its underrated in my opinion, sure it can be quite slow to do and its outclassed by the flamers (which lets be honest, not OP, BUT, definely realy strong). but when used it can potentialy wipe HMG squads inside and if survived by giving orders to exit, it allways has 1-2 models with 5-10% total HP left, + some are free and compared to grenades the enemy can't just go back in as the squad literally moved in to get them out. if it was less bugged (such as having squads sometimes stuck doing the animation for a long time or even forever depending) i would use way more than flamers for kicking squads out of buildings
Yeah I too agree if done right it’s a good new mechanic. Other games have done this already as early as Blitzkrieg back in 2003 - you exchange RNG to flush out enemy hardpoint buildings. The better cqc squads like Assault teams have the best outcomes.
@@Dunleap I'm playing the Single Player and its fun the over map actually clicks with me. However I am tired of hearing the exact same one music track even if its well implemented.
I had the same today squad got stuck lose 2 models of full squad then i could move em by retreatong but i lost numerical superiority at that part of the map then moral of the story dont use breach