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Bad (?) Balance: USF4 Dee Jay 

Bafael
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14:04 - Special move recap ends
It might still be good to watch the special move recap cuz I go over bad things about each of the specials.
I'm not putting music in the background, I hate choosing songs and adjusting the volume and I don't wanna catch a random copyright strike. If you want music then put on your own jams in another tab.
• USFIV: Dee Jay Balance... Link to his patch notes video from Ultra.

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30 сен 2024

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Комментарии : 868   
@chris-cu3kl
@chris-cu3kl Год назад
The SF6 dev team did such a good job retooling DeeJay. Learning that Machine Gun Upper and Sobat Kick were charge moves is so baffling when they work so well as motion moves in 6. And the feints from his fireball, upkicks, sobat, and sway actually tie in the idea that he’s a tricky character that wants to learn the opponents rhythm to find openings. Coming back to this character before 6 might as well be an entirely different character.
@MusicoftheDamned
@MusicoftheDamned Год назад
He might as well be as new character, at least mechanically, since _SF6_ is basically the first time that Dee Jay has a) ever been in the base roster and b) ever seen any real intentional changes (outsde of his Omega _USF4_ form that's apparently a prototype _SF5_ Nash) to his move set rather than random and incoherent additions usually in the form of supers (that often drop hits if not point blank). It's refreshingly nice and at least 10 years overdue even as some previously not a fan of the character (in part because it seemed clear Capcom didn't give a damn about him before now unfortunately).
@madman4043
@madman4043 Год назад
They also made his visual design much more thematic
@SwedishSword
@SwedishSword Год назад
Yeah dee Jay looks oddly menacing in his sf4 design, whereas in sf6 he comes off a lot more likeable. I'm not sure if he was meant to be a villain type but he always looked scary to me as a kid 😅 I really want ibuki in sf6 Capcom pls.
@MusicoftheDamned
@MusicoftheDamned Год назад
@@SwedishSword Pretty funny that you mention him looking like a villain. The only time Dee Jay ever was that was in "so bad it's good" _Street Figher: The Movie_ where he's basically Dee Jay in name only and worked for Shadaloo...and still got more character development than he ever got until _SF6_ as a whole outside like the also "so bad it's good" American _Street Fighter_ cartoon on USA Network where he's still a minor character. It was a bit sad really, to be honest.
@strepsilsaregood4u
@strepsilsaregood4u Год назад
@@SwedishSwordI think Rose’s winquote against Deejay has her mention that she’s frightened by his smile.
@imnovi
@imnovi 3 года назад
As someone who doesn't even play Street Fighter games, I absolutely adore your analytical style of content. It's in-depth, well researched and structured, and extremely informative. Definitely deserving of more subscribers, for sure.
@Bafael
@Bafael 3 года назад
That's up to the people who share my videos lol
@brandonsellers1076
@brandonsellers1076 3 года назад
Agreed. Baf, do you work for Capcom? If not, you should!
@Bafael
@Bafael 3 года назад
@@brandonsellers1076 tell that to them lol. But these videos where I criticize their balance decisions probably aren't doing me any favors.
@TheZeroDozer
@TheZeroDozer 3 года назад
@@Bafael Funny, I think these vids are good feedback.
@imnovi
@imnovi 3 года назад
@Ben McConnon I just enjoy the commentary and in-depth analytical style that Baf has, it's the kind of thing that I love watching
@RisingJericho
@RisingJericho 3 года назад
You know your character is well-balanced when you react to a jump-in and still lose the exchange
@Demon_Curse
@Demon_Curse 3 года назад
That sounds like SF5 in general
@EvilPineappl
@EvilPineappl 6 месяцев назад
Here after they nerfed one of the only consistent antiair normals in SF6 😭
@AramesiaToken
@AramesiaToken 6 месяцев назад
​@@EvilPineapplJP player detected (I am one as well)
@EvilPineappl
@EvilPineappl 6 месяцев назад
@@AramesiaToken Manon and Marisa, that's how I know JP's 2HP is how they all should have been.
@notimeforcreativenamesjust3034
@notimeforcreativenamesjust3034 5 месяцев назад
@@Demon_Cursesay you’re ass wihout saying you’re ass.
@TheRadBaron
@TheRadBaron 3 года назад
this is actually maybe my favorite video of yours so far. it so perfectly explains something i've been trying to articulate for years. dee jay is a fascinating character. he's like akuma in that very few situations are outside of his comfort zone, but somehow even when he's never really playing from the back foot, he can never get anything going. he is a rare character who has no way to capitalize on his own advantage situations
@Unethical.Dodgson
@Unethical.Dodgson 3 года назад
Basically Talim in SC6. Well... Okay not quite. She's got more risk but about the same reward. The most recent patch addressed some of this and then all of the lower ranked players started crying about how this was a buff to a broken character. Then all of the pro players were like "hmmm... she might actually be somewhat viable now". But usually they buff the top tier characters hardest and fuck up the lowest tiers. Much like Capcom.
@ArcticKomodo
@ArcticKomodo 3 года назад
@@Unethical.Dodgson Talim down players are worse than Astaroth down players.
@ZeludeRose
@ZeludeRose 3 года назад
i had no idea the usf4 devs were a new team but now everything makes sense
@BritishTeaFGC
@BritishTeaFGC 3 года назад
It makes sense considering that SFV was already in development so the 'A' team would have been working on that.
@motmontheinternet
@motmontheinternet 3 года назад
That's because it's not true. There were two balance teams, the old team balanced the old characters and the new team just balanced the five new characters. Capcom didn't ask for community input because they were new to the job, they asked because it's good PR.
@captainmega6310
@captainmega6310 2 года назад
@@motmontheinternet "I say without a source"
@JaimeAGB-pt4xl
@JaimeAGB-pt4xl 3 года назад
I made the horrible decision to use Deejay over Guile because I wanted to "rush down" a bit more and not be so lame with Guile in a game already so defensive.... This video gave me a whole bunch of dreadful flashbacks :(
@JaimeAGB-pt4xl
@JaimeAGB-pt4xl 3 года назад
Based on my comment... I actually perceived the LIKE from Bafael as Cruel 😅🤣
@blueyandicy
@blueyandicy 3 года назад
Did you end up maining guile? Honestly, even if guile seems lame, I LOVE seeing people play him.
