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Usually Hapless
Usually Hapless
Usually Hapless
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Комментарии
@PNJ452
@PNJ452 Час назад
🥸
@Robert-yk8tx
@Robert-yk8tx 5 часов назад
I will try this as soon as i have finished cmbo. Still enjoying after almost 25 years.
@hamishneilson7140
@hamishneilson7140 17 часов назад
Can you do a video explaining how to use the mission editor? I'm just starting to get into it and having a real hard time
@usuallyhapless9481
@usuallyhapless9481 6 часов назад
;) ru-vid.com/group/PLYvL90uFbwhPVeczROaBoDmcHn3Qexs6r
@Marlon044
@Marlon044 День назад
Good to have another mission to watch :)
@MandolinMagi
@MandolinMagi День назад
Looks like someone figured out how to make the SMAW teams use their demo charges
@usuallyhapless9481
@usuallyhapless9481 День назад
Yep.
@The2ndFirst
@The2ndFirst 2 дня назад
Swear to god....Sandhurst should subscribe to this.
@specter0023
@specter0023 2 дня назад
Does anyone know if this is modeled in any of the newer games? Curious if you can demo vehicles in SF2 or BS.
@usuallyhapless9481
@usuallyhapless9481 2 дня назад
Yes, but there are more antitank weapons about in general and fewer demo charges
@specter0023
@specter0023 2 дня назад
@@usuallyhapless9481 very true. No sense in creeping up to an APC when you can take it out from a km away. Still good to know. Thanks for the response! Off to the editor to play around with that now lol
@St3lz3r
@St3lz3r 3 дня назад
I played the Task Force Thunder Campaign of the base game some time back. Its Route Lightning and Route Eagle seem vaguely identical - just cut straight to the case with overwhelming force. Looking forward to see how this campaign is different and how you tackle the various challenges!
@mitamajr
@mitamajr 3 дня назад
Ha! Almost exactly same tactics as I used when playing this mission. The biggest difference was that I blasted the little hamlet with pre-planned 155s for the whole mission. When I saw there was no restrictions in the ROE I think my eyes started glowing.
@usuallyhapless9481
@usuallyhapless9481 День назад
I did think about that, but wanted to keep my options open.
@Donnerino
@Donnerino 3 дня назад
The use of the Humvee to scout ahead like that and its brief fight with the entrenched unit remined me of some of the humvee attacks you see in Ukraine these days.
@usuallyhapless9481
@usuallyhapless9481 3 дня назад
Similar. Haven't seen any of those for a while though
@mitamajr
@mitamajr 3 дня назад
​@@usuallyhapless9481 I guess it's due to Ukraine having been mostly on the defensive for a while.
@jacksmith-vs4ct
@jacksmith-vs4ct День назад
@@mitamajr well yeah its a defensive war lol though they have been gaining ground lately in some areas that russia just won't defend properly or more often won't give them enough supplies.
@schweinehund3497
@schweinehund3497 3 дня назад
Let's GOOOOO
@user-gx9xy8xt8r
@user-gx9xy8xt8r 3 дня назад
My family member and his fellow soldiers didn’t risk their life’s so you can try and make the nazis look good.
@user-gx9xy8xt8r
@user-gx9xy8xt8r 3 дня назад
What happened on that day wasn’t funny you need to remove this disgrace.
@zacharybutcher6737
@zacharybutcher6737 3 дня назад
Great mission! I was actually wondering if you or one of your fans might be able to tell me how to get the sound contacts enabled in my game? Is it a mod or a base feature?
@adendurrett3061
@adendurrett3061 3 дня назад
What difficulty are you playing on? They’re on by default and can’t be disabled in the higher difficulties, but on the lowest you don’t get them because any spot at all resolves into a contact instantly.
@usuallyhapless9481
@usuallyhapless9481 3 дня назад
Yeah, sound contacts are just generic contact icons. Whether they're sound or visual is only clear when you get down in the dirt and try to figure if the pixeltruppen can actually see them
@zacharybutcher6737
@zacharybutcher6737 День назад
@@adendurrett3061 Thats my problem, still a newbie and playing on basic training, ill bump it up and try it on my next campaign, thanks dude!
