A lot of people have been asking so, the game is NieR: Automata It's the spiritual successor to the highly beloved, critical darling, PlayStation exclusive, "Knack".
+Halvos Not really? Those robots were infected, and those weren't humans anyways, humans are extinct in this world. Also, there's multiple routes/endings btw. (and not that usual lazy multi ending writing that has you go through all the same shit over & over but barely introduces anything new per playthrough)
I was looking at the enviroment on the ps4 to appreciate the beauty. The camera was heavily shaking because of a bug thingy when I held the camera down, I got the achievement by looking at her skirt lmao
@@hollow8194 As the other commenters said, you have to take it super seriously and avoid all spoilers. Don't even look up OST and stuff. The game is absolutely amazing and I wouldn't want anyone to lose that experience.
+Susano' o It's actually not that hard to understand... just like Metal Gear. Those franchises just have a very complex and therefore confusing lore. Kingdom Hearts is the confusing shit.
Nicat Memmedov oooh, I thought this was the unofficial mgs six: the weird ass finale, even more weird than the last one, which had a half naked sniper lady that wouldn't talk until the end of the game to save venom snake from diying and I probably spoiled it for people that haven't played it but, hey, that's OK. -Hideo (can do anything cuz I'm awesome) Kojima
Nier is actually simple to understand. (Warning, definite spoilers to the twist of the original Nier, if you're still interested in playing) It plays off the ending of a Drakengard game, in which one of the characters had transported to "modern day" Earth. A bacteria on this character infected the humans who had no resistance to it, causing them to crystallize and pretty much turn into salt. It turned into an epidemic that swept across the globe, pretty much decimating the human population. In an attempt to save humanity, there was an experiment done known as the Gestalt Program. Basically it separated the soul from the human body. From there, scientists and developers created newer synthetic bodies, basically androids, that were immune to the effects of the bacteria. Well, shit went wrong, and the bodies started becoming sentient, developing their own "soul". This stranded the original souls outside of their bodies, preventing them from re-entering their hosts. That is the basic enemy type known as a "Shade" in the original Nier. This, obviously, takes place in either an alternate version of that universe, or a different part of the planet where instead of ripping out people's souls, they instead funded projects to build a space station and have humanity live there. And the little head that you see crash into a robot, that the characters in Nier: Automata talk about killing, was one of the original characters of the Nier cast. I haven't fully played through Nier: Automata yet, so I can't give a basic story break down. But yeah. Not too hard to understand.
To be precise, a novel based off of ending A of Drakengard 3 leads to Drakengard 1, who's ending D leads to NieR, followed by ending D of NieR: Replicant (the japanese PS3 version of the game, where you play as a teenage pretty boy trying to save his sister, the japanese 360 version, along with all international releases are in fact NieR: Gestalt, where you play as as a middle-aged guy trying to save uis daughter) leading to another novel that has been dubbed by the community as NieR ending E, which then leads to NieR:Automata... and then there are the stage plays... man Yoko Taro is one hell of a weird genius when it comes to writing
All jokes asides though, this is easily one of the best game I've played. the story is legendary, this game has changed my life, And im sure as hell it changed thousands of other.
To this thread: Uhh, what? Plenty of games have changed people’s lives, this isn’t exactly something new or unheard of. Stop trying to downplay OP’s experience just because they liked a game.
Fraternally and Undeniably Cuddle the Cutes What else did you think it meant?? :^) Just kidding i didnt play it yet therefore i can't say shit. They did intentionally make her butt "perfect" though
I played this when it first came out on the PS4, but stopped at Ending B. And that was one of the worst mistake I’ve ever made. If you haven’t played the Nier automata, play it, enjoy it, treasure it, and love it. Every aspect, personalities and storyline links together and form this perfect ARPG. I didn’t even realize that I clocked in almost 40 hours of game time in less than 5 days. It’s a timeless masterpiece
Bro for 7 years i was thinking that its a dumb hack and slash with sexy chicks. A game that nobody will remember. I forgot about it and never looked it again. Something clicked in me after 7 years and i wanted to play a stupid hack and slash with sexy chicks, because why not? OH HOW WRONG WAS I. This game instantly got nr1 of all games i ever played in my life. I sacrificed my first save, even as i wanted to clear game 100%, but the ending was so EPIC i had to. I would be an egoist bitch if i wouldnt. Replaying it right now.
WALL-E 2 is pretty different from the first one. I like how after he brought all the people back to Earth, he turned into a soulless, communist bastard and started eating them all. Didn't really think Disney would take it into that direction, but it's pretty alright.
to each their own, persona 5 is basically perfect to me. neiR suffers some writing issues, and don't even get me started with the camera in some sequences. it's trying really hard to be bayonetta without being as solid as bayonetta.
