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3Ds Max History 

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in 1990 a small group of 4 developers introduced a 3D software called 3D Studio to the world, those developers were, Tom Hudson, Gary Yost, Jack Powell and then later they were joined by Dan silva. The four of them worked on the development of 3D Studio release 1.
in 1988 After their success on the Atari, The Yost Group forms and begins a publishing relationship with Autodesk. The team begins a new project, THUD, a modeling and rendering application named by Tom Hudson, the one and only programmer working on the project. The application started out in four modules (Shaper, Lofter, Editor and Material Editor) due to the 640k memory limit on DOS.
On Halloween of 1990, Autodesk released 3D Studio, the first affordable (and integrated) 3D modeling, rendering, and animation system for the PC. The product was released at an unprecedented price of $3495 USD and has not gone up since.
in 1992 The Yost Group produces several suites of plug-ins that were sold aftermarket to enhance 3D Studio, providing everything from particle systems to lens flares.
in 1993 Autodesk released 3D Studio R3. With only Dan Silva and Tom Hudson working as developers, Dan gives the Material Editor and Renderer a major overhaul. Two new extension types were added for bitmap processing and keyframing, and the IPAS term was retired and the term Plug-In was used from then on.
in 1994 Autodesk released 3D Studio R4, this “plug-in release” adds all its new functionality including Inverse Kinematics, Fast (Shaded) Preview, and Keyscript (Keyframer scripting language)
in 1995 Autodesk announces 3D Studio MAX for the Windows NT platform at the LA SIGGRAPH. Crowds were blown away to see interactive shaded, textured objects, animating in real-time in the viewport for the first time.
in 1996 Autodesk renames its Multimedia Division to Kinetix ; with 3D Studio MAX as a flagship product.
Kinetix shiped 3D Studio MAX for Windows NT, and showed the shipping product at NAB.
in 1997 Autodesk announced 3D Studio MAX R2
Originally codenamed “Athena”, it boasts over a thousand new features and workflow improvements.
Major features included: selective ray-tracing, Lens Effects Post Effects; basic NURBS modeling tools, MAXScript built-in programming language, and OpenGL support.
in 1999 Autodesk acquired Discreet Logic, Inc. which led to Discreet Logic and Kinetix becoming the division known as Discreet.
Autodesk shiped 3D Studio Max R3. in the same year
in the year 2000 Autodesk shiped 3ds max R4, originally code named “Magma”. 3D Studio MAX was renamed 3ds max (all lower case) to align with the lower case naming conventions of Discreet products.
Electronic Arts’ The Sims, created using 3ds Max and Maya becomes the best-selling PC game of all time.
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26 дек 2019

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Комментарии : 132   
@maxxxmodelz4061
@maxxxmodelz4061 4 года назад
3dsmax never gets the credit it deserves as a breakthrough product in 3d animation. It truly was the first software that was as powerful as it was and priced within reason for an independent artist. It was, and still is, one of the easiest 3d software packages to learn and use. It remains one of the most non-destructive modelings and animating workflows in the entire industry that doesn't require nodes to keep the parametric workflow intact. It's not as deep as something like Houdini, which is entirely a node-based workflow, but it's still an amazing piece of engineering with a very simple overall UI.
@WoodysAR
@WoodysAR 4 года назад
All we had before 3D Studio was 'TOPAS' and 'Flying Fonts' ;)
@maxxxmodelz4061
@maxxxmodelz4061 4 года назад
@@WoodysAR There was Wavefront and Animation Apprentice, but the former was way more expensive and the latter was very difficult to use (no polygons).
@maxxxmodelz4061
@maxxxmodelz4061 4 года назад
@Zinogg Autodesk had always been part of 3dsmax since day 1. The Yost Group and Discreet were both funded and published by Autodesk. Even after Autodesk took full licensing they kept most of the Discreet devs on board. Gary Yost came back as a consultant.