@JaimeAGB-pt4xl
@JaimeAGB-pt4xl 3 года назад
@@blueyandicy I played Guile since SF2, I wanted a change of phase in SF4 using a character that could also rush down, even if he wasn't the best at neither, but it would be more dinamic to switch styles. In the end just as bafael put it, he is among the worst at everything and therefore, mediocre at best... I had DJ in my roster, but my true main was Makoto, followed by Hugo or Abel, but I could also use Claw, Honda, and Guille
@terrysalt
@terrysalt 3 года назад
Was "dreadful" a deliberate pun? :)
@JaimeAGB-pt4xl
@JaimeAGB-pt4xl 3 года назад
@@terrysalt It came out naturally at first, but noticed it when I toom look at the message before saving
@johnquach8821
@johnquach8821 3 года назад
Bad Balance: Chun Li in 3rd Strike (Too good)
@SS5SS5
@SS5SS5 3 года назад
Yes. And yes please
@ShiningCrimzon
@ShiningCrimzon 3 года назад
He should also put a thumbnail clickbait that says "SHE ALONE KILLED THIRD STRIKE"
@The15231
@The15231 3 года назад
Literally super woman
@Chun-believable
@Chun-believable 3 года назад
😌
@fp45
@fp45 3 года назад
that or just explaining the properties of yun's genijin, sa1/2 yun is quite a balanced character but geijin's ease of accessibility woth hit confirms into it like his 4 hit target combo, or the ridiculously short super bar, that you can whiff cmp into combined with unseen techiques that make it even more overpowered ie kara palms. Funny how a lot of the balance with both chun and yun involves a REALLY good super with good confirms (cmk) good bar, and unseen tech (SJC for midair followups), and whiffing normals (bhp?/bmp?)
@__-be1gk
@__-be1gk Год назад
I will never understand what kind of drug fuelled idiocy made them make a character based on dancing a charge character
@charlieharrington9555
@charlieharrington9555 3 месяца назад
At least they fixed him in sf6
@meikastudios
@meikastudios 3 года назад
My biggest frustration is that D.J is strong as hell in the mobile version of Street Fighter 4 !!! Everything just work as it should and he can even use his ultra 1 after a ex machinegun upper with FULL DAMAGE AND ALL HITS.....
@Bafael
@Bafael 3 года назад
Mobile sf4 is super interesting and I'd love to show the differences someday
@meikastudios
@meikastudios 3 года назад
@@Bafael It's actually pretty good in my opinion, it has armor break, armor invisibility, focus cancel, ex moves, Ultras and Supers and each character has their normals and unique moves adapted.
@blueyandicy
@blueyandicy 3 года назад
@@AuntBibby YES! SFIV making a comeback on switch would be AWESOME
@Budster650
@Budster650 3 года назад
@@Bafael The 3DS one is really strange, too.
@jorgealbertoapoloacosta6159
@jorgealbertoapoloacosta6159 3 года назад
@@Budster650 That’s a funny case. The 3DS has the Touch Screen, which is used for shortcuts (throw, focus, 3p, 3k). This wouldn't be a problem if it wasn't because of the LITE control scheme that instead shortcuts MOVEMENTS and it’s broken as f when using charge motions, because they don’t take charge into consideration. Guile can literally throw Sonic Booms while moving forward.
@feri7mble
@feri7mble 3 года назад
A low tier character that was treated strangely by the balance patches... I'd say the SF5 counterpart is Nash.
@Bafael
@Bafael 3 года назад
I maintain that one of the biggest nerfs nash ever got was when they fixed the 8f lag. The actual balance patches themselves have been good and bad for him but the devs still treat him like a top tier when he's just not placing in any events. I think in season 1 he was a mid tier falsely inflated to top tier by people being unable to react to his dashes or overheads due to the input lag. Once that was gone he dropped to mid even before considering the season 2 nerfs which dropped him to low/bottom.
@drattyg8099
@drattyg8099 3 года назад
Interesting that Omega Dee Jay is pretty clearly the early early test version of Nash.
@TechnicallyaMoleRat
@TechnicallyaMoleRat 3 года назад
@@Bafael So was Infiltration's offline performance with him in season 1 more him than the character? (That wouldn't be unreasonable)
@BHS289
@BHS289 3 года назад
Alex would like a word (says person with Alex avatar ._. )
@wonderfuldeluxe_
@wonderfuldeluxe_ 3 года назад
@@TechnicallyaMoleRat S1 SFV had an inherent 8f of input delay offline
@denshitenshi
@denshitenshi 3 года назад
That's incredible. They can't just give him one true buff. I've never heard of a situation like that. A dev team in such denial that a character is low-tier, but aware enough to fix his glaring flaws for a price.
@kujo4388
@kujo4388 3 года назад
Mk 11 shao khan and mileena
@glawrk2861
@glawrk2861 2 года назад
@@kujo4388 I'd say buffing Shao's damage was kind of enough to make him viable. He's still underwhealming but he hits like a freight train and has amazing armor breakers without spending too much resource.
@shaynehughes6645
@shaynehughes6645 8 месяцев назад
​@@glawrk2861more damage was not enough imo.
@1Diddums
@1Diddums 3 года назад
Dee Jay's greatest strength, is his incredible voice.
@sethxtekken
@sethxtekken 3 года назад
HAAY!
@markmessi9020
@markmessi9020 3 года назад
You truly are the mvp
@tonyelectionfraud669
@tonyelectionfraud669 3 года назад
I believe the english voice actor waa the guy who played Juwanna Man if anyone remembers that old flick lol
@robertmoore8571
@robertmoore8571 3 года назад
@@tonyelectionfraud669 That cannot be! Now I need to look that up. I know he was Dee Jay in the live action movie.
@pretzel_aksmash353
@pretzel_aksmash353 2 года назад
GET LOST IN DA BEAT
@gabelincoln5129
@gabelincoln5129 3 года назад
I think Deejay is a great example of a type of bad balance that isn't talked about as often. Devs having no real idea about what they actually want to do with a character. I think Keits said it best during his interview on the UltraChen show. Your characters should have a target audience. What he meant by that is that characters should have a strong character identity that allows players to play to their personal strengths with the character, and if you do that, balancing for 5-5 doesn't matter nearly as much as balancing so that player and character identity shines through and the game remains fun.
@varxe7
@varxe7 Год назад
The 'make some characters OP or bad on purpose because it's more fun to watch' balance decisions of SF4 and MVC3 were infuriating
@Bleach_Drinker_7
@Bleach_Drinker_7 Год назад
Except for Dan, he’s cool
@Perdix64
@Perdix64 9 месяцев назад
@@Bleach_Drinker_7or Phoenix since that’s kinda his point.
@ouka6686
@ouka6686 3 года назад
DeeJay does have one good quality; he has almost the same tools as Guile and M. Bison, but at the same time. It's always been wild to me though, Dictator can get full cinematic U1 vs Juri dive kick, but DeeJay can't even punish a Hadouken if the stars don't align for him.
@shirothegamer7574
@shirothegamer7574 2 года назад
I jump and do medium kick in the air, has great reach and it leads to foreward medium punch on hit stun. Deejay makes up for his difficult to utilize specials with really good normals. What i noticed is he relies on true combos, and relies heavily on deejays better off used last samding fierce kick. Also you can't punish firball unless you jump while ryu is mid animation, which is a big opening, hard to shoryuken when you get hit with a mid range jump heavy kick, which has great reach.
@ethanhinton4549
@ethanhinton4549 Год назад
It's sad. He got screwed over by just being a Mashup of what most Charge characters can do (Guile and Bison in particular) but does each thing worse. Why zone with Dee Jay when you can zone better with Guile? Why rushdown when you can do that better with Bison and Balrog and still be using charge motions?
