Some games use clever tricks behind the scenes to make gameplay even better. Here are more of our favorite examples. Subscribe for more: ru-vid.com?su...
The uncharted thing contributes heavily to the adventure theme of the series, and although I never noticed it, I appreciate that they added this mechanic because the game would not be the same if you sat in one place throughout all the shootouts
I can remember moments in the uncharted games where I bunkered down and died over and over again. Then one attempt I decided to go all Rambo and run around more and for some reason it worked. Makes more sense now
Unless youre playing on brutal difficulty which pretty much force you to camp in a single spot. Almost like they put it on to have the opposite effect.
That's one thing that made me love old big box PC games. Most of them came with a decent amount of literature related to the game. I really kinda miss physical PC game releases. They have to put them on an SD card or USB drive that can't be overwritten though.
I somewhat disagree with the execution though. A lot of the things that effect things are like watching or interacting with things which aren't based on morality
@@DPowered2 I appreciate it's "hidden" but I have to agree with you a bit. Some mundane things give you morality points, like say...hearing a conversation or playing guitar, it's kind of silly
@@aninditapaul9291 When did I insult them directly, yet you've insulted me on other threads? "Seems like His Fanboys are out again" Has absolutely no name attached. Furthermore this channel isn't Falcons, you're not the one who owns "Gameranx" and why should i listen to you. Jake is better, deal with it, much like i still have to endure seeing Falcon videos uploaded.
the only hidden mechanic in my memory is Castlevania: Symphony of the Night. Where the entire magic system was basically hidden. i was blown when i learned there's a second half to the game, with the castle upside down. so yeah, so many things hidden in that game.
I figured it out rather quickly. You do something good/bad and you get a noise that's either positive or negative sounding... I thought it was obvious after the very first bullet you can give to a beggar. I had no idea it'd effect the ending though.
In Divinity Original Sin 2, You can combine your footwear with the nails to make sure you don't slip on an icy surface. No one told me to do that & I am sure if such a thing existed before the internet, only a handful of us would have figured that out.
Holy crap! That FFX entry is blowing my mind. Every time I played, I always got Rikku throwing Tidus the ball! Apparently the game quietly noticed she was my favorite character, by me talking to her first or whatever I guess?
I'd like to mention spell sync. in Dragon's Dogma. I know it's not a "BIG" game, but it's big for me and other dedicated fans. It's a hidden gem among RPGs. There is also more hidden mechanics in Dragon's Dogma. For example there are ways to teach pawns ( AI companions ) to behave certain way.
Its probably a LOT bigger than you realize. The spell sync isnt really hidden though, I know somewhere it tells you about it. The stacking of periapts would be more hidden.
In Monster Hunter, there's no problem comparing two weapons of the same class. If you are comparing weapons of two different classes, then in most MH games, you have to deal with the *Bloated* value, not Motion values. Motion values change the damage of attacks depending on which attack you are performing.
You NEED to know this is if you play Uncharted on explore mode(one with least gun shooting and more exploration) all the puzzles get harder to solve especially the water fountain level in Uncharted lost legacy and if you change it to normal mode it gets easy to solve..
Warframe has many systems it doesn’t tell you about, one example is how the exp system works. I suggest looking it up because I don’t think I can explain it that well.
The affection points is in Star Ocean 2 (playstation 1) , if you play with two characters in at least 100 battles (commonly a man and a women) they start to call the other for his name directly in fights when you die, here is useful because you have to do many new games with different interactions between characters to fill up the "voice collection" to 100%, also if im not wrong some items or accessories only can be obtained when you are in full friendship or affection with certain character; To complicate things even more, aside of the normal ending when you defeat the last boss, when you end the game you are "rewarded" with a specific ending showing us what happen to all characters time later, if you manage to "ship" two characters they will have their own ending living together; yeah the freaking game has at least +80 endings and some secrets one´s, totally nuts.
@@singleplayermoments Literally the first thing thats being talked abt in the vid is "bunkering down in one place" which is discouraged even by the devlopers themselves.
