Тёмный

is 3ds Max going to Die? 

InspirationTuts
Подписаться 299 тыс.
Просмотров 47 тыс.
50% 1

3ds Max is one of the most known 3d software in a lot of industries such as feature film VFX, video game development and architectural visualization but it seems like there are people talking about the death of 3ds Max since Autodesk discontinued Softimage back in 2014. After Softimage was killed the image of Autodesk became worse among 3d artists and they started to wonder is 3ds Max next?
Visit our Website:
inspirationtuts.com/
Facebook page
/ inspirationtuts-107526...
Please Visit Inspirationtuts 2 for 3ds MAX Tutorials:
/ @inspirationtuts2210
-----------------------------------------------------------------
**Check out these amazing Courses**
check out the Blender Shortcut Keyboard
logickeyboard.com/shop/blende...
Also keyboards for Maya, C4D, After effects, Photoshop...
logickeyboard.com/shop/3d-111...
Science Fiction Asset Production in Blender
www.yiihuu.cc/c/8259_3970_942
Blender 2.8 Complete Training
www.yiihuu.cc/c/8276_3970_943
use a $5 coupon YHCP5
The Dwarf Warrior 3D Character Creation For Game
www.yiihuu.cc/c/8248_3970_719
use a $20 coupon YHCP20
The Dwarf Warrior II from rigging to animation and engine
www.yiihuu.cc/c/8268_3970_720
use a $20 coupon YHCP10
Mastering 3D Modeling in Maya
www.yiihuu.cc/c/8289_3970_944
use a $10 coupon YHCP10

Опубликовано:

 

18 янв 2020

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 428   
@swapnanilnag3713
@swapnanilnag3713 4 года назад
Many people are saying that there will be no problem because I will use blender , or c4d or Maya , But the important thing is I believe that having more options for software in your hand is healthy for the industry ...
@khalatelomara
@khalatelomara 4 года назад
sure it is but that what happened to 3ds max I was anxiously waiting as an architect to have more powerful tools and better rendering engine , and it keeps disappointing us year after year , 6 years no obvious upgrade !
@swapnanilnag3713
@swapnanilnag3713 4 года назад
@@khalatelomara yeah ! I know that same issue for VFX artist too
@kudraabdulaziz3096
@kudraabdulaziz3096 4 года назад
I think Autodesk will fuse these two softwares into '3DS MAYA' 🤔
@zubair8286
@zubair8286 4 года назад
Agree
@WhattheFoXPlay
@WhattheFoXPlay 4 года назад
I think it will be a better decision. Why support two big software, when you can combine the best sides of two in one supreme package?
@trence5
@trence5 4 года назад
I thought they might do that when they first bought it.
@shockingtube5710
@shockingtube5710 4 года назад
Kudra Abdulaziz it’s too expensive and impossible
@orphydiancg7759
@orphydiancg7759 4 года назад
Even if they hire an amy of developers thats imposible. They will just leave Max to rust and maintain I for these visualization things which it seems a big deal but nothing else.
@changsooeun
@changsooeun 4 года назад
I have heard this more than 10 years. But, 3dsMax is still best selling DCC on earth. That tells something. Check who are the 3ds Max users, it is used for vfx, visualization, commercial, feature animation, illustration, medical animation concept art, game, VR, AR, motion graphics . You name it. None of DCC is as widely used as 3dsMax.
@xXCrackFireXx
@xXCrackFireXx 4 года назад
@@Sidowse have fun getting a decent job in the industry with Blender
@csmemarketing
@csmemarketing Год назад
You forgot a big chunk of users are in Architectural rendering.
@csmemarketing
@csmemarketing Год назад
@@xXCrackFireXx More indie studios are using blender, and more Industry standard studios are adding Blender to their requirements. Even though they may train you to use other software when you're hired, they still give you a chance if you already know blender. Also, there are many more industries outside of gamedev, movies, vfx that Blender users can work in. You can always work freelance for companies who need specific things done. Like Product Viz, Interior design, Advertising, Making Signs (which I do and use Blender for Pre-Viz), Website graphics and more.
@yensid46
@yensid46 4 года назад
The mass exodus from Autodesk 3DS Max is not about the abilities of the program. The advanced features of other programs. It is because of the way Autodesk treats people using their products and their ridiculous Subscriptions. It is based on how they have treated people who have been using their software from inception. The value for what you get does not match the subscription pricing. Plus updates are not really updates as much as they make subscribers pay for bug fixes.
@doop00
@doop00 4 года назад
I love 3ds Max personally but I've started to learn Blender on the side it doesn't hurt.
@EmiMartinezAdrian
@EmiMartinezAdrian 4 года назад
I do archviz, I use 3dsMax only for that. It's feels old, abandoned, slow, uncomfortable compared to others. For example, the material editor is still on a separate window, it's really annoying. In the other hand I have Blender, I started using it a couple months ago, It's feels fresh, lightweight, quick, easy to work with. I even did some complex animations in eevee (realtime render engine). Amazing and powerfull. And the more important, it's fun to work with, that's inspiring and motivating. Also it's feels alive, with constant updates.
@EmiMartinezAdrian
@EmiMartinezAdrian 4 года назад
@Max Jump Hi there! Well, sure you do. I could tell you that you should learn 3dsMax with Vray/ Corona too. But sure that blender can do that quality work. In the end ,these are just tools.
@Userdoesnotexit
@Userdoesnotexit 4 года назад
I agree
@Phoenix-gz9xb
@Phoenix-gz9xb 4 года назад
What version are you using?
@EmiMartinezAdrian
@EmiMartinezAdrian 4 года назад
@@Phoenix-gz9xb version of blender ? 2.81a you can see my work here www.artstation.com/emimartinez
@EmiMartinezAdrian
@EmiMartinezAdrian 4 года назад
@Max Jump you're wellcome 😉
@MR3DDev
@MR3DDev 4 года назад
I work as an artist in the oil and gas industry and 3Ds max is widely used because of its ease of integration with Autocad models, I find to do this kind of work in Maya very hard. That being said, I am not tied to any software or company, if they go away I'll move on to something else. That being said I think many of the people hating and wanting 3Ds Max to die is because is way too expensive or are Blender fanbois
@topgunpilot2547
@topgunpilot2547 4 года назад
Same here I too work for Cameron and WKM, 3DS Max is way to go for creating engineering animations. I find Maya clumsy as it is more geared towards character or organic animation.
@MR3DDev
@MR3DDev 4 года назад
@@topgunpilot2547 Exactly, too many engineering and arch viz companies paying top dollar for Max to go away.
@SoulGuitarMetal
@SoulGuitarMetal 4 года назад
But companies, particularly ones that don't invest in R&D, are usually tied to specific software employees have to use. Some are still using old versions of IE because of ActiveX plugins.
@SoulGuitarMetal
@SoulGuitarMetal 4 года назад
@@MR3DDev I don't think there is any advantage in using 3dmax for archviz nowadays and paying big money if you just need modeling and rendering tho.
@Ebani
@Ebani 4 года назад
Open source is the way to go and the killer of all paid software. Shilling for 3ds max tho...
