Up and down tricks have a purpose too! Check the "related video" at the bottom left! The final clip is the world record on Mount Wario by legendary Japanese player "F". There are actually more uses to trick directions than just left and right, which I will explain in future videos! Also shout out to Pii for teaching me about this!
You can always choose the trick direction (up down left right neutral), but the available animations depends on the type of trick ramp. High ramps give different animations from low ramps!
@@Shortcat321 they seem to perfect making games that are both super accessible and secretly technical. Low skill player button mash through the game, high skill focus on well timed execution, sometimes down to the frame. See: Mario kart, smash bros, Mario platformers
idk about companies, but personally when coding i end up making stuff like that just cuz i can. ill be looking at my code and go "what if.." and then suddenly theres a mechanic nobody will know about unless they spend an ungodly amount of time in my game.
I love this man, when I first started off I didnt know about late and early tricks, and other cool facts about Mario Kart 8 Deluxe, until I met this man on my fyp and am getting better overtime ❤
There are secret trick animations as well. I’ve noticed with Link that if you do a neutral trick in a short time after doing another trick, he’ll turn around and flash the triforce
Yes! I noticed the triforce tends to show up consistently at certain times for me, that must be why! (Also for some reason I call it a Hyrule gang sign lol)
That's actually based on the height of the jump! If you go off a big ramp, and will have a lot of air time, or you go off a medium jump in zero G, then you're more likely to do those animations. They can be cancelled bu holding down or up, but those animations will still play if you trick right or left!
This decade old game is so well thought out in its design it's insane. This is why Nintendo never fails to impress me; they don't just get detailed, they get DETAILED.
I actually noticed this aspect. I even learned that by doing what I coined as a "flip trick" (holding your stick vertically in either direction, it cancels out your "antigrav trick" (a trick done that can only be done in antigravity) I've learned a bit too much about miscellaneous trick facts in MK8DX. I could honestly talk about like 3 more about the animation that plays.
I play in division 6 out of 21 of Mario Kart Universal, I am high gold 2 in Lounge (ranked Mario kart) and I still don't completely pay attention to this kind of details. Also I like the trick where Peach blows a kiss (the neutral trick, where you don't touch your stick)
Yes, this is not just a high level technique. If you are in a situation where your alignment is weird and you know you need a sharp or wide turn soon, you choose the trick direction accordingly. It's super helpful!
Wait this is actually incredibly useful. One of the few issues I had left to crack on 200cc was needing to drift after a ramp. Before, I would just drift before going off the ramp to priorotize control over speed but now I know I can do both.
I usually just neutral trick unless I need to do I directional trick because Dry Bowser’s blue fire he breathes out in one of his trick animations looks so cool
I think the best part about Mk8d is you can pick this stuff up and subconsciously take advantage. I realized watching that I always trick to the right on the ramp used an example but never thought about if it is changing gameplay or the race. Now I know, kinda cool.
I dont own a switch so i cant really say much about this but when i get a switch when the blood moon rises then ill definitely test it out. I love this small attention to detail.