@Algeriawindows69
@Algeriawindows69 3 года назад
I use blender
@Mummy542
@Mummy542 4 года назад
Finally I know the history of 3ds max. T his software accompanies me throughout my life. Helps me express myself and make money
@ibayazitov
@ibayazitov 4 года назад
through the bugs and errors.
@WarLord720
@WarLord720 4 года назад
I'm retired from working two plus decades as a freelancer with a lot of that time working for Studio Max shops. Never had to look far for work... particularly after Maya and others took off... Maxers were in demand in some places. Made for a great living and fantastic time doing what I loved. When I first saw 3D Studio I had no idea how to wrap my head around what it did as I had never seen anything like it before. I though it was just a cool way to make icons and later web graphics. Sure glad I took the time to figure it out. Life has been sweet since. My fondest memories are being a grunt in the trenches trying to figure out a "work-around" to get something done.
@Carolina-mw4po
@Carolina-mw4po 4 месяца назад
It was 2003 and I got three 3d packages, Max4, Maya4 and Softimage. I tested all three and made my decision, I chose Max, and never looked back, I'm still with Max 2023! Now rendering with the pure raytracer Chaos Vantage, both making an amazing unique team.
@AlexSvanArt
@AlexSvanArt 3 года назад
OMG I haven's seen this 4:57 in more than 20 years! Thank you so much for bringing great memories back! I started with DOS version 3 in 1994, made a short sequence from Star Wars :-), still have that FLC file. Then was the book by Jon Bell and 3DS MAX. I was lucky to communicate with Jon via Twitter last year and finally thanking him for "teaching" me how to make 3D. Still to this day 3DSMAX is my number one choice at work and at home. Great video, mate, thanx a lot!
@andvfx
@andvfx 4 года назад
Great video!Tons of information packed. thanks!
@InspirationTuts
@InspirationTuts 4 года назад
thanks Eloi for your feedback, it is awesome to have you here :)
@ghost2031
@ghost2031 4 года назад
Nice look back at 3ds max. thank you
@nidalnijmgames
@nidalnijmgames 4 месяца назад
3dsmax has a HUGE importance in the gaming industry, and I love it, it is my 3d application of choice!
@oso_Peligroso
@oso_Peligroso 4 года назад
Thank you for this video. The first time I became interested in 3D was when I saw Max r2. I still have a deep nostalgic love for old 3D software and still have my Max 1, 2 and 3 boxes. I also used 3D Studio Viz which was a design-centric version of Max. I loved seeing the old footage of 3D Studio since I missed that era. Excellent video!
@InspirationTuts
@InspirationTuts 4 года назад
Thank you David for sharing your experience with us.
@Garyyost
@Garyyost 4 года назад
Impressively accurate summary. Good job.
@bilawal
@bilawal Год назад
Waddup Gary! @InspirationTuts you should pin this comment -- from the OG himself :)
@renderizer01
@renderizer01 3 года назад
Tom Hudson was already a very familiar name in my Atari 8-bit days back in the early and mid-80s, chiefly through Analog and later ANTIC magazine. I learned quite a bit about coding in 6502 assembly language by analysing his code, especially for graphics routines, a field in which I had specialised. Merry times.
@csmemarketing
@csmemarketing 4 года назад
Great presentation on 3DS Max. A very good history lesson. Your research is getting better and more accurate with every new video.
@InspirationTuts
@InspirationTuts 4 года назад
Thank you
@PedroScherz
@PedroScherz Год назад
I started at 3dsmax 5. This is very nerdly nostalgic lol
@nidalnijmgames
@nidalnijmgames 4 месяца назад
Amazing! I started at 3dsmax6 and I use it until nowadays, for game development. Like it or not, I still prefer 3dsmax over maya or blender. As for animation, I think that MotionBuilder is the best of all.
@Carolina-mw4po
@Carolina-mw4po 4 месяца назад
I sarted at Max4, now I use max 2023 with Chaos Vantage live link, the perfect couple.
@wolfenstein6676
@wolfenstein6676 4 года назад
Thanks for all the excellent videos throughout 2019, Gordon, have a very merry Christmas, mate :) .
