolt
@Aaron.Seabolt 18 дней назад
The pod just trying to have fun…then this guy enters… 😂 just playing. This was a cool video and I’m extremely new to building for commander. So thank you for the advice!
@incardianify
@incardianify Месяц назад
Another thing is don't cast your commander if u can't protect or use it.
@deckdriverMTG
@deckdriverMTG Месяц назад
Exactly!
@StarkEpiphany
@StarkEpiphany Месяц назад
Just use Edgar Markov and don't think about casting him. Lol
@notapplicable6985
@notapplicable6985 Месяц назад
​@@StarkEpiphanyOr both xd, make sure that you have a sac outlet and cast him anyway to get people to try and remove him
@Solus3D
@Solus3D 28 дней назад
Why? I love to kill my commander.
@cerietke
@cerietke 11 дней назад
Not every deck can be built within a certain mold. You found one that works for you, great. You definitely realised a lot of points a lot quicker than I did, interacting with better players is always much quicker than having to reason things out for yourself. However, as a next step I would urge you to now try to find players who have managed to make decks function outside of your preferred mold. This would allow you to add more tools to your toolbox as a deckbuilder.
@nicksmith516
@nicksmith516 28 дней назад
I've definitely got the deckbuilding aspect down, but the concept of being in 2nd place is such a great way to go about playing a game! First threat is usually first out, and honestly that's the main reason I ended up losing most of my games. My decks are fast and efficient, but I am terrible at hiding it.
@jiofreed7855
@jiofreed7855 27 дней назад
That’s crazy. I also started playing magic in September 2022. Twins!!!
@majinvegeta6364
@majinvegeta6364 23 дня назад
I am so sorry
@travisrameysadler9924
@travisrameysadler9924 Месяц назад
Long story short... 90% of MTG is just card knowledge.
@kaboomeow
@kaboomeow 24 дня назад
A larger percentage is applying the knowledge
@alexanderl187
@alexanderl187 22 дня назад
My brother won't play with me simply because I glance at the art and know the card, where he has to stop and read and reread every card. Card knowledge is real.
@thehydra3518
@thehydra3518 22 дня назад
​@@kaboomeowthat's fair, I've been playing since 95 off and on in descent lengths of time. Seeing all the new cards after a few years of not playing is overwhelming sometimes. Not to mention new abilities.
@namdoolb
@namdoolb 11 дней назад
A lot of things make sense now. I used to love 60 card 1v1 competitive mtg (still do, but have a lot less opportunity to play it than I used to). The way you describe your commander ethos (win, do so quickly & efficiently, play tight) is exactly how I approach 60 card magic when I have the chance to play it. Commander (for me at least) is different from that. I want to have some fun with friends, I want to have a laugh, I want everyone's deck to at least do something (I'd like everyone to enjoy the game), I want to see some crazy stuff, I want to do some crazy stuff. I also do want to win, but that's down the list somewhere. I don't judge my Commander de ks by their win rate, but rather by how much fun they are to play. A deck could have a 50% win rate & I'd still keep it on the shelf most of the time if it was apparent that people didn't enjoy playing against it. I do see a lot of this "over competitiveness" (not sure if that's quite the right phrase, but it'll do) in Commander of late. I feel it's symptomatic of mtg not having good enough support for the 60 card formats these days. Commander was a much more chilled (IMO better) format when most players had 60 cards to scratch that competitive itch.
@troyeberle7112
@troyeberle7112 Месяц назад
Love the video, and the insight on your thought process! I took a look at my decks with this mindset and it's astonishing how much it's changing my decks! I have a question for you though; where do you mark your lands that also interact with things? (ex. Bojuka Bog) Great video!!!
@spuckspaten
@spuckspaten 28 дней назад
Im sadly in a spot where i mostly play 1v1 so im also careful about making my decks. Still there is a lot for me to learn! Love your content
@mattyuolmossevero9501
@mattyuolmossevero9501 Месяц назад
We pretty much share the same philosophy, no wonder i like your decks so much. Copied your tatyova budget list and ive destroyed my lgs , keep up the good work!
@antonietti90
@antonietti90 Месяц назад
Hi, ive been looking at that list too, It seems great but at the first glance i cant find many win-con in the deck, maybe its my fault and i missed something. How did feel playing at your LGS?
@mattyuolmossevero9501
@mattyuolmossevero9501 Месяц назад
@@antonietti90 excelent, everyone ignores you cz you only have tatyova on the field most of the time. Then you explode with all the lands youve ramped
@mehra6712
@mehra6712 Месяц назад
Do you count protection spells like Heroic Intervention as part of your 12-16 interaction/removal, or do you count those towards the main strategy cards?
