10 weird stealth game problems that don't make too much sense. Sneaking fans, let us know your gripes! ★ Gameranx Facebook: / gameranx ★Subscribe for more: / gameranxtv
forgot about Assassin's creed one, he just holds his hands together and walks with the priests. he's still got weapons hanging off him but the guards are like "nah, that's clearly a combat priest".
+Kendale Moore Or when you throw a body off the roof of a building and the guards come to investigate. They look in all directions but never look up even though you are staring at them from above in plain sight.
+Kendale Moore Or the Guards find you up there and a chase starts. You then dive inside one of the rooftop gardens just out of sight of the nearest guard and they don't even check the garden. But yeah, AC is pretty guilty of inattentive guards.
Also, typically they only react to your footsteps when you're running. If someone's running nearby, even if you might assume its another guard, something's wrong.
I'd like to add the obvious no 1 issue. Sneaking around a camp with 10 guards. you step too loudly: "Someone's over there!". They always know it's you and not one of their friends walkng around.
Driving cars in Metal Gear Solid 5 is the bane of my existance. An open car I get. But one of those closed jeep things? Why would they see it's an enemy in like half a second?! Or Tanks. I'm just driving around, getting a little too close maybe and they FREAK THE FUCK OUT.
There are two things that annoy me. 1: Guards instantly know who killed other guards, even if you are hiding in a crowd of people, they only go for you. 2: When sneaking inside an enemy base full of guards, every guard gets suspecious if he hears... footsteps. COME ON. the base is full of people walking around but my footsteps makes you investigate?
+Revazide Also: when in a stealth mission you get spotted by a guard but you kill him instantly, before he is able to alarm anyone, anyways HE SAW YOU (nobody else knows about you, he died a moment after seeing you, but) HE SAW YOU, GG and you have to repeat the whole mission. That is a real ragequit xD
yep, that's so annoying, do they have telepathy or something? Do they have special megadeveloped brains? then you realiza they dont when you see them walking into walls with no sense....
- Splinter Cell Blacklist: *Shoot a guard from 200 meters away using suppressed rifle *Miss *All guards on full alert and run straight towards player's exact position. - Also Splinter Cell Blacklist *Shoot armored guard in the face, knocking his helmet off. *Guard feels no shock or pain, turns around immediately and shoots me twice straight in the face, killing the character before I could even hit the second shot.
@@doggo_woo You can hear suppressed rifles from almost 2000 meters away, 200 meters is nothing compared to that suppressed rifles are often as loud as a jet taking off
@@DarksideStreams I can't think of a certain example at the moment, but I've encountered situations in video games where guards were in a gunfight against other NPCs without having yet detected my character. Once you shoot at one of those guards then, they react like shit hasn't been going down already. So @L0BR0X definitely has a point here.
@@DarksideStreams yeah. Mgs4 is a great game and I love it but some of the stuff in it doesn't make a lot of sense Like when two sides are fighting each other, but they only call for reinforcements after they see you specifically "Spotted an enemy, requesting reinforcements" Bruh
Xcom 2 was particularly bad about that. you pop out of stealth and take out a squad of aliens and all other aliens on the entire map know who you are, where you are, what you had for breakfast and what your dog's name is.
Gio Gio Star Ugh, I KNOW right!? Oftentimes, even if you take out the guard who spotted you so quickly that there is literally NO way he/she could’ve alerted everyone else, all of the other guards immediately know your exact position! So annoying!
JNSP 5987 Even suppressed weapon sound really really loud compare to what you can't hear. And nobody in the game seems to have a problem not hearing it.
@@aryabratsahoo7474 lol yeah I like that I also like that the soldiers can get chewed out by superiors if they are found after you tranquilize them. They can talk about them sleeping on the job and all that Only happens if they don't see you before you put them to sleep, otherwise they'll report that there is an intruder
*Pro stealth tactics in Skyrim*: -Open the door -Shoot an arrow in the big guy's head -Quickly close the door. "Must be my imagination", with an arrow in your head. Next time aim for the knee.
best thing in skyrim... sneak and shoot someone an arrow in their freaking eye... and seconds later they just look around... with an arrow stuck in their eye and they just go "must have been my imagination..." yeah... you're imagining that really sharp pain and the fact that one of your eyes doesnt seem to be working anymore
Zeppelans I personally prefer the fallout games... But then again they are basically skyrim with guns and without nature it's just more enjoyable to turn people into little pieces with a mini nuke than shouting them away... I mean even skyrims strongest spells can't compare to the devastation that is the Fatman... Also you can kill pretty much anyone while you can only kill like 2/3 of the people in skyrim
I would so fucking play a game like that mybe if there was kidnapped then it would make it even more fun to play and $90 later your in rill life and a trained killer lol but seriously I would bye that
I like how Raiders have conversations with each other in Fallout 4. "I think they're gone." "No, they're not!" "Relax!" _"I'LL RELAX WHEN I WANT TO FUCKING RELAX!"_ That was an actual conversation I overheard while sneaking around. Thirty seconds later, they were dead.