@taelin-rh3wi
@taelin-rh3wi Год назад
​@@ethanhinton4549 Because he's fun
@ethanhinton4549
@ethanhinton4549 Год назад
@@taelin-rh3wi based
@X_The_Y
@X_The_Y 3 года назад
Honestly doesnt feel like he should be a charge character lol
@justingoers
@justingoers 3 года назад
Yeah like I feel like he would make a pretty interesting motion character and a lot of his flaws wouldn't be as bad.
@Zetact_
@Zetact_ 3 года назад
Not just from a gameplay perspective, but from a simple character perspective as well. My first thought when looking at a hyperactive, happy-go-lucky dancing kickboxer wouldn't be "yeah, this guy should have to lock his feet to use special moves."
@Lena-iq6kd
@Lena-iq6kd 3 года назад
I think omega version switches it to shoto which is pretty cool, air slashes are a lot faster. But no one likes omega lol
@vandagylon2885
@vandagylon2885 3 года назад
@@Lena-iq6kd nobody likes the whole "multiple versions of characters" thing. Because "muh 300 matchups"
@legefy
@legefy 3 года назад
He'd feel better with short charges and more rushdown options. He's basically a KoF character anyway
@dreinstar2352
@dreinstar2352 3 года назад
Don’t care, still main him because he is incredibly based
@mogullll
@mogullll 3 года назад
aha based on who aha
@dreinstar2352
@dreinstar2352 3 года назад
@@mogullll Your lack of Rhythm, mon.
@Valiastice
@Valiastice 3 года назад
-shake shake- Loser! -shake shake-
@gabrielspeed5464
@gabrielspeed5464 3 года назад
Dee Jay footsie game is godlike, if you can keep people mid range you gone win... Plus that falling knee is disrespectfully good
@tdefilio9132
@tdefilio9132 3 года назад
@@gabrielspeed5464 he’s still awful lol. He’s one of those characters that could never even sniff a top 8 at a major. His qualities are overshadowed by stupid shit described in the video
@kevingriffith6011
@kevingriffith6011 3 года назад
I feel like Dee-Jay has always been an odd duck since SF2. A quick wiki dive tells me that his music motif was an afterthought, rather than a core design, but for someone who is supposed to be all about rhythm he certainly feels very static to play. A part of me was holding out hope that we'd get him in SF5 with a completely re-imagined toolkit, like what they did with Poison, since I feel like he should just... move a lot more, rely less on fireballs to keep the opponent out and more on getting in himself.
@Bafael
@Bafael 3 года назад
As the story goes, originally ssf2 was going to have two fei longs with similar movesets and different heads (similar to Ryu and Ken, and this idea was probably later recycled into Yun and yang), but that idea got scrapped, and Capcom USA designed deejay and his moveset as the replacement. I do have to wonder if him not being designed by the original dev team lead to his exclusion from later games, but I doubt it. After all he's ignored by the fans a lot too. He's just not a super popular character, which is why it took literally years for him to creep up to high tier in sf2 even though he's always been somewhat strong
@chocobros1
@chocobros1 3 года назад
@@Bafael I feel like both DJ and Fei are relatively unpopular in the fandom at large because their design elements are done better elsewhere. If you want characters that play like them sf has already got Guile and Yun/Yang and the gimmicks of the Caribbean music lover and the Bruce Lee pastiche are executed much better in other fighting games. Imo Tekken does both archetypes much more justice.
@blyat8832
@blyat8832 3 года назад
"a quick wiki dive" I love the word use
@Duothimir
@Duothimir 2 года назад
@@Bafael Dee Jay feels like an afterthought in every possible way, which is probably why he's so forgettable. He has no cohesion between his character and moveset, or even between moves as you demonstrated in the video. Dude is just a mess.
@thecoomer6574
@thecoomer6574 2 года назад
@@chocobros1 really? Personally I see a lot of people ask for fei and think he's a cool character, there's even a mod that adds him in sfv recently
@dracodragon4294
@dracodragon4294 Год назад
It would be cool to see a response video where you go over SF6 DeeJay and how they changed him to suit all the problems he used to have. This has always been one of the most interesting Bad Balance videos to me cause DeeJay is just sort of mediocre and disfunctional. Capcom also did an amazing job at revamping DeeJay for SF6.
@Bafael
@Bafael Год назад
Maybe someday but I have my hands full with BnB stuff
@sorensouthard927
@sorensouthard927 Год назад
Yeah, I was really surprised to see this video didn't come out recently. I thought it would have been a reaction to the huge glow up he had in sf6 but nope. It's still a really comprehensive video on the character though. It would be cool to see a one to one comparison.
@Rudero3
@Rudero3 3 года назад
Deejay's upkicks are, to my knowledge, the only guaranteed answer to Gen's straight down Oga dive kick. No matter what side Gen comes down on, you just do EX-upkicks, hits every time. Gief can't lariat it, his head will get hit first, Bison can teleport, but that's just yielding space. Ryu can try to Tatsu out, but Ken, Sagat, Guile, they all have to gamble with their DPs. Sagat's light Tiger Uppercut has the best chance of hitting but your timing has to be PERFECT. With that said, Gen with ultra 2 nullifies Deejay's fireballs and sobats, which means he loses like half his move list. That is a HARD answer to Deejay, which is sad. I deeply respect Deejay specialists because they make a limited character work. He's the opposite of Seth, Seth has an answer to EVERYTHING on paper and thus, gotta nerf his HP, damage, etc, etc. Deejay is a solid C in almost every area, with a B and a random A for anti-airs. At least he has 1000HP and 1000 stun. Imagine if he had 950HP and 950 stun. That would be AWFUL.
@hazzydahaka13
@hazzydahaka13 Год назад
Was Seth's damage and health the reason why he was so broken in vanilla on top of having everything at once?
@MusicoftheDamned
@MusicoftheDamned Год назад
​@@hazzydahaka13In part. I had to look up his _SF4_ changelog, but I'm pretty sure part was the fact that--among other things I'm probably forgetting--Vanilla Seth could *Ultra while his Sonic Boom was still on screen.* So basically he could murder zone you if you tried to jump his projectile from afar when he had Ultra (I) even more easily than in later versions, which was...unfun even before how good his other zoning was.