@majinvegeta6364
@majinvegeta6364 23 дня назад
I count them toward the main strategy. I can see the argument for treating them as counters to opponents' removal, but you still need the same amount of interaction to prevent them from racing ahead. I see them as adding a level of resilience to my win cons.
@Shadowhazze
@Shadowhazze Месяц назад
Where do draw effects fit into your personal formula?
@rezthemediaruler3768
@rezthemediaruler3768 Месяц назад
This Channel is Gold. Count me in.👍🏻
@kadavercade3597
@kadavercade3597 Месяц назад
I base my decks from CEDH and see budget alter cards. My first one was a Jhoira Weatherlight Captain midrange storm. Lots of counterspells and mill effects on the cheap.
@khub5660
@khub5660 Месяц назад
This video speaks to me. I love playing Thrasios Tymna, and I'm not even running Turbo Druid anymore but have instead opted for a midrange build which is very much an anti-meta build. However, even though the midrange build scales very well to the overall power of the table (I also don't play out Thoracle lines at lower power tables), the overall value of the creatures I play tend to overpower the rest of the table. That leads to feels bad moments for some people I play with because they want to abuse treasures or death triggers and I completely shut down those lines (which is the point of my list)
@chillinon3263
@chillinon3263 Месяц назад
I feel the commander as a complimentary piece thing so much! Lier, Disciple of the Drowned is my highest win rate deck and I basically only play him to enable a win or get more juice; the rest of the list is a hyper focused unblockable or evasive Rogue tribal combined with a ton of cantrips, protections and loot effects aiming to get to a point where I can either copy / reoccur Notorious Throng to go wide and/or finish the table with a Candlekeep Inspiration. It’s the only extra turn deck I’ve ever liked because it ends games on those turns too quick to really waste everyone’s time.
@kifferosa950
@kifferosa950 Месяц назад
I started about 6 months ago, and while I have A LOT to learn, I’ve found a sort of similar strategy. I don’t have any super fast mana cards so I like to have 8-12 ramp, removal and draw spells to make sure I can stay caught up and churn through every deck to draw the cards I need. I built Brenard, Ginger Sculptor as my first non-precon deck and learned that letting go of some favorite cards to make sure I could do the thing every game has made me have a lot more fun and led to consistency almost ever my game. Most recently I picked up Mothman and Caesar (loved fallout), and while Mothman is still pretty similar to the original gameplan and was more straight forward to build more consistent, I’ve struggled to revamp and build aristocrat Caesar. My first iteration had 8 creature token generators, 10 buffs and anthems, and 10 burn spells so I could go wide, make my tokens bigger and burn when they entered and died so even if they were blocked and died they’d still give value. It turns out I struggled to get the ball rolling because I struggled to get a creature token to sac early. This means I wasn’t able to get Caesar going with more creatures and card draw. I ended up rearranging a lot, and now I have 17 creature token generators, 8 anthems/buffs, and 8 burn spells. I haven’t played yet, but in my goldfishing I was able to start my gameplan on curve much more consistently. Like what you suggested, I had to take some losses, cut some pets, and double that section to make it more consistent. If anybody want to look, here’s the link to my Caesar: www.archidekt.com/decks/7241284/caesar let me know what you think of it, and don’t be afraid to be harsh, I’m still learning so I would like to learn more 😌
@IvanKolyada
@IvanKolyada Месяц назад
I would probably cut all tribal-matters cards - “Horn of Gondor” for example. It does care about Humans. Phyrexian Arena is just a terrible card - you can make use of Painful Truths instead. Also removal is lacking - 8 pieces is too little.
@UN.SUNG-ZERO
@UN.SUNG-ZERO 21 день назад
"I'm a CEDH players who plays casual" is the exact tone I feel from these videos
@majinvegeta6364
@majinvegeta6364 19 дней назад
Skill issue
@iceicejay9569
@iceicejay9569 16 дней назад
Its true everyone plays CEDH but expects to play EDH
@UN.SUNG-ZERO
@UN.SUNG-ZERO 15 дней назад
@@iceicejay9569 this ^
@sansai81
@sansai81 12 дней назад
​@@majinvegeta6364 Not really? If the point of a deck is to win by turn
@majinvegeta6364
@majinvegeta6364 12 дней назад
@@sansai81 that's a false dichotomy. cEDH is functionally a different format. There's only about 50 viable decks and half a dozen win cons. Anything outside of the very best is automatically downgraded to high power casual. CASUAL commander is the most diverse meta of any card game ever printed. It has room for decks of all budgets, power levels, and definitions of fun. Policing what cards other people do or do not enjoy is just another form of gatekeeping and actually pretty toxic.