@TheGraphiteGamer
@TheGraphiteGamer 4 года назад
Theres something thats missing in this conversation. The fact that a vast amount of artists that exist with the 3ds max skills in game development and film industries. Sure its important to learn new software but its not practical to move to a completely new package often. Also as you mentioned 3ds max has the biggest plugin options out of all of the 3d packages. That basically makes it like an infinite package when comparing it to Blender or Maya. Dont like the basic set up of max? Im sure theres a plug in for that.
@Chocofur
@Chocofur 4 года назад
Actually, Arch Viz may be first where Max loses its ground. Just release fully-featured Corona for Blender + some asset converter - it's done, literally, for small and mid-sized arch-viz companies there is nothing Blender + fully-featured Corona couldn't do. Actually, if Cycles was just slightly better optimized for CPU + included post-processing tools similar to the ones that Corona has - that would be even bigger killer.
@GrzegorzWronkowski
@GrzegorzWronkowski 3 года назад
The only one but big problem is how Blender handles big archviz scenes - it is too slow. 3dsMax is very efficient and optimzied for large scenes. And don't forget about vray and many plugins for trees, smoke etc.
@Chocofur
@Chocofur 3 года назад
@@GrzegorzWronkowski big archviz scenes are small % of the overall archviz jobs
@VideoSage
@VideoSage 4 года назад
I would argue there are massive issues with Maya LT(limited), that mean it's not really a worthy of comparison to other softwares. It lacks almost all simulation systems, a rendering engine, and the ability to use add-ons. (That's right, you can't even use add-ons!) I do quite like Maya's radial menus, and workflow, but that limited version is an insult.
@aiuhejvwvud8c99rjej
@aiuhejvwvud8c99rjej 4 года назад
So they are preparing an indie version It is more affordable and offers all the features
@VideoSage
@VideoSage 4 года назад
@@aiuhejvwvud8c99rjej I have seen that! It's been quite some time since they first rolled it out, I expected them to phase out LT by now. I did actually ask them about transferring my LT subscription to the indie, but they couldn't help. I also noticed that the Indie sub, when it expired, would auto sub you to the full cost version if you didn't actively cancel it. This last part though, when I checked a week ago, does appear to have been changed to simply stop your subscription, so some work has been done.
@aiuhejvwvud8c99rjej
@aiuhejvwvud8c99rjej 4 года назад
@@VideoSage The reason is that it is still in test service. In fact, not yet available in some countries They said they were testing it and would confirm the content of the service after the test.
@betterlifeexe4378
@betterlifeexe4378 3 года назад
hey sage, old time supporter of your SE content. haven't been to your channel in years, heading there now. : )
@UnrealZii
@UnrealZii 4 года назад
I'm in Arch Viz and NOTHING compares to 3DS Max. You just can't do it any other way, and Arch Viz isn't going to die anytime soon so there will always be users for 3DS Max. Also, as a hobby game designer, I find 3DS Max more much fun to use over Maya. I think Maya has potential, but it's so horribly glitchy and un-intuitive.
@amirshayanmoghtaderi5840
@amirshayanmoghtaderi5840 4 года назад
I am 3ds max user to but I recommend you try blender
@UnrealZii
@UnrealZii 4 года назад
@@amirshayanmoghtaderi5840 I have used Blender since 2008. It's really good for free software, but I cannot use Corona Renderer with it and that is a dealbreaker.
@SoulGuitarMetal
@SoulGuitarMetal 4 года назад
@@moefag Eevee is much better for archviz and general product rendering. Photorealism only makes a difference in highly detailed and textured scenes, particularly, organic ones. You don't need hours of rendering to produce a realistic image of a product with a smooth surface and studio lighting.
@UnrealZii
@UnrealZii 4 года назад
@@moefag RTR is very useful in Arch Viz in my opinion. I always use the live viewport whenever possible so that I can ensure the colors/textures appear realistic for the final render. Might not be so important for Arch Viz that doesn't require photorealistic details.
@NazzarenoGiannelliCG
@NazzarenoGiannelliCG 4 года назад
@@UnrealZii you can use Corona Standalone with Blender :)
@duncanh6045
@duncanh6045 4 года назад
It's ridiculous, people have been saying 3dsmax is going to die for the last 2 decades, ever since Maya came out. 3dsmax has the biggest user base, it's going nowhere.
@duncanh6045
@duncanh6045 4 года назад
@Zinogg Well it's going to be an interesting decade. I agree with what you're saying if I was to get into 3D now, I'd start with Blender and that really depends on studios I wanted to work at are using it.
@feenux09
@feenux09 4 года назад
I feel like autodesk should come up with a new app that blends and streamlines the best parts of both 3ds max and maya. If you think about it, both maya and max are pretty old, so a new modern software that takes all of that into one package and makes it all easier to use would be nice. Blender is pretty much doing that, that's why it's so successful (plus it's price of course)
@nodespaghetti5312
@nodespaghetti5312 4 года назад
Absolutely. If you look at Maya (I've only played with Max) in particular, it's held back badly by its history. The software from its inception was a Frankenstein's Monster of multiple apps combined, held together by the (then groundbreaking) MEL scripting language. It's snowballed quite a few apps over the years and its node-structure is really clever. I love the node editor and the spaghetti I've made in there to create my rigs is one of the sources for my channel's name. Maya has a lot of nice features. But it's slow, buggy, bloated, disorganized, overpriced, and (this is subjective) *just ugly* . MEL is badly designed, hard to read, hard to write, and hard to extend. And they can't change it because Maya is built around it. From what I've seen, Max's scripting language is similarly problematic. Maya could be a beautiful software if it ever had a loving home. It's kind of a shame to see it languishing in Autodesk's care. Sure it gets updates but they're pretty weak. Certainly not worth the yearly price. I think rewriting the software is the only way to keep them going towards the future. They're old and need to be rebuilt from the ground up. Blender has gotten a lot of love recently after 2.8. That was after a *three year* wait for the update while the entire dependency graph and viewport display/UI was re-written. And don't discount the free-and-open nature of Blender. It's the ultimate in adaptability, because it's possible to modify it directly. The Python API is the latest version of Python (not the deprecated 2.7 as in Houdini and Maya, others too more than likely) and it's a pleasure to use because it's designed to be idiomatic to Python and native to Blender (not a wrapper around another language as in Maya for example) When Blender 2.8 came, every old addon became unusable after the switch. Not a problem for Blender users, because we still have the old version, forever. And the addons are (essentially all of them) open source, too, so we can fix them if we know how. .blend files are mostly backward and forward compatible because of the DNA/RNA system. This wouldn't work for Maya because it stores it's files primarily as MEL (I think even mb files are just compiled MEL) -- if MEL was changed Maya files would need a special "legacy interpreter" or something. If that's even possible. And that's the crux of the issue. Maya and Max are such a force because of their legacy. Re-building them would defeat the purpose of their existence. People keep buying Maya and Max because it would cost them too much to change their studio's pipeline to anything else, even if they want to. Disrupting this stability would be a huge hurdle for Autodesk, one I doubt they're interested in trying to jump. They're not the most innovative bunch.