@InspirationTuts
@InspirationTuts 4 года назад
thanks man :)
@yashthorat9998
@yashthorat9998 4 года назад
you show us the real value of 3d softwares. love your videos
@garydvisualz
@garydvisualz 4 года назад
Great job on the compilation and information within.
@InspirationTuts
@InspirationTuts 4 года назад
thank you Gary.
@ZzigZaG00NIN
@ZzigZaG00NIN 4 месяца назад
Came a long way Always cool to see how it started
@carloscamargo6625
@carloscamargo6625 4 года назад
Great video, in general all your videos about the history of 3d software are great. You can talk about some controversial topics too, like XBR, Autodesk buying XSI and Maya, and of course, your vision about the future.
@eightmiles3401
@eightmiles3401 4 года назад
That moment that I created my first ever 3d box made me a loyal 3ds max user ever since. The first version I used was the 3dsmax 4 way back 1999?
@stephencurah1059
@stephencurah1059 4 года назад
3dsmax 5 was my first intro to max before I started learning Maya.
@ebrucewilliams
@ebrucewilliams 3 года назад
Tom Hudson, who had done a cad type program, Jim Kent and Gary Yost from a mag downtown started 3D Studio based on a toy demo I did RasterMaster and Jim's work and took it to Autodesk. They were downstairs from Island Graphics where Jim and I had worked
@onixvideosoficial97
@onixvideosoficial97 4 года назад
Great! thanks for doing this
@InspirationTuts
@InspirationTuts 4 года назад
you are welcome
@Maldogle
@Maldogle 4 года назад
Awesome thank you
@andrevalle3560
@andrevalle3560 4 года назад
My first 3d application was Cubicomp Picture Maker Vr. 1.67 in 1987. It was too expensive, more than US$ 100K, running in Compaq 386, 4 MB RAM, 40 MB HD and a frame buffer. In 1989, I began with Topaz and the 3D Studio Vr. 1.0. It was a wonderful time because when I watched your video I remembered and relived all of my path till now. Today I use Houdini as my main application. Too many things changed, don't you think so? All the best!
@bruno_madalozzo
@bruno_madalozzo Год назад
What do you think abou Unreal Engine 5? It would be a pleasure to hear the opinion of someone with experience with these softwares.
@lawrencedoliveiro9104
@lawrencedoliveiro9104 4 года назад
It jumped the shark when it abandoned the (semi-documented) 3DS format in favour of the completely obfuscated MAX file format. And as for the price not going up, does switching to rentware pricing not count?
@maximasxavier6969
@maximasxavier6969 4 года назад
Reminded me of my first computer with 3ds max 2.0 on MS-DOS in 1994
@pproestos
@pproestos 4 года назад
Great video...collectable...
@InspirationTuts
@InspirationTuts 4 года назад
thanks
@BioSoftStudios
@BioSoftStudios 4 года назад
Thanks for taking me back to memory lane, it’s too bad that since 2018 I’ve been forced to use cinema 4d because of problems I had with previous versions since 2016
@viralbible1629
@viralbible1629 4 года назад
I started my 3D journey in c4d , and i loved it.. i moved to 3ds max beacuse i wanted more robust modelling tools, 3ds Max 2020 is better than its ever been, rock solid no crashes everything works perfectly.. the new chamfer update is amazing not to mention it is still probably the best subd modelling software out there. The only problem is.. Blender. I started using blender 1 month ago and dammn Blender is the future man. it is amazing. Box cutter,HOPS,the viewport,the way everything works.. in my free time i ONLY use blender now.
@samstuff5826
@samstuff5826 4 года назад
Ja H is it worth it jumping to blender, I'm just getting started and I use 3ds max, I have a lot of projects in my mind and idk what to use. Also, is it different in render time ? Thank you in advance.
