Dorgeshunn bank is gorgeous. I did a bunch of bank standing skilling there. I liked the few people I'd see and the random stuff going on. Gorgeous design. So unique to the game.
Skilling at random off the path banks are cool change of scenery and the random person every now n then are much more interesting like wtf are you doing out here hahaha
@@calebtheholyman545 The run down shack just north of yanille, it's not really a training method, it just has some agility obstacles in it, but it is referred to as the agility dungeon.
It's actually one of the only places to get torstols as a low level ironman, which for some restricted accounts are cleaned in Nardah and then exchanged with Dr Jekyll for Stamina Potions to use in the POH pool without waiting months and months to get your herblore up the conventional way
Haven’t watched this yet but I hope I see trouble brewing on here. I just finished a game for the Mort med diary and the game started w 4 people total, neither of us on our team knew what was going on, and most everyone that joined didn’t move at all lol. I also know about mith bolts bc of link and rargh lol
trouble brewing isnt completely dead content, its just a bad minigame. I know a couple of people who do it specifically to get the stuff and brew mature ale through the farming skill to sell
trouble brewing mingame and brewing beer with the cooking skill are dead content that most people have never done, but some people still do them rarely
With 80 Strength and 80 Agi and full graceful you can't fail at Werewolf course. It's hands down my favorite high level agility course lol. More people should use it.
When they finally (if ever) remove the sand casino, it's going down in the Rat Pits, you can count on that! I don't think Slayer Partners belongs up here, as it was disabled in early 2020, and you can even still right click a Slayer Helmet and click on partner. One of the other OSRS RU-vidrs recently uploaded a video talking about Slayer Partners and how it was abused.
Thieving the Dorgeshuun chests is kinda useful for ironmen, with thieving xp and some early gear/equipment/runes. Especially for PvP world HCIM, the teleport spheres are a great early 1 click teleport option, and you can get them in an obscure area at the top of a building in a random thieving chest where you are very unlikely to get scouted
Yup. Not an ironman, but as someone who bought a membership for the first time less than a year ago, looting the one chest at the top of Oldak's house and hopping worlds was a quick way to level thieving from 52 to 65 (at which point I could start doing 1-click Summer Sq'irks). Plus it gave me useful runes, in addition to basic talismans, goblin wire and lightbulbs (that I could sell on the GE), teleport orbs to quickly redeem those long and curved bones, and unpowered orbs to either sell or save for when my magic and crafting levels were high enough to charge elemental orbs and craft staves. The main benefit? I didn't have to sit through the headache of blackjacking.
Gonna drop a bomb on everyone here, barbarian mixes are actually best in slot food for temple trekking because the ghasts can't rot them, I use them absolutely all the time but I guess people who like temple trekking is pretty niche
Would love an update to guilds. it would be a great place to do mini games and skilling activities. not to mention the community that would form around each guild would be amazing for newer players to start learning the ins and outs of the game.
They should do to duel arena what they are currently doing to rat pits: Limit the bets you can make to a very low number. That way it'll still be a fun activity for those who enjoy staking, but people won't have their entire life destroyed losing their entire bank there.
I did Werewolf Agility … over a dozen years ago. Wouldn’t touch it today. I will eventually have 1 Crest Item for fashionscape purposes. If the Ranging Guild used those Tickets for a unique reward, that might have seen some use, OR if players could enter the guild before level 40 in order to train the skill.
I wish Dorgeshkaan was more popular. Like, they made this entire train travel system from Keldagrim (A city that is also pretty dead save for the Blast Furnace) to Dorgeshkaan and there is absolutely no reason to use it.
Some more dead contents I thought of: - Miscellania dungeon - Selling furs to the npcs(like the silk guy from ardy, but with furs) - The Zanaris market area that cost a diamond to enter - Selling cabbages to Lunderwin in Zanaris market - Gnomeball - Fight arena - Brewing beers and stuff
To respond to your list: -Yes -Only wolf furs are worth anything -In RS3 this area has 2-3 safes to crack so it’s not dead there -Didn’t know about the cabbage thing -Gomeball is dead but I missed those days -Fight Arena…? You’re literally only there for a quest. Lol. That’s how it’s always been. -Brewing isn’t too useful true but I personally enjoy it.
