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11:55 I suspect that the shift in upper thigh protection from the crotch to the hips is due to the premise of fighting exklusivly in the saddle. Considering how massive the knight's saddles were and the fact that this area is still protected by the horse's body, moving the protection to the side seems quite logical. From the examples that I saw, I got the impression that it was quite fashionable before the Thirty Years' War (around the reign of Charles V in the Holy Roman Empire). This is of course an open invitation to cut arteries for combat on foot.
@@hardlyheroic114 Yeah, I get the impression that someone saw a specific type of real armor for a specific situation and thought "cool we can use that everyware" I suspect the original inspiration was something like this: upload.wikimedia.org/wikipedia/commons/3/31/Pantoja_de_la_Cruz_after_Titian_-_Charles_V_in_Armour.jpg
@@hardlyheroic114 did you check out the entire series, expanded materials, and the wiki? It delves more into how the monsters of the Dungeon exist, characters, races, etc.
Footman is a shortening of "Foot Man-at-Arms." A hired soldier who fights on foot. Historically they paid for their own equipment and then were paid a salary by their employer (the dire circumstances of WC3 may indicate the crown directly paying for their equipment, however). I don't think footmen are anywhere equivalent to a feudal levy. I think the militia unit is meant to be that.
Looking at the in-game voicelines the (unofficial) motto of the human footmen seems to be "Grab your sword and fight the horde," which gives some insight into their more Gung ho attitude towards fighting. To me it seems like they wouldn't have to be paid an outrageous amount of gold to fight and probably didn't receive intensive training. But aside from that, very cool video idea. If you ever plan on doing a follow-up episode, I think instead of trying to relate the value of 1 gold coin to real life currenc, it would be interesting to compare the cost of a footman to other (primarily human) units. For instance, a knight would be a good reference in my opinion.
Thank you. The reason I wanted to look at real world currency is I'm currently in the process of buying armour so I've been going down a bit of a rabbit hole on prices. But I do think it's a good idea to think about relative value. In warcraft, once knights are available, footmen are pretty much ignored so I think it would be interesting to sort of put that into numbers.
In wc2 it implies through game play that the Basic orc Grunt and basic human Footman were basically equal in terms of combat capabilities. I rationalized this such that both units had something bettter than the other in some regards, but overall equal. Human footman 1. Formalized training. 2. High quality armor and weapons(steel). 3. The human physique as we seen in WoW, even mages are jacked. Orc Grunt 1. Informal training with buddies. I think of them equal to bandits, level of SKILL. 2. Leather armor, or minimal metal. Rock, or salvaged weapons(picture of orc upgrades in wc2 show most orcish weapons being made of stone). 3. Orc physique. The combination of these factors make the human footman and orc grunt effectively equal.
Atleast it not figuring out the kirin tor tution, can you imagine how much it would cost to be a Mage? That how much that goblin always demand i pay him!
i see now why necromancy become popular lordareon local lords wanted to cut on cost and raise skieletons that they dont need to feed drink cloth pay wages keep happy and loyal
I mean, no one has ever looked into the logistics of undead forces... But I'm sure being able to just mind control the dead to doing what you want would keep costs down.
So I considered upkeep. Ultimately I think upkeep is distributed amongst your entire force, so it would be a factor in the cost of a footman, but it would be so split up amongst all of them, that I don't think it would swing the cost of a single footman by much.
Yeah, this is gonna be: I need to fudge up some numbers because there is none because while I can respect WOW as a setting this is the same lore where they have an Alliance yet the whole system relies on a ruling head of government to function at all. Like at least make it a ruling aristocracy where there's a constant shift in terms of alliances between senior members who control different areas of government, and you become Head by building a consensus around how things should run, and eliminating the opposing party while ensuring the agencies are loyal to you. You can do so much with that. But no its dictatorship of One.
Please do this for more categories like best infantry, monsters, archery, gunpowder etc. Would be really interesting to see the top units of each subject. Most people base their opinions based on lore instead of actual tabletop stats which is honestly kinda dumb as every unit will always sound like the most epic thing in the setting in order to sell the model.
The lore is, in a lot of ways, completely detached from the reality of play. Super elite, centuries old elven warriors, last about 2 seconds. I appreciate the compliment on the video. It's one that I really enjoyed making as it allowed me to flex some of my other skills.
I think its best to see Martin as a history lover not a history expert because this whole thing sounds so disjointed to me as someone who cares about world building details given history is my favorite subject matter even when I was a kid especially military, culture, and political history. Even with my own setting I have a faction that use to raid for the same reason why the vikings happened since they live in very blizzard environments but had to change to strictly trading with strength being one and the same with decorum and generosity and often restrained by political and social conventions, because they understand they're in a whole different landscape and face a different line of politics so they can't just raid random countries. They can't just get away with that so they act kindly if a bit blunt to the point of being seen as unsocial. Martin should know why countries went after pirates and vikings. Its so understand why it died out.