@viralbible1629
@viralbible1629 4 года назад
To be honest mate I can't recommend blender enough, and if I was you I would definitely go for blender over Max. I learnt my trade using Max and will forever love the software its a great piece of software, however blender is more modern has a nicer user interface better UX and just generally much nicer to work with, It also has a real time render that makes look dev a breeze, it is FREE and the updates are unstoppable,Open Source is the future. I was skeptical at first moving from Max to blender but it didn't take long 1-2 weeks now my god when I have to go back to Max it looks and feels like a dinosaur, but I still love it and for subd modeling you cant find any better. But yea my recommendation is dont shoot yourself in the foot and commit to a software that costs £220 a month, when there is a software just as good if not better gets bigger and better updates and is more future proof for free..Good luck!
@samstuff5826
@samstuff5826 4 года назад
Ja H I'll definitely give it a try this week, thanks for your time.
@rajeevbhu
@rajeevbhu 4 года назад
@@viralbible1629 thanks a lot for blender feedback. I'm also deciding which one to chose, blender or 3ds max.
@notoriousbattlefield-6759
@notoriousbattlefield-6759 4 года назад
3dsmax has great history unmatched by other software so that i love him thanks for this video
@cerberoo
@cerberoo 4 года назад
I'd appreciate an explanation about how 3dsmax was used for the movies mentioned. As I agree max was used to make many of this films, the real production took place within the plug-ins that 3dsmax doesn't include and sometimes cost as much as 3dsmax itself. Like all this amazing destruction shots from 2012 were made using cebas thinking particles and many movie shots were rendered using V-Ray
@InspirationTuts
@InspirationTuts 4 года назад
yes, this is true. a lot of tools were created in production because industry standard 3D packages simple didn't have enough tools to get the job done. and third party tools had to be created for 3ds max to create those amazing movies and video games, it is part of an evolutionary process.
@Cathodeus
@Cathodeus 4 года назад
Max was allowing people to dev deeply inside and create plugins if needed
@richacoll1
@richacoll1 4 года назад
This is wrong and confused. Maya and renderman were the mainstay solutions for all those films mentioned. Not 3ds max, it doesn’t really matter either way but if we want factually correct info then 3D studio was really not used to any degree.
@joelaguilarfuentes8758
@joelaguilarfuentes8758 4 года назад
@@richacoll1 actually it's exactly the opposite. 3dsMax hasn't the credited it should have and it's in part because a very bad management from Autodesk, that's in part why don't you see it in schools courses. Just look at ScanlineVFX studio. One of the biggest, its main tool is 3dsMax, generalists and VFX artists use it. Just for a video of Eloi about Cut stuff in 3dsmax. Btw, you are just trolling, probably a Maya Fanboi.
@magicvines3d832
@magicvines3d832 4 года назад
Thank you vey much. LIKE
@InspirationTuts
@InspirationTuts 4 года назад
you are welcome
@viralbible1629
@viralbible1629 4 года назад
Great video!
@InspirationTuts
@InspirationTuts 4 года назад
thanks
@martinflashgordon
@martinflashgordon 4 года назад
Nice story. Dan Silva is from Deluxe Paint for Commodore Amiga? I still have the boxed versions Deluxe Paint II,III and IV, with his face on version III. Thanks
@sazilski276
@sazilski276 4 года назад
1:00 "it`s fine"
@Edgar-ty2ne
@Edgar-ty2ne 4 года назад
Good Stuff, you forgot the incredible Warcraft 3 cinematics created back in 2000, which to this day hold up visually and stand up as one of the best cinematics to ever be created.
@stephencurah1059
@stephencurah1059 4 года назад
Mind blown when blizzard the Warcraft cinematic and all others after that with max
@jean-yvesarboit3650
@jean-yvesarboit3650 4 года назад
I have used 3ds since version 1 (dos version), but I left the dinosaur 4 years ago. Now it's Blender and Houdini who are writing the story...
@brianfordhamm2740
@brianfordhamm2740 3 года назад
is 3ds max such an unusable monster now?
