You can actually still play with the old CD copies or if you buy it on origin. yes, the list server is down so the in game server browser doesn't work but you can still directly connect to servers and services like GameTracker still list MoH:AA servers.
The slow combat made BG3 incredibly exhausting to play, I'll agree on that 100%. It also did add to the epic feeling though, so I'm a little torn on the subject.
BG2 was focused on story, big detailed world and quests. You could put any combat type in that game, even first person shooter. It would still be the best crpg. how can anyone play bg2 or any Bioware game for combat lol
Ive played Baldurs gate 3 and thought nearly every problem finished with killing someone you couldnt sort it peacefully or leave them too it which should have been an option as it wasnt my problem. it wasnt arelaxing game and i know dnd grew up with it. So i uninstalled shame
Original baldurs gate was like an open world single player game which they filled with amusing tropes. The combat being able to go at the pace you liked was a feature of the originals. The only addition that makes bg3 appealing is environment interaction. Turn based does make multiplayer easier, but it's so slow
One of my gripes with this game is that on the 3rd or 4th play through, since you already know all the fights and who is hostile and who isn’t, you have a much better advantage by knowing to attack them first as it gives a huge advantage in combat unless you have really high initiative, whereas on your first play through you don’t necessarily know to sneak up on potential enemies and when combat starts they usually attack first and devastate your party. So basically it feels kind of cheap attacking them first as your not really “supposed” to know how it goes and it feels too easy that way if that makes sense.
Funny, but isn't turn based older than action games ? So that would make turn based "outdated"? love bot tho, and wouldn't call either style outdated, though ofc would have preferred for bg3 to be truer to the roots
It's so stupid how you have to shoot a guy 5 times with a 7.62 nato for him to go down. This is why I hated arma 3. They shouldn't have done stupid fucking scifi armor if they were not going to do relaistic armor hitboxes.
The camera is also crime against humanity, and no real time day/night cycle despite computer D&D games having the privilege of that 'feature' since the 90's.....
👇 Except nobody claimed Zelda: BOTW was a sequel, unlike the Larian's false claims of BGS being a sequel. 🙄 I'm so glad they'll never get near the Baldur's Gate franchise again, unfortunately they shouldn't have been allowed near it at all. All this praise they got, just for being woke.
The lack of good singleplayer WWII shooters is a damn shame. The latest one I recall playing that matches that description is Brothers in Arms: Hell's Highway, which is 16 years old.
It’s hard for me so I’m trying to talk, sneak, pay and stealth my way through until I level up. For some reason I seem to end up in combat regardless. Trying to minimise combat so I can ease into the learning curve. Lot of running away and leaving quests half done as I’m getting crushed at the moment.
I get WHY it’s good and I love Larian for creating a game with no micro transactions and all that, but the game just honestly isn’t THAT good. I’m a veteran D&D TTRP player/DM so I thought I could go in this and be pretty well off with my knowledge but I was SO wrong. The boss fights are excruciating to play and are ridiculous hard. No challenge hard, just screw you I’m gonna send 20 AOE spells at your 4 player party hard. It may be a game based on D&D but it is not D&D. Not to mention the bugs and janky controls. Most of the time when I did lose it was from stupid misclicks or I would get stuck somewhere.
I love the MMGs in this game but it's so annoying trying to mount them sometimes especially when your near a bunch of jagged rocks it doesn't work that well, but for some reason the ones on certain maps like Narvik and Fjell have much better mounting areas near the rocks I guess the snow helps smooth em out.
Do note that 17k ending PERMUTATIONS isn't a lot. It's literally what you get when your endings account for 14 two-state variables (for example, whenever you met an NPC or not) or 9 triple-state variables (for example, doing a quest, not doing the quest or killing the quest giver). For reference Fallout New Vegas had a quadrillion ending permutations, because there were 27 ending slides, some of which had as many as 15-state variables. Basically compared to New Vegas, BG3 ain't any more of an RPG than Fallout Tactics was.
