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Create BEAUTIFUL 3D terrain! (Free Terrain Download) GAEA 

theAstropath
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Free Terrain Download - theastropath.gumroad.com/l/skqfg
Learn the basics of creating terrain in Gaea.

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Опубликовано:

 

20 сен 2022

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Комментарии : 39   
@the-astropath
@the-astropath 10 месяцев назад
I'm seeing some people are getting different results than mine as they follow the tutorial. Gaea has changed since this tutorial was uploaded so it's probably not possible to get my exact results. Hopefully this tutorial is still helpful for learning the overall workflow of Gaea.
@onurcan3d
@onurcan3d 9 месяцев назад
I tried it with the latest version. When the seeds are different, the result may be different and incorrect, when I tried again with a similar seed, the result was similar. Anyway, i needed to adjust a bit height nodes depend on my scene. I want to ask question, is there a difference between 0.5k and 4k viewport settings when export out 8k? is that scaling with it in like Unreal?
@the-astropath
@the-astropath 9 месяцев назад
@@onurcan3d That's a good question, honestly I'm not sure.
@onurcan3d
@onurcan3d 9 месяцев назад
@@the-astropath Seems to be no difference, there is no harm in exporting on the highest settings. By the way, thanks for the tutorial.
@imlookingforanoriginalnick1208
@imlookingforanoriginalnick1208 9 месяцев назад
Hello how can i export on unreal engine ?
@onurcan3d
@onurcan3d 9 месяцев назад
@@imlookingforanoriginalnick1208 Mark for export final 3d node, for example erresion, then select r16 or png. I dont know formula but x y z 24,24,400 works for me when import in Unreal.
@maxhammer5737
@maxhammer5737 3 месяца назад
would love a more in depth tutorial that explains the purpose behind each node
@JustFranzeh
@JustFranzeh 8 месяцев назад
Great video, obviously if you aren't familiar with GAEA you may struggle a little but for someone who is a solid month and a bit into I found this very intuitive. Few things you done really gave me an insight on just how deep you can go with GAEA.
@the-astropath
@the-astropath 8 месяцев назад
Thanks for watching! Glad you found it helpful.
@corgilife241
@corgilife241 Год назад
Thanks for the tutorial! Fast, Simple, and Helpful!!
@the-astropath
@the-astropath Год назад
You're welcome!
@Rampuniernix
@Rampuniernix Год назад
very fine way of explenation ... no unnecessary mousemoves, no unnecessary gambling around or intentional tryouts. Speed is - not too fast, but fast - aldente. (but therefore you yan speed it down on you tube as you desire. Yes, Thumbs up Abbo´ded ... =)
@Rampuniernix
@Rampuniernix Год назад
In version 1.3.2 there are quiet differences. even if I go through step by step I am not getting this result. I know the global shape of the terrain might differ of course (haven't compared the seed though) but all in all itbehaves not as expected. I was downloading your sample eo this tutorial, but there isn´t any scene inside, just the outputs. (anyway thanks for that!! =) But I really would like to know, how a 1.3.1 Scene (here from that Tut) will look like opened in 1.3.2 . Do you mind to share the projektscene either? thanks for any feedback in advance!
@rickmarques10
@rickmarques10 Год назад
Hey brother, this tutorial is dope! Can you make a series with Gaea tutorials? Maybe some of them more specific to cinematic animations
@the-astropath
@the-astropath Год назад
I'll add this to my list!
@trebilicious
@trebilicious Год назад
Naming your Albedo color Diffuse implies that you're using a Specular/Glossiness material model. If you intend on using the Metallic/Roughness model instead, like most PBR materials do, your color Albedo would be called Base Color.
@the-astropath
@the-astropath Год назад
Good to know, I've been using them interchangeably.
@trebilicious
@trebilicious Год назад
@@the-astropath people will get what you mean, obviously, but I figured I'd give a heads up in case technical accuracy matters to you. Diffuse is pre-PBR when light/shading/AO used to be baked into the color map, whereas Base Color is flat color.
@the-astropath
@the-astropath Год назад
@@trebilicious I appreciate it, that's great info to know. Will fix it moving forward.
@jellewever1225
@jellewever1225 Год назад
This is a really great tutorial, thanks for taking the time! One question: you dont change any settings in the mesher node? Like vertex count (increase it?) or structure (quads?)
@the-astropath
@the-astropath Год назад
Thanks! You can change settings in the mesher. There are plenty of reasons why you might adjust them I just didn't want to get into that in this video.
@FPChris
@FPChris 4 месяца назад
Is there a workflow in Gaea to start new, generate a random landscape (until happy with it), generate textures, output, DONE? I love the results but I'm not looking to master the program and 1000 nodes. I just want to RAPIDLY generate landscapes for use as brushes in Unreal. It seems like every Gaea video is 20 min to an hour and a million nodes and tweaks. Thanks.
@the-astropath
@the-astropath 4 месяца назад
When you export your terrain, there is an option to create random seed variations of the same setup. It makes it very easy to quickly generate lots of options of the same setup. I believe... I cover that in my video about exporting your terrain. If not I should do that soon lol
@jganzie2632
@jganzie2632 Год назад
I was trying to apply the height node and it seem to not work (just looks like a blank plane no matter the values) , any suggestions?
@grangerhighschoolvirtualre7070
@grangerhighschoolvirtualre7070 5 месяцев назад
Just curious, in your final result there is no snow, but you have the snow node. Just curios how you would get the snow on top? Thanks!
@ibrahimakca8628
@ibrahimakca8628 2 месяца назад
Everything is fine. When UE5 is imported, everything looks terrible. Why are the colors added and I can't see the deep colorings there by transferring the UE5 megascan files to UE5?
@mordakei6530
@mordakei6530 Год назад
If I am importing this into Unreal Engine 5, do I need to save the nodes as PNGs and not TIFs?
@erehman4986
@erehman4986 Год назад
PNG or Raw
@eggZ663
@eggZ663 Год назад
Nice and to the point!
@the-astropath
@the-astropath Год назад
Glad you liked it!
@minijohn6260
@minijohn6260 Год назад
Pls make a desert tutorial
@the-astropath
@the-astropath Год назад
I'll see if I can!
@tensor9470
@tensor9470 Год назад
Nicee, can you do a tutorial on how to render this terrain realistically with materials and trees in blender?
@the-astropath
@the-astropath Год назад
I'm not that familiar with Blender but maybe in the future!
@geekytuner2361
@geekytuner2361 Месяц назад
sir , did you get any solution to your problem? if yes please share it with me aswell
@joelmulder
@joelmulder 4 месяца назад
Please tell us WHY we’re doing stuff. We’re not really learning anything if we’re just adjusting the slider you tell us to adjust.
@the-astropath
@the-astropath 4 месяца назад
Hey, I appreciate the comment, but this isn't that kind of tutorial. If I explained every slider the video would be 3 hours long. I could make a whole video about each node.
@hyperpl5807
@hyperpl5807 10 месяцев назад
it doesnt work like you said, unsub
@the-astropath
@the-astropath 10 месяцев назад
Software does change over time. Just fyi.
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