@OG_13RAX
@OG_13RAX Месяц назад
regarding not popping off first...what if I'm playing a Goro-goro and Satoru deck against a simic Kinnan deck and other grind-y decks? The best way I could incorporate this video's advice would be to run protection first, build up enough 1/1 unblockables then try to proc in a more explosive turn later?
@MoZeZ92
@MoZeZ92 13 дней назад
Deck building challenge -> construct a deck that prevents people from dying or ever having the game end
@_DaneB_
@_DaneB_ 23 дня назад
What's your philosophy with cards that give you extra draws? I generally dedicate around 10 cards to draw power in my decks because I hate gassing out.
@fredymartinez7423
@fredymartinez7423 Месяц назад
Great video! ❤
@TheDerpyDeed
@TheDerpyDeed Месяц назад
I VERY quickly learnt "life isn't everything" in commander, you're playing infect, commander damage, or tokens to beat your opponent FASTER than they beat you it was a great first lesson and Saint Traft was a great first commander
@jonaskohler7683
@jonaskohler7683 Месяц назад
Hi, are any of the pre-built decks for commander good? Been looking through some stuff buts its hard to find comprehensive tierlists of sealed products for beginners.
@Solus3D
@Solus3D 28 дней назад
The starter commander are cheap and fun. Some of them don't need much changes to work in casual games.
@majinvegeta6364
@majinvegeta6364 23 дня назад
All precons are designed to be customized and upgraded. They all have janky mana bases and random cards that don't work with the main strategy. The design intent is that players get to know the deck over time and improve their card evaluation skills in the process. I suggest just picking one that you think looks fun. Eventually, you might see a new card that you think will work great in it or get another precon and swap cards between them. A huge part of the commander experience is the journey of tailoring your favorite deck over time as your skills grow. The best thing you can do is just take the plunge with a trusted group of friends to guide you through a potentially steep learning curve. Good luck, and enjoy the ride👍👍👍
@gameraven13
@gameraven13 24 дня назад
I personally use the Command Zone deckbuilding template and it's been great. A few tweaks since even in the few years it's been out the format has had some power creep and obviously you should be building for the tables you play at. It's a nice starter jack of all trades template to then tailor to your personal experience and preference. They treat it not as rules, but as guidelines. Sort of a "well why does my deck stray from the template?" and if you have a reason, great, otherwise it's probably better to stick with the template if your answer is just "oh idk it just does." 10 - 12 Card Draw with Repeatable > One Off, I count tutors as card draw, since essentially it IS card draw you're just stacking the card you draw if you look at it purely from the standpoint of what it actually does vs does it trigger card draw effects. The mechanics of the game don't count it as card draw, but functionally speaking it puts a card in your hand that wasn't there before from your deck, so like functionally that is card draw in my eyes. 10 Ramp with more lands > enchantment ramp > artifact ramp > creature ramp and I do count cost reducers as ramp in certain decks. With the important that land in hand is NOT ramp. Could be considered draw, but not ramp, as it does nothing to put you ahead of curve. 10-12 Single Target Removal/Interaction 3-4 Board Wipes I deviate a bit and instead of 35-38 my land base is always 33-35 depending on if the curve is closer to 2 CMC or 3 CMC Then my deck will usually have 30 of the thing I want to do. Elfball? I've got 30 Elves. Enchantress? Well technically I have more than 30 enchants because SO many Enchantments fill the other roles, but all in all 30 enchants are the true core of the deck. Some exceptions for spellslinger, planeswalker, and landfall decks that want more or less of the thing. Overlap is a big factor as well. Elvish Archdruid is ramp in elfball, Beast Whisperer is card draw, and Rec Sage is single target removal. But they all count as 3 of the 30 elves in the deck on top of fulfilling their roles as the other pillars of the deck. Enchantress has TONS of overlap, especially in a deck like Sythis, Harvest's Hand. She innately makes all your enchantments card draw and there are so many other "when you cast an enchantment" or enchantment etb based card draw spells that you can skimp on the card draw side because otherwise you'll deck yourself out if you're not careful. There's enchantment based removal, enchantment based ramp, and all in all I hardly run anything BUT enchantments since enchantment creatures exist, outside of a few constellation cards that are just normal creatures. The overlap in Sythis is crazy, you can basically gain life and draw cards with everything but your lands each turn. I recently made a deck for the new Riku that cares about modal spells and one instant include card was Archdruid's Charm because it fits the modal theme of the deck, but it is also is all three major pillars. Its first effect is a tutor ability that either puts a land onto the BF tapped for ramp and being one land ahead next turn (it's also instant speed so could be used on the end step prior to your turn so the tapped part doesn't matter), or if it's a nonland it goes to your hand functioning as card draw. Then its other two abilities are single target removal / interaction of different flavors. Obviously you only get to choose one of them at a time, but it's still a staple in that deck due to it filling so many roles. Lastly, I 100% agree with the sentiment of keeping your cards close to the chest. No I'm not going to counter the sol ring or the tutor, I'm going to counter what they play or what they fetch because 9 times out of 10 it's coming anyways and I don't want to have wasted my interaction on something that eventually ends up being a nonissue.
