A Bungie fan was also picked to be in Halo CE (first halo game). He's the Marine in the cutscene at the end of the first mission that yells, "The Autumn! She's been hit!" I believe the face is modeled by him and he got to voice the unnamed character. Sadly that fan passed away very soon after, I believe before the game released, so he never got the chance to see it for himself.
@@wendigo-yt those are not regular folk, those are cultists who under the influence of the Marker. They believe that because Isaac have gain the knowledge of how to create a Marker, he also know how to destroy it. Therefore, they try their best to kill him, while setting the outbreak in motion.
@@thevupham5605 Those guys in the vid weren’t Unitology cultists, they were EarthGov under orders from Tiedemann. The ones who actually built the marker off of the signals from Isaac’s brain. Also equally pretty terrible since the Sprawl outbreak is just as much their fault, but they’re just shady government types rather than kooky doomsday cultists.
I felt really bad for the survivor left on the surgery table. I don't think he would have lasted long as his chest was sliced open but I still wish Issac could have saved him.
@@justinmacarrhur1924 what do you expect him to do, it clearly was a process that took time and he barely got the plasma cutter in time to save himself
@@Aywusgod no, he had plenty of time to save him. Literally he was at the controls only, plus he was telling him he is gonna fix it even tho there was a bigger treat. Wtf is wrong with ppl like you is really weird indeed.
2:10 I like how the game tricks you. You'd expect a Necromorph to pop out at the end of the hallway and kill those civilians, like happened in previous scenes. Instead this one bursts through the wall right on top of you.
One thing I loved about dead space is that they highlighted Isaac's engineering skills he saw the plasma cutter and he constructed a weapon out of it we need details like this more in games
I'm more worried that Issac could dismount a plasma cutter and jury rig it into a weapon within seconds. Seems like workplace health and safety isn't a thing in the future. xD
The best part of the game, it really shows the desperation of people trying to survive, survival horrors set in the outbreak are always more interesting than post outbreak.
Agreed. I never cared for the "You're the only person left" scenarios. Being in a situation, and sharing that situation with dozens if not hundreds of others, makes it scarier. Because you can *see* what the monsters can do with each victim.
@@Grimno thats why i love about hopelessness it shows how advanced we reached but our mind are not ready to see to the unknown and no matter how advanced we become we get overwhelmed
b'c it jus fun to see a entire society crumble piece by piece as chaos insues. It like watering down a whole anthill colony n seeing the ants run out or drown in the thousands . it intriguing
It's amazing how well this game aged. So many titles are obsessed with ultra realism but this still holds up because of lighting and amazing art style/direction.
Everytime I see a new game, I see it as a glorified tech demo for some reason. Idk, maybe it's just me. Game engines are your construction materials, the real game is in the draft, the planning.
not to mention it can run on the potato-est of PC's like fr playing Dead Space 1-2 on my moms now 13+ yo pc (im talking 4 gb of ram and some janky ass intel graphics card) is one of my favourite gaming memories
Dead Space 1 was basically your character going through the aftermath of a necromorph outbreak, which made it creepy. Dead Space 2 puts you right in the middle of it, and it feels more terrifying and visceral. Dead Space 3 had you go through environments where the necromorphs had gone dormant a long time ago, and were starting to wake up, which gave it a unique kind of tension. But I feel # 2 is where the games really hit their high point, in no small part because you can see the human element of it.
What always got me about Dead Space are the doors. When you want to interact with a door that 'OPEN?' dialogue pops up. It could have very easily just been 'OPEN'. Something about that question mark adds so much fear to it, as if opening that door is completely at your own risk. Probably one of the smallest game details that has such a large effect imo.
Makes me think back to the early Resident Evil games where there's always a door opening animation for every room/area you enter. It adds tension and mystery that you half expect something to pop out and most of the time it doesn't. But the one time it does, (either the 2nd or 3rd game) it gets you good!
@@DerangedScout I booted up dead space 1 today and I was button mashing to open the doors like "Open?" "YES OPEN THE FUCKING DOOR" This was me 3 hours into a new playthrough while getting chased by every necromorph in the area
Knowing what you’re dealing with was half the battle. Even soldiers would be useless against Necromorphs without understanding the “cut off their limbs” tactic. This isn’t our protag’s first time around the block. Isaac also having a RIG armor suit, the engineering skills to turn industrial tools into weapons, and a natural resistance to the market signal also help.
Crazy thing is too, if he actually surrendered or was caught by the soldiers, he may not likely surrender what awaited their fate moments later while he's handcuffed and has to look for another gun and RIG potentially.
Man nothing beats going back and laughing at how silly it was to be scared of old games......then there's dead space, that just brings back old traumas you thought you suppressed for good
Man, I remember taking a month break when I was little from this game and came back to it, and everything was horrifying again. My instincts kept telling me that I couldn't take it anymore and this was reinforced by my logic at the time, I had overspent my resources to reach the next shop and I had saved and I didn't have enough money to have plenty of ammo, Zealot is scary and this was like on my 10th run on Zealot.
@@johnlucas2838 reminds me of my first run. Don’t remember when it was exactly, but it was summer, parents out of town, house sitting for them, like two in the morning, all the lights off and playing Dead Space 2 seemed like a good idea at the time. Couldn’t pick it back up for two weeks.
Replayed this game again and because of my intense lust of getting my ass handed to me thanks to fromsoft games, played it in the hardest difficulty and it turned into mald space especially the stalkers in 2
I replayed deadspace 1 and 3 and I always feel like invincible god in them. It feels more like playing doom xD. I havent seen many scary games to be honest since I grew up.
@@afungai1649 nah this was to show isaac had no idea where he was going after sending Ellie away. which is THEN followed by Nicole saying she's here to guide him by giving him a waypoint.
