Some video games have great hidden gameplay elements that take some time to figure out. Here are some of our favorite examples of secret features. Subscribe for more: ru-vid.com?su...
The enemies evolving as you destroy them repeatedly in HZD is actually part of the lore. Its just that we're so use to lore not directly impacting active and progressive game mechanics in any major way it just sort of slips the mind to even consider that the thing they mentioned in the story actively happens as you play the game lol.
Says a lot about our expectations of game design, doesn't it? If players aren't explicitly told that something works a certain way, they typically assume that it's just not an element and have no real incentive to explore or experiment with their abilities. There's a vagueness to unexplained game mechanics that makes the games seem as complex as a living world; it's why the world design of the Soulsborne games is so uncanny and disturbing.
Thats true. It saddens me tough, that he's telling it wrong. "A post apocalyptic World, where machines have evolved to dominance over human society" ... yeah sry, thats not really the case here. Makes me wonder though, if he played the game and remembered wrong, or if he didn't do research.
@@Commandramon74 At a strict level, though, that's what actually happened. The Faro Swarm did evolve to dominance. The modern machines are not the product of the Faro swarm, but at the same time Hades is definitely trying to leverage the Faro Swarm to succeed against all other comers.
I noticed this when I was playing after a break from it, was confused as to why the giant bird kept dodging when I tried to tie it to the ground wondering how it worked the first time, thought the difficulty was changed or because I was near the end. Then I realize they were getting better.
Out of all the craziest things, the one I thought was craziest was how in Pac-Man, all the ghosts names rhymed except for "Clyde" because he was the orange one. And orange doesn't perfectly rhyme with anything. I'm winded.
Actually, Cranky Kong tells you the jump trick in Donkey Kong Country 1. His quote as follows: "I hear if you roll off a platform, and press the jump button, you'll do a super jump."
When he was talking about the Donkey Kong roll-jump, I immediately recognized THAT SPECIFIC 'K' ! I never got that, no matter how many times I tried, and the frustration all came bubbling back up. Now that I know this move exists, I am VERY tempted to dig out my old consoles and beat the frikken game!
I feel bad for these guys. The K he showed took me 3 attempts to figure out when i was 8 years old. These are the guys who quit games because of the puzzles in games like uncharted and resident evil.
In all fairness, the storyline for HZD mentions the "derangement" of the machines, and how they become more aggressive all the time. I personally took this as they were ever-evolving.
There was a thing called "focus" in Assassin's Creed Brotherhood multiplayer and it was kind of important but nobody was using it to a point where Ubisoft had to make a post about it, it eventually became part of the meta of that game after the post.
Seeing the Silent Hill endings brings back memories. It's weird how, at that time, me and my friend were playing the same 2-4 games for several years. Silent Hill was definitely one of them and everyone was so excited if they got their hands on a guide or a magazine with some tips and tricks. Now I'm over 30 and I sometimes struggle to even finish a game just because I tell myself that I don't have time right now or I can't keep up my attention or just push through bits I dislike to get to the good stuff... I wish I could experience another childhood. It's a pretty interesting time to grow up (except for the whole covid stuff :P) with some games I would've loved as a child. Enjoy your youth, kids!
Well said , I remember the trill of playing silent hill and reading the faqs online for playthrough, I've enjoyed my youth , still like video games but I don't nearly have the same available time as before , good times
I never really got why people were so high on metal gear. Granted I never played the first 3 games but I put several hours into the ground zeroes and phantom pain and I just couldn't be bothered to return. The stealth mechanics are super basic, the combat is kinda flat and the level design was lacking imo.
metal gear games are absolute garbage games! i don’t understand how people like that shitty gameplay and all the weird stuff in the game. Kojima really is overrated
The Kingdom Hearts thing was something I remember from buying a strategy guide. What you chose also changes what level you get abilities. Maybe they did this so people had different experiences.
@@loveablehadesno2151 IIRC, the weapon you take determines the order you get abilities, the weapon you sacrifice determines your starting stats (HP, MP, AP) and the answers to the questions determine the exp requirement curve to level up. In theory, slow into fast should be the lowest total EXP to max level?