My stealth skill in fallout 4 is so high, I can one-shot a raider in the chest with an unsilenced pistol (the unique .44 "the gainer" to be exact), and if I'm sneaking from a few yards away or more, they almost immediately forget about their friend being shot right in front of them. I like when they blame their drug use for it, like their friend just overdosed, or they're hallucinating. Anyways, let this be a lesson to you all: There's a fine line between skepticism and denial.
No no the skyrim reference is much worse than just the wind. There's a fucking arrow in your face n they say "must've been my imagination"... you must have a powerful fuckin imagination to spawn an arrow in your face 😂
i have a powerful fucking imagination that i can even feel and taste a ice-cream that doesn't even exist... I mean seriously 😂 i liked a ice-cream that i ate and wanted more but my stomach was full or i didn't have money i just fucking imagined i am eating a ice-cream and i was but a non-existing one that just gives flavor and i can even fucking imagine chewing stuff and i was feeling that i was chewing it for fucking real! 😂😂😂
Or in assassins creed where there is a group of 4 guards having a conversation. You kill 2 of them its takes them a good few minutes to realize that 2 of their friends are dead lol
the scarist stealth game I've ever play it's the game when I play it at 2:00 am , when I was supposed to go to bed but my parents suddenly stand behind me......
#8: I've worked as a guard, and would often sneak behind/follow co-workers to demonstrate how weak their general awareness was (I'm kind of a jerk like that). I like to think I'D notice, but no, you'd be surprised how often people just don't. Good tactical boots make almost no sound, especially if you sync your footsteps to theirs.
Orpheusftw You must own better tactical boots than I ever have :P I've owned a lot (because apparently every uniform requires a different set of boots. grumble, grumble). They have all been soo clacky... unless you tiptoe like a twat. And wet boots, don't get me started
*puts a giant box on head* *crouches* Guard 1: Hm. The Box has moved. Must be nothing. *sneaks out of room and exits box* *makes no noise at all* Guard 1: What Was That? *runs from guard 1* Guard 2-496 (Guard 2 to 496): HE'S HERE!
I think they choose to ignore it.. or they see stuff like that all the time and they don't know when it's real and when it's just a leftover whiff of fear gas. It makes me think of "Mystery of the Batwoman" when that one REALLY smart henchman, whom we see getting beaten up earlier, actually catches Batman later on while searching, and you can see the gears turning in his head, and he just goes 'nope, he's not in here'
Not really a stealth game, but GTA 5. You shoot your gun, 10 seconds later you have 30 police cars, 5 choppers and a tank at your location. They know it was you and they just fucking shoot you, even if you are not carrying a gun at the moment.
Not Satan and then you hide on the roof, they cant find you so they give up, then you jump down from the roof with blood all over you and a rocket launcher and they ignore you
Guard 1: “hey I saw a person that looks like spider man” Guard 2: “nah probably a rat” Guard 1 “yeah your right” *fant scream in the distance* Guard 1: “hey I think someone was killed” Guard 2: “nah probably the holloween decorations” *fant web swing then screaming* Guard 1: “did you hear that?” Guard 2: “yeah I saw th-“ *guard 2 gets webbed to the ceiling* Guard 1: “nah probably just the wi-“ *gets webbed to the ceiling*
They see you They stare you down But most importantly, they don't raise the alarm or realise you are there until you are stood right in front of their face.
Thief: The Dark Project, and Thief II: The Metal Age, are the two best stealth games ever made simply because you have to play stealthy. The games teach you that your character isn't built for fighting, and the levels are so expertly designed and non linear in nature. Masterpieces.
The old Assassin's Creed games where running would instantly alert every guard in the city. Because only an Assassin would ever run for whatever reason.
The Assassin's Creed series, love it or hate it, has every single one of these flaws. The guards in those games are the stupidest guards I have ever seen in any game. It's pretty much hilarious cause they're so incredibly dumb. Causes a lot of funny moments imo.
Joel Walden Wait, where is the card board box? I have played all the Assassin's Creed game and not a single box! I'm kinda pissed I missed this game play element tbh.
ShadyGaming The cardboard box isn't in Assassin's Creed... That is a skill in a completely different game called Metal Gear Solid. You aren't missing out on anything...