@3DSgeek
@3DSgeek 4 года назад
I
@xwxvxwx
@xwxvxwx 4 года назад
Wow !! Yeah I remember that Baby Dancing Video !! Long time ago !!
@arunnagaraj8712
@arunnagaraj8712 4 года назад
Good Work
@InspirationTuts
@InspirationTuts 4 года назад
thanks
@cgdeep7340
@cgdeep7340 4 года назад
Nice
@MaheshMV666
@MaheshMV666 4 года назад
This is gold
@macch560
@macch560 4 года назад
Of course!
@Phoenix-gz9xb
@Phoenix-gz9xb 4 года назад
I love using 3ds max. Just looking for where I fit in the industry now that I've graduated school.
@rizwanmation8431
@rizwanmation8431 4 года назад
I made a you tube video. Would you like to see it?
@_Viking
@_Viking 3 года назад
I'm so old I actually remember 3D Studio in 1991. It was demonstrated for me with a white animated wireframe donut on a blue low res DOS-screen. Today completely meh. But then... it was mindblowing!
@SugarLightStudios
@SugarLightStudios 4 года назад
History of blender please
@GraphicArtanimation786
@GraphicArtanimation786 4 года назад
Nice video
@InspirationTuts
@InspirationTuts 4 года назад
thanks
@Daniel_Connor_
@Daniel_Connor_ 4 года назад
I started using it in 92, and still do. I totally forgot how crude it looked!
@stevejjd
@stevejjd 4 года назад
I love 3ds max :)
@ChrisBlackTV
@ChrisBlackTV 4 года назад
In the first 3 seconds you showed Jay Wilbur and Bobby Prince, who at that time worked for id Software 😉
@bobankrsmanovic9398
@bobankrsmanovic9398 4 года назад
Great video. I think some of the info's are not 100% correct (but not really sure). - Raytrace material was introduced in version 3, and that was huge back then. Or it was, raytrace shadows (or both). - Particle Flow was first released in version 5, not 6. - Edit Poly modifier was released in version 4, not 5. But these are not very important stuff.. keep up the great work!
@lawrencedoliveiro9104
@lawrencedoliveiro9104 4 года назад
With all the layoffs at Autodesk, which do you think will be first against the wall: Maya or 3DS MAX?
@joelaguilarfuentes8758
@joelaguilarfuentes8758 4 года назад
Neither of them
@lawrencedoliveiro9104
@lawrencedoliveiro9104 4 года назад
@@joelaguilarfuentes8758 Autodesk can’t afford to keep throwing money at both of them, though.
@joelaguilarfuentes8758
@joelaguilarfuentes8758 4 года назад
​@@lawrencedoliveiro9104 are you certainly sure about what you are talking? do you have facts? first of all I will recommend you to look to Eloi Andaluz Fulla channel to be better informed about the industry reality. But I will very glad if you can inform why you make this assumption, with facts. I don't know any facts and I'm not an Autodesk fan, I try to use more different softwares every day. But when you think about it, 3ds max is flagship product, has more seats in industry than any other Autodesk Product, it's robust software despite the old interface and somehow troubling workflow (they are a lot of things to fix that's right), Max is not only used in ArchVIz (which is big and pay more than movies), also machinery industry, products design and card industry (for presentation and those stuff) and those industries pay the bills, and as far as I know a lot of generalist and VFX artists works with Max, yes they use plugins, but all the softwares uses, and addons too. And Maya is the preferred for animation, teached and used in a lot of schools, and all there are a safe way to work in big studio pipelines so I don't think neither of them is going anywhere. There is Bifrost coming which will be awesome for both. Of course, in the meanwhile Houdini has taken a great spot in VFX, and his node workflow is great but have limitations. C4D has his own niche. Blender is free, great and intuitive, great modelig tools there but can't replace Maya in animation or simulation, neither Max, which can big scenes probably better than any other softwares.
@lawrencedoliveiro9104
@lawrencedoliveiro9104 4 года назад
@@joelaguilarfuentes8758 Yes, I have facts. Just look at Autodesk’s history, killing off Stingray, SoftImage, Lightscape ... Offering two different competing 3D programs just doesn’t make business sense. Killing off one would boost Autodesk’s profits and share price. It’s the obvious thing to do.