@lordavius
@lordavius 4 года назад
You guys are ignoring the fact that XSI was basically this "uber" software. Bottom line? It just did NOT sell! It's market worldwide was so small it could not pay for itself, even after years of ADSK promoting, bundling, and helping push it. Sure, it's easy to say that ADSK bought it to kill it, but it is not the truth at all - XSI was on "sale" exactly because it was not selling and ADSK was just the last of many companies who did own Softimage/XSI but could not make a business out of it. And saying "People keep buying Maya and Max because it would cost them too much to change their studio's pipeline" is also NOT true. Houdini (specially the full version) is MORE expensive than Max or Maya, yet, it is making gigantic strides on the VFX market. What really makes sense for the companies is productivity - and that is more true than ever for VFX, just look at how many big ones closed their doors in recent times. If Blender could alleviate their situation (because it's free) wouldn't you think they would all jump to it in a blink? The reality (and that was also discussed in length by other people) is that Blender STILL lacks in MANY places to be productive, for many industries. Of course it is getting better, and for sure I see it getting more ground, but it's naive to think that company owners, who live trying to make their business flourish, would avoid changing their pipeline if they saw financial advantage on the long run because of high upfront costs. The real cost of changing the pipeline, TODAY, is a stark fall in productivity. Can it change in the future? Sure, and we see some companies at least doing some research and testing on that (adopting Blender on their pipeline).
@oso_Peligroso
@oso_Peligroso 4 года назад
As far as I know, Autodesk makes far more off of AutoCAD and related software than the entire Media division. 3Ds Max is easily more important to ArchViz and Engineering spaces than Maya. This should have been titled "Is 3ds Max going to die in the VFX industry?" If that were case then you might be on to something,
@joelaguilarfuentes8758
@joelaguilarfuentes8758 4 года назад
Very true, but Tyflow is comming so I think we will see some people loving it. The facebook group already has more than 5k members, although I'm pretty sure a lot of them are using cracked Max.
@MrSandro3d
@MrSandro3d 4 года назад
the autocad is no longer used in civil construction, it has lost space for achicad and sketch-up and for the revit itself.
@oso_Peligroso
@oso_Peligroso 4 года назад
In our company, Revit is king but our architects still do some work in AutoCAD and use dwg files from our clients and other disciplines such as our Process group all the time. So even if we use Revit for most of the modelling and final drawings, we still have to buy AutoCAD licenses. I suspect a lot of companies still have plenty of AutoCAD licenses for precisely that reason which strengthens Autodesk's sales. I personally take dwg files and Revit files into Max to do my renders. Until Blender can natively and cleanly import Revit and dwg files it still won't be widely used in Archviz. For that reason Max is going to be around for awhile since its a much bigger industry worldwide than VFX.
@lordavius
@lordavius 4 года назад
@@MrSandro3d That is kinda strange info, and VERY dependent also on where you are. Here in South America AutoCAD is king, and it is in fact the most important and best selling product Autodesk has. They are just different paradigms (and better suited for different scenarios) - one is BIM and the other is more "free" regarding design decisions.
@lordavius
@lordavius 4 года назад
@@oso_Peligroso Not only that (importing DWG and Revit files) but also play nice with a huge library of models that companies build over the years, and also have good ties with render engines that are very well tuned for towards viz work (like Corona and Vray). So, even if Blender could take away that particular (gigantic) block (good I/O with design files), it would still have a very tough battle to fight on this market. Also, let's not forget that on the AEC market, software price is not that much of a burden as paying your personnel. The margins are much higher than the ones on gaming and VFX (just look at how many big VFX houses have closed their doors in recent years) and software more than pays for itself if they are productive.
@lordkiller977
@lordkiller977 4 года назад
I started with 3D Studio in 1995, jumped to Maya in 2001 and jumped to Blender in 2019. I fill Autodesk don't care that much about their products because the are multi millionairs as hell and today they are putting all their attention into AI.
@Phoenix-gz9xb
@Phoenix-gz9xb 4 года назад
AI is a smart investment for 3d software. I've seen how the AI in photoshop cleans up old photos. Amazing stuff.
@orphydiancg7759
@orphydiancg7759 4 года назад
@@Phoenix-gz9xb care to share a link ? Also is this AI stuff concerning Fusion 360 as well ? that software seems to be the new love child of Autodesk
@joelaguilarfuentes8758
@joelaguilarfuentes8758 4 года назад
@@orphydiancg7759 Bro. Have you seen Eloi video about SIGGRAPH. They are pulling Bifrost to be something like the Node system from Houdini and to automate hard tasks as Unwrapping and modeling, using more parametric approach.
@orphydiancg7759
@orphydiancg7759 4 года назад
@@joelaguilarfuentes8758 I hate everything what is concerning nodes and I dont think Im the only one
@nodespaghetti5312
@nodespaghetti5312 4 года назад
Two Minute Papers has some great videos about the AI and Machine Learning stuff
@Giogiogio4
@Giogiogio4 3 года назад
Max is literally the best software when it comes to basic modeling. Simple shift like selecting an edge using the move tool with shift held to auto extrude makes sense. Scaling and extruding at the same time. The damn modifier stack is king.
@issamraad8056
@issamraad8056 3 месяца назад
modifiers are amazing in max for parametric modeling but try Rhino for the other things u mentioned, rhino is king for precision modeling and flexibility.
@thiaparameta6915
@thiaparameta6915 4 года назад
I used blender 2.8x for archviz from 2019 and feel it fits very well
@dimmArtist
@dimmArtist 4 года назад
How? In a blender it takes a very long time to undo operation (ctrl+z) when there are a lot of polygons in the scene.
@thiaparameta6915
@thiaparameta6915 4 года назад
@@dimmArtist I modeled it in archicad (connection with rhino grasshopper and sketchup ) then import it into blender using fbx.Blender for render and animation
@dimmArtist
@dimmArtist 4 года назад
@@thiaparameta6915 thanks for answer)
@issamraad8056
@issamraad8056 3 месяца назад
@@thiaparameta6915 is blender compatible with archicad and rhino? I mean can it read separate layers/elements?
@stevejjd
@stevejjd 4 года назад
3ds Max may go down the Mudbox rout where it’s still around but never updated. That way Autodesk can still make money from it while investing minimal support. The fact that it hasn’t seen significant updates in the last decade yet is still very usable shows you the potential of 3ds max. It is good to see that Maya is seeing investment and development though.
@joelaguilarfuentes8758
@joelaguilarfuentes8758 4 года назад
Max has got more updates in the last two years than in 5 years before. I don't think is going down the Mudbox route, it's not.
@changsooeun
@changsooeun 4 года назад
what investment for Maya?
@stevejjd
@stevejjd 4 года назад
@@joelaguilarfuentes8758 I hope not, I love 3ds Max. I hope they really give it the attention it needs.
@stevejjd
@stevejjd 4 года назад
@@changsooeun They are working on stuff like Bifrost :)
@hoiyu6161
@hoiyu6161 4 года назад
Idk this is right, but so far in my city, lots of 3d artist job especially on modeling part, they are looking ppl who have 3ds max skills more than maya.
@tldrinfographics5769
@tldrinfographics5769 3 года назад
Price is ridiculous for small studios.
