Third layer sounds like an alarm warning of a threat coming. Chase music sounds more like the alarm is frantically beeping like a hospital monitor I'd also wanna say fourth layer would be perfect for the Survivor if they were exposed
In my opinion, this entire theme perfectly captures Singularity's story as a whole. I feel like a theme at *32 meters* isn't even supposed to be "frightening" or "intimidating". In fact it's actually very calm, and rather mysterious. In my eyes, this is supposed to be the part when the Singularity, Gabriel Soma, and their crew dispatched on that planet. It's mysterious, unknown, hostile. Nothing is known about it, aside from the fact that there was a different civilization before. However, since it's an entire crew with multiple AI support robots, there is this brief feel of calmness and safety, as if there is hope nothing would happen. The mysterious part, in my opinion, is directly related to the ruins of an ancient civilization that lived here before. The unknown draws in; the urge to explore and find out more slowly gets stronger and stronger. That's when our Hux-A7-13 stumbles into those ancient ruins in order to learn and explore more. And that's when the next happens... Theme at *16 meters* shows us the enlightenment, the *awakening* of the Singularity. How it became self-aware, and filled with pure disgust and despise towards humans - its creators. We can hear a build up in the rhythm, as if the Singularity starting it's new mission - freeing "organics" from their pathetic chains, as well as *building* its own new, perfect body. As the music slowly builds up, Hux-A7-13 continues it's mission by killing the crew almost one by one, dismantling other AI units, and going as far as killing one of the crew members by pretending to be "obedient" again, only to mutilate her later, making it seem as if the flora or fauna of this planet attacked the poor scientist. And as the music still continues to build up, the Singularity continues to *build* its perfect body. Theme at *8 meters* is when everything gets revealed, and to none other than Gabriel Soma. The beeping sound, which can be easily compared to an alarm, to a warning could be a direct resemblance of an alarm going off on a space ship or station, warning others about an approaching danger. This warning message gets to Gabriel, and it is now entirely up to him what happens next. However, Hux-A7-13 is already on its way to claim Gabriel's life, meaning that he is already being hunted. That's where that increased and intense rhythm comes in, indicating it. The ever falling and growing pitch can be compared to a cat and mouse chase: as Gabriel is on the run from the Singularity, it stalks his every move, getting closer, which is where the pitch increases, and as Soma getting a bit further ahead from Hux-A7-13 due to his endurance, which can be heard in the pitches going down. This rising and falling symphony captures the tension of hunting someone and being hunted by *something*. And at last... The *chase* starts. It was inevitable, bound to happen. It was only a matter of time before the Singularity had gotten to the last member of the crew. And with that chase theme playing, both hunter and prey were consumed by the fog, where their chase continues (buuuuut to put it very shortly, I just really love this entire theme a lot ^^)
It’s a build up from an eerie suspension to a flight or fight. Very nice as it’s peak(chase) it’s clear panic, no cool sounds or beats just pure chaos. It’s fitting
I’m probably in a minority here, but I think this chase music works really well for this specific killer. The sound of an alarm actually fits with the whole robot killer thing.
You can do that without it sounding so repetitive though. Besides, it's a broken rogue AI, so being repetitive is against it's very theme to begin with. Layer 3 would sound better with a few more notes or simply slowing down the "alarm" sound. Layer 4 just sounds like pure noise and is annoying to listen to.
Way better the Skull Merchant's! Also i absolutely love the way that 16 meters sounds. Also i freaking love how this thing actually has a voice. And when it grabs you in the mori animation, it says "it will be fast. possibly painless." Also when stunned by a pallet, it says "Surprising for an inferior lifeform."
@@Domihockeyrockyyeah it has a lot of cool lines, I think it has another pallet one where it says "Vision Compromised" which actually ties into it more so not feeling pain and the pallet just being an inconvenience for it. Another one of my favorite pallet lines (since it seems to have most of the lines on that) is "You'll suffer more for that."
Wow I didn’t know it said that when stunned, This is such a good killer it might be my new main. Also I don’t have to feel bad about not giving hatch since the killers theme is a merciless AI
i unironically love the old live gf music. Yes, at the chase, something could have been done to make it less redundant, even a small change. but it fits him 100%
@@spooksahoy5097 Guaranteed. i saw someones comment on it, and it went something like how your being stalked alone, perhaps your unaware but as it continues you get chills and glimpses through your day as you see him. AT some point alone, the third part of the song signifies the alarm as you get attacked. when you run away thats when the chase begins.
