So funnily enough, if you have the hunting revolver and the NCR Veteran Ranger armor mod, you actually open up the option to start as an NCR Ranger with the armor plus revolver in the alternate start mod
@@imanverdinejad4198 dude I never said anything about liking the legion. But now that you brought them up, They are 100% morally worse. But they are just more fun to play. I don’t enjoy the NCR play throughs. Simple as that.
i just wish someone made a fallout 4 mod pack for all lore friendly weapons with 3d scopes and tactical reload support ..... a kind of cross between immersive lore and realism.
There is an Early 44. Just outside of sanctuary. By a water duct. Its always there. By a corpse. Cross the bridge facing the RR, and stick to the river shore as if you were heading to that scrap yard with that SentryBot, you will come across a fishing spot and a water duct, follow the water tubes up the hill, you will find a skeleton with a 44. And some ammo. 👊🏽
@Dwayne Young it's really nice as I'm using a western revolver replacer but it used .44 ammo. So starting with those few rounds is always welcome. Makes a solid fight ender if I'm in over my head. Mixedmi
@@ralcogaming7674 Dont forget to also get yourself to Vault 81 and purchase Overseers Guardian as soon as you can afford it. It is a wonderful secondary plan for life insurance in case you ever run out of .44 rounds. Overseers Guardian saved my ass more often than once while my character still was no superman. The worst incident I can remember was when I was walking out the front door of a ruined, long abandoned building. It triggered a random encounter where a friggin Deathclaw walked to the yard of that building. I did not yet know how overpowered weapon I had just bought so I tried sneaking to some less conspicuous corner than the open front yard...(to no avail. The monster noticed me anyway).
Love the lore friendly mods videos, the tacticool mods are nice and all but more recently I've been wanting to keep that fallout feel and the videos help find mods that fit that bill. Good work!
That moment when you find a deadeye hunting revolver. it's high noon. edit, I'd look at the generic deliverer mod as well. adds the deliverer model into the game as a regular 38 pistol. kinda a cool touch
I was literally thinking of what lore-friendly weapons I would add to Fallout 4 this morning while going to work! Thanks man, super happy to see some great suggestions! Would love to see the standard categories like sub machine gun, rifle, shotgun, heavy weapons (although I did see you had a heavy one already) and energy stuff. Maybe even a top lore friendly wacky weapon list ( I. E stuff like nuka breaker from new Vegas or the dart gun from 3)?
great video as usual dak, but there are mentions of the midwest chapter(fallout tatics) in fallout 4, captain kells mention it. there are couple other npcs in other games that commented about too. its more like legend i guess lol
As someone who loves a bit of flavorful redundancy in their weapons I'll definitely be using a few of these. A bit off topic but are there any heavy machine gun weapons you'd recommend? It's the only weapon type I don't see a lot of but would like to have.
IDC how old the pistol is or what you're living through. There's no reason to have a rusty pistol. You might think it looks more realistic but it will more realistically be one of the only things anyone would care to clean and rust would be the first thing you wanna get rid of. If you want to die because your gun jammed in the middle of a firefight then go ahead and use a rusty gun. Irl guns would be well taken care of. No one would make guns out of old rusty pipes. They'd explode
@@PaladinThizz Dude I want pipe weapons that look like they'll explode in my hands, that's the point. Need my Mad Max playthrough with everything covered in a dull orange or brown. Scrap weapons for the populace (sort of like metro but with shittier/more thrown together guns) is what I'm trying to aim for. Gimme a double barrel made out of crappy drain pipes that might turn my forearms into spaghetti noodles.
I like these. I got the 12.7 and a .44 Automag mod on and I might go for the Desert Eagle one there. Might make a mod for a smaller pistol if I ever get around to learning how to make mods. Always was something I wanted other than non-unique Deliverer and the .32 Pistol mods.
I mean technically the Desert eagle fits the aesthetic when modified a bit, especially in new Vegas and 3 if you look at the 10mm it is a very deagle looking weapon. Looking at it, if you removed the part just infront of the trigger guard it looks like a really chunky deagle.
@@claytonkickflip7595 Yeah but he was saying how it didn’t fit the aesthetic, but one of the staple firearms in the 3D games used it as a base model for one of the most common guns. 4 kinda iffy because they changed almost everything in that, but its still kinda there
and if you dont think it fits the style, you can always replace the deagle with a Auto Mag or Wildey mod, they might have never appeared in Fallout but they are 100% for sure lore friendly astehtically speaking.