One of my favorites was the Cancel system in the old DBZ Budokai fighting games. They had mechanic where certain single attacks could be charged to make them unblockable but you could hit guard and instantly cancel them to go back to a neutral position. This actually made it possible to make attack chains safe on block and to combo together entirely different attacks that normally couldnt do anything and made the game have a pretty complex system. Without it 99.9% of attacks lost to anyone blocking with it you suddenly had a complex system of mix-ups based on varying attack chains and cancel timing at different ranges and your damage potential easily quadrupled
@@j.a.weishaupt1748 i wouldent move until i felt like i absolutely had to (grenades or shotgun guy moving in on me) then i would just run to a different spot and stand there all over again haha
I'm not sure if you've included this in another video but Castlevania Symphony of Night had hidden spells. Left, right, up, down, attack summoned a ghost, hold up, roll to down summons multiple ghosts, left, roll to up and finally right casts dark metamorphosis which caused enemies that bleed to heal you when attacked. Also, many weapons had a special attack by rolling down to forward, attack.
the true number one is witcher 3, there's a secret mechanic that allows you to get significantly less damage or no damage at all when you fall small heights, all you need to do is press the jump button during the fall just before touching the ground to make a roll, I remember being at 100 hrs in my first playthrough when I realized it, feels bad
I always wondered how Artyom survived the second game to be on Metro Exodus. Turns out I got the bad ending for killing some bad guys that I were supposed to forgive.
Huh, so in Amnesia they let you run away...got to admit I've never noticed that. True, I've only ever watch let's plays of it, like many, but still never caught on whenever someone I was watching turned tail and ran they baddies were like "Ok, np I'll catch up to you in a minute, no need to rush not like you're leaving or anything."
funny thing when i played metro games i always got the good endings without ever knowing about the guides. I actually cried at the end of the last metro game, IDK why but i was soo attached to the characters and that dosent happen often, the only other person i can remember on top of my head that made me cry was in clannad after story, and that is a sad anime so yeah. Anyways nice video and love your channel man.
I can’t believe that after 27 years, I finally found out how to do the “floating samus thing”. It sometimes appeared on the clips that are showed if you didn’t start a game. Oh man. Thank you Gameranx.
The super metroid games had a statue near the entrance to the zone where the power-up was i thought, that displayed what the power-up did, in a way. Or i thought so.
Fairly certain at least *some* of the Pokémon move combos are explained throughout the generations, though I can see how newcomers wouldn't know about them.
Metro:Exodus for me was a wild ride. I remeber beating it then looking to see the alt ending... only to find out the ending I got was a secret ending on my first playthrough... the posted endings were the good and bad neither of which really were that great emotionally. But having gotten the secret ending fucked me up hard XD
@@xxZwei at the time when I beat it idk how it happened but neither the Good or bad ending were the ending I got. So I dont really know what to tell you. Unless they changed something and took an ending out for some reason.
For the moral points in metro, I only realised they existed when artyom died at the end of last light, I knew about exodus (cuz I only played them recently) so I was really confused at how artyom would be in the next one, turned out it was the bad ending and the good one was the real one
Years ago in GTAV I remember that you could manipulate the stock market. You could invest into airlines like AirEmu and go to an airport and blow up/destroy the competitor airlines to force your stocks to go up.
That has never worked. You can use the stock market and fuck with it thru specific Lester missions. But just going and fucking with airlines outside of a mission will do nothing. This is a myth
Kingdom Hearts 2 had revenge values. Each of your attacks has a certain value, and each boss has a limit of how much value you can inflict before they instabreak your combo with a counter attack. It severely balances against button mashing.
Another great video!....Anyone know the beat in the background of #8 Super Metroid....idk why but that beat was really in my head is it even something I could listen to or is it like a stock beat owned by gameranx?
That level up boost in Borderlands is so simple and so inspired. And I also like the tweaks in Amnesia to make it easier to not die is also really inspired.
As someone who followed competitive Pokemon battle for years, I'm surprised that Rapid Spin removing hazards isn't more well known. It was a standard move you'd have somewhere on your team for quite a while.
I didn't realize they do a zhit ton of research for these lists and considering they do them every day that's a lot. Good on you Falcon a d the rest of the team!
