almost a year on from Payday 3, I think we're starting to get some good improvements on the launch issues. With many changes happening after this video, would love to see an update after the 1st year anniversary!
Payday 2 is a game where with an OP build u can go solo on max diff Payday 1 is a game where the difficulty depends on the efficiency of your entire team, even on "Easy" dificulty
Glad to see it’s improved quite a bit since launch, still obviously needs work but I’m very much enjoying it in its current state. I like the more grounded take compared to 2 and hope they don’t go to wild with it if they can avoid it!
I remember getting into Payday on a chill 2012 summer holiday. I got hooked, leveled up, went for max difficulty, started learning solo runs just for the fun of it. Payday 2 was a blast, for a while. I remember around the first sniper DLC I started feeling "off" about the whole way things were being monetized. Eventually, slowly, started playing less, until I quit. Some time passes and my friends mention the game, I remember almost feeling guilty about leaving it behind, but then I take a peek at the install size and the amount of DLC. This is just a ramble, but I feel like Payday 2, and probably now 3, does a fantastic job at keeping its players in, but a terrible one at bringing them back. Payday 1 is always there for me to return to. It's kinda weird complaining about content as if it's a bad thing, but I guess that's the nature of live service, serve well those that stick around and try to keep a nice welcoming door for returning players.
19:50 This is very cuestionable. There are several details on interviews that sugest that Kirk was "unavaible" during the writing process of HTSD. Lars explained that they have a vault of riffs, they collect all ideas, as a professional band should do and James was very sarcastic when asked about the subject. The same thing occured dured 72 seasons, where most of the record is composed by James.
Explanation for how William Afton’s remains are still somewhat in Springtrap: With the power of Remnant, comes regenerative abilities, this makes somewhat sense since Remnant is the key for immortality in FNaF. So the Remnant could’ve possibly healed some of Afton’s organs, or stopped them from decomposing completely. This also explains how Scraptrap has more of Afton’s remains in FNaF Pizzeria simulator, he could’ve gotten hand on more Remnant and regenerated some more organs.
10:52 uhhhh Honestly Springtrap & Delilah has always given me a weird and creepy feeling And after the creator's been exposed for making weird non-con roleplays of them it just solidified my thoughts
hearing the thing that should not be intro on every entry gets funnier and funnier every time it happens. especially when alot of short entries in a row happens
To be fair, given FANF’s popularity, you would be able to say pinnacle of character design in FNAF, and people would definitely come and watch it. Why do you think people are still watching Markiplier’s hundred plus playlist all these years later?
Great video, but just as a bit of constructive criticism, the video felt a little bit too fast. I feel like it would benefit from taking its time and explaining the enteries more
Also with springtraps colors on a hue spectrum you bring yellow closer to purple and you get a gross green. A result of mixing the purple man with a yellow suit
so its kinda annoying when like 15% of the video is talking about springtraps design and 85% is some other stuff. oh ya and just for the matter, i dont think admitting that your the video youre watching is clickbate is a good idea. (no hate just a personal opinion)
I've loved springtrap's design since FNAF 3 came out and playing FNAF vr really strengthened my love for it even more. Just the way that he moves around, LIMPING, from camera to camera is so eerie but it adds to the absolute horror of what he is and why he's there.
Also a cool detail to point out, though I'm unsure of whether it was intentional or not, is the image at 5:54: In the picture you can clearly see Springtrap's decayed face, his mouth open as if he's actively gasping for breath, like he's still being springlocked and the memories if that day had never truly left him even after so long.
I believe the reason why his design is the way he is is because the springlocks eventually turn your entire body into mush, which explains what he doesn’t really have any muscle on his arms or legs. That’s why you see in the final cutscene, there’s a huge pile of blood on the floor.