@DEClimax
@DEClimax 3 года назад
there's a few things i think you didn't touch on (i'm pretty stoned watching this so maybe i just missed it): -a lot of people erroneously believe knee shot was active til it hit the ground, but that isn't true--it's actually a frame less active than his j.LP. the small hitbox combined with an insufficient active period meant that a lot of scenarios where it connected on stand blocking opponents could actually just be ducked and punished with crouching normals--and, by my memory, it could whiff on some characters standing if done too early in his jump. it could also just be flat-out unsafe if blocked high enough by tall characters--they buffed the hitstun, but not the blockstun. -surprisingly, his forward walkspeed is actually tied fur second best in the game (only outclassed by yang,) but this comes alongside both forward and backward dashes with mediocre-to-long duration and a short distance covered. on top of this, iirc his throw range was the literal worst in the game, and he had no kara throw. his focus attack was also mediocre, and his weak dash cancel options made it even worse. -both far HP and far HK are -9 on block, -5 on hit. consider that these moves are more unsafe than his sweep, which is a slide and an anti-air. far HK is one of his longest-range buttons, a very important poke--and it's punished on block by 9f horizontal ultras, and even on HIT by some characters. -9 was just safe enough to avoid punishment from a lot of ultras, but it was a concern in specific matchups, and some characters could punish with supurr instead. i remember dudley being a pretty unhappy matchup--it already wasn't very good fur dee jay, and once he had enough revenge gauge to ultra, you had to completely stop using far HK *and* fireball bc neither was safe. -dee jay was a WIDEBOI--some characters did more damage vs him due to character-specific combos. iirc the specific issue was an extended hand in his reeling animation that had a hurtbox on it. his health and stun were 1000/1000, but depending on the matchup he was effectively a low-health character. he had a few weird good qualities though--in spite of his strange, floaty jump arc, almost all of his neutral and angled jumping normals were quite good. his crossup was one of the best in the game, and most of the others either had good speed, range, hitbox, active duration, damage, or some combination of those. he had multiple strong air-to-air options covering various angles, which made his terrible AA less of a totally damning weakness. the only ones i remember not being great were his jumping medium punches, which in theory had ridiculous disjointed and long hitboxes, but in practice often just couldn't connect as reactive air-to-airs due to their high angle and 7f startup.
@DEClimax
@DEClimax 3 года назад
oh, and prior to ultra, the best his MK sobat FADC could be on hit was +6, meaning his main FADC combo required not only frame purrfect timing to link the close MK afterward, but the FADC had to be input purrfectly as well. the change to make it +8 in ultra not only made it more practical to actually attempt in a match, but gave him the ability to land a level 2 focus crumple off MK sobat focus cancel. it was a big buff to his ability to land ultra, but was difficult to execute and ironically came alongside red focus being implemented.
@DEClimax
@DEClimax 3 года назад
final thing probably: iirc the actual reason behind the nerf to EX upkick's AA ability had something to do with the change to make it hit crouching. they said the hitbox was EXPANDED downward, but i'm pretty sure it was actually MOVED downward, meaning it actually hit on frame 8 or 9 as an AA after the "buff" and was left not working in situations where not only did it previously work, but it worked where many other characters' anti-airs didn't. i remember being pretty royally pissed about it, bc one of the few benefits of playing such a mediocre character was having arguably the best autocorrect AA in the game with lightning fast startup fur one bar.
@pastorofmuppets9346
@pastorofmuppets9346 3 года назад
when im high i can barely type and then here's this guy writing a book lmao
@xceptionl1
@xceptionl1 2 года назад
@@pastorofmuppets9346 yeah, words are hard
@Lysanderofthewildwind
@Lysanderofthewildwind 3 года назад
I main him and i dont care about nothing, just love salty messages after zooning with him lol.
@tabhou7988
@tabhou7988 3 года назад
U play on laptop/pc? Would like some matches
@blueyandicy
@blueyandicy 3 года назад
@@tabhou7988 Add me, names blueyandicy. I'm not the best but I'd love to revive the SFIV community :)
@tabhou7988
@tabhou7988 3 года назад
@@blueyandicy i got you when I get on bro
@tabhou7988
@tabhou7988 3 года назад
@@blueyandicy do you have a discord
@akoboldskobold
@akoboldskobold 3 года назад
As an outsider, SF4 Dee Jay seems like a rekka character without a rekka
@meikastudios
@meikastudios 3 года назад
D.J was a beast before the street fighter 4 era.
@waterdog737
@waterdog737 3 года назад
how so? mainly an sf noob here if the question is offending
@siranchovy2995
@siranchovy2995 3 года назад
@@waterdog737 In Super Turbo, he has great normals, anti-airs, a deceptive cross-up j.MK and a fairly easy to do touch of death combo. His only real drawback is his fireball recovery isn't all that. But he whips out maracas when he wins, so he's a beast.
@Lysanderofthewildwind
@Lysanderofthewildwind 3 года назад
The only bad thing about Vanilla DJ is his knee J.LK, you need to put ⬇️ to came out knee, also after in the Arcade edition they put the command ↙️ making more intuitive to poke with J.LK.
@meikastudios
@meikastudios 3 года назад
@@waterdog737 He could play as a rush down and zooner at the same time, all his supers and normal just works perfectly, his normals would link without any trouble into supers. Unfortunately Capcom destroyed almost everything in SFIV and they let him incomplete. D.J can't link his light moves into medium or ex supers and the ones he can link.............. Almost every time the move won't link due to the push back or it will magically push your opponent further than it should !!!!!
@meikastudios
@meikastudios 3 года назад
@@waterdog737 D.J can't use his Ultra 1 after any move properly, the closest you can get is: lp->hp->ex machine gun upper->Ultra 1. Unfortunately just 2 hits of his Ultra 1 gonna link after his machine gun upper and guess what, your guard will be open to your opponent punish you afterwards and about his Ultra 2........ You will need one or three bars and it deals less damage compared with another charge characters like Guile, Chunli and Balrog.
@HellecticMojo
@HellecticMojo 3 года назад
"Jamaican me mad with these nerfs" lol
@mostverticalproductions4808
@mostverticalproductions4808 3 года назад
Forces stand.
@pastorofmuppets9346
@pastorofmuppets9346 3 года назад
F O R C E S S T A N D
@TheEvilCheesecake
@TheEvilCheesecake 3 года назад
Best Baf meme
@blueyandicy
@blueyandicy 3 года назад
Nice force stand bro
@malacara1335
@malacara1335 3 года назад
t-thanks capcom.
@cgeyik
@cgeyik 3 года назад
@@malacara1335 F O R C E S S T A N D
@MundoSD
@MundoSD 3 года назад
I was screaming ''come on, do SOMETHING!'' watching this. It felt like there weren't really any plans for DJ even after so many patches.
@MacAves
@MacAves 3 года назад
I’ve heard that Omega Dee Jay is *way* better than his Ultra version because they made him a motion character. Do you think you could look at Omega Dee Jay like the other character overview videos you did?
@Bafael
@Bafael 3 года назад
He is way better than his ultra version but it's more because time and effort went into his kit than because he's motion. He's basically a proto version of sfv nash. He's got a lot of moves which are very similar, particularly the mechanics of his fireball.
@MacAves
@MacAves 3 года назад
@@Bafael Makes sense, when developers actually focus on a character, they end up being better. I think a lot of people want to see the Omega overviews return, including myself. I loved seeing the changes laid out with examples and all. I’d love if you decided to make one for Dee Jay, even if you don’t do another one for a while. From what I’ve seen, there’s a lot to explore with him.
@just_2swift
@just_2swift 2 года назад
Oooh a breakdown of how each character is from there omega forms would be great content 💯🔥
@Unethical.Dodgson
@Unethical.Dodgson 3 года назад
Capcom nerfs bottom tier characters. Bandai Namco and ArcSys: Ahhh yes. So that's how we do balance patches.