@betterlifeexe4378
@betterlifeexe4378 3 года назад
for gaming, it seems the future is unreal, with unity still being a good second choice. However, with VR on the horizon, and webGL becoming more practical and capable, We may see an upset if an engine can lock in these two areas.
@mehmetaktay2343
@mehmetaktay2343 3 года назад
I was learning 3ds max for 3-4 years and wanted to be an animator. Day by day I realized that max hadn't developed anything for animation and rendering and UI for 10 years. In addition, nobody even writes plugins for 3ds max for rig and animation, nor does it prepare lessons. And yesterday I started learning about Blender. Max is now just a rendering software.
@danibiyarslanov
@danibiyarslanov 3 года назад
Thats because people use maya for animation what are you doing on 3ds max??
@johninglis2622
@johninglis2622 4 года назад
Please don't say that I only just completely able to work the UI with shortcuts
@rezahexmaximalist8518
@rezahexmaximalist8518 4 года назад
Never, 3ds Max forever ;)
@MarquisDeSang
@MarquisDeSang 3 года назад
The question is will you invest your time in learning a software from a company that kill 3D software? No
@mikeben9587
@mikeben9587 4 года назад
Hm, just these days i got an announcement for a new gameenviroment course on udemy, where the tutor use Blender for his work. The funny part is, this guy made a lot of courses about gameenviroment in the past an used only 3ds Max. So it seems, that Blender is coming more and more into the gameindustry. But for bigger productions in architectual or film industry i think Blende has a long way to go, to lift heavy scence, and there is where 3ds max can shin for a long time.
@nodespaghetti5312
@nodespaghetti5312 4 года назад
I use a few other softwares beside Blender, but as a content creator on RU-vid there's just no comparison. Blender has a bigger audience, lower cost to make videos, easy to get that comment section gold by starting a Blender v. Maya flame war. For people making training content it makes sense. The hobbyists will always use Blender, and they'll always be a bigger market than professionals. You make more money selling Fords than Lamborghinis.
@mikeben9587
@mikeben9587 4 года назад
@@nodespaghetti5312 you are absolute right in this point. You get tons of tutorials for blender as on RU-vid and also on other platforms. There are only a few platforms which are specific for other packages. But to get advanced content for blender instead of the basics is really difficult. Look at the launch of blender 2.8, there are millions of blender basics but nothing above creating a cube and hit render. I think the most of the pros in industry don't take attention to discussions like this. They do their job with what kind of software ever
@alexas8787
@alexas8787 2 года назад
You are kinda late, Blender is used into film industry a lot (Hollywood)...And will be using in future.
@thoughtcriminal3843
@thoughtcriminal3843 4 года назад
I'm sure you're right that Autodesk isn't trying to kill off Max, but it does seem like they are in danger of the tool becoming obsolete because of how far programs like Blender have come and the huge difference in their price. If Unreal engine ever introduce their own modelling and sculpting tools (which has been thrown around as an idea) they may become an industry standard too because of the power of it's real time feedback.
@LukaszBoros
@LukaszBoros 4 года назад
I use 3ds since it wasn't MAX yet (yes, it was a DOS version). And even though I have long history with it, I must say its a really shitty software these days. Unstable, buggy, patchwork of different plugins. Think about it - there are parts of code (curve editors), dating back to 3dsMax 1.2... in the 90s! There are also 5 or 6 totally different and incompatible node environments (material editor, particle and data systems, MCG). Its a joke, not modern software. Its only leverage is the compatibility with AutoCAD / Revit, and even this is not without any hickups.
@ski874
@ski874 4 года назад
I also was trained on the original 3ds version 👍 still have my original demo tape on vhs lol 😂
@khalatelomara
@khalatelomara 4 года назад
as an architect I left 3ds max , it sucks in every corner in that field since 2014 , blender is the upcoming beast for this field if gone nicely like it is now and autodesk didn't present a powerful update for 3ds max 2021 , if happened 3ds max will start dying faster , I assume blender maybe a standard for architecture in the next 3 years if development continued that way
@BioSoftStudios
@BioSoftStudios 4 года назад
If 3ds max does die I’ll still be safe with cinema 4d The industry however will be disastrous
@fsxdb000
@fsxdb000 4 года назад
Yep thank you , to be real with you , I been using c4d for all walks of life and mostly in game dev for 8 years now and I make plug-in add-ons for it and for a studio, but these people is ever is give c4d a chance and see how powerful it is under the hud. I wish they can look into it more tho. But all artist have the freedom pick the software of their dream or make you feel comfortable and depends on the project to, so no force okay guys on who ever read this. lol
@Phoenix-gz9xb
@Phoenix-gz9xb 4 года назад
@@fsxdb000 c4d is not too much different in price compared to 3ds max. But max has a ton more options, scripts, and plugins
@trence5
@trence5 4 года назад
@@fsxdb000 Really? What studio?
@fsxdb000
@fsxdb000 4 года назад
@@Phoenix-gz9xb yh i know the price tag is high and mostly in the past , but now they have change that with the R21 $60 month now, which is the release they did, and when it comes to more options, scripts, and plugins for c4d, it has the same amount as 3dsMax, maya , blender, etc...the problem is.. 1) Maxon do a bad job on showing tools and what is in their software for options and they are mostly hiding from the user cause of the c4d friendly UI and not like maya or 3dmax UI out of the box. 2) For scripts, and plugins its to much out there trust me but you have plugin devs out therein the c4d & plugins community that do bad naming to tools they make so it hard to find them most of the time for Example: best UV tools, For 3dsMax: UV Tools 3, For C4D: Seamilar by toolspixels, Another one, best Kitbash tools, for 3DsMax: Mesh Insert, for C4D:PolyGnome by toolspixels. lol I know its funny so yh its alot bro.
@fsxdb000
@fsxdb000 4 года назад
@@trence5 I work for a Flight Sim Scenery Development company, making large and small airports for the sim , like FSX, P3D, Xplane11, and now from how things looking also the new MFS 2020 sim, and every project we have done we had to make tool for them and future the projects, so I just made a massive toolkit plugin in c4d and theses tool well becoming out this year of 2020 one bye one by FCS / Field Creators Studios, me and my best friend personal studio. And Studio? its a Sim Studio I work for , I cant say the name, on a NDA sorry.
@kwostah
@kwostah 4 года назад
The most boring and painful to use software of them all.
@murtazarizvi368
@murtazarizvi368 4 года назад
every 3d software gives different rendering results. so i highly doubt 3d max or any other is going to die
@SoulGuitarMetal
@SoulGuitarMetal 4 года назад
I don't think people really care about slightly different rendering results in this pbr world.
@bertoness77
@bertoness77 4 года назад
Blender... Here i come
@simpernchong
@simpernchong 4 года назад
The size of specific markets and industry is important when making comparision. The Architecture and interior industry is much bigger than the VFX one. I have seem much more companies using 3DS Max than Maya because I deal with Architecture and Design clients. Architecture companies do not need the bells and whistles of VFX. BTW, I am not a 3DS Max user, but a trainer and consultant for Rhino 3D software. Nevertheless, these are my observations.
@AstroSquid
@AstroSquid 4 года назад
Why doesn't 3dmax support mikkt normal space? The directx option in the video drivers doesn't do anything! I would love to be able to see the game art I make with max render correctly in max.