The horizon one was really cool. I noticed the enemies were getting tougher but I thought it was just power scaling but to find out theyre evolving is really cool 🆒
A hidden mechanic I found in Nier Automata was if you're locked on an enemy and you press A and RB you spin on your pod and Launch towards an enemy making it easy to fluidly combo enemy to enemy
There are a LOT of hidden jumps and such in that game, and nowhere in it are these spelled out. That move you mention can be combined with other jumps too to give you extra distance. Certain items like weapons require you to do this, sometimes combined with the tricky platforming. None of this is needed to actually beat the game, even the best endings, but for the endings that require all items or all weapons....
@@everardosalvador-martinez49 One of the flowers is easier to access with some high jump tech, same with some chests in the forest castle and other places but I don't think it is actually required for anything? There's always a longer path afaik. What's your favorite weapon combo btw? Mine is light spear, heavy bracer
Back when they gave you a small book with all the moves, we"d have known. Now, it's like, if you want to play the game, you're on your own. We aren't printing manuals any more..... ;/
Fr. When they stopped printing manuals with the story, moves, some lore, and art is when, I'd say, they started leaning more on the "Gimme moar money" side for example EA to name a very specific repeat offender. Imo anyway.
For some games, certain mechanics not being told but discovered can be good. But if they're things like basic moves, mechanics and so forth, then theres no harm having a guide for it
@@CookiePieMonster EA is a great example. I am still mad at them for ruining the Simcity games and having almost 30 DLC for just the sims 4 alone (it probably costs more than a console to play the full game by now).
Demon souls devs are like abusive parents: "Why doesn't my child understand that I support him and want him to become stronger.. after I hit him when he fails at a task?"
in All the souls game if you use a mod to take less damage and do more damage, the game become very short bad and generic, making harder is a way to halt progress and get popular, but the game in general is really bad, nioh and sekiro actually have something different
@@katheryn6748 The Souls games are only generic due to them being practically copied like 50 times over. Other than DS2, they're all awesome regardless of popularity. Although, DS3 would be even better if From Soft fixed the spell balancing issues, and Blooborne at 60 fps or higher would be nice.
In Golden Sun, there was a "random number generator" for battle loot based on the attacks you performed. Once you knew how it worked, you could manipulate loot drops by performing certain attacks during battle (which was awesome for farming extremely rare items).
Monster Hunter World, take your pick. Hidden weapon elemental damage, elemental damage caps, gold crown requirements, special event rewards, rare decoration drop rates, canteen rare ingredients, rare wildlife spawning, etc, etc, etc. Basically most of the game for any new player to the series.
Well, Hidden weapon element is shown, special event rewards are somewhat shown. But these two are actually the least worrysome. Deco drop rates and pools are simply put trash agreed. But things what are really relevant like how focus affects the movementspeed of some attacks even without using the said mechanic like the CBs charged slash. You are not only going to need less attacks to get yellow or red flasks but your charged slash is significantly faster than without focus, and this is just an example. Then Guard: Guard has actually 9 possible points, two of them only obtainable with the CB. Also guard only counts 1,3,5,7 and 9. 2, 4, 6 and 8 are reduced by 1. There are many more hidden mechanics I either don't know about or are too lazy to write about. I love the game series, ever since it's first iteration. And not knowing everything is actually part of the experience. I swear till today that certain armors have hidden mechanics and boni as well as negatives too. Like the Shogun Cenataur Armor provides a hidden Heavenly protection.
Weird.... When I was playing HZD I was aware of the enemies evolving. I can't remember where I learned that fact, but I remember loosely keeping track of some of the enemies, to see ***how*** they were going to evolve. I definitely noticed the Striders get tougher armor. One minute I could one shot them by shooting their blaze canister, the next minute they've got a layer of armor on it and it takes two arrows to pierce now.
I'm almost entirely certain that HZD does tell you about the machines evolving. I knew they evolved, and I'm not the type of person to go hunting down game facts so it must have been the game that gave me this knowledge. 95% sure.
While digging into the story of the game they do tell you several times the machines had been getting more aggressive in the past 20 years. The more you play, the more difficult they get.
@@moisessanchez5272 Yeah, it mentions it in the plot but it never explicitly tells you. I kinda assumed that the in-story explanation was enough, but I guess a lot of people didn't pick up on it?