@neonmadness9498
@neonmadness9498 Месяц назад
Strefan was also my first! Any tips on how to improve him? Or do you have a high power deck on moxfield for him?
@andrewsutherland1909
@andrewsutherland1909 Месяц назад
I found switching the commander to Olivia made the deck much better and hard to keep down.
@neonmadness9498
@neonmadness9498 Месяц назад
@@andrewsutherland1909 The new Olivia from Crimson Vow or the old one?
@andrewsutherland1909
@andrewsutherland1909 Месяц назад
@@neonmadness9498 Crimson Vow. I think she's the alt commander in the precon. I liked her as the commander so much I got the Sisters of the Undead version of the card to use!
@neonmadness9498
@neonmadness9498 Месяц назад
@@andrewsutherland1909 She's not the alt, it's some girls with partner, but yeah I already got her since she was in the 50$ upgrade I found so that worked out nicely
@Beaver_Rapsmith
@Beaver_Rapsmith 5 дней назад
It depends on the cards but it's sometimes is worth having less than eight of a certain card type in your deck for instance board wipes
@beltfedweapon9967
@beltfedweapon9967 6 дней назад
‘Test-Handing’ is called ‘Goldfishing’ in Magic parlance. Good luck!
@jacesweeney1747
@jacesweeney1747 Месяц назад
We tell people all the time to focus on your main game plan and have a plan to win the game.
@blake4197
@blake4197 Месяц назад
I think related to what you said about
@heirofheart766
@heirofheart766 Месяц назад
gotta say i love casual commander and precons always havin a blast with those decks albeit clunky sometimes mediocre sometimes bad to me its fun especially for some laid back rounds with friends
@mateineagoe6732
@mateineagoe6732 Месяц назад
Dude I love Xenagos I really hope one day you post your list
@aktirimagic4405
@aktirimagic4405 Месяц назад
Um...you've been playing for two years? I guess I'm impressed that someone so inexperienced is doing so well in the MTG RU-vid space. Seriously, well done
@JcNanito
@JcNanito Месяц назад
Strefan was my first commander deck as well. I found out about Edgar Markov this year and bought the judge promo version. Swapped him in as a commander with a couple of nasty cards. My play group tells me the deck is gross now 😅
@Noah-pr2or
@Noah-pr2or 29 дней назад
I actually don't care about winning just as long as I can do the things my deck was designed for.
@Thunderrokk
@Thunderrokk 12 дней назад
Card draw wasn't mentioned, but If you want to win in casual. I found that the person who draws the most cards and has the mana to play them would win 90% of the time.
@PokeJohn7
@PokeJohn7 22 дня назад
Not popping off first is so much better, I've been playing less than a year and my first couple decks were fast and got scary, but didn't win right away, so they always got stomped before I could finish the game ... More recently I built a deck that is slow and just ramps and then out of nowhere I cast 30 creatures in one turn and just win the game... Being patient and popping off 2nd always wins
@MrCoschta
@MrCoschta 3 дня назад
Would you be open to look At viewer decks? Bitting my nails off trying to build a sauron, the dark lord nazgul deck 😅
@spootybeans
@spootybeans Месяц назад
Could you do a fully optimized Cass Hand of Vengeance deck?