@skipfuego6339
@skipfuego6339 3 года назад
Namco? Dude please don't make me laugh... Tekken have been out selling Street fighter for years... Plus, Tekken 7 is extremely more balanced than crappy Street fighter 5... Capcom is the only company who nerfs characters purposely to make other characters stand out...There's one interview where a capcom rep admits that Alex was purposely nerf because he would be Overpowered... That's a bad excuse! Why even make a character just for looks.
@legefy
@legefy 3 года назад
That... makes too much sense. I played a lot of Blazblue when I was really into fighters and they were way too happy to remove options from weak or mediocre characters over balancing the numbers on cast members who had been running the arcades from as far back as CS.
@luzonnexusx9638
@luzonnexusx9638 3 года назад
@@skipfuego6339 Namco nerfed Eliza in S4
@NeoBoneGirl
@NeoBoneGirl Год назад
This video is extra funny in hindsight with the glow up Dee Jay got in SF6, it's almost like they heard stuff like "His EX fireball is two hits for no reason, it only makes it worse" and went "Well, guess we better just make it a normal fireball then huh"
@realchezboi
@realchezboi Год назад
the fact that his ex fireball now can just melt through regular fireballs due to universal changes and causes a combo from full screen??? i love it
@NeoBoneGirl
@NeoBoneGirl Год назад
@@realchezboi Well, if you want to be really honest, I think the EX fireball system changes exist SOLELY because of Dee Jay's Heavy Air Slasher. If it didn't work like that, Dee Jay could literally never lose a fireball war. At worst, you would have to burn EX to go EVEN with him, so he still won.
@brinebombs
@brinebombs 3 года назад
How about “Bad Balance: Mike Ross’s Character Picks in SF4?”
@ShamanSZN
@ShamanSZN 3 года назад
Or even "Mike Ross' Option Selects". God I miss Excellent Adventures...
@burkshomemadememes
@burkshomemadememes 3 года назад
@@ShamanSZN “it’s an option, but it’s not mike who selects it” -gootecks
@DeepSolid43
@DeepSolid43 3 года назад
@@ShamanSZN eatin breakfast in the morning watching excellent adventures... ahhh if sfv didnt come out as shitty we could still have had to this day an enjoyable show
@Triniwn
@Triniwn 3 года назад
@@DeepSolid43 Mike was already kinda losing it during the end of USFIV, and gootecks has become well...
@DeepSolid43
@DeepSolid43 3 года назад
@@Triniwn from what i rember they were both looking forward to what the future had in store, the embarassing state sfv was in and the general shallowness quickly ended any hype they had
@rexzakel1802
@rexzakel1802 3 года назад
You gotta wonder, why was Capcom so scared of buffing him?
@sdgdhpmbp
@sdgdhpmbp 3 года назад
Look at the Metsu Shoryken video and you'll see why they're scared of straight buffs.
@dummysmith2573
@dummysmith2573 3 года назад
Shoutouts to Deejay's best moment: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-oBOsaqFheQU.html&ab_channel=CanadaCupGaming
@Bafael
@Bafael 3 года назад
Fantastic to see some good deejay footage after going over all these things lol Edit: this is great footage because dakou plays so well yet deejay's weaknesses are all showing. The way dakou plays around them is really incredible Edit 2: I feel like I should do an analysis of these matches lol
@Siepher83
@Siepher83 3 года назад
After watching this video and going back to watch that clip, it was like seeing into the matrix
@ShadyHitchhiker
@ShadyHitchhiker 3 года назад
@@Bafael Emperor Palpatine Voice: "Do it!"
@design-dwg5785
@design-dwg5785 3 года назад
I lol'd so hard watching that back again!
@blueyandicy
@blueyandicy 3 года назад
@@Bafael I'd watch, especially if its a followup to this video and you point out his weaknesses and how he managed to overcome them :)
@Eggs5232
@Eggs5232 3 года назад
What if You were just a mediocre character and not terrible But the SF community said *FORCES STAND*
@DEClimax
@DEClimax 3 года назад
tbf, i think this vid undersells how bad dee jay was simply bc you don't really need to thoroughly exploit his worst qualities or worst matchups to do fine against him. i don't think it's true that he didn't have those truly awful matchups, it's moreso that you didn't need to do anything special to beat him, bc even his strongest tools are so mediocre out-of-the-box
@tfwnocatgirlgf
@tfwnocatgirlgf Год назад
capcom mustve seen this when they made deejay the monster he is in 6
@theSHELFables
@theSHELFables 3 года назад
22:47 "If you don't wanna do 1f links, and who does...?" If years of hearing constant bitching about SFV have told me anything, everyone wants to do 1f links all the time and they were the greatest thing ever
@thelastgogeta
@thelastgogeta 3 года назад
I like difficult combos and interesting inputs, but I think the point is that no one wants to rely on them too much. Dee Jay is mediocre even if the stars align so players who can handle pressure or poor online shouldn't get much payoff regardless. For a non-FG example, I like the idea of Crazy Combos in DMC3 which are special moves that can only be done or extended with some mashing of a button (much like Lightning Legs). The problem is when Turbo mode (1.2x or faster) are popular to play and some moves have ridiculous mash requirements. It kills setups that would just need you to hold a button in DMC4. 1f links could be bad, but everything in moderation.
@Demon_Curse
@Demon_Curse 3 года назад
1F links have a place in terms of risk vs reward. Performing 1F links nets more damage but is riskier than a combo with 2F or 3F links. SF5 made it so there is no longer any risk and you can just dial in the most optimal without fear.
@Copperhell144
@Copperhell144 3 года назад
@@Demon_Curse That's only the theory part. The practice part of it that was broken in SF4, was that some characters only had 1f links for the most basic combos.
@blueyandicy
@blueyandicy 3 года назад
@@Demon_Curse Yeah, even as a casual player, I think one frame links are cool. I like the risk reward factor because it makes players like daigo seem so much cooler and skyrockets the skill cap. There's no real downside to 1F links if the character still has other safer combos.
@SwoleTommyPickles
@SwoleTommyPickles 3 года назад
1f links were cool for the hype they would generate when Sakonoko would do an insane combo in a high stakes match and successfully pull it off. If they’re great for anything it’s the spectator experience. Won’t speak on the game balance aspect however.
@niggaassproductions9073
@niggaassproductions9073 3 года назад
i just started playing usf4 last week because of your primers and bad balance videos
@blueyandicy
@blueyandicy 3 года назад
Hehehe, I started playing last week just for the heck of it and it's 100% worth it. If you play on steam, feel free to add me. I'm ass but I love meeting new people :) name's blueyandicy
@niggaassproductions9073
@niggaassproductions9073 3 года назад
@@blueyandicy ill add you once i get better internet :( my pc has trash built in wifi
@OmegaNitro
@OmegaNitro 3 года назад
Did you know that in the pre-release version of SSFIV Machine Gun Upper was a pure mash input instead of a charge? I feel like this change alone caused many of the issues with the character throughout the life of the game.