@joelaguilarfuentes8758
@joelaguilarfuentes8758 4 года назад
This has been discussed but I don't know really if they are going to implement it.
@petermayer8375
@petermayer8375 4 года назад
I`ve been using max since it came out, before that I used 3DS4 DOS version. I think there`s a niche that 3DSmax fills in and that is polymodeling and archviz. Yeah dynamics, hair, etc are not it`s strong suite but it`s always the one game developers use and also people who poly model like me. Usage depends, it varies person to person. It won`t die soon but it is hella buggy....just yesterday i was merging a 5 mb file into the archviz scene....it took 20 minutes. I have a ryzen 9, 64gb ram and running samsung evo pro ssd.....so it has to be software related. At it`s core 3dsmax is terrible, viewport is one of the worst in the lineup but its UI and modifier stack is still easier than Maya and Houdini. I just wish they would revamp the viewport, file and memory handling and integrate mudbox into 3dsmax and proper hair, cloth and fluids / gases sim. I started using Blender and I still model faster in MAX, albeit Blender is great and free. Gives you something to think about....its free and has everything built into it with an epic viewport shading and realtime rendering capabilities.
@orphydiancg7759
@orphydiancg7759 4 года назад
how do you feel the lack of a face constraint in Blender ? how can you do hard surface without such a basic feature to preserve your shape ? Also is vertex slide behavior similar to Max edge slide ? I've heard its not
@vgabnd_kenji976
@vgabnd_kenji976 4 года назад
damn, Max was the first 3D Software I learned and made me fall in love with 3D Art. I use Blender now but will miss 3Ds Max if it does get euthanized 😢
@Phoenix-gz9xb
@Phoenix-gz9xb 4 года назад
You did watch the video, right?
@vgabnd_kenji976
@vgabnd_kenji976 4 года назад
@@Phoenix-gz9xb I did, that's why I said IF it is killed off, it will be missed.
@Phoenix-gz9xb
@Phoenix-gz9xb 4 года назад
@@vgabnd_kenji976 you dont have to watch the video to use "IF". The title of the video IS just asking the question. Not making a statement
@vgabnd_kenji976
@vgabnd_kenji976 4 года назад
@@Phoenix-gz9xb and I answered that question from my perspective; what's the problem?
@Phoenix-gz9xb
@Phoenix-gz9xb 4 года назад
@@vgabnd_kenji976 no problem. I asked if you watched it. You could have just said yes, but you had to emphasize your answer so I replied to it. That's all lol
@JohnSmith-rn3vl
@JohnSmith-rn3vl 4 года назад
What game or film is that from 2:14 that yeti creature getting chased by 2 trucks?
@AndreaCantelli
@AndreaCantelli 4 года назад
I never really used 3ds Max because i have been a Maya user for 4 years now but from what i saw out of 10 companies, 4 are using 3ds Max and 6 are using Maya alongside other softwares such as Houdini for procedural content. I would say that Maya increased in popularity over the years for game dev companies at least medium and AAA. In any case in their jobs listing requirements they are usually asking for "Knowledge of 3ds Max/Maya or equivalent software" so you can basically use whatever you want. Only a few companies state "Knowledge of Maya required". In VFX they are way more strict from what i seen and the combo Maya+Houdini is what you usually find. However with that said my sub for Maya LT is running out and i'm planning to switch to Houdini Indie for various reasons.
@Imhotep397
@Imhotep397 4 года назад
Ultimately, there’s concern because the Entertainment division of the company doesn’t make much money relative to architecture and engineering. There’s already been shifting of plug-ins that were exclusively for Max to Maya, which is indicative of developers having questions about the longevity of Max based on their communication with the company, but it's also beneficial for them to be able to sell software for more then one platform. Up to this point Autodesk has not explicitly developed an AutoCAD interoperation infrastructure into Maya the way they have with Max, so until that happens I wouldn’t really worry about it.
@joelaguilarfuentes8758
@joelaguilarfuentes8758 4 года назад
Agreed. And also you have the Revit interoperability, and Autodesk Revit is one, if not the best, of the softwares for Architecture.
@changsooeun
@changsooeun 4 года назад
3dsMax is considered as a "flagship" product inside Autodesk which means top 5 money maker.
@Imhotep397
@Imhotep397 4 года назад
Changsoo Eun It really doesn’t matter the Entertainment division, as a whole, isn’t making money anywhere near the scale of their architecture division - AutoCAD, Revit, etc. The only reason they’re keeping the entertainment division running is visualization advantages for the architecture/industrial design and entertainment industry prestige. I halfway suspect that at some point they’ll integrate most of Max into AutoCAD and make it some ”Visualization Edition” they’ll charge extra for and then sell off all the entertainment products including MAX and they’ll probably sell it all to Apple...I suspect that’s why they’ve been so amiable to. Appl’s constantly shifting graphics API strategies with all the free software, Metal integration etc.
@changsooeun
@changsooeun 4 года назад
@@Imhotep397 3dsMax is already in all Autodesk collections. 3dsMax serves all of Autodesk market.
@kenzorman
@kenzorman 4 года назад
3dsmax earns way more money for autodesk than Maya .... they'll kill Maya first. All this 'Talk' is just that and nothing more. The entertainment industry is a small slice of the 3d software market, so even if AD totally pull out of entertainment they'll still keep still keep MAX and ditch Maya. Massive Corporations make decisions based on money, the end
@joelaguilarfuentes8758
@joelaguilarfuentes8758 4 года назад
Very true
@NymezWoW
@NymezWoW 4 года назад
Any Sources or Information on your claim that Max is making Autodesk more money than Maya? Considering Maya is coss platform, the Industry standard for a lot of things and being more actively developed than Max i dont see your post making all too much sense.
@andreydemidov828
@andreydemidov828 4 года назад
@@NymezWoW for me MAX is standart
@orphydiancg7759
@orphydiancg7759 4 года назад
Keeping it in mantainence only isn't helping anybody. And by that logic, it will still bring Autodesk tons I money even I it's dead in Media industry.
@joelaguilarfuentes8758
@joelaguilarfuentes8758 4 года назад
@@orphydiancg7759 Man, you are pissed off. I know you have posted recently a lot of requests in 3ds Max Ideas but, for real, it's impossible for any dev team to addess all those requests. Of course I hope they do more this year than before.
@Ratteler
@Ratteler 4 года назад
Good. I WAS a Lightwave guy. I'm now use Blender exclusively. Autodesk has been the worst thing that ever happened to 3D, and consolidation gives me hope that one days these thieves will be out of business.
@Phoenix-gz9xb
@Phoenix-gz9xb 4 года назад
The worst to happen to 3d??? How?
@Ratteler
@Ratteler 4 года назад
@@Phoenix-gz9xb When you kill your competition by buying it and becoming a monopoly it's NEVER good for your consumers. Autodesk has only one REAL competitor now. Blender. Of course Lightwave lost me when they screwed up their OBJ export, and destroyed my workflow.
@lawrencedoliveiro9104
@lawrencedoliveiro9104 4 года назад
Autodesk has hit on this wonderful business model where, once customers start paying it money, they find they cannot stop. Complains from users don’t even matter, because as long as the money keeps flowing in, why would they need to worry? And it doesn’t even need to keep improving its products in order for this to work.