@T4N7
@T4N7 Месяц назад
I like to aim for 9 cards per thing my deck wants to do, that way it divides evenly into 11 strategies (all be it, 4 of those r dedicated to lands, usually 1 or 2 for basics, 1 or 2 for mana fixing, n 1 for utility lands) which leaves me with 7 other strategies to aim for. Sometimes I can drop the number of cards in a strategy to 6 if it is something that I'll need a lil later into the game n don't want cluttering my hand (so example is my Rhys, the Redeemed token devk had 9 board wipes but I dropped it to 6 when I realized I usually have the most threatening board n don't need to rush into my Dies triggers right away (almost every creature in my deck makes tokens when it dies so Im never hurt by a board wipe) n I used the extra 3 slots to put 3 more spot removal spells to keep my interactions high even when I don't wanna kill everything. So in a perfect world on turn 4 my 11 cards should have something from each pile if I have 9 of each, 4 lands, 1 spot removal, 1 board wipe, 1 thing to multiply or buff my tokens or sac creatures to make more tokens, 1 thing to protect my stuff or get it back from the grave, 1 creature who wants to dies to make tokens n 1 that wants to die for a different effect, n 1 ramp card. The numbers in my deck aren't at 9 each anymore but that was the plan I started with n tweaked it from there based on how games went over time.
@BatCaveOz
@BatCaveOz Месяц назад
Suggestion - Adding card price (rom Card Kingdom or TCG Player) may be beneficial.
@timmyg316
@timmyg316 9 дней назад
That Strephan Deck is pretty decent when upgraded
@Trox1992
@Trox1992 Месяц назад
you don‘t run specific draw cards? o.O
@MKMT-bw8hc
@MKMT-bw8hc 22 дня назад
thoughts on an upgraded strefan precon deck? upgrade ideas from nitpicking nerds and tcg goldfish, they make it seem like the deck can be pretty good
@miltonteixeira4348
@miltonteixeira4348 Месяц назад
I always build my meren with a lot of creatures, the only two artifacts I use in it are sol ring and birthing pod, for ramps I only use creatures, and it's a pretty fast deck.
@majinvegeta6364
@majinvegeta6364 23 дня назад
Have you tried adding Protean Hulk?
@miltonteixeira4348
@miltonteixeira4348 22 дня назад
@@majinvegeta6364 it is always in my deck
@printingproxies
@printingproxies Месяц назад
Insta click. I believe you will grow a lot. Keep up the great videos!
@deckdriverMTG
@deckdriverMTG Месяц назад
Thank you!
@wtfire
@wtfire 22 дня назад
Interestingly regarding tutors, I've played for several years, and a couple years into my Commander career I used to hear people say "I've removed tutors from my decks, it's more fun", and I thought they were insane. I would run Vamp Tutor, Demonic Tutor, etc ("they're so strong, why wouldn't you run them?"), and you know what? I've since removed every hard-tutor from my decks too. Tons of playing experience led me to the realisation that certain levels of optimisation don't always achieve the mutual fun play experience desired at (most) casual tables. It's a weird thing, but since tempering my decks and identifying and removing 'scare cards' such as high-value tutors, I win more games and have way more fun, particularly in games with players with good threat assessment. Likely because removing such cards allow me to fly a little more below radar, perhaps in that key second-place you talk about in your video. But, each to their own and their respective pods and playstyles.
@H4NN4BLESL4YER
@H4NN4BLESL4YER Месяц назад
Honestly I've been playing commander since 2017 so not terribly long . Here's how I've learner how to win . Play with synergy. Stick to a theme and don't deviate ... removal is essential but going overboard slows you down . Play select removal and hold onto it . Don't use it just because you can. But using too much just decreases your decks ability to win .. your deck should be a one trick Pony depending on the archetype. But it should do that one trick really well
@r4ijin1994
@r4ijin1994 Месяц назад
Yeah Strefan commander is bad i also started with him and i almost quitted but then there was Phyrexia and I had fun for a while with Ixhel & the poison stuff but lacking card and future options i quickly started looking for another type of commander less battle focused. And then i found out about Modern and i fell in love with Murktide especially the spell slinging aspect of it Then i started looking for spell slinging commander and now i am the proud owner of a Veyran Voice of Dulaity and a Narset Enlightened Master. Veyran is for fun games and Narset is more a tryhard one I am happy that i did this journey because you cant know what mechanics you like if you havent played with or against So my advice to all beginner is find ur playstyle (aggro, control, ...) and then find a mecanics that suits u best
@matthewbryant2972
@matthewbryant2972 22 дня назад
I started playing EDH in 2011 and all the sudden all my playgroups are branded cEDH. Whatever cEDH is considered, we consider that means you have a $40,000 deck or something, but on RU-vid it's like our normal decks aren't casual when EDH was originally about playing the most busted things in a casual setting, multiplayer being that setting. Granted, buying reserved list EDH staples was 10x cheaper...we all still play with them though. Just proxy them until you can afford them at this point.
