Donkey Kong Country 3 was like a mix of 1 and 2 but slightly worse than both I personally love all three of them with 2 being my absolute favorite I loved the soundtrack on that game soooo much
6:14 These are much, much worse in the Switch re-release of 3D All-Stars… if you play with any of the Switch's controllers. The GameCube had analog L and R triggers, and Super Mario Sunshine was one of the few games that took advantage of this. Basically, however far down you pressed R affected FLUDD's water pressure. On Switch, because the ZL and ZR triggers on either the Joy Cons or the Pro Controller are digital, the game assumes you're spraying with the highest amount of water pressure… which not only affects your aiming to some extent, but it means that flipping these switches takes MUCH longer than it needs to. I 100%'d this game BEFORE Nintendo patched in GameCube controller support. I do not recommend playing this game to 100% completion in general, but I especially don't recommend doing it with any of the Switch controllers.
Ah yes, stop and swap. "If people violently yank the cartridge out and shove another in there will be game data loaded in ram, that way the game can know you have both." N64 memory card looks at rare in terror.
I don't actually have much experience with DKC3 outside of very late emulated goofery. I had never heard of it really, and looking back on my nostalgia for the 2 games, it shocked me this one was just... like it existed as someone's distant dream, and never seemed to be there (except it was). Still that's kind of what it feels like. Cozy log cabin atmosphere, interesting interactive boat hub, oddball characters that feel distorted from the original duo, and... I don't know how I really got there but now there's a giant barrel with a jaw. Kinda odd... But what gets me more energized and admittedly controversial is probably that partially hate DKC2 instead. Hate is a strong word, because there's a great classic under it, but it felt a bit more like it was just trying to screw you over while attempting to give you a crazy cool adventure. Like they just ramped the difficulty up by times 3 from the first game, had the most arbitrary new saving token mechanism, and just more of a feeling the levels ramped up quicker. But the attitude, music, that insanely cool looking intro screen with the glowing treasure, and some of the music! It really deserves to be played, but it feels like it hates you for trying. Its not the only game series back then to do this, just look at Tomb Raider's history,. Back then sometimes having a "a hit new IP", meant the sequel apparently took that as an insult and was sent to punish you for daring to be a fan.
I’m about 12 hours into gameplay and just not enjoying it at all for all the reasons mentioned. I wanted to love this game so bad but I’m about to put it down for good 😢
No milennials who were in their 10s to teens thought this game sucked when it dropped. Gen Z should be banned from having an opinion y'all like men with dresses and women with balls. Who trusts your judgement anymore? I dont.
I don't know why RU-vid didn't recommend this. Algorithm showed me Pikmin 2's no-whistle video first, and I had to manually come find this one when the Pikmin 2 video was referencing this one.
No no no, you are not taking it the way it truly is. Here: 1- The dungeons are mediocre in botw 2- There are not progress items in botw (such as the hookshot, etc) 3- The durability system SUCKS. It was not necessary in a zelda game. 4- Link defense is insanely low and/or enemies are insanely overpowered. 5- The rain weather system. 6- The stamina system (yes, that is an issue in skyward sword too). 7- The story is mediocre at best. 8- No sense of progress. Everything is too open for the worst. 9- The map is absurdly huge full of nothing and takes ages to traverse from one place to the other. For the 3rd point, the issue is NOT that "weapons breaks fast", the true issue is that "weapons breaks".5- The rain weather system.
The first fruit you acquire in a playthrough automatically triggers a cutscene where the ship juices it. Which is why the first piece didn't show and why there was already juice in the canister
I'm sorry but I never played Zelda and after a discussion with a friend about the water temple I was curious and really? Not finding the secret room opened when the water was raised was your issue and "millions of other players"??? 😂 Rule number one: explore EVERYTHING specially cubes that float when water levels change! (Tomb Raider I am looking at you❤).
This opinion only stems from fucking nerds who for some strange etherical reason need 100% completion. Just play the story and move on nerds, it's a monkee ffs
Even without getting all 3 fruits, you could probably get a lower total if you removed some number of the grapes/watermelon and used half a starfruit for 1 canister
About the watermelon thing. The first fruit you ever collect. The game has a cutscene where it analyzes and juices the fruit to teach you how to get more food. Normally this is done in Day 2 but because you skipped all the fruit it led to this Watermelom being used up in the tutorial, so the first piece is juiced up right when you get it instead of being saved for the end of the day like the rest
I'd play this game over Odyssey any day of the week. I might have adhd, but I don't need the constant gratification of getting a moon every minute. Besides I prefer being booted out of the stage for 120 stars instead of having to sit through over 1 hour of "You got a moon" for 880 moons.
If you say you like collect-a-thons, and dislike DK64, then you never liked collect-a-thons. Only downsides in DK64 are how wacky are some specific mini-games and how the camera goes to sht at some points. Arguably a disappointing final boss atmosphere-wise. That aside, the game is amazing.
The only time BotW felt anything remotely like a true Zelda game was after unlocking the traditional Green Tunic, and upgrading the master sword through "Trials of the Sword" DLC so it could shoot beams and vastly increase both its damage and durability to ridiculous levels The relief of using the classic blade of legend and not having to worry nearly as much about its durability actually made the game 10x better, and at this point there was basically nothing left for me to do other than collect Korok turds. My ONLY motivation for beating the game was so I could get as close to experiencing BotW as a traditional Zelda game as is humanly possible, which is really depressing, if you ask me.
I feel like its just a different time. As a kid almost everyone I knew who had a 64 had less than 10 games (now almost everyone I know has way more than that amount of UNPLAYED games in their steam account) . I had to save for months just to buy DK64 game. So a good chunk of time playing on the 64 was just replaying already beaten games. Then the number of collectables and baktracking in this one wasn't a problem for me, actually gave me something to do while replaying the game.