I really think jagex should focus on improved existing content than creating new content but it doesn't seem like that sentiment is shared by the majority of players. One of my biggest complaints about rs3 and, in some cases, osrs, is how bloated it can feel at times despite plenty of content being unused.
Prayer mixes are more useful than they get credit. If you want to bring 4 prayer pots on a boss trip on the rest sharks, try bringing 8 prayer mixes. You get a bit more healing out of the slot than a shark. I think it's equivalent to a manta ray slot and is very nice for budget mains or ironman GWD and fight caves
I actually used ranging mixes on my pure for a couple of cmb levels. At 59cmb I was tribridding with Zammy flames but needed to pot up to TB using a divine pot, but inventory was tight in that build so the ranging mix helped heal off the self damage.
The Jade dragon bolts (e) would be really useful if the bolt proc happened more often. I used them in castle wars just to try and get the effect to happen cause I'd never seen what it actually did. Someone on the other team let me just stand and fire at them until it did happen and took about 30 fired bolts for it to even do the stun.
The slayer partner bug was when you sent a request to someone on your friends list or someone with private on and aid request on and when they received the partner request it would completely stop your characters current actions and people would request spam to people doing stuff such as the inferno and other things making it impossible to do. To be honest you'd have to be mental to leave request aid on anyways seeing as that feature outside of slayer had almost 0 use.
The real reason most people do the barb training is to smash vials lol i started in 04 i remember the bow lighting was slightly more convenient for like rhythmic fire lighting loll if you were going for 99 back in the day not my proudest achievement but as a kid i did 120k maples for my first 99 loll
Except for the fact the prayer mixes each count as eating food, so if you use them mid combat it's more like eating 4 strawberries instead of 1 shark (the ppots can be ignored since they don't delay combat).
Never got why A) They removed Rat Pits in Rs3 but not OS, and B) Why they didn't remove the quest with it. It was kinda neat to do it when it first came out, because all you could get at lower levels were cats and dogs, and at the extreme with summonings release was monkeys and cameleons, and it was nice to have quests showing you how to interact with pets. With all the various pets that we have now, it seems redundant to have that quest other than practice for the couple of desert quests that have you use your cat.
Been playing off and on since 2004 or 2005. A lot of these areas and activities were used more back then because people used to play the game to socialize and goof around in addition to combat and skilling. It may seem like there is no point to a lot of these areas and activities now since the culture around the game has changed but it did have its place at one time
Buff or rework Barbarian Herblore by having is glassmake Flasks to make 4 dose potions (and/or Jars that hold 6 Doses) that heal 10+(20% of relevant skill level). Lore reason would be that Barbarian Potions require a Thicker glass for the weight or acidity of the potion. Barbarian FM could be buffed by giving us the ability to create some sort of Charcoal-based Arrows or Bolts with an equivalent Flint Bow that sparks the Arrows and can deal DoT Burn Damage to opponents. This burn though would be ineffective against Fire, Lava or Draconic monsters as they live around volcanos or conjure fire themselves. Lvl 40 Ranged and FM would be required to wield or attack with the weapon and the most powerful version of the weapon and ammo would require Lvl 74 Ranged and Lvl 90 FM (Reason why because it would give FM a reason to use it and it's not a combat skill)
didnt see anyone mention it but if i remember correctly the slayer partner xp task and count was separate you didnt get xp or kc for your partner’s kills
I know I’m late to the party on this one, but I def went to the goblin area to get my early frog leather armor pieces for early ranged training on my ironman
I wish Slayer partners was - DUO SLAYER - where you and a friend had to accept a task together, same world, same master, etc, and both go to the area, like konar, and both kill in the same area, together, and both peoples kills count towards the counter. Either both have to achieve 200 together for example, or so that way people cant leach, one has to get 100, other has to get 100 as well. And when both are done, they both get a xp amount.