I know The affection thing in FFX did have an effect on something gameplay wise, but I can't remember what it was. I do know it was oddly specific. either had something to do with the ultimate weapon side quests, or using a certain move with a certain character, or something. I remember reading you had to have a high affection stat with a certain character to do something. it's been awhile, tho.
I'm pretty sure level up boost is also in BL3. I was aware of it in 2 and looked for it in 3. I think it's not as potent in 3? maybe? But I did notice that it was still around
I remember playing through metroid fusion and never learning how to shinespark: had a manual and everything and never knew about it until watching someone do a playthrough and they played super metroid so they knew about it. With sunny day and solarbeam, I played pokemon ruby and sapphire so Kyogre and Groudon taught those based on the moves you learned and the pokemon contests had things where those moves granted bonus points for testing things out like defense curl and rollout. Also helped I had a guide
What Falcon said about Pokémon is on scratching the surface. There are a bunch of different effects. Like Sunny Day/Harsh sunlight makes healing does more damage while the opposite happens in rain. Also, if your opponent uses Dig and is hit with Earthquake, it goes extra damage. Same with Dive and Surf interaction. And he didn’t even go into the move Hidden Power.
I have the Plat in the first two Metro games, which require you getting enough moral points to see the good endings...so I definitely knew about them. But I can understand someone who's just playing them to play them and not getting trophies or achievements wouldn't really notice past asking why the screen is flashing, but even then after several screen flashes I would have hit the internet to ask why it's happening.
One thing I genuinely didn't know was leveling up giving you a dmg boost for 60 seconds in Borderlands 2 and I've been replaying tf out of that game for almost 6 years now
Out of all the games in both lists I have either known or noticed the systems. Except Borderlands damage boost. Being one who played all of them, multiple times, I mentally went back and had the "hmmmm" moments I just realized I had done a pretty significant part of all my levels have been gained post battle or after quest turn-ins. Man had I known this I would have put my levels to happen right before or during larger battles to clear stuff faster... Well crap.
8:30 speaking of dark souls, in dark souls 2, in the demo, you could reflect certain projectiles(there are a few mobs that throw axes, for example), which was actually showed off during one of its game play releases, however i'm 100% sure if its in game
I'm a Super Metroid Speedrunner and Rando player and I can tell you that there are so much tech in movement and execution it's unbelievable how difficult and complex the routes have become in just the past 10 yrs. I highly suggest looking up speedrunner Behemoth87 ANY% speedrun... It'll blow your mind...
Fun fact with FFX's affection system: If you grind out getting Tidus' final limit break in the water area where you dive down with Rikku (called ????), then NO ONE will through you the blitzball. It'll just appear magically all on its own for Tidus to kick. It's hilarious.
I knew about all of those Pokémon “secret” moves, I mean I was a Pokémon geek and I had one of those like 450 page cheat code books with the whole Pokédex and everything so there’s that
If I'm not mistaken, in Alien Isolation, the xenomorph will wise up to you if you keep using the same distractions. Like the noise maker distracts it for less, the flamethrower require more fuel the more you spam it etc. I recall near the end of the game, I could not get more than 10 seconds of breathing room no matter what distraction I used and I was out of fuel at the time. I had never used the flare up to that point, and when I threw it, he stared at it as if it was the most amazing thing it's ever seen.
2 года назад
Dragon age also has a really great affection and relationship mechanism, which somehow affect the endings, like if someone likes you enough, they will join to help you in the final battle
In The Witcher 3, if you play on any difficulty more than "Just the Story", in story boss fights (like Imlerith) If you try to use light attack without holding X on Xbox or square on Playstation, you don't hurt the enemy.
About the "motion values" from MH, heavy and slow attacks do more damage than light and fast ones... How is that a "hidden" mechanic ? That mechanic is basically in every game that includes fighting
Bad Research from a Guy who's a Degenerate. Nit many people Like Falcon, myself included. He finds anything remotely close to making content, no matter the value or authenticity.
I find the moral in the Metro really good, and in game it makes sense for the ending. It's not just being good or bad, it's also about understanding the world around you and good thing about it that make it worth being saved for. The only thing I find not great is the name, as it's not a pure moral thing.