@adendurrett3061
@adendurrett3061 22 часа назад
@@zacharybutcher6737 I’d recommend playing on elite. There isn’t an AI in the sense most people think, you’re playing against a human scenario designer, so the enemy doesn’t get any craftier on higher difficulties. What will happen is artillery call in times (for both you and the enemy) will increase, and the game is going to feed you less information at a slower rate, which adds depth to the puzzle solving. On iron, the game will hide friendly units your selected unit isn’t aware of, which I think makes an already pretty clunky game a little too clunky, but it can come in handy. Just recently I was playing a community made Syrian campaign and sent some infantry to clear a wooded hill. A BMP I had covering the same hill promptly shredded them firing at the same targets they were engaging at close range. With no radios in the hands of my infantry and the tree cover obscuring them, my BMP had no idea they were there, and on iron, I would have seen that and known to set a target arc to prevent the friendly fire.
@DLeadShot
@DLeadShot 3 дня назад
This next mission is the one that I had so much trouble with and that required far too many restarts/save scums from me. That will be the one that I've been waiting for.
@usuallyhapless9481
@usuallyhapless9481 3 дня назад
Yeah, my first impressions of it are not great. Looks like a slog.
@porterpoteet
@porterpoteet 3 дня назад
Seems like the best use case is for trying to hit a predicted lane of attack of a large mechanized force or denying prime terrain for mechanized advance.
@incorrectbeans
@incorrectbeans 3 дня назад
Scrub Hill lol🎉
@usuallyhapless9481
@usuallyhapless9481 3 дня назад
It's a hill covered in scrub! What else would you call it? :P
@incorrectbeans
@incorrectbeans 3 дня назад
No, please, never call it anything else.
@zyavoosvawleilte1308
@zyavoosvawleilte1308 3 дня назад
You make it look so easy with these modern titles. It almost becomes an classroom example of scouting and hosing down any enemy positions with indirect fier
@usuallyhapless9481
@usuallyhapless9481 3 дня назад
It's easy when you've got all the tools and an obliging opponent!
@ccccccc95
@ccccccc95 3 дня назад
Loving the intros with the arma backgrounds, super cool. Keep up the effort!
@usuallyhapless9481
@usuallyhapless9481 3 дня назад
Thanks very much man!
@kalashnidoge
@kalashnidoge 3 дня назад
I am very glad someone is covering the singleplayer campaigns for Combat Mission. Keep up the good work!
@danielmccaffrey3366
@danielmccaffrey3366 3 дня назад
Mission failed successfully!
@usuallyhapless9481
@usuallyhapless9481 3 дня назад
Fission Mailed!
@ferrante3570
@ferrante3570 3 дня назад
Keep making videos! I can’t understate how much I love anything that you make. Always so much effort.
@usuallyhapless9481
@usuallyhapless9481 3 дня назад
Thanks very much man! There's plenty of stuff in the pipe
@malarauko
@malarauko 3 дня назад
War is hell (suburbia)
@RoundenBrown
@RoundenBrown 3 дня назад
Steel Rain!
@stastu6484
@stastu6484 3 дня назад
Absolutely loving this series!
@larsdejong7396
@larsdejong7396 3 дня назад
I feel like those old CM graphics, combined with the Arma engine, work perfectly for this setting. Really gives it an early 2000's nostalgic feeling. As for the mission itself: I probably would have send two guys from a humvee to the first strongpoint as foot scouts, since I don't like sending vehicles to buildings first. But, then again, it may not have made any difference, and it saved you some time. I don't normally play strategy games with a time limit, so I might be a bit too cautious. As for the rest, I might have to look at this map in more detail myself, as it looks like the positions on the left flank enfilade the right, and vise versa. This made me feel quite uncomfortable as you pushed those humvees and AAV's right past them. Is there something blocking them off?
@usuallyhapless9481
@usuallyhapless9481 3 дня назад
The humvees are crewed by 4 man teams that can't be split, which is a bit of PITA, otherwise yeah: splitting a couple of scouts off to take a look would be a solid option. As for the terrain, there road going up the centre was slightly elevated, so the map was essentially split in half as long as you kept to the low ground on the right. Further down the map it evened out a bit, but there was the village and some orchards there to break LOS to the left.