Not really, though. They're listed as character/nickname pairs: Shadow/Blinky, Speedy/Pinky, Bashful/Inky, Pokey/Clyde. The first fits, and the second if you really squint, I guess, but bashful and pokey really has nothing to do with their behavior.
Horizon Zero Dawn, would probably have an interesting second game if you discovered humanoid robots. Like, they were very advanced before robots decided to off humanity, but how about a small group of them, like humanoid assistants, which did the opposite and tried to help? I think it'd be interesting finding a bunch of humanoid robots in an old facility, still guarding the long-deceased human inhabitants.
My first playthrough, i thought "Animal robots, Dinosaur robots. This game's missing androids/humanoids!" then got teary eyed seeing metal skeletons after watching the holo-entries. They deserved better than to just stand around waiting to fail/die, but they'd never survive the world Faro created. Scary thought
The KH level pace is actually a gamer type gut check. If you want to breeze the story and finish fast, you're likely to pick options that get you to 50 fast. If you are the 100% platinum trophy type that likes a challenge and wants to max everything, you're more likely to end up choosing things that make your late levels go faster (the slow early levels will force you to engage with the mechanics and gear). Notably, speedruns favor the fast 50.
It's possible to escape grabs from many monsters in Dark Souls 3. This includes mimics and the Stray Demon mini-boss. I've played the series for years and years and I only found out a few months ago because Zulie The Witch made a video on it.
and know by anyone that played and paid attention the arcade version. if you watch stuff scrolling thru(before playing) on it you will see a info page of what all the ghost does.
RE 6 definitely tells you about most of that stuff. I specifically remember learning the quick recover and healing while downed from their hints on loading screens
#2 was interesting, never knew that! Regardless, I feel the other thing is more important, the weapon choices. Depending on what weapon you choose, and what you drop, it's not just about what you use during the dream sequences, it affects your stats throughout the whole game! Depending on choices, some increase max HP or MP, or even your inventory space for items during fights! It's very significant stuff that isn't exactly explained to you, and I only noticed it from hundreds of hours of playing it personally.
I loved final fantasy 8's leveling system :D Just a sidenote: Later on your GF's get abilities that increase your stats on level up, that will actually allow you to get stronger while you level.
No, everyone knows lootboxes are gambling. They just don't want to admit that it's gambling, otherwise they'd be either very heavily regulated or outright banned in most countries.
Like baseball and Pokémon cards? I feel like gambling has more to do with receiving a potential monetary reward. At least with cards and loot boxes you are always receiving something (at least in every game I’ve seen) Parents don’t need to link up a credit card to the game tho and then there’s no issue.
@@TheJohnboyhunter Dude, until it was mainstream, no one thought there were hidden scams in games. I even fell for some of that bullshit, and there are always going to be people who fall for it because they don't know any better. The only reason it's not "as bad" these days is because we're so vocal about it so as many people know about it as possible.
The world tendency in demons souls was god level cool. Also it was actualy the whole server who affected it not just your player and it opened up closed off areas if it was black which led to hidden bosses.
In the The Last of Us and Uncharted series' there's a mechanic to keep you moving and not just stay in one place for too long. The enemy AI uses grenades and/or attempts to surround you to encourage you to move around the map more during combat. It gets more extreme the higher the difficulty level you choose, requiring you to move more frequently.
I remember intentionally staying in one spot when I thought I noticed an odd pattern to their behavior while I was AFK. I kept watching and, sure enough, it was not random. They were actively trying to surround me. I thought that was really cool.
and in tlou if you are hiding from a clicker he wont see you per se but if ellie got up and ran around they wouldnt notice her at all. kinda sucky how stupid the ai is in regards to that.
@@peaceandloveusa6656 thank you for your comment. i understand about the constant moving however i play the game as stealthy as i can and i always notice how ellie or teresa i forget her name the one in the beginning that sacrificed herself any way they would move about and clickers wouldnt react to them. thats all i was saying.
Didn't know that the roll+jump on DK was a secret. Felt natural to me once you try to jump after rolling, not as much as a mistery. On pokemon, i salute the guys who came up with the tutorials and numbers on EV, so many years ago. Incredible effort on crunching that.
