The fact that Brennan had players who regularly work with Matt Mercer on the edge of their seats really says something about the level of passion he brings into running a campaign. The dude is amazing.
Do you have a vid explaining the marine layer. My dm says it works like a donut and unless an enemy is within 5 feat of me I can’t see them and I want to check
So they really need to re-read it, it’s “You and each creature within 5 feet of you instead treat the area as lightly obscured.” Lightly obscured just makes your perception at disadvantage. Would be harder to see a stealthing individual, but pretty sure that’s it.
Coming back to this fight after the last with Otohan… she’s always been a TPK machine. Always been smart and fast and perfectly prepared for fights. Only through abject sacrifice and destruction does this group survive encounters with her.
I still love the theory that she was a dragon in disguise who just flew off before/when the city exploded. And in my head at some point in the future a group of adventures comes across the cave of a mythic ancient dragon whose name has been lost to time and as they're exploring they just hear "Hello, my name is Bolo. This my house."
I will say, the approach Xerces’s player took to being confrontational would have been too much for me, a lesser DM. I don’t think he did anything wrong, but being interrupted and yelled at (in character) would have been too difficult for me to manage- holy shit though, Brennan takes his great but confrontational acting and turns it into some of the best D&D content I’ve ever seen. His villain doesn’t give an inch. Amazing job by everyone on the cast and crew and Matt( and maybe Danny?) contributing to the world building.
The exact opposite of what a good RPG should be. All the spotlight on the GM and his performance and the player is an afterthought. Not surprising though, Mulligan always tries to hog the spotlight in every game I've ever seen him run.
Statistically, keep rolling until you win or lose is the best play. With 2d6, you have a little less than 20% chance of winning on the first roll (19.44444 ... %, to be exact). Depending on your results from this roll, doubling down and adding 1d6 may be even more in your favor (if you get a total of six on your first roll as Fy'ra Rai and Dariax did, you can roll either a 1 or a 6 to win, meaning you have a 33% chance).