The game doesn't have writing issues. The thing with Yoko Taro games is that his stories are found elsewhere ie the story about A2 is found in a stageplay. The story continues in the Nier Concert that just finished last weekend (Post Ending E story). Sadly people who aren't involved with knowing how Yoko Taro does his story telling won't know these things.
@@baconmunchgd5447 I've got some bad news, friend. One of the late game revelations is that the Yorha brand Androids are specifically made with machine (robot) cores unlike the other androids on the planet. It's why the logic virus works on them and spreads with no prior warning. The only purpose of the Yorha androids is to fight and die with the machines so that they can continue to have a purpose.
I love this game to death. But i just today discovered this channel and have been binging all its content and honestly shit like this is hilarious to me. I put a lot of emotions into my games but thats me. Watching someone play games just to play fucking games is satifying as fuck. Thank you guy.
In the future, aliens attacked Earth with an army of robots, and the last of humanity escaped to the moon. They later sent androids back down to fight the robots and reclaim Earth for them. And then shit gets crazy. (This is the super simplified version. It's technically a sequel, and the back story is actually even more crazy, but so far in my playthrough it hasn't really tied in with the new one, besides some throwbacks.)
The bucket robot song is the game over (versus mode) music from Dr Mario on the NES version and the outro song is the Pac Attack menu theme on the SNES version. You're welcome everybody asking about the songs.
My Honest review on Knack 2 The game runs through the original three Indy films and while it follows the stories well, there are some segments that have been added or tweaked to better fit the title. For example, after rescuing Marion from her bar towards the start of Raiders of the Lost Ark, you'll run through a section where you work along a snowy cliff side, take on some Germans and eventually head out of the area. Similarly, the temple at the end of the Last Crusade has much more than three tests to pass, with plenty of mostly non-deadly puzzles to complete before you get to the Grail. This all works well in terms of how the game plays as well as its pacing, and most all of the segments are fun, though there's certainly a bigger separation between game and films than what we saw with the LEGO Star Wars titles. Though there's obviously a lack of Force powers this time around, Traveller's Tales has once again done a good job of providing distinct character groups. Indiana Jones' whip always comes in handy, and he's the only one that can open a number of the game's sections thanks to its numerous uses. Thugees, the bad guys from the Temple of Doom, are able to "talk" to statues of Kali and open up secret areas, while people with manuscripts, like Henry Jones Sr. or Elsa, are able to decipher hieroglyphs and open other secrets. Some characters come with shovels or wrenches, which allow them to dig up objects or fix broken items.  Fights with armed enemies can be a nuisance when all you have is your fists. The cool thing here is that aside from Indy's whip (or a tiny character's small stature), you're able to find all of these items in-game to help you solve puzzles. So even if you only have Junior and Willie at your disposal, you'll be able to dig up treasure if you can find a shovel nearby, or you can work with hieroglyphs if you can find a book. There are plenty of areas that won't have these things lying around, requiring that you come back in Free Play to unlock more goodies, but the puzzle variety is able to be mixed much better throughout the game thanks to the ability to pick up and use items. Adding a bit more character to the main cast are phobias that a couple of them have. Indy, for instance, is afraid of snakes, while Willie is scared of spiders. Both will cower in fear when near them, so you'll need to use another character to either clear the way or go ahead and solve a puzzle without them. It's a small touch, but one that works well to bring about some of the characters' traits from the films to the game. Since the characters don't really talk though, Short Round lacks his funny quips and just winds up being short. Oh well. A somewhat big difference between the Star Wars and Indiana Jones LEGO games is the focus of combat. While most characters either had a lightsaber or blaster in the Star Wars titles, the combat in LEGO Indy is largely hand-to-hand. You can pick up guns that enemies drop, but they're only good for a few shots before they expire. While this is mostly fine, it can be a little frustrating when there are a group of armed enemies on-screen and you have no choice but to repeatedly jump while running at them in order to try and dodge their shots. You will inevitably get hit and probably even die a few times in the scuffle. While you have infinite lives of course, it's still frustrating to know that you don't really have a good chance of coming out unscathed in these encounters and simply have to bear down and charge until everyone is dead. 5 out 6
+Lyubimov89 Because Eve (the short haired semi-nude guy) is completly broken after his brother's death. He is in charge of half of the machine network, so when he loses his mind, the other machines go completly berserk too. So they become extremely aggressive and kill every android in sight, because it's what Eve feels like.
Thesobersandwitch they were separate that's the robot in pascal's village they not harm us but at that camp from ending of video that was an infected robot so they go berserk