@davidhouseman4328
@davidhouseman4328 4 дня назад
Cutting good cards can be hard but you really do have to ask yourself whether they push your strategy.
@jessesandburg
@jessesandburg 23 дня назад
Want to have more fun? Build around your commander. Want to win more? Build with it. Meaning, if you build around your commander, thats your focus. Thats your engine. Or build like Deck Driver and have cards that can win without your commander around.
@majinvegeta6364
@majinvegeta6364 23 дня назад
Or do both. I have many decks that go off as soon as my commander hits the battlefield and have redundant effects in case I'm locked out by a Drannith Magistrate or something. Saying that players have to choose between them is simply a false dichotomy.
@xxhellspawnedxx
@xxhellspawnedxx Месяц назад
Realising that you can't play favorites with your cards when it comes to efficiency and consistency is a big level-up moment for any deck builder, one that I'm still working on. It's difficult to divorce yourself from your favorite pieces of cardboard, but it's a must if you ever want to get past the feast and famine stage of playing, into a space of consistent performance where your skills as a player gets free reins. A more "boring" list of functional cards, as opposed to a jumble of splashy, "fun" spells that you'll only resolve successfully once in a blue moon, will respect your time more. Keep up the good work! Would love to see you do a live brew at some point, to see you put the philosophy into practice :)
@deckdriverMTG
@deckdriverMTG Месяц назад
A live brew could certainly be a great idea to do!
@joebob7483
@joebob7483 Месяц назад
It’s commander. It’s a casual format. You should absolutely play the fun cards.
@Belena711
@Belena711 Месяц назад
If one of my buddies was playing hard to win every game and pulling his favorite cards from his decks to optimize, I'd organize an intervention.
@nickmitch1734
@nickmitch1734 Месяц назад
I pray that the majority of magic players do not adopt this logic. The idea that we should start playing more highly efficient staples and optimized cards instead of playing the things we like and are naturally drawn to because they’re cool or splashy is quite literally the death of casual commander. If you’re playing cedh, good for you, build as strong of a deck as you can- that’s the goal. If you’re playing any other form of commander, chill out. Not every game, not every pod is all about winning.
@xxhellspawnedxx
@xxhellspawnedxx Месяц назад
@@joebob7483 Tell me, how fun is it to be completely ineffectual, to not be able to do anything at all, to just be set dressing for someone else's performance, or to be bashed down over and over because you've essentially stacked your deck against yourself? Not very, in my experience. You should play fun, splashy cards, for sure. Just not all of them in every single deck you play, because that deck would be a mess. I can recommend you watch SalubriousSnail's video from a couple of weeks ago, where he goes into this. And this is the sort of thing he's talking about, that I also keep seeing when I play. People brew decks which are either just piles of payoffs (splashy) with virtually no enablers (less splashy by necessary). They are, at best, goldfishing powerhouses, and when they win they play like that as well, i.e. solitaire'ing.
@matthewself6546
@matthewself6546 Месяц назад
2 years of playing “I’m a good mtg player” brother you have so much to learn. I’ve played competitively since return to ravinca, and I still recognize I have so much to learn and am an above average player at best. Edh is a casual format to play for fun. CEDH is where the real magic begins.
@majinvegeta6364
@majinvegeta6364 23 дня назад
Experience doesn't necessarily equate to skill level. I was considered a chess prodigy as a child. I would routinely steamroll players 10 times my age in tournaments. Some people simply have a lower barrier to entry than others.
@floydyutiamco
@floydyutiamco Месяц назад
Good concept if you focus on winning
@poisonuskeifer
@poisonuskeifer Месяц назад
What's your thoughts on the number of draw spells a deck needs?
@RunicGG
@RunicGG Месяц назад
Depends on a deck, do you want to draw or NEED to draw? Does Drawing win you the game? Does it make other effects happen? If not 6-8 can work depending on the spells. What colors? You can't ask such a broad blanket statement.
@lightningstar-ng9tm
@lightningstar-ng9tm Месяц назад
depends on your deck. ideally you're drawing cards incidentally through synergy so "raw draw" is rarely useful IMO. if your commander draws cards, a decent number of cards that lean into its mechanic should be plenty. if your commander doesn't draw cards, try to find stuff that draws cards AND does stuff that your commander cares about. it's hard to put a solid number to that but I aim for around 30 synergy pieces in more commander-centric decks, and if half of those have either synergistic or incidental draw that gives us about 15? regardless if you're building a strong deck you probably won't need to fill out slots with draw
@deckdriverMTG
@deckdriverMTG Месяц назад
Typically I like to have some sort of card advantage in the command zone. But If I don't I go by the 8-12 rule! Depending on how much your particular deck needs!