@larsdejong7396
@larsdejong7396 3 дня назад
@@usuallyhapless9481 Ah, that explains things. Thanks.
@Spectre679
@Spectre679 3 дня назад
I think the only downside to this mission has been the capabilities of the LAV-AT; the lack of functioning NV or thermal optics, plus the missing 4th crew member, really prevents its use in adverse lighting or weather. Despite its presence, you can really tell its lack of impact relative to the TOW Humvees. In any case, another great video!
@usuallyhapless9481
@usuallyhapless9481 3 дня назад
Yeah, the LAV-ATs did absolutely nothing, no matter what I tried. Going to be a bit of a liability going forward I think...
@Jolly2702
@Jolly2702 3 дня назад
The cross tandem strike on the T-72s made you look like you were styling on the computer.
@darthramen441
@darthramen441 3 дня назад
Nice! Any thoughts of doing an alternate timeline where you do take the mountain route?
@usuallyhapless9481
@usuallyhapless9481 3 дня назад
It's on the cards!
@Lazuli2-6
@Lazuli2-6 3 дня назад
Nice job breaking through to Route Eagle. I'm learning new tactics and need to get over the idea that every enemy position needs to be destroy and then occupied. Especially in these missions where the follow up forces will do the cleaning up that I don't need to do. I also agree that Route Eagle is the more practical out of the two options here but I had a lot of fun playing through Route Tiger. Given that Route Tiger is a completely different set of missions from Eagle and failing Flank Guard gives an extra bonus mission, would you consider giving it a go after you finish this campaign?
@Blueqoose
@Blueqoose 3 дня назад
Are you using a mod for the briefing? It looks great
@usuallyhapless9481
@usuallyhapless9481 3 дня назад
The briefings are all in ARMA 3
@xurxotroche366
@xurxotroche366 3 дня назад
That mission result cracked me up ngl
@MrYHazara
@MrYHazara 3 дня назад
As soon as I saw that bluforce tracker i liked. Always love this mission, starts off wide with everyone advancing at once before slowly manoeuvring into route tiger with heavy concentration.
@calumlittle9828
@calumlittle9828 3 дня назад
It's ok, as soon as I saw your mistake I disliked on three accounts to make up for it. You can relax now.
@Blueqoose
@Blueqoose 3 дня назад
Let’s go! I found combat mission about 2 years ago and the life of me, I could not understand why the computer was tanning my ass so bad. Thanks to you and your videos I was able to get a grasp on the mechanics. I appreciate you! Can’t wair to watch this series.
@usuallyhapless9481
@usuallyhapless9481 3 дня назад
That's great to hear man! This is not an easy game to get in to
@calumlittle9828
@calumlittle9828 3 дня назад
Might be the sticky f o r and t keys on your keyboard.
@TheKenigham
@TheKenigham 3 дня назад
Truly your tactical decisions in this scenario were brilliant! You are really good at this!
@usuallyhapless9481
@usuallyhapless9481 3 дня назад
Well, it looks that way now... I'm not called Hapless for no reason ;)
@calumlittle9828
@calumlittle9828 3 дня назад
Really good players use real time. I'm sure he appreciates the hyperbole nonetheless.
@3badgersinatrenchcoat
@3badgersinatrenchcoat 3 дня назад
​@@calumlittle9828 Are there any RU-vidrs playing in real-time making videos to the same standard as Hapless? The ones I've seen don't have the editing/production quality, and also seem to lack the analysis of the tactics and capabilities of different units/forces
@calumlittle9828
@calumlittle9828 2 дня назад
@@3badgersinatrenchcoat absolutely not. This level of quality can only be achieved in easy mode, also Germans don't count right?
@armychicken4743
@armychicken4743 3 дня назад
Hello! Love this game
@igormsh14bidevisualizacoes45
@igormsh14bidevisualizacoes45 4 дня назад
Kinda bullshit to be honest, Ukraine war showed how Abrams, Leopard and Challengers aren't as good as claimed.
@c3aloha
@c3aloha 4 дня назад
Imagine if they had DU rounds back then.
