Get a peek at the upcoming experimental Water tools releasing in UE 4.26! Ryan Brucks will start with a breakdown of the new Single Layer Water shading model and then show how Water Bodies create cohesive water features. We will then go over new features such as Gerstner Waves, Fluid Simulator, Caustics generator and how they can be connected together.
NOTE: Ryan's screenshare quality improves a couple of minutes into the livestream.
DISCUSSION THREAD
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TRANSCRIPT
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NEWS
Unreal Engine 4.26 Preview 1 now available
www.unrealengine.com/blog/unr...
Free City Park Environment Collection now available
www.unrealengine.com/blog/fre...
New in-camera VFX onboarding resources for virtual production
www.unrealengine.com/blog/new...
COMMUNITY SPOTLIGHTS
Let Them Trade
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Async Loading Screen Plugin
forums.unrealengine.com/commu...
Soria
polargryph.itch.io/soria
24 сен 2020