@joelaguilarfuentes8758
@joelaguilarfuentes8758 4 года назад
@@lawrencedoliveiro9104 Bro, for real, this has been over-discussed already, they are not going to kill their flagships 3d software. What I've heard of softimage is that it was dead already, it was a great piece of software but the community was too little and the previos owners/creators couldn't maintained, what Adsk did was a smart move, they absorbed SoftImage and their developers and right now they are using the ICE system of SoftImage into Bifrost which will become a thing to compete with Houdini, right now it is particles and siumulations for Maya and Modeling for Max. So, as I said, I'm talking aobut facts like Mayas or max are not selling or making enough money, which is not happenning, look at SIGGRAPH 2019, look for the Eloi channel and do some research. About Stingray and Landscape I cannot talk cause I don't know anything. These types of misslead rumors is what makes people think that Max is only used in ArchViz, which is not true.
@Baghdad_TV
@Baghdad_TV 4 года назад
Great video thank you very much, We want something similar about maya
@InspirationTuts
@InspirationTuts 4 года назад
it is coming soon
@WoodysAR
@WoodysAR 4 года назад
Maya: seeing 3ds Max succeed, MAYA was created. That is Maya history.
@52341442
@52341442 Год назад
😍😍
@flymeedrone6350
@flymeedrone6350 4 года назад
Since 2010 I didn't see very big improvements, while Blender changed radically many times! Evolution rate: 3ds max 1, Blender 100.
@chronosschiron
@chronosschiron 4 года назад
next video THE FALL OF 3dsmax AND ITS UTTER GREED AND SUBSCRIPTION model like adobe that has everyone taking to blender and other cheaper alternatives then maya and it.....have a great new years
@MD_Builds
@MD_Builds 4 года назад
just some info updates..... umm Personally Max9 was the last best max version... And 2012 movie. Yes rendered and built in max, but not right out the box. A LOT of chaos group plugins were used as well. Max out the box could have not produced the fragmentation and particle physics for all the destruction effects. I think it also used vray for much of the rendering... It also used fume or another volume plugin that i cant remember the name of I think for the volumetric effects. SO certainly not out the box... In any case I agrree with many comments that Max never got the credit it deserved. Maya seemed to always own that crown. As for my history with max. I started using it around 1998, forgot what version that would have been R5?
@Balabok
@Balabok 4 года назад
The lead vendor, Digital Domain, did the escape from LA sequence in Maya and Houdini. A lot of the hero assets were modeled in Maya for 2012. As for the other shots, without going into details as to which vendor did what, Max was used for those.
@luke_molina
@luke_molina 4 года назад
History of Nuke please!
@prosvirninoleg
@prosvirninoleg 4 года назад
I first met him 1996.
@JOHNOSA
@JOHNOSA 4 года назад
Project IGI made by 3ds max rx6 i think i have developer pictures for prove
@cgdeep7340
@cgdeep7340 4 года назад
I also make these types of tutorial and video
@thevfxmancolorizationvfxex4051
@thevfxmancolorizationvfxex4051 4 года назад
And to think Blender is topping them off as of lately. The only thing they need to do now is to insert a character creation plugin like Adobe Fuse along with some stuff from MS Paint 3D, replace the complicated Node editing with layers, and boom, we have a successful software.
@csmemarketing
@csmemarketing 4 года назад
Blender does have external plugins for character creation. They are Manuel Bastion Lab, and MakeHuman. The Node system for creating Materials is actually much better than layers, because you can actually get lost in layers, and if you make one mistake, it can wreck your entire project. That's why Nuke is better and preferred than After Effects for VFX. Houdini is also Node-Based for everything. Blender needs more Nodes for the other areas like Particles, Building objects and more. We've already got Animation Nodes, although that itself is very hard to get into...like all things 3D. Animation nodes provides the ability to make Motion Graphics like in Cinema 4D. Also, there's an upcoming feature called "Everything Nodes" for blender. Not sure when it will be released, but it should make Blender more like Houdini.