I never enjoyed the *Divinity* games besides that one time I co-op played them with a friend and I was drunk. A turn-based-combat has never been my favourite thing in games. So one can guess what I think of the BG3. What I applaud of BG3 is the “vision to have it be as random as possible”. The game itself however seems the same as reading a _visual novel_ with a dice and simplified 3D mechanics. It is same as reading a story one can involve themselves in. A typical *DnD* As much as I enjoy the ability for a gamer to influence the story they scroll through, I do not enjoy the *DnD* way of it. I enjoy *NetHack*
I've been raised on games like Fallout 1, Arcanum, Vampire the Masquerade, KOTOR, Fallout Tactics, etc. and the turn based aspect isn't even a problem. The combat is piss poor easy to the point you can use basic attacks to get through most encounters. The writing is pretty bad and the game, despite all the jingles, is very linear and not much different from something like Mass Effect, where the ending itself is basically identical as in ME3 - you pick the ending 5 minutes before the credits roll and if you did some bonus objectives before, you get one different ending.
@@LecherousLizard Yeah, I also enjoyed Arcanum back in the day. Dune. KOTOR was not _a cup of tea_ for me. I also liked quite a few of the old Final Fantasy games (at least: 3, 6, 7, 8,..). So there are many times I've also enjoyed _casual_ turn based combat. I’d actually really wish to play a modern graphics game with NetHack “world play style”. There are quite a few games overall with a similar mechanic (I think somewhat _Lethal Company_ even), but the idea could (example) be *Elden Ring* but one can at least do as much with everything as was possible in NetHack.
One of the most overrated games of all time as far as I'm concerned. The biggest insult is it's a sequel in name only, using the BG name for sales clout. It really has nothing to do with the originals, and is nowhere near as good, even if taken as as standalone game. As for the 'combat,' it's very telling that Larian cut the encounters down to about a quarter of the Divinity Original Sin games. Even they know it's boring, but being the one trick ponies they are, don't know how to do anything else. The slow combat is also the main reason BG '3' seems to have lots of content, it slows progress to a crawl. Now compare it to BG2, much faster combat, but takes about 300 hours to complete if you're a completionist. Now that's content! I also disagree that this is as faithful as possible to a tabletop representation of D&D, it's far closer to just a plain reskin of DOS, the combat mechanics in BG '3' are practically identical to DOS2's, except BG3 has a dice animation....Let's call a spade, a spade, BG '3' is a reskin of DOS. And I haven't even mentioned the narratively disjointed, and technical mess that is the obviously rushed out the door, Act 3.....Then there' all those city areas Larian were bragging about just two weeks from release which disappeared from the game, no explanation given.
As I predicted months ago, Larian have abandoned D&D. Not only that but they abandoned their supposed most successful game ever BG3 as well.....Doesn't quite fit with the narrative put out there by the fanboys and 'journalists,' does it.....
Yeah, the founder of Larian was talking about the ability to explore Avernus or the entire Baldur's Gate like 2 or 3 weeks before the game was released and what do we get in the game? You don't get to visit Avernus at all, except for Raphael's house and Baldur's Gate is limited to a single district out of, like, 10 of them. They even had the audacity to put the panorama of the entire city as the first thing you see when you boot up the game. Like, seriously?
@@LecherousLizard The reason for their audacity, is there are fanboys who actually claim the 'city' in BG so called 3 is bigger than anything in any other game...FFS the cities in the classics over 20 years ago were bigger, let alone the cities in the likes of Witcher 3. These same fanboys also claim Larian haven't abandoned BG '3' despite Larian themselves stating unequivocally that they have abandoned it. I came across another such fanboy today. What need have Larian to be honest or even partially acknowledge reality, when their rabid defenders are so disconnected from reality?
@@Lonewanderer30 Ha, don't get me even started on how rabid opposition I've faced when I complained on BG3's le subreddit about the braindead easy combat even on Tactician difficulty. Get a load of this: Not only people outright accused me of not playing the game, they couldn't even believe you aren't supposed to lose the fight in the inn in Act 2 (where the Flaming-sth paladin dude wants to kidnap the cleric that maintains the barrier). I genuinely had to restart the fight 3 times trying to lose on purpose to see the "what if", because the paladin dude kept triggering opportunity attacks from my team chasing after the cleric girl Benny Hill style. The gargoyles died in two hits tops on Tactician and they couldn't kill literally anybody in the inn, so when I wanted, I wiped the entire room in two rounds. The Larian fanboys are bless by not a single thought in their head, I swear.
7:45 Well now that you mention it, I would like to see a cold war ww3 scenario in poland, be it polish resistance against the warsaw pact, or NATO forces against Polish People's Army.
Tell you anything, the campaign is full of incoherence and very, very ugly. no professional or qualitative approach like old man or contact. full of level design problems and lack of a sensible script.