I hope uzu keeps up with his amazing work. Truly great how we can have updates of great quality in such a short amount of time when uzu actually WANTS to work on his game.
I mean he did mention that it was the summer and he dind't have school anymore. When you have a lot of homework the last thing you want to do is more work. All you want to do is relax, especially if you have extracurriculars or/and a lot of hard classes. I fear that we will go into another year long drought like Eclipse mentioned, but hey, we were all glad for the content filled summer, having 3 MAJOR updates in 2 months (not even mentioning the countless small patches).
agreed but i still think that players who dont wana spend tons of robux dont get any style storage and get only 2 stand slots total compared to other jojo games on roblox thats nothing
I really like the rework! I hope Crazy Diamond will be one of those stands that aren’t too overpowered, but certainly usable. A stand in the future I would like reworked would be King Crimson! Especially how it just fell off (unless you had an overpowered spec like Vampire) after Impale cheese got fixed. Uzu on that grindset!
@@user-oh6zu3ij1t according to this guy if you time erase after impale and resume time as the victim stands up you can guarantee a barrage. Highly doubt it's true but whatever.
@@joesenare1643 what about mr president :( Everybody talks about sf or wa or bb but nobody asks how mr president is.. im waiting for his rework alongside with a bd 😈
Eclipse! You should do a reading DMs/comments video. I think it'd be a fun way to interact with the community and publicly answer some frequently requested/asked things
Wormhole uppercut has stun at the end of it now, so you can combo it into barrage because their stand will be off. Please notify Uzu of this and or share this information so that it gets fixed. Edit: TA4 BEATDOWN ALSO HAS THIS PROBLEM.
@@vonstroheim4163 no it can confirm beatdown bro it's not balanced at all if they have spin after they hit it just use multi steal balls (true btw) and then they confirm beatdown or they do more than half your hp with a barrage
11:20 2 things here 1: they said that they decreased ta4 wormhole windup which they did, what they didn't tell you was that it now comes out in about half a second 2: they also didn't say that they added stun to the getup of wormhole meaning now you can barrage them once they get up. Ta4 now has a auto combo more braindead than old SCR's. Wormhole nails, uppercut, spec stun, barrage, repeat. Takeaway here: they regret buffing a projectile stand.
my tears of joy when this rework came out were immense. for almost 2 years i've been waiting for any jojo game to add a unique and cool crazy diamond that really shined on its true abilities rather than just "bearing wall heal mode." being my favorite stand, crazy diamond has taken a great injustice for generations of jojo games and im shocked with joy to see that its finally happened.
@@alvarobarreto6449 whats funny is that with sticky fingers one of the first jojo games ever had it (a bizarre day) and it had a beatdown, something never made in jojo games on roblox until they just decide to remove the one cool thing any sticky fingers had
bruh people are gonna overprice Jade Peace and Elizabeth now so much that it's gonna be like day 1 of stone free, my friend kept getting it and got like 5 skins from only regular stone frees which is gonna happen again bc of a rework we dont talk abt crazy ruby...
Something I wanna mention about the execution for CD... your stand will look back at you and raise its fist, as if asking you for permission to attack the victim. Your character will give a shrug, or a pose that basically says "I don't know man," then your stand will face the victim while shaking its head slightly as if annoyed. I love it, it gives a the stand so much personality and (in my opinion) makes the stand feel more attached with you, instead of being just a stand or collectable skin you have.
Not to mention the fact the stand healed its opponent, so its like "hey do I really have to end him" "idk man" and then they try attacking again and get beat up for it lol
For the hermit purple thing, vine slap has two hits and both hits have stun so it means that the move has less stun since you only really get fully stunned by the second, the first stun just prevents you from attacking after you get hit by the move so you can't punish hermit purple players for doing a move
Hey Eclipse this has nothing to do with the video and you won’t see this but I’ve been watching your vids for a long time, it’s cool to see how far you have achieved. Proud of you.
Honestly I like how they did crazy diamond but what I’m really impressed about it is that the6 did it all without rage mode great stand rework and I’m glad Uzu has finally started taking his game seriously again and we have been getting content
@@themolkedmen5513 he has a point, before the update his game was averaging 10-25k players, it’s still a lot but for yba’s standards this is very low considering that 70k players were playing Yba when the stone free update released
I really enjoy the updates the YBA dev team dish out each and every time, but now I’m starting to think the game is drying out (and might soon fall off due to repetitiveness). Most updates are usually just: - Rework/Implementation of something - New skins with questionable rarity - Balance changes - New 1v1/2v2 maps - Repeat But overall, the game has potential the developers (especially Uzu) refuse to tap into, which can include new game modes, significant QoL gimmicks, extra combat options, continued story into Stone Ocean. Hopefully they keep up better soon.