@lawrencedoliveiro9104
@lawrencedoliveiro9104 4 года назад
Autodesk has hit on this wonderful business model where, once customers start paying it money, they find they cannot stop. Complains from users don’t even matter, because as long as the money keeps flowing in, why would they need to worry? And it doesn’t even need to keep improving its products in order for this to work.
@lawrencedoliveiro9104
@lawrencedoliveiro9104 4 года назад
Autodesk has hit on this wonderful business model where, once customers start paying it money, they find they cannot stop. Complains from users don’t even matter, because as long as the money keeps flowing in, why would they need to worry? And it doesn’t even need to keep improving its products in order for this to work.
@nodespaghetti5312
@nodespaghetti5312 4 года назад
Didn't people say all that about SoftImage? But to be fair, I think Maya and Max at least have another five years each, probably more. And who knows? Maybe it would be a good thing if one of them were to die soon. It might drive innovation. It might improve the business model. "Software as a Service" is a blight on our industry. It's only good for the software vendors. I'd like to see it come to an end, since I plan on having my own studio someday and I simply won't pay a software subscription. There are already salaries to pay each month, and if I can give the money to my employees instead, I'd rather do that. And of course: obligatory"Blender" comment!
@junkyasroe7334
@junkyasroe7334 2 года назад
The death of Softimage hit me on many levels, wtf Autodesk you killed my soul the day you announced I have to migrate either to Maya or 3Ds max
@3DeeFanatic
@3DeeFanatic Год назад
I haven't been able to find a good replacement for Softimage and I highly doubt I will. This industry is slowly dying to me.
@JOHNOSA
@JOHNOSA 4 года назад
No problem we will use cracked 3ds max if die lol
@kudraabdulaziz3096
@kudraabdulaziz3096 4 года назад
True. I have a friend who uses a cracked version of softimage 2013
@MrBoterek
@MrBoterek 4 года назад
@@kudraabdulaziz3096 your using pirated software too!! don't us!! LOL!!
@kudraabdulaziz3096
@kudraabdulaziz3096 4 года назад
Hahahahaha...ooops my bad
@viralbible1629
@viralbible1629 4 года назад
3Ds Max wont Die. Infact look at the increase in the size of the dev team now, hardly a image of dying software.. That being said Blender is gaining traction super fast - still not as good as Max in some areas. I Think Max needs a complete UX/UI overhaul in order to stay relevent to new users. But at the end of the day there is simply not a better 3D software for subd modeling than Max
@nelyrions1838
@nelyrions1838 3 года назад
Look at it this way. You cant have 2 softwares competing against each other if you own both. Either you diversify them so they are either for VFX, gaming etc, or you get rid of one / Merge it into the other. It's the only option that makes economical sense, considering you need to update and maintain each every software you have.
@wolfen69
@wolfen69 4 года назад
Never gonna happen. There's been talk of this for 15+ years. Max is too big and keeps getting better.
@benmarxxshow
@benmarxxshow 4 года назад
I went to Gnomon School of VFX in L.A and they don't teach Max. They don't even have 3D Studio Max on their computers! In my opinion, as long as you know modeling fundamentals and spend a few weeks acclimating to a new UI, it's all the same - and there are loads of plugins to make your life and workflow easier. Vertices, edges, and polygons are never going away. Nor are bevels or extrusions.
@hotlineoperator
@hotlineoperator 4 года назад
Cleaver way to integrade Max and Maya would be so that Max updates make it look more and more like Maya until it is 100% same as Maya. Them Max can go as a name.
@joelaguilarfuentes8758
@joelaguilarfuentes8758 4 года назад
Not going to happen any time soon, too much difference in the core and way of work.
@UnrealZii
@UnrealZii 4 года назад
That's a terrible idea. They should just include Maya's sculpting tools in 3DS Max, as Maya's interface is pure hot garbage.
@nodespaghetti5312
@nodespaghetti5312 4 года назад
@@UnrealZii Maya's sculpting tools are pure hot garbage. They should make Mudbox free for Max and Maya users. Or integrate MudBox. Although $10 a month is something even I can afford.
@samfriedman2301
@samfriedman2301 4 года назад
I use SelfCAD for modeling and it's really well
@maikeru2137
@maikeru2137 4 года назад
As with every clickbaity video, if the title follows the pattern of ‘Is something doing something?’, the answer is NO and you can skip it 👌
@artbear5653
@artbear5653 4 года назад
My point of view here is that Autodesk pushes Maya more with features to sell it more, from business perspective it is one way to go because 3ds max was already well-sold software, so they push Maya more now, but it doesn't mean 3ds max is going to be discontinued, what I see Autodesk is doing now trying to make both software on same sell point, if the keep updating both in the same time nothing would change Maya wouldn't get much better and AutoDesk would improve a bit. having 2 software that does similar tasks and when one is overselling other you need to push the other one to keep balance.
@AllanMcKay
@AllanMcKay 4 года назад
LOL I heard Microsoft is discontinuing windows! and google is stopping search... geeez... clickbait
@SenJacob
@SenJacob 4 года назад
I guess 3Ds Max or Maya are not optimized, it take 3-4GB of installation size and requires heavy hardware to run smoothly. Comparing to the free blender is only taking below 400MB and provides most of these effects and other related workflows too, I can see it is technically a lot optimized.. Now that blender is more supported by many companies along with its huge community and actively developed (about 3 release in an year!), I hope it will surely surpass any other software in the 3D industry soon...
@graczmisiek4131
@graczmisiek4131 2 года назад
does it really matter to anyone these days, 3-4GB? That's less than 1/10 of a movie in 4k. Many scene assets have tens of GBs in size, any game you install takes 50GBs these days. Installation size is far on the list of arguments, so far it's irrelevant.
@spiralingspiral72
@spiralingspiral72 4 года назад
I believe Autodesk should just lean and invest more towards the engineering stuff, just look at Fusion 360 and AutoCAD for example, I personally use them (student version) and they're really good softwares...
@joelaguilarfuentes8758
@joelaguilarfuentes8758 4 года назад
They already invest more on that, they are the top providers of these kind of software, in fact, the what really pays is not the Media & Entertainment is Car, Architecture, Engineering, that's where the money really comes. People tend to think that Films, Games, and VFX provide a lot of money, but, at least for ADSK, what makes money for real is the other stuff.
@dorjedriftwood2731
@dorjedriftwood2731 3 года назад
Clickbait. Some modelers simply prefer the interface of 3ds max. Any of the top softwares can do similar things is just preference and moving models between software is not extraordinarily hard. If soft image is canceled what is arch systems using for cell shading for strive.?
@Intercepto
@Intercepto 4 года назад
I used Maya for 18 years, Max for 10, Blender last couple and from all 3 I still prefer using Max. It is by far, when you add a few plugins like V-Ray, Forestpack, Railclone, the most powerful system of all for doing environment modeling, lookdev and lighting. There is nothing similar to modifier stack in other software, yes Blender has it but it is not as capable as Max. I don't care if some half baked solution comes build inside software, like scattering in Mash/Maya ... I would rather pay a bit more and get Forrestpack which is the most complete and capable scattering system that exists today, so that idea that Max is not feature complete, well it doesn't have to be.