@jamesscott2894
@jamesscott2894 4 дня назад
I know this is for a video game, but this is some serious @BattleOrder quality video! Disregarding the recent past the game's time frame is in, I've heard the modern Marine Squad is replacing those SMAWS with Carl Gustav's, but adding them organically 1 per Squad (so 3 per Platoon, 9 per Company...idk how much ammo, but I'd wager 5-6 rounds like the SMAW) In turn that Co Assault Section I believe they're discussing pushing the Bn Javelins down to them (although I guess the Assaultman MOS itself is going bye bye?) So that would be something like 3-6 Javs per Company (depending on if it is a true 1 for 1 replacement at the Co Weapons Plt), which would definitely help their AT Firepower (Not to mention all the M16s/M4/M249 have been replaced by the M27 Infantry Automatic Rifle, a version of the HK416, though 6 M249 are still help by the Co to push out when/if needed... I guess if they do a more modern/near future campaign those changes would be reflected)
@usuallyhapless9481
@usuallyhapless9481 4 дня назад
Thanks! And yeah, the Marine rifle coy is shaping up to look very different to this
@kyleschmit3788
@kyleschmit3788 4 дня назад
Is it just me or does anyone else hear the terrible mic feedback in the audio?
@whya2ndaccount
@whya2ndaccount 4 дня назад
This is where I dislike the CM series. Doctrine and Tactics go out the window as people just "rush the flag" or other gamey rubbish.
@leonardrogov5850
@leonardrogov5850 4 дня назад
Found this objective placement also a little bit strange, especially the crossroads one
@vaclavjebavy5118
@vaclavjebavy5118 4 дня назад
They don't go out the window. In any case, you can always define the objectives to be more realistic, or determine victory by umpire.
@usuallyhapless9481
@usuallyhapless9481 4 дня назад
It's a natural byproduct of fighting in an enclosed area and starting at the same time. There's not much to be done about it.
@rob9726
@rob9726 4 дня назад
Do a PvP on this map dude!!!
@usuallyhapless9481
@usuallyhapless9481 4 дня назад
It's on the cards
@timucintarakc2281
@timucintarakc2281 5 дней назад
best edumcational video i ever watched.
@usuallyhapless9481
@usuallyhapless9481 4 дня назад
Can't beat some good edumucation
@richardnicklin5849
@richardnicklin5849 5 дней назад
Good work thanks so many ideas sparking there.
@hohahohaya
@hohahohaya 5 дней назад
where I can find all scenarios, campaigns for cm2 titles, except fewgoodman.
@abswat97
@abswat97 5 дней назад
BFC forums
@yojohnyy
@yojohnyy 5 дней назад
Not even Combat Mission is safe from suburban subdivisions
@thatorangeguy3646
@thatorangeguy3646 5 дней назад
you and your channel got me into wargaming as a whole, my own IP is far from release but i want you to know if it ever see's release you were a major influence behind it existing.
@usuallyhapless9481
@usuallyhapless9481 4 дня назад
Ooh, that sounds interesting! Glad I could be of help man
@d.c.6065
@d.c.6065 5 дней назад
It's not Friday, so you know what that means... Hapless fucked up!
@usuallyhapless9481
@usuallyhapless9481 4 дня назад
Not quite ;)
@TheSeb12345
@TheSeb12345 5 дней назад
I have the same question like nearly every artillery piece ever modeled in pc games: What is the effect of shrapnel when it nearly misses behind or on the sides of an (lightly, non) armored vehicle. I think this aspect is hard to model without getting into heavy cpu demading areas.
@usuallyhapless9481
@usuallyhapless9481 4 дня назад
It appears that the effect of fragmentation on vehicles isn't modelled in CM. I assume, like you, that its far too demanding on the engine to calculate several thousand fragments of different sizes. It's easy to get around this with infantry by assigning a %age hit chance that varies by distance, but with vehicles its more important to calculate exactly what component gets hit which is... significantly more difficult.
@wojtass1818
@wojtass1818 5 дней назад
Hey Hapless! I found your chanell, searching for some CM informations, as I getting more and more interrested in this title. I find your content much informative, entertaining and pleasant to watch! Keep up your good work, my good sir! Also - greeting from Wrocław, Poland!