For me it's the constant forcing of jokes. They're rarely funny to me so it's hard for me to watch. Top 10 lists are pretty mindless entertainment, at best they show you stuff to check out. Gameranx seems to understand that while whatculture constantly goes overboard with it.
i remember trying to explain IVs and EVs to someone once and they were like eevee? was so cute lmao. demons souls world tendancy was awesome also! you got invaded by NPCs as well.
In Nioh there's a status effect called confusion that you can apply to enemies if you give them any two other status effects. The game tells you this nowhere, but confusion removes a yokai's Ki bar entirely and allows you to stagger them, take massive damage, and this works even on bosses! It makes the game way way easier, and it makes magic attacks super useful.
A really great addition: Monster Hunters' "Motion Values". That number on all the weapons? That's not how much damage you do. Your damage is a different number, multiplied by another number, also multiplied by various numbers depending on the monster you're attacking and its stats and body parts.
If you pay attention to Horizon Zero Dawn's story it mentions multiple times that one of the reasons the machines were winning the war is because they learned after every battle. Pretty safe to assume they would have retained that ability. Should also be kinda obvious once you start noticing machines start haveing their blaze/shock/freeze containers covered.
The questionaire in Kingdom Hearts is a tad bit more advanced than you had explained. There are two or three more layers to what happens after your choices. Including learning different abilities at different times and when you look at what those abilities are, you can see that the game would be MUCH different based on even just this fact alone. And yet there's even more complication with all the beginning choices.
The questionaire only determines the rate at which you level up. The starting stats and the order in which you learn abilities are determined by what weapons you choose and sacrifice. Whatever you do, never sacrifice the staff, as doing that will cause you to start the game with two ability points less.
I've freaking noticed that the big cat with gun on is back started to actively avoid my trip wires. Like, u take out the gun, drop a trap while it's charging at new and it stops, circumnavigates the trap, and precedes to suck the marrow from my bones
Nah higher lv mean higher magics which means better junctions and squall doing around 150k with his lion heart plus mega heroes making the entire team LITERALLY immortal ff8 is easy
I think it had over a million hit points when I got to it. But, I still beat it with no problem. I actually knew about the scaling of difficulty in the game because I had the strategy guide and it told me in there.
Falcon you should definitely make this topic a multi video series!! I had a broad understanding of a few of these but not enough to actually employ them, but the way you described them made them click! Would love to hear more about it!
Gameranx thank you guys for avoiding the temptation of spamming low quality videos. You guys continue to put out well made videos that are genuinely interesting.
@@oppium7588 just because you don't like it doesn't mean it sucks. It's an amazing game, you just have different tastes. So rather than shitting on ppl who enjoy the game, why don't you go play something that you like?
The Donkey Kong one, if I remember correctly, Cranky tells you how to do the roll jump... haven't really played it in years but I know I learned it somewhere in the game
The Pokémon one is only really important if you plant to build competitive Pokémon teams. You could easily beat any game with low tier Pokémon with garbage IVs and scattered EVs But it’s not till the competitive scene where all the hidden mechanics that nobody officially tells you in game that becomes so important. Your Pokémon’s IVs for high base stats, the EVs to boost said stats to their max potential, and the Pokémon’s Nature. For example, if your plan is to counter psychic Pokémon with a MegaBeedrill. Ideally perfect 31/31 IVs are wanted but you mainly want to make sure you’ve got good stats all around with max IVs in Speed and Basic attack. Then you want to make sure your Pokémon is EV trained so that attack and Speed both have 252/252 EVs maxed out. A single stat can only have a max 252 EV points and the Pokémon in general can only have 510 points to disperse amongst the 6 stat fields. You then want to make sure your Pokémon has a Adamant or Jolly Nature. Their are 25 possible natures. And then... you get into held items, special abilities and bla bla bla ....
I found the exploit in FF8 that exploits the enemies level up system. By turning every single enemy into a card which gave full ap without awarding any exp. You get much strong while the enemies stay the same.
I used to IV breed and EV train in Pokemon White and loved it. I IV bred and EV trained a Relicanth with aqua tail as an egg move and leveled it up to level 78 to teach it head smash (It was also bred to have the ability Rock Head to negate the recoil damage from head smash) in one day. That was a 14 hour Pokemon day that was totally worth it because I could annihilate a lot of strong Pokemon by utilizing great defense and a powerful moveset.