@uknighthuntingvision93
@uknighthuntingvision93 4 года назад
Don't care as I use Blender………………….. no cost, and a great evolving 3D software
@vvitor95pt
@vvitor95pt 4 года назад
but the video is about 3ds max, jesus blender users are starting to look like the 3d vegans....
@mikbal7055
@mikbal7055 4 года назад
@@vvitor95pt I'm definitely gonna use that term "3d vegans" lol.
@paintingtutorials2d3dprodu22
@paintingtutorials2d3dprodu22 4 года назад
I don't think, 3ds Max is one of most used 3ds software on the earth. A part from the fact that Autodesk makes a lot of money only from 3ds Max, but it is still the best software for Interior and exterior visualization I have ever used.
@hiramabifffromsirius146
@hiramabifffromsirius146 4 года назад
3DSmax, first one I learned, last one I would ever actually use. I use Blender now after many years of Lightwave and Maya.
@csmemarketing
@csmemarketing Год назад
Autodesk made the LT versions because Blender was getting too much adoption in the industry at the time. Even Cinema 4D made lighter cheaper versions. It wasn't because of a nice gesture to gain more potential users.
@TheAndrejP
@TheAndrejP 4 года назад
Does Maya have modifiers yet? I don't know, it's kinda funny, 3D modelling and animation doesn't even pop up in the AutoDesk's revenue charts, engineering and architecture is where most of their money comes from. Yes, AutoDesk has been mainly a CAD tools provider for a long time... that long time being since forever. They bought Maya and 3DS Max to expand their range. Architects and designers don't use 3DS Max in order to design things, the tool for that is still AutoCAD. They may be using it for visualization but it's definitely not a design tool, I mean come on, CAD literally stands for Computer-aided Design.
@moontan91
@moontan91 4 года назад
with Blender now being a very attractive option, the field now seems overcrowded.
@ju-hyunpak5112
@ju-hyunpak5112 4 года назад
As far as I know, the unfinished version of the bifrost graph is only updated in Maya first, and I know that the max version will be updated soon. You can also be confident that Autodesk's development roadmap will never give up on Max. area.autodesk.com/blogs/the-3ds-max-blog/3ds-max-20202-and-public-road-map/# And 3ds max has powerful fx plugins. Thanks to this, Houdini can fully respond. In particular, thinking particles are almost identical to Houdini's particle system and have more experience and know-how in the field of destruction than Houdini. If Autodesk kills Max, people won't move to Maya. They will move to more convenient blenders or Houdini That may be the end of Maya.
@whiskeyAnimation
@whiskeyAnimation 4 года назад
If Autodesk moves the unwrapping tools from max to maya, I might think of going 100% to Maya, but ATM the unwrapping tools are so bad compared to max. Also max has the advantage of modifiers when modelling, its a more procedural work flow. Also having to constantly delete history in Maya sucks. For me, modelling unwrapping in max, rigging animation in Maya. Would be great if they merged the best of both into one, but can't see that happening because maya and max at their core work too differently. I can use one or the other, but I like it when I get access to both at work and can use each programs strengths.
@DamonCzanik
@DamonCzanik 4 года назад
Merge them. It's not about will they drop 3DS Max but if they should. They're both 3D products used in the same fields. Both have high learning curves. Do we need multiple competing standards from the same company? It's bad for people to learn, costly for them to maintain 2 major standards. 3DS Max needs to merge into Maya. Make the default GUI that starts looking a little more like Maya with each update. Maya devs need to look why people prefer 3DS Max and what they can learn. Any time 3DS Max gets a new feature Maya has, duplicate Maya's UI. Maya needs a UI mode that makes it more like 3DS Max. Make the transition as easy as possible. Both programs need to start to read each others files. If the GUI matches each other then it's all about back end features. If they cared about users then I think a 10 year plan would smoothly transition users as much as possible. They bought Maya 15 years ago. They should have slowly started this transition then. And Blender needs to be concentrated on getting all users to transition to Blender as quickly as possible.
@iozkLive
@iozkLive 4 года назад
Make videos of game engines like unreal unity and cryengine
@murtazarizvi368
@murtazarizvi368 4 года назад
i want to learn cryengine but its difficult
@funtari7
@funtari7 4 года назад
@@murtazarizvi368 Just use Unreal...it's gives basically the same results nower days!
@murtazarizvi368
@murtazarizvi368 4 года назад
@@funtari7 i am using unreal but want cryengine only coz how crysis, ryse and prey looked good too.
@G3NTC0D3
@G3NTC0D3 4 года назад
big no, Max will live for a long time, there’s a lot of development ongoing for Max, Bifrost for Max, AI retopo, AI automatic unwrap, etc but Bifrost for Max will be the same as Bifrost for Maya .
@paulhormis
@paulhormis 4 года назад
I have been using 3d Studio since Dos 1. MAX IS NOT GOING ANYWHERE.
@mtesla8548
@mtesla8548 4 года назад
wth bro...
@cresshead
@cresshead 4 года назад
no it's not... if anything will die it'll be MAYA...the vfx biz is miniscule compared to archviz/product viz, medical etc.
@googleinc6033
@googleinc6033 4 года назад
I used to love max then I discovered maya, its so much smoother to use I think.
@ol1175
@ol1175 4 года назад
I used 3ds Max and now using Houdini , just swear , it’s another level!!!
@lenxie4501
@lenxie4501 4 года назад
when it comes to spline handling, huge scene management, fast character rigging animation compositing, houdini will drive you crazy, trust me, export abc, vdb for rendering in max with vray, it's heaven.
@SilverfoxLobo
@SilverfoxLobo 4 года назад
learn all tools at ones disposal to the fullest & you can use any program while making the outcome great while using less. In the end, the skills depends all on the operator/creator. Blender & Reallusion are awesome!!!
@PashaDefragzor
@PashaDefragzor 4 года назад
3dsMax 2010 is a great tool for modeling, I dont think its gonna die because software can be deleted only from a hard drives, so its cant die. But prices makes this tool unreachable for indie devs, v-ray and other high price plugins also - unreachable. Maya also - is a great tool, but 2000$ for online using - please
@josephprins1258
@josephprins1258 4 года назад
I seriously doubt this.
@arjun220
@arjun220 4 года назад
as long as there are people using max in the industry autodesk will not kill it.
@NOTORIOUS404
@NOTORIOUS404 4 года назад
As a 3DS Max user I hope Blender gets a lot better and fast so that Max can die in peace. There is no point in beating a dead horse and all I could hear in this video is that 3DS Max IS going to die.
@WarexAnimation
@WarexAnimation 3 года назад
Long live for 3ds max.
@jimjohnson1305
@jimjohnson1305 4 года назад
Autodesk should sell wither 3DS MAx or Maya. Why keep both? Let someone else develop one.
@daveyhu
@daveyhu 4 года назад
I've always found it weird that Autodesk is keeping competing products around. If they were to axe Max tomorrow I'm pretty sure people would learn Maya or Blender rather quickly.