ShadyGaming You can't use the infamous cardboard box but it is in the game. There was a gameranx video about it not long ago I think. It's in AC: Brotherhood. Leonardo is hiding in it when he meets Ezio.
i think the guards knowing you're an enemy in disguise if you get to close to them thing kinda makes sense because if you were a guard that worked at that place everyday you'd start recognizing a few faces and if some random new guy showed up in the guard uniform and nobody was informed of a new guard wouldn't you know that was an enemy if they got close to you?
Something I really miss about the old Splinter Cell games is the sneaking, it seems a lot more realistic compared to the newer games. It's clear that they have tried to go for a more fluid and animated style, I think it takes away from the experience in some ways. A lot of Sams actions now seem to take control away from the player as well and that diminishes my immersion in some ways.
In far cry 4 if you throw a grenade or something to alert them and you are like 100m away and covered with trees and plants they dont look everywhere they just go to you, how the fuck do they know where I am
you forgot the most common one....hiding around a corner, but somehow being able to see whats going on by just moving the camera, therefore giving the character the ability to see things outside of their field of vision.
I love the logic in Assassin's Creed Sees what is obviously an Assassin run past you and hige in a bush and then the guards just goes "It's probably just Jerold again" Like, who tf is Jerold? I'm Edward Kenway
gameranx Styx master of shadows is a pretty solid and challenging stealth game on the hardest difficulty but when a guard sees me I'll go invisible and the guard runs to my area, and is litterally fondling me and he's like. "must've run off."
Game:the last of us Subject:breaking AI During the last of us I managed to break the AI causing all of the guards to die just by throwing a brick when the guards attack a clicker in a early mission
In Hitman the disguise thing pissed me off. In real life, people aren't gonna suspect you to be a random guy who doesn't work there. If I saw a random guy in uniform at my work, I'd probably be like "Hmm he must be new. Whatever." However, in the newer ones, they did make it more realistic where the boss people are a bit more aware, but it still seems pretty unrealistic sometimes.
Yeah but the enforcers always say sth like ''who are you '' or ''I havent seen you before '' but you dont answer and THAT makes you suspicious ... not to the point of shooting you though
Stealth in Fallout 3: go in stealth mode, plant a mine when nobody sees you, create some distance between you and the mine and exit stealth mode. The moment somebody steps on the mine and it goes off, everybody around you will immediately attack you. Yeah, that makes sense....
Thing that annoys me in these games... Dead bodies always must be from you... In Assassins Creed I used to poison guards and make them go berserk and swing around their weapons. While they did I would toss coins on to the ground in front of them that other guards or peasants would run in to snatch up. They then got chopped down by the guard freaking out swinging their sword with dozens of bystanders watching it happen but instantly upon finding the body the guards all agro on you. Pay no mind to the guy literally swinging his sword around cutting people down without mercy. It must be that guy 30 feet away standing in a middle of a crowd of people. Or sometimes guards or peasants would fall to their deaths off rooftops or ledges and upon finding their bodies AI is like oh it must of been the Player Character...
When people say "must have" out loud, it sounds more like "must of". I think people like OP are going off of that and have never realized or been shown that it is not correct.
TrollFaceTheMan , that's one of the most frustrating things! *character eats poisoned food, appearing to all to have simply choked on a morsel and died* Guard who has not been alerted even once yet: "He's here! He killed the colonel!" Me, raging: "Or maybe an accident happened, Mr. Jumping-to-violent-conclusions!"
What about when game developers are too lazy to implement an actual creative stealth mechanic, so they just say " Here's some bushes, hide in them and you never existed in the first place ". Like, how can they not see half of my body poking out of the bush?
I just love the sequence in MGS3, where you disguise yourself as Raikov and Eva tells you that you can now do whatever you want without getting caught. "Even if I punch someone in the face?" "Even if you punch someone in the face." "...Why?" "He's just that type of guy."
Battlefield 1 stealth logic: When you shoot a lone enemy in the middle of a field with a silenced rife, another enemy will notice. Also when you accidentally get spotted, all enemies within a 5 million Kilometer radius will know where you are at all times
ygogxduelist02 A friend of mine made a video in which he kills 7 guards in a row by walking behind them and use the hidden blade. Even when the rest of this company turned around and saw the dead bodies of half the company they didn't react. /watch?v=ekO5G-o8rp0
Top stealth game concept that doesn't make any sense: Sam Fisher's goddamn goggles. "Hey Dmitri, you see those three green lights in the shadows?" "Yeah, what about them? They're obviously completely normal. There's nothing to worry about!" "Look! They're in a different shadow now!" "So? It's not like they're some super-spy's night vision goggles or something. What spy would be dumb enough to wear three bright green lights on their head like that?" "True... Ah well, let's just go about our business like normal, then.