The second memory in Sekiro is really really more hidden than all of these. You have to talk to hidden NPC in a certain order, in a certain way, give good answers and do certains things. Finding this without internet is virtually impossible.
@@russellnindynine5905 are you a souls fan at all?,did you like the Tenchu games?,did you play Jedi:fallen order? because the combat is really similar,and lastly do you like stories set in feudal Japan? if you answered yes to any of these I would give it a go,just be ok with dieing a lot but the "bonfires" have really good placement expressly right before bosses you almost never have to run past dozens of enemies just to go retry a boss fight so it may be tough but its not as daunting as dark souls.
@@russellnindynine5905 if you like difficult games then yes. but if you are like me only for enjoyment and cant play souls then dont buy it. i couldnt even go through first boss too difficult for me....but warrior i did play jedi fallen order i enjoyed it and completed it.sekiro is too difficult compared to jedi.
There's a lot that this video even haven't tells you; 1. While aiming, if you press action button, normally you'll do crouch dodge, but if you do it while strafing, you dodge roll to that direction. Keep holding down the aim button makes you aim in a laying down position. 2. Double dodge. While you do the dodge roll to the front, if you quickly tilt Left Stick down, you'll do a quick second dodge to the front but makes you turn 180° so you'll aim to the back instead. 3. Sprint will make you automatically do contextual action such as hopping fences, climb ladder, open door, etc in a faster manner. And while you sprint, if you stumble upon wall, you can quickly tilt Left Stick sideway to turn to that direction without losing much speed. Also, if you press aim during sprint, you'll do a sliding tackle instead, a non damaging attack but induce daze on the enemy. Keep holding the aim button to aim in a lay down position. You can also do the double dodge after a slide. If you do a slide while equipping a remote bomb, you will plant the bomb along the way while you're sliding. 4. Unique dodge. If you equip certain weapon such as knifes, Jake's fists, crossbow, etc, the rolling dodges are replaced with special dodges. 5. Quick draw. By simultaneously press the aim and shoot button, you will do an auto aiming attack with equipped weapon by using stamina. Some weapons like handguns can be done repeatedly. 6. Unique quick draw. Some weapons have interesting unique quick draw action. They are as follow, melee weapons, Leon's dual guns, Helena's hydra shotgun, Jake's fists, and Ada's crossbow. Jake, Leon and Helena's can be done consecutively like in a combo to create a cool effect. 7. Jake's fists. There are a lot of things this weapon offers. Aside from the aforementioned combo-able quick draw, there's also a charging move. Aim and then hold the attack button until the enemy's locked-on, then release, Jake will rush toward the enemy to do Wesker's punch. While rushing, you can tilt Left Stick sideway to dodge while still rushing toward. This can be comboed into its quick draw moves. 8. Partner button. If you press it while there's no context prompt to do so, you'll just look to your partner direction instead. Holding the button will open up a command order such as attack or hold position. If you press the button while aiming your gun's laser at the enemy, you'll put a red marker on the enemy. Your partner's AI will prioritize marked enemy if you told them to attack. 9. Coup de Grace. Some attacks will put the enemy dazed, which will make them open for a contextual melee attacks unique from character to character and situations such as near wall, near ledge, near fences, from behind, etc. But if you instead do another daze inducing attack on an already dazed enemy, it will open them up for a powerful attack called Coup de Grace. One example way to set this up is sliding tackle and quick shot combo.
@@tomjordan4123 I knew all this stuff & it's a big part of why I enjoyed RE6 so much. It gets so much hate, but I always defend it as one of my favorite action & coop games of all time. I think this game has too much going on for the average gamer.
Nier Automata also does the thing where they never actually tell you half the moves you can do. There are some fancy jump combos, to get a lot more range, that you won't hear about in the game. Some of these triple-jump-and-glide moves are *required* to reach some secret areas and weapons. Though none are needed to complete the story or get most of the endings, some endings DO require you to have found those secrets. Not a bad thing of course, well-hidden secrets are nice when you finally stumble upon them, and it's a fantastic game.