@StarfieldDisarray
@StarfieldDisarray 3 года назад
close fierce forcing stand is even funnier when you remember that was a buff, not something it had from the start.
@ArcticKomodo
@ArcticKomodo 3 года назад
People will swear up and down that all characters are viable in a fighting game, but dont play these bad characters
@YongyoonKim
@YongyoonKim 3 года назад
Ye they do say that shit on discord a lot.
@ThirdXavier
@ThirdXavier Год назад
This is mostly said for newer games because they arent as well understood and the average skill level is a lot lower. When a game is older and more settled the tiers become a lot more clear.
@abrittishpanfish6269
@abrittishpanfish6269 Год назад
very funny to watch having been just looking for content on sf6 deejay who's really good despite lacking some common tools
@TheCJRhodes
@TheCJRhodes Год назад
we're all hiding the tech ;)
@JustAnotherGuy151
@JustAnotherGuy151 3 года назад
Having watched this, it seems like a night and day difference from this to Dee Jay's Omega Mode version. Most every character feels better in Omega Mode anyway, I think, but for Dee Jay especially, he feels a lot more fluid and actually fits the rhythmic dancer theme a lot better. Amazing what difference going from charge to command specials makes.
@joelevy3042
@joelevy3042 10 месяцев назад
What's wild is that this video might have very well been what informed the Dev team to make DJ how he is in 6. Exceptional work.
@xcaluhbration
@xcaluhbration Год назад
Oh my god…. I can’t believe i used to Main this Deejay. After 6 there’s no going back to this lower level, no demon rush having Deejay.
@benro6564
@benro6564 Год назад
Rewatching this after sf6 drops and god damn dee jay got a glow up
@vonzealsheley6610
@vonzealsheley6610 2 года назад
I never lost wit playing Deejay so ur point is 🤷🏾‍♂️
@FlytoZenith
@FlytoZenith 2 года назад
🤡
@ShinStriderHiryu
@ShinStriderHiryu 2 года назад
The god himself Tokido Umehara
@ramalam210
@ramalam210 Год назад
what a glow up
@BHS289
@BHS289 Год назад
Every time I watch this I immediately go and watch the Omega Deejay vid after
@ryoandr
@ryoandr 3 года назад
"Your victories will be more rewarding" Famous last words.
@meleemastermaa1449
@meleemastermaa1449 3 года назад
After seeing this video Capcom will launch another patch nerfing Dee Jay further.
@USALeonHeart
@USALeonHeart 3 года назад
Maybe my standards are too high, but I feel like your definition of a mediocre character is, to me, just straight up bad. He has a functional fireball and a good anti-air? That's basically the bare minimum. The only way he could be worse is literally having a completely nonfunctional moveset and I can barely think of characters who actually suffer from that in games people actually play except for 3S Sean where it was done on purpose as a joke, not to mention thag you demonstrated how machine gun upper basically IS useless except for highly specifc combo routes. Not having an FADC reversal is like not having access to a core mechanic, that leaves you playing SF2 inside of SF4. Machine gun upper is more useless than ever and it was a move with one real use case in ST and that use case was exceptionally rare. Only really having 1f links for lots of combo routes makes the character unnecessarily difficult, and that's not really made better by having easier links into worse combo enders. This annoys me with Guile and it's even more annoying here. Doesn't being reliant on links into sweep also inherently nerf his meter gain since you don't get the meter from using a special? (You get meter for whiffing most specials and then more meter by hitting them.) The game being pretty well balanced only points out DJ's comparative weakness since having a significant amount of 4-6 matchups is not something that the actually good characters have to deal with, and the best characters even have a number of 6-4 matchups if I remember your Elena video correctly. To some degree I guess a character like this is inevitable since if they gave Deejay pure buffs, theoretically that weakens other characters in relation to Deejay on the matchup chart, but it's also really apparent the degree to which he could've been a character with only 5-5 matchups without having to nerf anybody else, which on paper seems like a win/win for everybody. He may not be """bad""", but the philosophy behind how he was built is completely bass-ackwards and infuriating. At the end of the day, Deejay is literally just a worse Guile, and Guile has been extremely nerfy since Super. Justin Wong lists Guile at C-tier, and Deejay as trash, and it's really not hard to see why. If there were no Guile, Deejay would make more sense, but with Guile, Deejay is a completely redundant character slot, and that to me is not just bad balance, it's really bad balance because it should be *completely* avoidable. In theory, if they made another SFIV patch, they should start by buffing Guile and then seeing how to make Deejay comparable. Fascinating video.
@BlazeArceus777
@BlazeArceus777 Год назад
Legit I hope you make a video about Dee Jay for SF6, comparing how different/better he is in 6 than he was in USF4. Maybe an “SF6 At a Glance” or something This video and the Omega video got me so strangely fascinated by this character’s history of mediocrity and seeing him get both a massive glowup and a real gameplay identity makes me want to play him. Thanks Baf!
@biscuitguy4083
@biscuitguy4083 3 года назад
Holy shit this video is half an hour. I love it
@ycl260779
@ycl260779 3 года назад
Hey at least he's always grinning and never has tooth decay.
@ragnaroc16
@ragnaroc16 3 года назад
I just watched through the whole thing as a Deejay main from AE onward, it was really a fantastic watch. I felt like a bobble head a bit from how much nodding I was doing. But I think one of the best way to describe Deejay is a character with Gimmicks. Bad Gimmicks. Look at Dan, who is supposed to be bad, has bad normals, terrible fireball, but really good Dan Kicks. Those two are the only characters who can cancel Super to Ultra to my knowledge. Another one on top of the pile of Gimmicks is EX Machine Gun stops fireballs, though not multi-hitting. That being said, this series is amazing, keep up the fantastic work Bafael.
@justcallmeseth
@justcallmeseth Год назад
Looking back at this video in 2023 and seeing Deejay as a candidate for top tier in sf6 is so cool, what a glow up from sf4
@emerylafleur
@emerylafleur 3 года назад
the way the opponent instantly falls over seemingly the wrong direction when hit by cr mk gets me every time
@BeastChan23
@BeastChan23 3 года назад
I have been playing Dee Jay in SF since he came out in Super, glad to see this video! I do think his fireball + anti-air game is pretty solid, his normals do really well, but are spacing dependent, cl.strong if they're jumping over you, far strong if they're far out, not to mention it can cancel into fireball to force the opponent to block on landing. Naturally all of this is situational and using the right button depending on the situation. Neutral jump fierce is just for show to be honest, as it can be punished if hit early due to not being a hard knockdown. I'm pretty conservative with my meter usage, as you have shown it's not really with it to use other than the occasional wake ex up kicks, or ex sobat, most people playing should have known better than to try to jump in on Dee Jay by the time Ultra released. Still I'd rather do medium up kicks and juggle into the corner than use my meter. I normally used my meter for Super xx Ultra for the damage, optimal setup this did a ton of damage, or for the insane 200 Chip to close out rounds where I couldn't land a solid hit. Notably, the chip setup didn't work on Elena due to her hurtbox letting her DP in the middle of the super xx ultra blockstring. Using Super xxUltra at the end of the round didn't feel terrible either considering Dee Jay didn't have the reduced meter gain compared to Guile when he got nerfed Last thing I'd like to mention is Dee Jay's hurtbox on hit, it extends pretty far, granting some characters like Sakura or Abel extended more damaging combos. As a bonus there's that little trick of Ryu dashing through Dee Jay in the middle of his wakeup animation, Infiltration hit me with this in an actual match in casuals years ago lol
@justingoers
@justingoers 3 года назад
I really think that this is the best fighting game channel on RU-vid. I wish you could do this full time. The content is A+ // 100%
@BlueRuki
@BlueRuki Год назад
And our protagonist returned from his training arc, missing all of SFV, but with a burning new vigor in SF6!