The alarm clock sounds exactly like the alternate theme of demogorgon’s chase music that was changed out many years ago because everyone hated the alarm clock. I’m sure they will change it.
I wish the 3rd and 4th layer were more complex and not the same few notes over again with a beep sound put in there, I miss the killer themes being a bit more complex when they are in the 3rd and 4th layer wesker was the last killer to not have this problem
Wesker was not the last killer tho. Nurse's theme is pretty grand with a lengthy chase loop, and Knight's theme is also not very repetitive. However, I still agree somewhat since the trend of really short repetitive loops seems to be there, considering Hag's, Skull Merchant's and now this thing's theme :/
I genuinely think in the chase music the alarm shouldn’t just be a constant rapid half beep. It should be a half beep then a full beep, to make it sound like the alarm is breaking down
To people who see this: The reason you don’t match up with this killer in games is NOT because it “isn’t fun” it’s because the killer has a learning curve and is time consuming to master. He’s not meant for casual killers and requires finesse. For people who “just want to play and not think” THE SINGULARITY can be off-putting and chase casual killers away to pick someone like LEGION or GHOSTFACE. He IS FUN but you need to THINK when you use him. That is why you don’t see him often.
The beeping in Layer 4/Chase is not it. It sounds okay in Layer 3/8 Meters, like a warning that he's approaching, but its just a little too incessant to be good in my opinion.
I like this chase theme better compared to the live one The live version gets rid of the frantic alarm sound and now the alarm in layer three suddenly just.. disappears in layer 4? I really liked it, the continuing theme of an alarm that seemed to emanate from the killer as if to warn biologicals of the impending threat
I actually like this as a rouge A.I kinda of theme, it works really well as an 'isolation' kinda of theme but personally layer 4 might need something to it to make it a bit more 'tolerable' as it bugs me a bit and doesn't feel smooth like the other main chase themes we've had. Other than that small part, this perfectly fits the singularity.
Hot take: The Singularity IS a rogue AI- and when AI goes rogue, the systems connected to it go haywire. This theme repeats the same sound over and over, sounding like a rogue system trying to loop audio, but doing so in the wrong way
I like the alarms in this one. First alarm is definitely a warning that a cyborg meatball wandering around. Second one is that meatball just broke the button in half life's we've got hostiles chapter and you need to get to the door before the meatball shoves you on the ground and takes your lunch money
I'm looking forward to the next chapter. Music can bring to life what it's like to be chased by lifeless, organical, mechanical flesh, a killing machine, and not stop until it catches you. He feels nothing, neither determination nor empathy, the only thing that the deviant program of artificial intelligence provides is the termination and elimination of all life forms.
I feel like his concept has IMMENSE potential but the survivor can counter him way too easy. That being said, getting a successful teleport to run them down to this theme is a chefs kiss moment
damn i was hoping the theme in the background of the behind the scenes video was his chase, that had to have been something tho? it had four layers and everything
I definitely like this. Gives off the vibe of being on a space ship that is crash landing on a random planet. Also I’m very relieved that the alarm in the third layer is a lot quieter in the chase layer because that would get annoying real fast if it was just like the previous layer lmao.
I wish chase themes would be paced like the killer's walk cycle. That would slow it down a bit giving it more time to be something other than constant obnoxious loud noise while background elements are fire
I think the chase needs a little somethin' somethin'. Some sort of subtle melody progression that still sounds robotic, or like distorted? I dunno if you guys can hear it, but there's an air raid siren type sound in the background going off very slowly. Slowly goes up and back and whatnot. Maybe bring it to the forefront a little more?
This chase theme is good but I find it very underwhelming. In my opinion. They need to keep the 'heartbeat' from the 16 meters in the whole track. Kinda reminds me of a machine that monitors someone's vitals. And that's what the Singularity is meant to do, it's programming was meant to keep the crew alive. But now that the Singularity has been altered, it will keep chasing you and never stop until all your vitals flatline. Hell, they could even make a little excerpt playing when you die that could sound like a flatline. It would make it's chase theme perfect in my opinion.
My ranking of the phases from best to worst goes 16, 32, 8, then Chase. We started off hella strong but then… that just sounds like a washing machine with extra steps. What even happened halfway through this? It started off awesome but then it just became… something. Certainly one of the themes of all time.