@tacg6799
@tacg6799 4 года назад
well, you have Autodesk Revit now, and it's even better at most renderings given the current circumstances, So I really am considering leaving 3ds max after 9 years, people gotta leave emotions behind and expect anything, it's an industry not a fairytale. learning another software is much easier than earlier days, So if Autodesk killed 3Ds max so be it, the rest depends on your second usage of the software if you do characters and CG go for Maya, VFX go for C4d and Houdini, If you want the whole package for free you can get Blender
@DeejayGrafixx
@DeejayGrafixx 4 года назад
Autodedsk are trying to refocus their software
@joelaguilarfuentes8758
@joelaguilarfuentes8758 4 года назад
Yep the dev team is doing a grreat effort, the company politics is a different theme.
@orphydiancg7759
@orphydiancg7759 4 года назад
Autodesk just added a couple of years ago a full featured third party developed Motion graphic toolset to its beloved Maya !!! I feel the need to say this again and again because it seems it kinda went under the radar. It's like half of C4d was to be included In max tommorow. Redesigned and refined Uv editor, refinemn ent across the entire set of your standard modeling tools, Mudboxc sculpting core integrated, completely moved UI to QT (fresh looking editors all around), so many animation improvements, fresh render setup, fresh lighting manager, Better integration of arnold , more powerfull Hair and fur tools, Better cloth and other simulations. If you are not doing Arch viz you are deluding that Max isn't going to be left to rust for anything else, which is far worse than actually killing it and just damn focusing on one software.
@joelaguilarfuentes8758
@joelaguilarfuentes8758 4 года назад
Bro, they are working. It has improved a lot in stability and performance, yes we need more tools, they need to complete the migration to Qt, they need to rearrange and evolve the modifier stack (but I think this should after Bifrost to integrate it to the core), improve Edit/Editable Poly tools and improve a lot of stuff in Customization. there is a lot of work to do but I think they are improving for real.
@orphydiancg7759
@orphydiancg7759 4 года назад
@@joelaguilarfuentes8758 They cant do all of that on a reasonable amount of time. Max was too much time awfully neglected. Only the new modifiers added got the new QT look and they havent touched any old one.
@joelaguilarfuentes8758
@joelaguilarfuentes8758 4 года назад
@@orphydiancg7759 Let's hope something changes in 2021.
@martincoven
@martincoven 4 года назад
@@orphydiancg7759 When we go back and change anything in the modifiers, we always update the UI. Chamfer, Bevel Profile, Data Channel for example are all fully QT. We are looking at ways to automate the process, but it's not an easy task. We are doing a lot more than you think. I recommend beta.
@orphydiancg7759
@orphydiancg7759 4 года назад
@@martincoven well you just confirmed that only new stuff will get new UI ? How in the world is this even on half a good idea. It's basically what happened always. Why we can't have those nice clean drop down menus of the new modifiers on Max main window for ex ?
@cjolsen8058
@cjolsen8058 4 года назад
The Death of 3Ds Max might be possible only if Game Developers created software to do everything Max does but better and much faster. Autodesk needs to start rewriting an entirely new Max from the ground up for a future replacement like a Beta X-Max 4 years from now. They could hire awesome game programmers to help make it optimized on every level.
@alexas8787
@alexas8787 2 года назад
Called Blender...
@stanislawmenschow2625
@stanislawmenschow2625 4 года назад
Apparently, 3ds Max has been dying for a decade now if you listen to the outcries on the internet. Meanwhile, it's generating tons of money for big and small production studios and has some of the most flexible and powerful tools for everyday work.
@sashas3362
@sashas3362 2 года назад
Maybe it will finally be made open source?
@talent103
@talent103 4 года назад
one can only hope
@notoriousbattlefield-6759
@notoriousbattlefield-6759 4 года назад
you said it 3dsmax is in our heart that's true
@NBCNothingButCrap
@NBCNothingButCrap 4 года назад
I leave max long time ago, sketchup can do more faster. As an architecture visualization, most my model are boxes shape, and measurement is important while max measure system like crap. I dont do organic model so dont waste time on it, whatever u need, just download and boom!!! its there. I believe, many max user switched to other program. Beside of ugly UI, it took ages to load.
@kdryan21
@kdryan21 Год назад
Autodesk decided they wanted to own the industry and the industry fought back. Max has only lost relevance more since this video.
@ahmethakanarslan3893
@ahmethakanarslan3893 4 года назад
OMG Dont die i am learning 3ds Max now
@harisetiawan4606
@harisetiawan4606 4 года назад
😂😂😂
@lucaburiani1
@lucaburiani1 4 года назад
You have right, your frustration is the same of mine nowaday with unreal for archiviz. A lot to learn and some other software are knocking at the door with automation for the entire process.... very frustating for me that situation. If it is good competition between software house in term of software improvement, is very hard for me to choose how invest time for learning!
@bakedbeings
@bakedbeings 4 года назад
This one of those channels, eh?
@johnpaulanthonydelacruz9020
@johnpaulanthonydelacruz9020 4 года назад
probably focusing more on maya.
@nurbsenvi
@nurbsenvi 4 года назад
Blender as good as they are can't quite render like 3DS Max Vray combo
@midnightstories5695
@midnightstories5695 4 года назад
Who the hell can efford the subscription no wonder people have stopped using it, you killed your user base with those prices !
@gabrielegelfofx
@gabrielegelfofx 4 года назад
Autodesk incorporated too many programs. Autodesk is now an Ikea store with a lot of furniture. Blender and Houdini teams are focused only on just one product. Autodesk had Inventor then it developed Fusion360...why? I think 3DS Max is a great product for architects, designers, vfx artists, it’a Swiss knife, Autodesk knows it. It needs a lot of new technologies already implemented in many 3d programs. We will see an new version of Max totally rewritten from scratch, it will be ported also on MacOS. Autodesk will release also a light, probably free,version.
@4Ddraftsman
@4Ddraftsman 2 года назад
do you believe that?
@HOTA200
@HOTA200 4 года назад
Yes
@sicfxmusic
@sicfxmusic 4 года назад
Hang on there Grandpa Max 👀
@orphydiancg7759
@orphydiancg7759 4 года назад
by reading the comments you can clearly see Max is nowadays only used in Archvis or engineering visualization and that's because they have no alternative. That means Max is a zombie for anything else.
@amirshayanmoghtaderi5840
@amirshayanmoghtaderi5840 4 года назад
I use max for arch and I agree with you
@martincoven
@martincoven 4 года назад
Max is used for much more than that. Film, TV, games, Arch Vis plus a lot of other stuff. I've used it for about everything EXCEPT arch vis.
Далее
Why Ton Roosendaal Doesn't like Autodesk
11:07
Просмотров 25 тыс.
3Ds Max History
16:17
Просмотров 32 тыс.
What is 3ds Max Used For
10:34
Просмотров 99 тыс.
Why People Don't Like 3Ds Max
14:28
Просмотров 83 тыс.
Autodesk 2018 VFX Showreel
2:45
Просмотров 186 тыс.
Why Nobody Uses This 3D Software Now | Mudbox
15:49
Просмотров 63 тыс.
3 Hours vs. 3 Years of Blender
17:44
Просмотров 3,9 млн
3D Modeling in 2001
15:00
Просмотров 512 тыс.