Trouble brewing is pretty dead too. Rat pits minigame teleport to Port Sarim is fairly useful. And if I may give you a tip, Kaoz, you say 'I think...' or 'I guess...' followed by 'but I might be wrong about this.' Why not look those things up before recording so you can be sure about it? It think it will make the flow of the video better.
Dorgeshuun actually has decent thieving experience when looting the Rich Chests. 650xp per chest, 2 of them located right next to each other and then just world hop. I was doing it instead of pyramid plunder for a while
I know there are some really nichè barbarian potions that can be a cheap space-efficient alternative to bringing food plus the base potion. But you have to know about it, and it is extra effort to remember it.
The most dead content in the game? The rooftop of Al Kharid Palace. No seriously. I discovered it by accident once, and I've never been up there again. Could possibly be used for desert-related roleplaying, but there's nothing else to do up there. At least in RS3 they made it part of a questline.
I have quite fond memories of getting bots training at the ranging guild to misclick on the guards, who would eventually kill them for robin hoods, rangers, and arrows back around 2011 when free trade came back
Funny my current Slayer task is fire giants. Pearl bolts might be worth using for this task. Barbarian training is need to get to kuradel in the ancient caverns for the some Slayer tasks and the Slayer cape.
How could you not know the barbarian mixes are tradeable at the GE? I donʼt expect you to have ever wanted to buy or sell one but they always pop up when searching for potions you *do* want to buy.
I use emerald all the time for slayer. Slightly weaker than adamant and like half the cost. The poison makes up the difference. Keep in mind I'm mid level with a dragon crossbow.
@@mariomendieta6121 Don't listen to him, slap diamond bolts (e) in your ammo slot and dont look back. Upgrade to dragon diamond bolts (e) when you can afford it. Rigour is super cheap these days too and makes a massive difference. Don't be afraid to spend money to make money.
Done everything mentioned in this except killed ents in WC guild dungeon and slayer partners. Simply because wildy ents are better, and I was taking a break when slayer partners were a thing.
i dont really think that qualifies as dead content in my opinion but i get where you're comming from, also the rat pits has one other use which would be making your overgrown hellcat into a wiley hellcat
take nothing but food and maybe energy pots n go to wildy course idk if its better than werewolf but its only 4 obstacles with 500xp per lap so you can get xp pretty quick
i miss the clan chat lootshare thing where you could team up n kill stuff n everyone ends up with about the same amount of loot, used it alot at the big cockroaches in stronghold of security in old f2p. Rs is kinda weird its like a solo mmorpg as in there isnt much you can do with a friend other than some high level bosses or raids n maybe some skills so it would be cool to have some strong regular mobs around or something where you can kill stuff with a friend for awhile that isnt too hard or have high requirements
think the ranging guild is what people use for cannoning ogres or was it giants? and the only time iv ever seen someone use slayer partners was to train an account to get slayers levels with a low combat lvl faster than doing museum artifact cleaning. I cant remember why they needed slayer levels prob for a specific piece of gear or drop from a creature.
barbarian firemaking could be useful for cooking food saving 1 invent space at monsters you range and who drop uncooked food, or in a fremennik only UIM or something
You're a maxed player and barely know anything about the game, Slayer partner isn't removed because no one plays it, it was vastly used all over. It was temporarily removed because it was being "abused" by having 12 blocked slayer tasks. C'mon, at least do some research for these vids other than copying Theoatrix's video. You know, the same guy you got done bashing 2 months ago. Literally almost in the same order as his video too.
I knew about them because noob-me thought he'd be sneaky and pack some in his inventory while charging air orbs. In theory, the idea was to surprise any would-be PKers that came snooping, poison them, and become a hero of legend among Runescape battlestave-crafters the worlds over. In reality, I panicked when a PKer did show up, failed to pull out my crossbow in time, got TB'd, and was slaughtered in seconds :D