@PaddyRoon7
@PaddyRoon7 3 года назад
DeeJay, in my opinion, was an afterthought character that Capcom didn't want ro see in competitive play because they had no idea what to do with him. That's why they never gave him any unequivocal buffs. They would have even gotten rid of his most unique strength if there wasn't backlash.
@phoenixlich
@phoenixlich 3 года назад
I always assumed it was because Japan devs were very uninterested in making an American dev made character good. They held zero attachment to the character, and he's not japanese, so let him toil in mediocrity.
@mee091000
@mee091000 3 года назад
The only flaw in this video is skipping that Machine Gun Ultra animation
@peasnaps2146
@peasnaps2146 3 года назад
Never played SF except for when I found Super in a bargain bin and putzed around with my friends, I remember looking at Dee Jay's inputs and was immediately like "Nope, not gonna bother" lol. I love analysis videos like this even if I'm not too familiar with the source material. You're really articulated and while I don't have any character suggestions I'd love to see more of this in the future.
@ChristianPencz
@ChristianPencz 3 года назад
That 1 dislike is a Deejay main who hates being told the truth
@ShadyHitchhiker
@ShadyHitchhiker 3 года назад
There isn't a Deejay main alive who didn't already know the truth :(
@captainmega6310
@captainmega6310 3 года назад
@@ShadyHitchhiker 😆😂😭
@LightningCayo
@LightningCayo Год назад
Can't wait to see how Street Fighter 6 Dee Jay is. I hope he's better, I'd love to main him.
@kaleidoslug7777
@kaleidoslug7777 Год назад
He is *so much better* it's not even funny. Top 3 contender according to some top players
@TheCJRhodes
@TheCJRhodes Год назад
Narrator: "He was better... in every way."
@LightningCayo
@LightningCayo Год назад
@@kaleidoslug7777Yeah I can see that. I got to try him. I love him. Ken too.
@AgentBacalhau
@AgentBacalhau 3 года назад
Nerfing a character that is already low tier? No dev would do that righ- Oh wait GBVS removed a lot of Narmaya's mist finer pushback on block meaning she has no more special close range safe blockstring enders... Well damn...
@bogevs
@bogevs 3 года назад
There's only one mr Deejay maximum, the combo master
@virulentrose
@virulentrose 3 года назад
I'm still gonna play deejay for the sole reason being that he, a classy Jamaican guy who smokes weed, says "Time to die!" in his ultra 1. It's so out of character it's hilarious
@kevingriffith6011
@kevingriffith6011 3 года назад
Huh. I always thought he said "Time to dance", but I admit that I was stretching over all the background noise of the game and that just sounds more in character for him.
@JosephFlores-yn4yi
@JosephFlores-yn4yi 3 года назад
Is it cannon that he smokes weed?
@ShinxBOOM247
@ShinxBOOM247 3 года назад
I think part of the reason people were asking about it was due to you making a video years ago saying that Deejay was trash. That was 6 years ago, yes, but considering it's the 2nd result you get when searching up "usf4 Deejay" it makes sense that people would think he's terrible. I'm not saying it is the only reason, but it didn't help the perception of him being a trash character (oh, and here's the link to said video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-yyNTnKYH_l0.html )
@samuelalphabet5360
@samuelalphabet5360 3 года назад
Yeah when I clicked on this video I was like "didn't baf say Dee Jay was really bad?" but wasn't sure if I was remembering correctly lol EDIT: also im pretty sure that video came out before the 1.04 balance patch which, as mentioned in this video, is something a lot of people forgot about.
@CannibalShadow
@CannibalShadow 3 года назад
Jamaican me mad with these nerfs, that comment made me laugh lol.
@tdimensional6733
@tdimensional6733 7 месяцев назад
"Amusingly, while they did give Sobat it's low invuln back, they also made it -4 again..." Good LORD, this guy just couldn't win anything, could he?
@ShinStriderHiryu
@ShinStriderHiryu 6 месяцев назад
The Nash of sf4
@malcolmseabrook8770
@malcolmseabrook8770 3 года назад
"He's not that bad" "He loses every match up" What?
@Bafael
@Bafael 3 года назад
A character with a single 2-8 or 3-7 against a common character is more nonviable than a char with fifteen 4-6s. Deejay doesn't win more than a couple matchups, but almost every matchup he has is close enough that player skill determines the winner rather than matchup
@malcolmseabrook8770
@malcolmseabrook8770 3 года назад
Fair enough
@list3058
@list3058 2 года назад
He was, I thought he looked great so I'd use him and it always felt Shaq-Fu-ish and meh.
@giangole
@giangole 3 года назад
SF4 balance team had this twisted vision that if a move was buffed it HAD to be nerfed some other random way. this caused so many inconsistencies and issues for no reason. Like Deejay needed a lot of buffs to be a good character, but they kept adding 2-3 nerfs every patch and the character instead of increasing in strength from let's say 5 to 6 it went from 5 to 5.2. Unironically dee jay in 2021 would be still garbage lmao
@Capin91
@Capin91 3 года назад
God, I used to LOVE playing this character though.. His stuff is just good enough that you want to find those moments where his kit -does- work
@The4stro
@The4stro 3 года назад
it feels like he'd be a pretty decent characters if he was a motion character
@free_playstation_2
@free_playstation_2 3 года назад
3rd Strike Chun / Twelve?
@Bafael
@Bafael 3 года назад
I'll do both.
@Samplenoob
@Samplenoob 3 года назад
pog
@KevTheGalaxybender
@KevTheGalaxybender Год назад
Take a look at sf6 DJ
@gluesniffer2
@gluesniffer2 3 года назад
Dee Jay and Guile were my mains and I loved using them.
@Korvisio
@Korvisio 3 года назад
Bafael how did you feel about Omega Dee Jay? In a vacuum it already seems like the removal of his charge reliance would instantly make his combo routes better, and I really hope if he shows up in the next game, he becomes a full motion input character.
@dESTRON76
@dESTRON76 3 года назад
I hope you remember to mention that Dee Jay in the hot teal Parrot costume is always OP.
