Coming back to this fight after the last with Otohan… she’s always been a TPK machine. Always been smart and fast and perfectly prepared for fights. Only through abject sacrifice and destruction does this group survive encounters with her.
I still love the theory that she was a dragon in disguise who just flew off before/when the city exploded. And in my head at some point in the future a group of adventures comes across the cave of a mythic ancient dragon whose name has been lost to time and as they're exploring they just hear "Hello, my name is Bolo. This my house."
I will say, the approach Xerces’s player took to being confrontational would have been too much for me, a lesser DM. I don’t think he did anything wrong, but being interrupted and yelled at (in character) would have been too difficult for me to manage- holy shit though, Brennan takes his great but confrontational acting and turns it into some of the best D&D content I’ve ever seen. His villain doesn’t give an inch. Amazing job by everyone on the cast and crew and Matt( and maybe Danny?) contributing to the world building.
The exact opposite of what a good RPG should be. All the spotlight on the GM and his performance and the player is an afterthought. Not surprising though, Mulligan always tries to hog the spotlight in every game I've ever seen him run.
Statistically, keep rolling until you win or lose is the best play. With 2d6, you have a little less than 20% chance of winning on the first roll (19.44444 ... %, to be exact). Depending on your results from this roll, doubling down and adding 1d6 may be even more in your favor (if you get a total of six on your first roll as Fy'ra Rai and Dariax did, you can roll either a 1 or a 6 to win, meaning you have a 33% chance).
The thing I love about Tal is that he seems more calm, mature, less insane than the rest of the table…but he’s just as much a chaos gremlin as the rest of them. It just comes out in more sinister ways.
I’m playing a dhamphir soulknife. His psychic powers come from mindflayer experiments. He has a parasite inside him attached to his spine and nervous system which have been replaced. He never fully opens his mouth when he talks as his teeth are blackened and metallic made for cracking skulls. There’s a lot of body horror involved and he has to feed on cerebral fluid. The fact that dhamphir a get a permanent spider climb makes this a terrifying combo. Especially since they have 35 feet of movement. With the mobile feat that becomes 45 feet of movement plus the added distance of the teleportation. That is terrifying to fight. Considering at later levels you can use your psychic daggers to teleport.
Everyone here’s laughing; meanwhile, here I am nervously sweating over Marisha’s downright *bloodlusted* expression at the beginning. This woman needs to play a horror movie villain, stat. She could make Pennywise nervous with that stare.