HEY! You don't diss the box. like Solid Snake said, the box is everything It's the most important tool of the mission like MGO3 caught on fire? equip the box got tagged? equip it and jump out getting tranquilized? equip the box need to go down a hill? equip the box
+XxInfiniteXAngelxX MGS 3: Signit: Snake, what are you doing? Snake: I'm in the box Signit: Why are you in the box? Snake: I don't know, I feel safe here.
Dishonored... Stand in the open for a second or two while a guard watches you then dive behind cover, "stupid rats..." Throw a bottle/brick near them, "huh... what was that... must've been the wind..." Never the less, I still love this game and continue to play it.
My stealth problem with Dishonered is the number 1 in the list. The good ending is achieved by completing the game without killing anyone. You can´t wave all those cool guns and deadly magic stuff at my face and expect me to not use it!
you only need to not kill the important objectives, you can still kill the guards but you need to mantain alive the main villians, but if you want to get the clean hands achievement yo must be like a shadow.
Bomba Atómica This is not true. Main targets still only count as 1 kill, therefore even if you kill all main targets, you'd still be well under high chaos. High chaos requires at least 20% of the population of a level to die.
Krit Sanity To make it worse, the guards that notice their friends are gone are usually the ones with guns, as they have larger patrol areas than the swordman.
How can you show dishonored when talking about guards and their patrols? Those are literally the only guards i think i have seen who do literally say "Someone should be on patrol here" and then investigate that shit
but you can take the whale oil out of the wall, set it down right next to where it came from and the guards will just think it must have run out of power
I feel like the Dishonored series handled a lot of these pretty darn well. Guards disappearing turn other guards immediately suspicious. They know someone is supposed to be there. They'll even start searching hiding spots! Peeking from cover has to be a quick blip or guards will start to investigate. A guard who gets hit with something will hunt your ass down. The only one they absolutely do is giving you a bazillion cool toys and then slapping your hand for using them. Don't make a super fun combat system and then yell at us for choosing to use it!
This isn't really a stealth game, but I feel it pertains to the bad AI subject. One time in GTA5 I fired a round from a SILENCED pistol into the air, while standing on top of a MOUNTAIN. The police were there in 5 seconds flat! Like wtf? Do they have satelites watching me 24/7 or something!?
You forgot the screaming, in FC3 when you do a takedown on the guy he starts screaming, and no one hears him. Also the main character has a blue shirt, and no one sees him because, logic!!!
AlphaLeader772 I use to freak the fuck out when that happened. I was like "Why you no cover his mouth?!?!" Over time I started to realize it doesn't matter. Apparently there's a sound suppressor on your knife or something.
Grégory Hertel well it allow you to do takedowns, where you can take down someone in one move. Also if you walk without stealth mode it makes noise and it will blow your cover in missions
+sully.brick.films funny things about arkham is when you take down all guards but one, he will so scared even with his own step sounds also randomly shoot everywhere... then if you appear in the front of him, he will tripped a bit and panicked
Quacke Duckie Puts on full military gear and uses military weapons. *uses sum skill that my friends use* 3detection risk Me: *uses akimbo smg’s pistol and normal two piece suit* *12 detection risk* Me: what???
The dumbest stealth game concept is when the guards have a very limited field of view. You can literally be standing in front of them and they wont see you if your out side that space. Anyone know what I'm talking about?
The cardboard box isn't that bad in the right circumstances. Imagine trying to hide from someone. You find a bunch of large boxes and one is empty so you get inside and situate yourself between two or three other boxes just like it. There is a pretty good chance that someone is gonna completely ignore it. ....now using it out in the open...different story.
Bones12x2 i have a theory doe i heard in one metal gear game there was gene modified soldiers how do we make our soldier more vicous? ...T-rex genes... you know where im going with this
orriblegrunt The box is only useful if you get situated in a place where it's not uncommon for there to be a box. Can't just use the box in the caution phase on a cat walk. It's out of place, but in the corner of a supply room? Sure that works
Startled Lobster then what is the point of the box anyways if you just have to remain motionless hence the trex reference which is where i assume you were going with that train of thought.
guitarman0365 Pretty sure the trex wasn't stupid. If it sees( and it would ) a breathing prey(yes, you would still be causing motion), it would react to it.
When Assassins's Creed asks you to not be detected. If the arrows gets fully gets, you're screwed, even if you kill the guard less than a second afterwards. What's the big deal? Sure he spotted me, but he didn't have time to tell the others, and it's not like they had radio back then...
Joujoubox the more recent AC games have fixed that. Like in Syndicate, as long as you kill the guards before they alert someone then you remain undetected.
Joujoubox AC Origins stealth is the best of the series, in my opinion. Idk if they've fixed it but in Unity the stealth was completely broken the last time I played. I remember playing Unity and no guard would spot me but the detection meter would go off randomly and alert everybody where I was.