@Phoenix-gz9xb
@Phoenix-gz9xb 4 года назад
Where did you hear blender is topping them off?
@thevfxmancolorizationvfxex4051
@thevfxmancolorizationvfxex4051 4 года назад
@@csmemarketing I just think Nodes is a bit more complicated when it comes to attaching them. Also, Manuel Bastion Lab is defunct.
@csmemarketing
@csmemarketing 4 года назад
@@thevfxmancolorizationvfxex4051 Manuel Bastioni has indeed ceased development, but the community took over and it's here for Blender 2.8X mblab.dev/ Also, I agree with the Nodes seeming to be more difficult, but there are many videos explaining how it works. When mixing Nodes, the bottom node is the top layer. That's the mystery solved. You can look up BornCG, CG Geek, Grant Abbit and Blender Guru for explanation on Nodes. After I learned how they work, it's nothing. I still have to learn how advanced Nodes work because there are some node combination that was though of as non-standard, but they make magical results.
@thevfxmancolorizationvfxex4051
@thevfxmancolorizationvfxex4051 4 года назад
@@csmemarketing I agree
@KhurramShahzad-id7qy
@KhurramShahzad-id7qy 4 года назад
you forget the PFLOW in 3dsmax 6....!
@Tasos_GK
@Tasos_GK 4 года назад
he does mention PFlow in 3ds 6
@SeniorAdrian
@SeniorAdrian 4 года назад
dunno what are u on about m8 Blender is crushing right now
@ezpz4646
@ezpz4646 4 года назад
Bro Blender is where it's at.
@WoodysAR
@WoodysAR 4 года назад
Dancing baby = 'CS_Dance01.bip' :)
@WonpyoKimwonpyokim
@WonpyoKimwonpyokim 4 года назад
10:16 3DS MAX 7
@manannaik1341
@manannaik1341 4 года назад
Bad blender is now taking all over
@roxanavigil438
@roxanavigil438 Год назад
why you keep saying autodesk even in early version when the companies that develop max were kinetix and discreet, autodesk came last
@theslavscav
@theslavscav 4 года назад
...and then it all went to shit
@3Dgamespot
@3Dgamespot 4 года назад
Actually 3d invented by African American lots of 3d artists don’t know these
@richacoll1
@richacoll1 4 года назад
3D studio was not used for vfx. Games and game cinematics yes but no production pipeline I’ve ever seen in vfx has used it.
@joconnell
@joconnell 4 года назад
Some pretty big ones use it :)
@rman197
@rman197 4 года назад
Title "Rise and fall of 3ds max" fits much better. Because 3ds max is dying now. Last 10 years only cosmetic ui decorations. And chamfer modifier of course.
@cesarlin
@cesarlin 4 года назад
rman197 From my understanding, it’s more of abandoning than actually falling.
@rman197
@rman197 4 года назад
@@cesarlin Considering other 3d software development speed (Houdini, Cinema4D, Blender) - 3ds max stagnation looks like falling.
@michelrichert9052
@michelrichert9052 4 года назад
VFX studios use Maya for CGI shots in movies .. not 3DS MAX ..
@RealTimeFilms
@RealTimeFilms 4 года назад
The VFX-heavy film "2012" has most of its effects made with 3ds max. Also you can take a look here en.wikipedia.org/wiki/List_of_films_made_with_Autodesk_3ds_Max
@toldaddy
@toldaddy 4 года назад
This is a ridiculous statement. VFX studios use everything. It’s not uncommon to see any combination of Maya, Max, Houdini, Modo, zBrush, or even frigging Blender on a single project. It depends on the studio.
@ibayazitov
@ibayazitov 4 года назад
3ds max sucks nowadays.
@hypersonicmonkeybrains3418
@hypersonicmonkeybrains3418 Год назад
monotone voice.
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