Thank you for you time showing us your video and gameplay. It is always refreshing to see a master at work and showing us new tricks in the trade of playing builds in games and in darktide. Thanks for the video and can't wait for the next one you make mate.
All I can do is upload the gameplay, but I hope you are pleased with it. Thank you very much again for your previous support! Your support is my encouragement.
I don't know if this is concerned or sarcastic, as English is not my first language, but thank you. I think everyone has their own way of dealing with games.
The strategy was to direct some of the specialist's hate toward himself, rather than fighting the boss with two people while fighting all the enemies. On the basis of trusting him.
Antax Mk V has long been one of the best overall melee weapons in the game. Excels at horde killing while also strong in single target against most enemies.
I've been checking out your vermintide videos and your darktide videos, really good stuff. Was wondering if you'll be alright showing your favorite builds for each class?
Just Pants here: Recommendation - use any perk other than Weak Spot Damage on the axe. It only increases damage based off the the increase you get from the WP hit, not the total number. So if you axe does 310 body, and 441 Head shot, you get 10% damage on the 131 difference - so 13 actual damage on WP hits, which is about a 3% damage increase. On revolvers Weak Point perk is better but at just over 5%~ damage increase it is unlikely to ever hit any significant breakpoints. I am not very familiar with Zealot breakpoints Elite is pretty decent for ranged enemy breakpoints. Dunno if Maniac gives any for non-crit head shots. I always run surgical :D *Edited/corrected revolver numbers as I did them very wrong.
I'd need to check the breakpoints on Damnation but WS light attack on the MK5 is crazy (in numbers AND how the attack pattern will just hit faces 95% of the time), so there might be some elite/specialist that become one-shotable with an extra 10% even if it is not a crazy mathematical gain.
@@Bzuhl First, WP damage on combat axe isn't crazy which is half the reason WP perk is not good. (the other half being that WP damage was mathematically designed to be bad) As pointed out WP hits are a 42%~ damage increase. Second there are no breakpoints for specials or elites with 13~ additional damage - not just on the combat axe but on virtually any other weapon, in almost all circumstances. 3%~ damage increase will never be consistently useful, and the times it will be are going to be incredibly niche and rare. It is why the Vet damage aura is such a joke.
Prioritize the immobilizing specials (trapper, dog, & mutant,) retreat to areas that are more open to kite enemies, or to an area where you can utilize a choke point to funnel enemies into your cleaving/aoe weapon if you are using one. The doors at 1:04 are special because specials and bosses won't walk through them, they will instead walk through the door on the right (on the other side of the hangar to ChocoB's left is a similar door, where they wll also refuse to cross the door threshold) and will emerge from the door in the small room at the bottom of the short stairs. Otherwise just dodge alot, swing when you can, and obviously don't die.
Great gameplay, as always! God, that opening voiceline, though. One of the great things about Vermintide was that there was a Taal-worshipper, a Dwarf, an Elf, and they all had their own gods. I really wish Darktide could have one character who didn't go on about the fucking Emperor all the goddamn time.
Lovely bit of Zelly play there mate.... Was there a reason you were pulling out the medkit a lot an not putting it down? Seems I'm missing some cheese somewhere ?! I'll have to look at the axe, I'm currently having an affair with the Heavy Eviscerator :)
My suggestion is to make the next attack after a weakspot kill ignore hit mass. This way we can cleave without having it be as overpowered as prepatch 13 nor limited in a horde of varying head heights.
use Rashad mk2 and dont worry about the nerfs , all Combat Axes are good but Rashad 2 is just best in slot currently with Brutal Momentum and something for power
What do you think are the best perks to put on the Antax? I was thinking Flak, but it seems I one-shot most of those guys anyway. And carapace will increase the damage, but only by a little since it's already so reduced. Right now I have unarmored.
theyre bots, and theyre a hindrance when youre trying to kite enemies and move freely through the map, they also mess with enemy spawns. plus they just kinda die.
best zealot weapon hands down. got a 340 with brutal/headtaker and that bastard has taken me into damnation and beyond until i finally got a 370+ replacement.
@@ngaciro7768 I don't know if it is advantageous or disadvantageous, but I think there is a ″difference″ with or without mods, such as changing iron sights to reflex sights, so I will hold off on this until it is officially implemented and available for all players to use.
Why do you hold the med kit out all the time? It’s really annoying for some reason. Makes your already tense gameplay even more tense… unnecessarily so.