@@hardlyheroic114 I think the reason (now this is a hunch of mine) why he allows this its because of the meta reason: he has a pessimistic view of government, because this also pops up when the kingdoms in question argue back and forth on wether the White Walkers are a threat or not and leaning towards the latter. Like it or not, Martin, while having a good understanding of medieval history from a barebones point (not a bad thing mind you),he still has a simplified view of medieval history much like the public at large. Again, this is my theory and my theory alone so I can be wrong on all of this. Maybe he'll answer these questions. Maybe those kingdoms don't have a good manpower to take out pirates (press X to doubt).
@@jalejablonsky2396 Yeah Martin's very pessimistic in general about stuff, but the problem is that the pessimism is sort of getting old. Maybe it was fine when the series was starting and it felt like he could have delivered on some of those ideas. Years later though, it just feels tired. Maybe that's just me.
@@hardlyheroic114 I'm in the same boat. I can be cynical myself but even I know there is good in the world and that life can be better. There's gonna be hardship but its not hopeless like some authors tend to think.
This was a reasonable response. This would have been so easy turn into a hate fest but you acted kindly and understanding. Really my only real focus was the Fenris belief in planet thing and the viking historical hit piece. Demon weapons can be explained by saying not all demon weapons are stupidly powerful and 40k likes to play fast and loose with plot armor especially speaking on the space marines since they're the golden child GW loves to spoil. Nice to know we all can be reasonable isn't that right, Twitter?
Honestly I think one really easy way to evolve the naval warfare system is to combine a sailing ship with something similar to the Roman Corvus (a razed boarding ramp that can be dropped onto the enemy deck and held in place with a large metal spike on the bottom) combine that with maybe some thing similar to allow the attacking ship to (for lack of better term) grapple with its victims (maybe a combination of hook lines and smaller but sturdier “boarding arms” that act similar to the Corvus would be really cool
Catholic and Bretonnian player here. The religion of Bretonnia is not upsetting to me in the slightest, for it looks very much like if Catholicism actually did worship Our Lady Mary Mother of God as Protestants often wrongly insist we do. Take Catholicism and strip away everything except Marian veneration, and you basically get Bretonnian religion. As an aside I choose to ignore the "canon" lore that says the Lady of the Lake is a Wood Elf as it feels like GW wrote that in a very handwavy and convenient way to help bring about their End Times foolishness. I'd prefer to leave it a mystical mystery. Overall this is a good video and I appreciate that you get the historical facts of St. Joan straight.
That's an interesting perspective. I think that the worship or role of Mary in the Catholic faith is often misunderstood or misrepresented. In some ways, the Church of Sigmar is structurally very similar to the Catholic Church, but in a doctrinal sense, extremely different. Ultimately both religions were heavily influenced by the real world inspirations that went into making them. You can't have medieval knights without some religious influence for example. I think I'm 50/50 on the wood elf thing. On the one hand, it would just be very interesting if Bretonnia itself had some sort of magical protector or magical essence that manifests as the Lady of the Lake. On the other hand, it's very in keeping with the tone of the setting for the Elves to be messing with humans for their own benefit. Finally, Joan of Arc is a historical figure I'm very interested in. As a result, I think it's important to present the most salient details about her rather tragic life.
You're quite right. The Empire for its own part is more of a holistic reinterpretation of medieval European religiosity; Sigmar being rather analogous to both Christ and Thor simultaneously, while the other older gods like Ulric and Taal sort of take on the role of major Catholic saints. But yes, ultimately the ethos of knighthood as we understand it today is fundamentally religious - irreligious knights can be done, but they always come across as somewhat degraded if not even debased in their bearing. To revisit the Wood Elf question, we could theorize that the Lady might have been a minor goddess or extremely powerful mage once. Perhaps she was cynically appointed to lure the Bretonni tribes into becoming a buffer for Athel Loren, but maybe she gradually forgot that purpose as she was moved by the forthright manner of Bretonnian devotion, and soon became a genuine patroness who loves her devotees. That interpretation would still hit the right marks.
Technically there were no winners in the War of the Beard. The dwarves simply stopped fighting after the death of King Kaledor, considering their grudge avenged, and the elves left because of the druchii invasion of Ulthuan. In fact, both factions have lost their positions in the Old World.
In the sense that there was a peace treaty signed, no. But if you look at the war goals of each side, the Elves never assailed the Dwarven Kingdoms and lost pretty much all of their colonies in the old world. The major losses to dwarven territory, occur afterwards at the hands of the orcs and goblins and skaven. I would argue that a dwarf avenging a grudge, is proof enough to them that they won the war.
@@hardlyheroic114 Elves lost pretty much all of their colonies but not because this colonies were occupied or destroyed by Dwarfs. New Phoenix King Caradryel deliberately evacuted the elven territories in the Old World in order to bolster the Ulthuan strength in the face of the new naggarothi invasion. After the fourteenth siege of Tor Alessi Elves still possessed a considerable amount of power in the Old World and the possibility to increas their war potential with reinforcements from Ulthuan, they even planned the direct siege of Karaz-a-Karak. So they were not crushed or driven off the Old World.