@tedcruzwiththetopdown5411
@tedcruzwiththetopdown5411 23 дня назад
So, I started by dumping a ton of money into a krenko goblin deck and refined it through extensive playtesting. It's a really good deck but I stopped using it because everyone immediately gangs up on me. Every game with it is just a fight between me and the whole table. I now prefer decks that are a bit more subtle. There's more to commander than just cards. It's important to keep your opponents fighting amongst each other, while tightening the ropes around their necks, and preventing them from noticing until it's too late. Being an overwhelming threat is fun but it's not a very good strategy.
@majinvegeta6364
@majinvegeta6364 23 дня назад
If anything, your Krenko deck sounds like it's still too slow. Win cons that take multiple turns to close out a game draw a lot of aggro. The best thing you can do is assemble a win condition that closes out the game the same turn that it's played. Krenko goes infinite with a ham sandwich, and red has numerous ways to give haste or do direct damage. It's one thing to build a deck that the rest of the play group is more comfortable playing against, but don't give up on something you love just because someone else doesn't feel the same way about it. There's plenty of tables where your pet deck would be welcome. Keep learning and growing. Pursue your passions, don't let other people hold you back, and live your best life.
@tedcruzwiththetopdown5411
@tedcruzwiththetopdown5411 20 дней назад
@@majinvegeta6364 it's fast alright. It's a $1000 deck. It can win turn two sometimes. (Turn 1 with a perfect hand) Turn 3 wins are not difficult or rare to pull off. But by then, people are already able to counter, remove, or force me to shuffle. My playgroup have all taken the goblins into consideration when building their decks to the point where someone at the table almost always has a way to stop me. They did all that because the Goblins are just that much of a menace.
@rezthemediaruler3768
@rezthemediaruler3768 Месяц назад
A little reminder: Of course everyone wants to win the Game, because why would you even play? The difference is how important winning is to you and how you take a loss. If you can loose a Game and you still had fun playing it, you are doing it right.
@majinvegeta6364
@majinvegeta6364 23 дня назад
But I thought that everyone who beats MY deck is automatically pubstomping :-P
@jaredmartinez6264
@jaredmartinez6264 Месяц назад
we align...
@nathancoutelier2883
@nathancoutelier2883 Месяц назад
I have th same phylosophi if you want to win be the 1er at the point where nobody can catch up or be de 2e just behind the 1er.
@davidbarefield7959
@davidbarefield7959 12 дней назад
I agree with the advice except for the pop off part. I love being the first to “awaken” my strat and turn the game into a soft 3v1
@mleet3125
@mleet3125 9 дней назад
16 of a card? You underestimate my bad luck Sir. I can go multiple entire games and not get one. I recently had a game where the 2 lands in my opening hand were the same lands I had turn 12. 32 lands in the deck. Deck was shuffled and cut twice (one mulligan), 2 lands in play turn 12. That's all I ever got.
@alexanderjosefsson4729
@alexanderjosefsson4729 Месяц назад
If you win more than around 25% of your game you play in the wrong kind of pod
@deckdriverMTG
@deckdriverMTG Месяц назад
I'd say I average about a 25-33% W/R in my normal play group. We all play higher power stuff and know what does well against each other.
@khub5660
@khub5660 Месяц назад
I wouldn't say the wrong pod per say. Of course context matters. If you're playing cEDH and have a highly anti-meta build, you can expect to steal a lot of games because you're playing on a different axis than everyone else
@SeagullFrog
@SeagullFrog Месяц назад
Nice video!
@thetragicdecline5777
@thetragicdecline5777 Месяц назад
I'd like to add don't play super aggro commanders, I have an atarka, world render deck where she gives attacking dragons double strike and shes 6 power so shes an auto 2 shot commander and I have cards in there like unleash fury that turn her into a 1 shot for a turn, no matter whenever I pop off, removal is always saved for her.
@gustavomigueldebarroscarra6707
@gustavomigueldebarroscarra6707 Месяц назад
"nobody's trynna go for second place" my brother you don't know the group hug decks that I play with
@majinvegeta6364
@majinvegeta6364 23 дня назад
This one made me laugh
@bshell1731
@bshell1731 20 дней назад
Half the battle is having the proper amount of each card type for your strategy. Don't skimp on resource, ramp and support cards. Pick any support or ramp that has synergy with your strategy instead of using strictly meta. Finally cut the cards that are situationally good, or only good if you're already winning. Every card needs to do something for you even if you're not completely set up for a combo, attack, etc.