@PomadaGaming
@PomadaGaming Год назад
23:50 I reckon it’d be possible
@PomadaGaming
@PomadaGaming Год назад
4:54 bruh 8:04 wow 12:32 tried playing him and yep 21:52 great 30:34 phew 31:20 pfft
@aimlesscrown647
@aimlesscrown647 3 года назад
SFIII Twelve is awful with all most no moves with good frames or damage.
@sweatysunder4681
@sweatysunder4681 3 года назад
My favorite thing about Dee Jay is that for Omega SFIV all they really did to fix/buff him was make him a motion/shoto character by removing all need for charge.
@ShinStriderHiryu
@ShinStriderHiryu 2 года назад
This was Just a test for nash into SFV
@mercedesplay_more_kof8488
@mercedesplay_more_kof8488 3 года назад
Great video and I actually didn't know about Capcom adding the lower body invincibility back in a later Ultra patch. Honestly, by that point I was beyond checked out on Street Fighter. lol One thing that felt like it was missing was his ability to combo into a level 2 charge focus. It's kind of one of the systemic nerfs DeeJay took in Ultra as red focus just made combos to lvl2 focus crumples something anyone could do. But DeeJay has always been able to cancel to it. I believe it's the first hit of medium or heavy sobat to a lvl2 focus charge attack. It actually makes for some pretty cool combos as well and plays to what I always thought his biggest strength was, corner carry. This was exaggerated by said combo to lvl2 focus charge creating the ONLY time I'm aware of where you could reasonably be expected to use crouch heavy as a cancel into up kicks as the focus crumple just did weird things to hurt boxes that made it work. It required a weird delay, but you could do medium sobat, focus cancel the first hit, let it charge right to when the lvl2 flash happens, release, dash cancel on hit, then pause for a second, hit with that first bullshit hitbox of his crouch heavy, then cancel to regular up kicks. It was the insanely circumstantial and/or outright unreliable nature of DeeJay that made him so miserable to play at times. And the lack of support from the devs with the balance patches just ended up being salt in the wound. He's hardly the weakest character out there in fighting games as there's plenty of characters that are intentionally much weaker than him. But I don't think I've ever seen another character whose flaws were more common knowledge, yet nothing was done to fix them over such a long time. And it's really a shame because at his core, there's something genuinely joyful and fun about playing him and it was my time playing him that I look back on most fondly of my SFIV days. When I think of the most fun anti-airs to do, I think of his up kick juggles. When I think of my wildest moments, I think of baiting people with short hop tactics that you're just not used to seeing in SF. I love a good fireball meta and his was decent. But for each one of these there were things that just outright didn't work. Upkicks whiffing all crouching opponents, his hop knee attack whiffing crouching, his heavy punch key being broken and none of its normals being usable in a set, everything being 1f links, multiple normals whiffing crouching. I used to joke that the best way to beat DeeJay was just hold down-back as he had nothing he could do that you couldn't react to. Outside of a very ambiguous cross-up, DeeJay had nothing to threaten with and combined with how difficult it was just to make a combo work, even if you were hit, there was a good chance your opponent was either going to play it safe and go for a combo that did no real damage or risk a difficult combo they chanced dropping. He was such a strange blip in time in fighting games.
@AuntBibby
@AuntBibby 3 года назад
i hope in sf6 they make DeeJay’s air slashers into upward-launching homing-projectiles like Doctor Doom’s HIDDEN MISSILES, so he can set up his own offensive pressure. also, he should be a Ska-enthusiast now
@TheEvilCheesecake
@TheEvilCheesecake 3 года назад
It should be that when Deejay isn't on screen the viewers will ask where's Deejay
@blueyandicy
@blueyandicy 3 года назад
I hope SFVI does what ultimate did to the smash community, because god do I hate SFV
@whitehatguy
@whitehatguy 3 года назад
If Dee Jay is so bad why i keep loosing to random Dee Jays in Online?
@rayciannello2268
@rayciannello2268 3 года назад
Been waiting for this one!! Deejay was so much fun too...
@co81385
@co81385 3 года назад
Excellent video! I think that this may be an excellent idea to look at Ultras/Supers/Critical Arts/V-Triggers/etc. that appear to be either "useless", or completely overshadowed by an alternative option.
@kacperparzecki7164
@kacperparzecki7164 3 года назад
Charge characters are stupid anyway It’s harder to play them for no reason since they still have to be balanced enough to not be op
@Dabajaws
@Dabajaws 3 года назад
you know i would kind of like a re-release of sf4 on modern consoles instead of backwards comp but that's just me
@ShinStriderHiryu
@ShinStriderHiryu 2 года назад
A remake with sfv graphics
@pricklypear3625
@pricklypear3625 3 года назад
This is extremely detailed and thought out but you definitely missed an opportunity to show off the single coolest thing he has with his massive chip damage setups using Super x Ultra 1.
@Wizard_Lizard_
@Wizard_Lizard_ 2 года назад
I just find it odd to make a character that's a hyperactive party animal be a charge character. Figured he'd be a character with a lot of mash moves - rewarding for those who can pull off the maximum effect, overall fast on the draw, but horrible on block.
@Archedgar
@Archedgar 2 года назад
30:34 *"Jamaican me mad with these nerfs."* God-tier comment, trololol.
@gyytgy3330
@gyytgy3330 Год назад
This is the best SF content on YT
@kagabe1534
@kagabe1534 Год назад
I would love to see you compare this vid to sf6s deejay
@jman2050
@jman2050 3 года назад
Super SF4 Makoto would be prime for this analysis. She seems to have the exact same fundamental design flaw Vanilla Claw had, that being that she nominally had incredible top tier tools to exploit that were offset by a few crippling weaknesses, except none of those tools actually let you DO anything so the risk reward balance for your opponents was completely out of whack. Would be nice to get a more in-depth analysis for this.
@Bafael
@Bafael 3 года назад
Yeah she's one I was gonna do, she just has some hilarious oversights (like no anti air) which make her a mess.
@Stealphie
@Stealphie 4 месяца назад
As someone who mods Ultra, the technical explanation for why you can't do Sobat while Air Slasher is on screen isn't what you guessed. For some reason, Sobat(as a move, not the hitbox) is counted as a Projectile. Moves counted as projectiles can't be done if another one is on screen. So someone at Capcom deliberately made it so he couldn't Sobat if Air Slasher was on screen for balance reasons i guess?? I took out the projectile property from sobat and it works fine when air slash is on screen so
@0smundSaddler
@0smundSaddler 3 года назад
"He's not actually all that bad" "He's probably been bottom 5 for every version since he debuted" Spends basically the entire video showing that his moves and options are absolutely terrible in almost all situations
@Bafael
@Bafael 3 года назад
The other things I've covered in bad balance have been characters with like 2-8s and 3-7s against tons of the cast, when deejay has mostly 4-6's or 5-5's with, to my knowledge, no 3-7s at all. Obviously I'm trying to show things about him that are broken, and he is bottom 5, but he's bottom 5 in a relatively balanced game and he's not nonviable against anyone.
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