@@user-ix6pc5gd7o I think we have a completely different interpretation of events. They absolutely could not siege Karaz-a-Karak. There's no version of reality where they don't drown in a river of blood bashing their heads against that fortress. The total collapse of the high elven presence in the old world is because their armies were already so devastated in the war. If they were winning decisively, they'd have been able to fight that war on two fronts. Both sides were paying heavily for the war but only one side was fighting a war overseas. They were not having an easy time. They wouldn't have given up the Old World if they had the ability to hold it. Their territory was theirs to lose; the dwarves were never in danger of losing any territory of their own.
@@hardlyheroic114 well I'm completely agree with that, I just pointed out the fact that such plans were considered, although were rejected later. Yes, of course, the elven armies suffered enormous damage in the war, and their greatly reduced combat effectiveness became one of the reasons for the evacuation of the colonies - these armies could no longer ensure their safety. The damage that the dwarves suffered during the war was also the reason why they began to lose their internal territories - their weakened armies were unable to hold back the onslaught of the orks, goblins and skaven. The elves lost their territories in the Old World after the end of the active phase of warfare due to the weakened state of their armed forces and under the pressure of external factors - just like the dwarfes started to lose their positions to the greenskins onslaught after the war because their war potential was hardly damaged.
My favourite "took history and changed it" thing in Warhammer is Leonardo da Miragliano. He's so obviously da Vinci but by doing the thing where his crazy inventions ACTUALLY WORK. Perfect blend of fantasy fiction and history.
I really love Tilea as a faction. I want to do more videos about it. Leonardo is just pretty crazy considering no one else has managed to get a proper steam tank to work.
In my honest opinion pitting the alliance of stormwind against just the empire shows just how over the top warhammer fantasy is. Because if we throw in the dwarves, high elves and Bretonnia, I highly doubt the Alliance wins
I think the problem is getting all of those groups to work together. Bretonnia, High Elves, Dwarves are willing to work together but their level of cohesion with the empire is generally lower I think.
@@hardlyheroic114 they seem to work well enough together when there is a bigger threat such as chaos. But either way, if those warhammer factions work together, it is absolutely over for the Alliance
@@hardlyheroic114 they seem to work well enough together when there is a bigger threat such as chaos. But either way, if those warhammer factions work together, it is absolutely over for the Alliance
Despite being a history buff George knows surpridingly little about pre-modern warfare weather it is on the land or sea. The early War of the 5 Kings is almost nonsensical in how it takes place. The Battle of Oxcross should have essentially been the end of the war between the Starks and Lannisters in a medieval setting.
Oh yeah absolutely. There's a lot of battles in the story that just happen and then we're expected to go with it because it suits the story. GRRM wants to be seen as a more serious writer of fantasy than say Tolkien but Tolkien knew how to write battles that felt important and well structured and contributed to the story.
@@hardlyheroic114 Well I was thinking maybe some kind of fast growing coral that grows around the islands, and when it gets to a certain length it brakes of and floats to the surface, then when it dries it has similar properties to wood. There are plenty of exotic martials in the lore already and it would explain why the Iron born navy is so strong and why the Island irons are hard to conquer.
I 100% agree with you that Overwatch Lore is incredibly interesting and it's a shame we won't get to see the full story fleshed out the way we wanted to.
To be fair, it's coming. I think the early parts of The Winds of War will feature two massive, defining sea battles - Euron's Ironborn fleet versus the kingdom's fleet (or what's still loyal to it), and his brother Victarion's Ironborn fleet in Slavers' Bay. It's being set up with the Ironborn fleets being a mix of smaller 'Viking' longships and captured huge ocean-going warships. Mind you, expect dragons and krakens to determine the outcomes!
I can testify from personal experience that those unprotected hands have some advantages, if one does not go into the battle of armored lines. It gives more mobility for skirmishes and duels, and it is enough to complement it with leather braclet with iron bars. Rather, I would argue that armor is mostly impractical for fighting monsters. A lot of mnonsters (like a griffin) will have strength and claws equivalent to anti-armor weapons (like spiked warhammers) so the primary goal should be to not get hit, so speed is more important. (It's a similar idea as in the Witcher books - i.e. why is it not worth it for a witcher to wear armor - if you get hit, you're already doing something wrong, and in the case of a fight with a monster, the first hit is realistically also the last, regardless of the armor). I find this particularly disadvantageous if there is strong healing magic in the given fantasy world. Armor is intended against human opponents, and especially in cases where the battlefield is tight, so there is not much chance to dodge or parry their blows.
I actually mostly agree with you. I have read the rest of the manga and it reinforces in my mind, that armour is mostly useless in the context of the dungeon. The availability of healing magic as well as the supernatural nature of most opponents means that armour is essentially worthless against most of the enemies one might actually face.
I've finished the manga now and I did get to the explanation you're talking about. However, in my opinion, the rest of the manga sort of reinforces the idea that armour is mostly useless. There's barely any times I can think of where a character wearing armour or not would have been useful to their survival. Especially since it establishes early on that resurrection and healing magic is quite prevalent.