@oxpolitik
@oxpolitik Месяц назад
Bit too spikey for my taste, but I don't begrudge it.
@soleo2783
@soleo2783 Месяц назад
I mean, that's what i'd expect, given the title
@deckdriverMTG
@deckdriverMTG Месяц назад
I am in fact a spike. I am a competitive person!
@takenboomerknight3646
@takenboomerknight3646 Месяц назад
This is how you learn the game that's not spikey.
@dave7592
@dave7592 Месяц назад
*watches video on how to win more games* hmmmm too, Spikey 😂
@ppellacani
@ppellacani Месяц назад
By the level of spikeness showed in the video, we figure out how much a beginner this person in.
@suntitan4429
@suntitan4429 10 дней назад
Sometimes I forget just how much of a veteran I am till someone says they started playing two years ago I started playing in 94 😂
@tylergouty3811
@tylergouty3811 25 дней назад
You should probably give 60 card format to try. Similar to CDH there's no conversation about power levels it's just trying to win especially cuz it's one-on-one. I prefer modern personally it's very high-powered and can be lots of fun
@Knights_Oath
@Knights_Oath 23 дня назад
More people need to know their decks better. It's the chief cause of people who take turns that take way too long. We stared implaming a rule that turns end after 5 mins. There is no reason unless playing with someone new to take that long.
@majinvegeta6364
@majinvegeta6364 23 дня назад
Also, people need to know when to just scoop. If a combo with +10 steps is about to go off and nobody has the means of stopping it, don't be like, "No, you have to play it out." Just shuffle up, switch decks, whatever, and move on to the next one.
@kidtrunkz9096
@kidtrunkz9096 Месяц назад
36 lands is crazy
@GozzarGames
@GozzarGames 26 дней назад
I lose commander games because I play with casual pauper decks and precons then my Pod mates always comes in with a Cedh deck that he wants to "test" out. I need more friend :/
@BatCaveOz
@BatCaveOz Месяц назад
I am pretty sure one can only run a single Golgari Rot Farm in Commander.
@dopi3220
@dopi3220 Месяц назад
What does edh stand for?
@majinvegeta6364
@majinvegeta6364 23 дня назад
Elder Dragon Highlander When the format was first developed, the only generals were the Elder Dragons from Legends, and players were already calling singleton tournaments "Highlander" because "There can be only one" of each card in the deck.
@MultiKbarry
@MultiKbarry Месяц назад
I lose constantly because I actively play for the memes. Giving everyone draws, lands, and, other gifts. If everyone has everything no one can feel bad. So I just have fun bringing chaos and joy even if I don’t push for a win. Technically I do carry win conditions. I just don’t go hard.
@yargolocus4853
@yargolocus4853 Месяц назад
Group hug can also be disruptive. One of the decks that was fun my friend was beam town bullies letting everyone get a creature from their deck for free. Essentially if show and tell was played fairly. Getting too many resources affects decks disproportionately, so you are contributing to kingmaking. Mind you, this doesn't mean it's bad. My friend loves the wacky nonsense. I value more about some level of coherence, but it's alright to me
@MultiKbarry
@MultiKbarry Месяц назад
@@yargolocus4853 Depends heavily on what the hug player runs. I personally focus on hug that does give me options to win if I so wish to. Also I do more card draw or gifts of my choice. Free cards of specific types can lead to a miserable state for some. Curation is important along with finding the vibe.
@yargolocus4853
@yargolocus4853 Месяц назад
@@MultiKbarry yeah exactly. card draw and other linear benefits are less disruptive than "you can play a card for free" or tutoring. though even innocent stuff like draw (nobody should run out afterall), I prefer targeted help rather than full group. target player draws 3 rather than everyone draws 1, and so on. this is because I can target the mega buff to the weakest player, and not give the current threat anything
@LoneSkag
@LoneSkag 29 дней назад
5:30 shake and bake?
@robertterrell7057
@robertterrell7057 Месяц назад
6:10 seems like a situation that could end with a never ending game with 4 player who think like you? No sure tho.
@majinvegeta6364
@majinvegeta6364 Месяц назад
You should also run approximately 10 card advantage cards too or you'll end up top decking after a few turns.
@TiagoImme
@TiagoImme Месяц назад
very very good insights! made me rethink some decklists I'm using. congrats for the vid 👏
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