Well they should probably add something a bit more [like you said] and add different game modes like capture the flag or team deathmatch [because YBA has a pvp system that can let you fight teams with ease and capture the flag is straight forward lol] because it would attract a lot of new players to yba bc it isn't JUST competitive stuff or random servers usually with a toxic gang war [they could maybe add a map for each storyline like the old map for the og map and and this map for a part 3 storyline or smthn OR they can add a PvE game mode like waves with bosses like dio oh or jp6
One odd thing is that even if you have spec moves bound to another key, if the default bind for a stand skill is the same key, it will default to the stand skill (even if you rebound the stand skill), which can get annoying.
They fr keep buffing Anubis. First they make Curse Imbued Slice unblockable, then they made it so you can use pluck moves passively with it, and now damage buff…..
if you are correct about the "one flashy move that looks cool", i cant wait to see if Uzu makes one for TWOH. There is so much potential for a finisher move its just insane
5:31 the cheese in that was timeskip to the sky and then use timestop, this making the enemy can't react to the windup of the timestop, making this free damage
with hermit purple the second hit of the vine slap has stun so you can use like zoom punch or eye gouge and stuff similar but i don't see why they removed/reduce because you can just barrage. i think it was kind of a interesting change.
didn't know about the update since I did do some things like finally watching Fate/Stay Night Heaven's Feel but I did main Crazy Diamond and I hope I still like it
not gonna lie if you ever need content im curious for how much hell itd be to win 1v1s only using aerosmith's passive damage when touching another player. youd be a genuine deity to pull it off though.
The hp change means that double vine slap has less stun on the end. Back then you could guarantee vine trap 2 with double vine slap. They reduced the stun on the second slap so it's no longer true.
Wormhole Uppercut is pretty good now! The player goes in and out of the wormhole in a fraction of a second, so its much easier to land because the opponent needs really good reaction time.
i think the idea of rework the worlds road roller its good but i think it should be a bit like bites the dust because if it turns into a parriable grab/beatdown its basically a nerf since you will get punished for missing it or getting parried and you wont be able to confirm it off a vampire freeze the idea is it works like bites the dust when you can run away from it but its cancellable like it is right now so you cant just barrage and make half of someones hp dissapear
second stun is most likely the reason why double vine slap into vine trap was true, it did a knockback and a stun, which paired together made you have a guaranteed vine trap
I just gotta say, cd is SUPER op, u have so many dmg options, combo options and a low cd counter that gives u rage… the one homing bullet is an unavoidable gb and the crazy wall is almost jawbreaker 2.0
Btw for people wondering, yes Double Vine Slap had stun on the second hit and if you did it up close it could true combo into vine trap 2 so glad they nerfed that
Ta4 is the new cmoon... Nails now have absurd stun and can combo into wormhole uppercut, and wormhole uppercut can now combo into beat down. Basically, you press T and X while hovering over someone's character, they don't press F, they lose 3/4 of their hp to the new "tusk auto combo"
the keybind change also broke switching keybinds on vampire. you just can't do it anymore. i dont know if it's like that for other specs too but my stand seem to function fine
well the keybind update make that so if you switch spin moves to eachother you just can't use the moves (i found this when i'm changing my ta4 spin skill tree)
Eclipse why you don't do another tierlist based on how strong a stand is? You already did 2 and those were good videos imo. The meta changed a lot so why don't do that
They should make pluck get defense when you gain tempo, and they either need to make the sword do more damage, do the same damage as your stand, or make tempo give enough defense and damage to warrant using it even existing. Pluck is cool but missing half my health cause of no defense sucks
Really cool but i'll miss old cd, not sure if they Ever patched this but old wall used to give s for a second after You use the wall so You could just Dodge all of killer Queens detonations
im more amazed on how much personality the bd cd has in its animation (or in other words, how much is going on in the bd by itself if ''personality'' is not the right word for it)
The reason Time Skip puts Time Stop on cooldown now was because of people essentially abusing it to teleport into the air so that their TS couldn't be cancelled. And it was really annoying since people could just do teleport into the air above you so that they'd be sitting on you once time had stopped.