Its honestly been a blast to watch your channel develop. From your content, to the background, to your editing, its all improving in leaps and bounds. Keep it up, I really like finding you in my feed
As a casual player of 40k, getting these small details and nuances is still important. I appreciate the time, effort, editing, visuals, and examples you put into this video specifically; it is so clear. Thank you!
7:50 well assuming RAW since you have to resolve the full sequence of each attack profile you'd resolve the blue crits before even starting to roll your reds no?
This was helpful to revisit. I appreciate these types of videos. Part of being a skilled tactician is getting processes like this very well memorized. And seeing it in a video presentation is an even better conformation than just reading it.
I just took 3rd with Nids at the Mid MO Maelstrom, and my only loss was to the undefeated Nids player! Looking forward to you breaking down the lists!!
For me games in store, we don’t do the devastating wounds as being put off in a separate pile. Lets use an example like a 5 man stern guard squad with 1 heavy bolter with dev wounds. You would roll the heavy bolter separately from the unit, cause it is a different characteristic, and those dev wounds would be done to the defending unit at the end of the attack sequence for that weapon. It wouldn’t go into a pile to be dolled out once the whole unit has finished attacking. That is how it was ruled in my gw store and it works a lot more cleanly.
Since there is no rule and they happen at the same time wouldnt attacker choosing priority for effects that happen at the same time apply to those devastating wounds of Magnus inflicts in the example? (Since all the devastating happen at the end all together) So Magnus would chose each of the dice that have procced devastating and defender applies one at the time.
Doesnt the defender always get to allocate damage, not the attacker? So as defender you'd always allocate the 2s first then the 3s because that just makes sense to minimise the number of 3dmg killing stuff outright in this scenario.
It's because the wounds are officially allocated one at a time, so although the defender says who takes them, they still need to allocate in the order they are dealt. It's only because devastating wounds are removed from the normal sequence that it gets weird as shown in the video.
If my unit shooting have different weapons, when I shoot the , do my opponent have to save then in the sequence I have chosen or does he chose the order?
Good explanation. 😊 But, remember when GW advertised 10th as "simpler" 🤣🤣🤣🤣🤣 They literally simplied some things like OC per model. Then brought more confusion back in with mortals, devastaing and all of this nonsense that needed explaining. Overall, 10th is no better than 9th.
This is confusing. I was told today that a single model can only kill one model so that would be about 2 dead ? So my ballista could roll 5 attacks and hit all but could only kill one model
The use of the term "critical" when describing a 6 on hits and wounds on d6s will never be the same as rolling a 20 on a d20. It's kinda silly that term was ported into 40k.
It can work however they really need to specify their stuff more and give actually useful examples for rules without over putting a load of random text in the rules for no reason whatsoever that causes misconception.