Regarding the .32 revolver, if you want to fix the dot sight, open it in Xedit/object modification and select the red dot, go down to properties and find the record AimmodelcameraoffsetZ and increase the value slightly. Launch the game and see the effects for yourself. This can solve the lacking height over bore issue (view being so far down that the sights almost block it)
Would like to see a top 5 weapon mod authors list quickly showing off a few of the mods that they did. I bet Deadpool and Novafinch would easily make that list.
I absolutely adore when there’s weird glitches going on the the background footage. Seeing the mongrels swarming him but with no animations made me giggle.
I know this video’s from a while back, but I appreciate you covering these mods regardless, I’m fairly new to modding so knowing which ones I want to add and keep is quite difficult. Watching these sorta helps me decide that lol. One other handgun mod I’ve really liked lately is the Jericho 941. Using Fiddler’s animation replacer, it’s super fun to use and it just looks like a small scale Deagle. I love usin’ it.
It's manufactured by IMI/IWI and was marketed as such, even if it's completely different mechanically (especially since its original ammo type didn't end up becoming popular).
Little announcement for Xbox users: While it is not quite the same, there is another mod which adds the functional equivalent to the silenced .22LR to the game, and that is the CROSS_RugerMkV by Niero. Link: bethesda.net/en/mods/fallout4/mod-detail/4056347
Ranger Sequoia being only obtainable in Kellogs house is a good idea. He was around the NCR days and probably killed a ranger and took the weapon as a trophy. This is believable. As for the Hunter Revolver, I say it's definitely possible to appear in Fallout 4. Merchants tend to travel pretty far out in the wasteland and they'll most likely sell em, so you can just buy one from them. But one thing that bugs me about Bethesda, they didn't add all-(Some) of the Fallout 3 weapons into Fallout 4 since location-wise, they aren't far away from each other and the F3 weapons could easily make an appearance in F4. That and Merchants can sell those weapons since they are traveling. And raiders who traveled far could also weild such weapons. But no. (Some)-They are in F76 but not F4? Wack. But definitely good selection of weapons here.
Dak: *ignores Stimpacks while looting a dead Raider* my inner FO4 hoarder: *screams unintelligibly* I´ve tried out all of these mods in the past and they are all fun to be used in various stages of a Playthrough. And in regards of real life Weapons... I use plenty of those too. A lot of them had been installed after you suggested them.
I really prefer the look of the classic 10mm and have been using that mod for a while now, I just wish they'd make a replacer for it to get rid of those fugly vanilla pistols.
I like to aim for guns pre 1960 or there abouts. Cut off being in the 80s, for real world weapons. But damn does adding an M9 and other weapons sound fun ha!
Honestly even tho your average tacticool polymer gun don’t feel falloutish for me, they could easily become so by getting wooden furniture or slight aesthetic modifications to make them stand out from being modern firearms For eg take a p90 give it a wooden stock and a wooden handgrip
I have a .45 Auto Pistol mod installed that has Hau_ru animations, I think? I definitely don't have the version you showed because of the different reload animations.
I like having multiple 0mm pistol mods in the game since it makes it feel like there where just different gun manufacturers in the game. I mean this is America we are talking about there are a bunch of different types of 9mm pistols from colts to sigs to berrettas so it only makes sense that there would be a few different types of 10mm. Also there arne't enough 10mm weapons in the game and I missed the smg so in the end it is more just asthetic since I use the smg anyway .-.
The "that gun" mod the 5.56 isn't considered a rifle round by any military it is considered an intermediate round as it is really small compared to an actual rifle round 5.56 is way smaller than a 308. Which is a variant of 7.62 nato, 223 is a variant of the 5.56 it just uses a different powder load.
@Dak - I can't remember if, in the past, have you shown the custom Sequoia Ranger holstering animation? Unless I'm crazy, or another mod in my load order was doing it - It's got a unique "spin" to it that I've never seen before.
Your better off downloading the 22 ruger pistol mod instead. It's got more variety of mod attachments along with elemental effects with its strongest plasma varient making it a reliable mid playthrough.
I totally get what you mean when you say that you don't feel like the desert eagle fits the style of Fallout. I have that same opinion for alot of weapon mods. Personally, I like having the desert eagle mod in my load order as it is a really well made mod that is really fun to use. Sometimes I have to suppress my desire for pure aesthetic fallout feel and also go for weapon mods that I just simply like. The best example I have of this is the MTS-255 Revolver Shotgun mod. Love that thing even though it isn't technically lore friendly.