After just recently finishing DKC2 it was definitely required in the last level before the K. Rool fight. As I played the level it didn't seem like there was an intended way to do 2 or 3 jumps without it at that level. You could brute force the first one, but then you would maybe need Dixie after. Also, the water skip with Kiddie was never explained.
Man I have fun memories of horizon zero Dawn I was always tried taking on the cauldrons at a low level and the story was so great that my father even got into the game
I remember playing the original DKC one time and I had played it so much I had really gotten good at it, I completely did everything you can do in the game. I was at my sisters house as a kid of about 10 playing with my nephews and my sister's husband was watching. I remember actually rolling completely off the bottom of the screen then jumping back up at one point and it just really blew their minds that I did it. At the time I didn't think much of the significance because for me I had been playing it so much and had to roll jump so much that I just new the timing so it was a reflex but for them it was just out there.
In SH2 the boat part varys in length. The variables are set to a random generator. It was the most fun game i was ever a part of before i moved on. [I was a Visuals Dev at the time living in Kobe JP]
The roll on donkey kong. They never tell you but in all the games there are some KONG letters that require that mechanic to catch. Quite smart actually even as a kid I understood what the game was trying to show me.
Actually replaying HZD right now and I'm in the Grave Hoard area. Reading the data points, they keep mentioning how the machines are learning to predict their attacks and behavior. Never really thought about it being a game mechanic but now that I've been paying attention Ive definitely noticed it. Example... They aren't chasing after me into the tripwires as often.
Worth mentioning is Devil May Cry's Weapon Clashing. It's such a good move to know about and helps you alot against just about everything. However hardly anyone knows it was a thing all the way back in DMC 1. That's pretty major considering DMC was the first action game and parrying is such a fundamental part of all of them with some centering their entire combat around it. Similarly was that in DMC 1 Nightmare took lasting damage that effected his later fights. Also Jump cancelling I heard was known by the Devs during the development of DMC3SE, it was for sure known for DMC 4 as well.
Thanks for this video. One of the things that bothers me about many of these games that force you to rely on the strategy of: Having to discover everything (on your own), is that there might be some things that are really important to know, or that you need to know, or that are really useful to know, or are very low on the possibility tree, and yet you might go for hours not knowing it, or even playing the whole game, and never knowing it. Even more, you might develop a good set of strategies utilizing everything you know about the game, get them all working together in a good harmonious fashion, and then one day, you discover something new, something game-changing, and now you have to reorganize and recombine all of your strategies. This can be very bad, because at-all-times, you may be very hesitant to make most of the branches in your brain permanent, or you might keep most of them malleable, because you might need to change those branches, later on in the game. But you never know, unless you play for a very long long long time. And even then, you can't be 100.000% sure, because some new game-changing thing might pop up.
Before "The Proving" in Mother's Cradle in the beginning of the game in Horizon Zero Dawn, the guy from the Sun-Capital who's giving his speech steps down from the stage after you talk to his companion with the broken focus in his ear. In your dialogue with him, there's an option to talk about "derangement". He then goes on explaining that this term means how over time and hostile encounters with the machines they become stronger and evolve. That's literally the only time I know of it being mentioned but it is mentioned nonetheless.
Great video! Honorable mention: in the NES versión of Dragón Warrior III there is a class, the goof off, that is useless but if You level it up to 20 and make a class change it can became the sage that can learn almost all the spells, something that can only be came once in the Game with a book that You must sidetrack to get
I actually knew the Paxman ghost thing through super smash bros. For the 3ds. You can get the ghosts trophies and their description tells you how they move in the game.
For the kingdom hearts one that would've been great to know when I started, hell I don't even remember what my choices were but now I'm going to have to play not knowing if I'll be gaining levels slowly or quickly
God Eater Resurrection, the game never tells you that you can edit bullets let alone how to as it is really complicated but worth it, also Donkey Kong 3 you can bounce off of water after rolling, if you time it right you bounce higher and higher and it's needed to reach a bonus level in lake arangatangan.
I've never played the Resident Evil games, but those moves remind me of Mortal Kombat. It was always so much fun figuring out those mechanics. Silent Hill 3 doesn't tell you that you can swing a mace more than one way, but I just tried different button configurations and figured stuff out.