It's a bit crazy for me to see drow being cordial and polite towards you, showing genuine gratitude and not trying to stab you in the back later. A surprise to be sure, but a welcomed one.
@@a.m.2066 It is where our modern way to see gender and sex parts with the worlds lore. Lolth, the spider queen, teached her patrons to see men as lesser. Minthara can say in a banter wil Gale that after a drow woman gave birth to two boys, there will be no more sons allowed. Every other boy will be killed. Since drow are elves an live a long life their average number of children is 10, so a lot of babies die just because they had a peepee. It is insane and many male drow are just accepted because they follow lolth. Male seldarine drow barely make it and life a long life. Especially in Menzobarenzen or the underdark.
Not being able to recruit Nere was a serious missed opportunity. Especially since you don't even recruit Minthara until you reach moonrise. The trade off between choosing an "evil" campaign over a good one hardly seems fair given the opportunity cost is so great. You lose out on 2 companions, don't get Halsin, many characters die and their quests die along with them, and there's no fill in character for Act 1. Nere could have balanced the scale a bit. A charismatic warlock with an extremely talented VA is a perfect replacement for Wyll. Not to mention Nere seems much more interesting. His legacy even lives on in Act 2 with Balthazar's skull telling him and Minthara not to follow him into Shar's gauntlet. Such a shame. Here's to hoping the definitive edition makes him a companion because as of the current case, going the evil route is just so bland and bad that it doesn't even seem like an option.
As it stands, the big evil choices are there for the sake of being there, actually picking them makes for a much worse experience than the regular path. Me and my friend were playing co-op for our evil playthrough and we dropped it because it was so uninteresting and lacking in content.
That was done on purpose, the evil campaign is meant to highlight the consequences of the worst decisions. Regarding the loss in companions, you can make use of Withers hired helpers, my evil Dark Urge playthrough was the only time I ever found myself in need of that feature.
@@zebraflappins8774 if you side with Minthara to raid the grove, yeah. You miss out on two companions (Wyll and Karlach just up and leave), and there's a bunch of side quests in act 2 revolving around the tiefling refugees. There's also extra content and dialogue around them in act 3, after you get to Baldur's Gate. Same for a few other choices in act 2 like the one about Nightsong. In short, evil path has you killing a lot of people that would give you quests or at the very least interesting dialogue down the line, and the game doesn't fill that hole with anything else. They're dead, so you don't get the quests. IMO there should have been evil-exclusive quests and content, like idk, you find goblins from the goblin camp around in act 2 and they give you stuff to do instead of the tieflings. But oh well.
Haven't seen this in the full release, but i do know he won't get far. As soon as he gets out of range of your artifact he'll either be back under the absolute's control or he'll instantly turn into a mindflayer
I thought the artefact was a much slower process that freed people from control of the absolute. What about this scene is Nere free from the control of the Absolute? When I encountered this scene, Neere was telling me how he was off to find his absolutist buddies
@@FriedProfileit's a bit tough to explain but the artefact blocks the influence of the enthralled elder brain, the "Absolute" is a front made irrefutable if you have a tadpole or a brand. But even inside the artefacts protective vicinity, months of one's life having been spent zealously in the pursuit firm fixed false beliefs, you can understand how people don't snap out of it right away and need to be persuaded to see the truth they may rather not face.
@@DMofTheWorld According to the lore of mindflayers, the Absolute is as you say a ploy for the Elder Brain, the cult method. Only some are selected to have tadpoles inserted in them, the rest are enthralled by the good ol' cult methods that far too many people fall into even in our reality. And as you said, they are very cemented in those false belief to the point of wanting to die for them unless you persuade them hard enough to see through the lies and break the conditioning.
@@DMofTheWorld exactly, well said, and I think people dont understand this difference based on many comments of this type. It would be impossible to convince someone of the folly without the artifact, but even with it, you have to overcome indoctrination.
Even though Nere is an absolute bastard and he's leaving one fake evil god to return to a true evil god, it's oddly heartwarming to see him go back to his faith. I mean he'll be flogged for decades if not outright sacrificed for his incompetence, but at least he's actually choosing it.
Nere would make a fantastic evil only companion alongside Sarevok & Viconia (they replace Jaheira and boo as returning exclusive alignment characters) he would definitely lessen the sting of loosing Halsin and Wyll from a grove raid. Minthara also really should be recruitable regardless. also reckon Aylin (really should be able to corrupt her on an evil run) and Isobel should be recruitable.
It turns out that if you Steal his Dagger +1 from the inventory before you finish this conversation, he bugs out and you cannot leave the dialogue without a fight. I had to put back the dagger into his pockets -_-
He gives you his dagger as a thanks of you save him, and he turns away from the absolute, but if you save him and don't turn him away from the absolute, he gives you a tadpole. Either way, he decides to go after Balthazar and Balthazar turns him into a ghoul. I wish there was an option to keep Nere around because he is probably full of useful information.
Bro I played it just once and I saved him and he attacked me because of blasphemy and I also wanted to save the gnomes so I killed him. Jesus, I didn't know this, it's so sad. Especially his frustration when he realizes his treason against Lolth (I played as a not too religious drow cleric).
@@bungouyevsky brainlet take, both are awful, the absolute is just the main antagonist in this game. Lolth is one of the most evil and psychotic gods in the setting.
@@BeAsTMoDE528 And the Absolute is controlled by three of the most evil and psychotic gods in the setting. So I would rather have him side with the Queen of the Demonweb Pits, than the Dead Three
It's seem possible actually, if you don't help alsin killing her and just leave him, they won't attack the grove and when you reach the moon tower you will meet Minthara being jailed by the general, from there you can free her, have her in your team, then go back to act 1 and talk to halsin and i'll join you too. At least that's what i read on some forum.
Wow! Didn't notice this option. Had several options of dialog with him, but none of them seemed to lead to that result, although my Tav was a drow too. The bad thing of that outcome is lack of Nere's loot, especially boots.
I just had my Bard Tav play a song, he danced a bit and told me how much he enjoyed it, while Astarion pickpocketed the boots off of him (then I convinced him that someone else must have stolen the boots off his feet). Now I have my favorite boots in the game (so far)!
Oddly I had Minthara in my party and I hardly ever get any Drow options. Given that she's a daughter of the highest house. She should have something to say about that blood alchemist from the Obladra family in BG.
He owes you. He may be a drow, but it seems like he feels gratitude for being "saved" essentially from continuing as a mind flayer pawn. If he meets you again, it likely will be to fight you as the drow will want to take you as a slave or kill you.
@@kevinwlee1 I feel more like he feels gratitude not from being saved of serving the Absolute or the mindflayers, but literally spared. He prays that they do not meet again as he knows he should be killed for abandoning the Lolth
no he will just get controlled again, the absolute is just specifically trying to turn the main characters into mind flayers because its the easiest way to deal with them
Not only misty step, but you also can't slip on grease or ice, and you can't be entangled, enwebbed or ensnared. All from a pair of boots. Best items I've found so far in the game.
THAT works on him, yet you still can't recruit Minthara in a pro-tiefling run. Yeah, very consistent writing. Hopefully, Larian would fix Minthara in that regard. Drow lady deserve love from both evil and good aligned Tavs.
No idea why, it would still fit within the narrative. He doesnt do anything as a character, just dies off screen if he returns or ends up dead by your own hand. At least with this you have the option to wake him the fuck up and he would report back to his people. He would have been a good ally for the end fight in the game on an evil run.
Good thing too, the scene makes no sense with the rest of teh game. Even if you were to free him he's a true soul. He'd be dominated again in seconds, then shit would go south.