@@nguyenquyetthang1326 yes it was, but for there is just something about it that doesn't quite seem to hit the Fallout style of the newer games. Maybe it's just me.
I’ve been plaing a lot of FO4 recently but I don’t have a Xbox or a PC that could run it so I play it with Xbox Cloud Gaming. This means I can’t buy the DLC for this game so I have been contemplating buying one just so I could play the DLC for FO4.
Please stop spreading this disinformation. They are not the same. Just because they can be used interchangeably, does not mean they should or that it is safe. Check a reloading manual if you don't believe me. The Speer manual goes into some pretty good detail about it.
someone needs to re-do the Browning HI power...At least the audio. The firing sounds are weak sauce even compared to vanilla. It's a 9mm pistol, not a BB gun. Also, it's called the "A light shining in darkness" and not "A light in shining darkness"
For some reason on xbox for the 32. Pistol and classic 10mm pistol I couldn't get the unique tints to work/appear for and I'm not sure if its on my part or the mods part
I noticed that it and a couple other New Vegas weapon mods got taken down. I can understand the anti-materiel rifle being taken down since there's one on the CC (that's definitely not worth the money versus the NV one)
@@blightspreadergames1110 Any idea where else they might've released them? I know I have the anti-materiel rifle, not the single-action army, and can't remember the other removed one
.32 claiber revolver made you realize in early Fallout 3 that you shouldnt have gotten rid of that 10mm pistol whats her name gave you. Also, IDC, what anyone says the silenced 22 pistol in fallout new vegas was awesome. It literally was a gun that owned the fact that it was a niche weapon. Sides, it fired a round that was unimportant so SPAM AWAY FRIENDS
@@Sprite_of_Soot then download them in your game, no one will stop you lol I just don't think people should tell other people what's right to have in their game
The optic on the .32 revolver is misaligned, it´s too high. Sig Sauer looks awesome. Already liked it in FONV, but Deadpool made it really look great in FO4. The Silenced .22 ejects 9mm cases, i think... And That Gun is a Fallout Icon. Should have been in FO4 from the get-go.
The Desert Eagle was in Fallout 1/2, chambered in 44magnum (Desert Eagle .44) it fits in those games more 80s look and is more lore friendly than anything in Bethesda's games, which i don't consider 3-4-76 canon because they are such a departure. And i really only play fallout 4 because its easy to mod
Fallout is a mix of things, the weapons in those games fit just as well (well, maybe not the Fallout 4 machine gun, but that's mostly because its design is dumb rather than an art style thing).
@@peppermillers8361 well Bethesda didn't make any of the good Fallout games: Fallout 1-2 and New Vegas are all better than the Bethesda games, at least Fallout 4 is fun gameplay wise but that's because ID Software made the combat not because Bethesda is competent at making Fallout games
@@peppermillers8361 fallout 1/2 the combat was a lot of fun, fallout 3 was shit, NV wasn't much of an improvement but hey at least it didn't have a stupid intro that lasts an hour with characters you'll never care about and a deadbeat dad who didn't take you with him when he left. Then Fallout 4 made some big upgrades to combat that got bogged down by removing skills, bethesdas normal lack of variety and bland dumb AI, then to top it off a voiced protag and "find your son" bollox, i have kids but after seeing a deathclaw i'd write my son off as dead if last i saw he was an infant
@@wendigo1619 New Vegas' combat by itself isn't good, but it's features like ammo types and special unarmed moves added some variety to combat. Fallout 4 feels more fluid, but it lacks those features and the features it does have range from okay/neat to questionable. Fallout 3's intro by itself is okay even if it drags, I feel like if there was more replayability to it that affected how your interactions with the characters went and where they would end up, it would've been pretty good. Fallout 4 is...all over the place, and not in a good way. I think the AI was a bit better since they took cover and the like, but it still isn't great. Can't really say it's a solid or even a good game.
I endorse the .45/70. The other day a bad guy was using it against me but that's the chance you take. I have used the the 1911, 9mm & Deagle but not sure I reccommend them. You may have some issues with 5.56 so not endorsing it. Also not lore friendly. .223 & 5.56 mm are not the same, They were invented over 20 years apart for one thing. Also on different continents.