The one thing I'll always remember about the last scene here with you turning the power off to the complex, if you look down when the Necromorphs begin to overthrow the soldiers, the first one you see is the one that can regenerate its limbs and never die, telling you right off the bat THAT is exactly what you're facing for the final level. It ALWAYS gets my nerve up since they were just so ANNOYING and TERRIFYING.
You forgot about the woman who is inside her apartment with her child and refuses to leave. I know you don't get to see her, but hearing her is quite worst if you ask me...
I like that Isaac actually verbally reacts to some of these, like how when elevator man tries to scramble onboard, you can hear Isaac go 'Woah, hey hey!' only to swear when the Necromorph appears.
That poor guy on the surgery table must have been terrified. Imagine going under for a procedure to probably keep you healthy or even save your life, then waking up with no one around in silence while you're stuck on the table with your chest still open mid surgery. Then a monster you see in your nightmares walks in.
kind of neat how it maintains the dark tone by having the hero always arrive too late to help and most of the time just on time to watch another helpless victim torn to shreds
I get that the deaths of survivors sets up the grim experience, but I wish some where determinant, even if it didn’t add to the overall plot. Like if when you run through the residential block you can save fleeing civilians who are being chased. Maybe doing so means there’s less necromorphs in the area next time you reach it
Yeah call me soft but I’m glad I gave up this game. I’d much rather save some then none at all, just helplessly watch them get slaughtered. At that point I’m just going to yell at my character what a sorry lazybones they are. In ME:SoM or AC:O I’d go out of my way to rescue prisoners/slaves and slice up their captors. Doing good deeds with my blade gives me motivation and happiness.
Yeah but remember that only the marker killer is "resistant" to the Marker signal, so saving a few civ's won't change much if they are going to turn into flesh eating corpse abominations sooner than later.
@@Phorbeuser oo that could actually be a good twist, where if you let them die there’s more necromorphs, but if they’re saved the crazy ones cause some other kind of problem
something must be wrong with the guard in the beginning, he saw his buddy get dragged into the vent and what does he do? stand right under the vent his partner got dragged through
The second guy was having open heart surgery, even if Isaac managed to "save him", the dude still had a freaking surgical wound that leaves their heart open.
The wound was kept open by surgery equipment, it would be muc hless open without that. Still, the surgery room definitely wasn't clean anymore (by surgery room standards) and he would've certainly gotten a nasty infection later, unless med packs are a miracle cure
The dude gave us five more seconds to save him with one good strong kick 😂 and he still got torn apart. I’m done Edit: Scratch that he was actually kick boxing with the nercomorph and got 2-3 good hits in
It makes you wonder why they're so much less durable than Isaac, I know gameplay reasons, but I wish we got to see some more badass doomguy types like us out there
In the suit or the straight jacket? Because most likely in the straight jacket he's either lucky "getting jumped by a disabled necro before getting the flashlight" and or good enough to dispatch any necros before they get close "post kenesis, plasma cutter, and stasis" and getting damaged before getting the engineer suit is just gameplay and plot armor so new players and returning can survive and post engineer suit is most likely similar to the one from the first game so it can guarantee some protection while giving the user an easier time with movement in general
in DS2 there's a video log by some worker who suggests using kinesis to kill necromorphs and demonstrates how to do it. I was really glad to see that Isaac isnt the only one who came up with this strategy
I guess cause Isaac always had a head start, was lucky, and in the first game had an armored suit rated to withstand damage received in space. He also has experience and is incredibly intelligent. The people in DS2 are all civilians with regular jobs
Necromorphs are one of the scariest alien species in video game history ever!! Smart by using vents and adapting to counter humans when using the dark blackout, ruthless, they continously make sure to create more of themselves to create more of their gods (Necro Moon)
Technically speaking they're just zombies. They aren't aliens, necromorphs are always Necromorph of (Species). So the only aliens were the ones from Tau Volantis.
@@g80gzt that is true. But Zombie that could not be found created by anyone except by the brethern moons and have a hive mind to coordinate. So inteligent species hence aliens
Ima be honest. Id take necromorphs over flood any day of the week. Reason? The flood dont need a marker to spread. The flood dont need to form a giant moon to go to another system. The flood can just take over a ship and use it to infect another planet. Yeah the flood would eat the necromorphs
You think that's scary? The flood would love to have a talk with you. Even just a single spore breathed in is enough to get you infected. A whole continent had to get glassed in order to stop it from spreading.
Ok, so the game is how long? And there's less than 5 minutes of human encounters? Yeah I'd say that this game is nightmare fuel for sure. Not that I mind that kind of thing, but yeah the jump scares must be insane.
You could beat the game in a day within a few hours if you don’t worry about searching around for collectibles or schematics honestly that’s what I did just so I could start new game+ & get the security suit and refurbished plasma cutter once you get to the first available store/suit kiosk then I took the time to find everything
Depending on your skill level at games, the difficulty, whether you're making beelines or tearing it apart, and if you're using a guide probably about 8-15 hours. My recent play through on Normal mode took around 12 hours, going in blind and searching a lot.
3:00 Isaac Clark using the Necromorphs to clear the problem was the funniest thing to me when I played that moment my first time. I remember going, "Isaac, you're a monster and I love it!" Hah.
This is what I love about dead space 2. That one scene where you enter the apartment complex and you see all those people desperately trying to escape. I reloaded this scene a few times to pay attention to the civilian details and it’s actually quite interesting. The devs really did an amazing job. Also love seeing all the civilian ships trying to evacuate. It’s good to know there were at least some survivors of Titan Station.
What really breaks my immersion is when this happens and DS3 still happens. So this happened, some survived, Isaac survived and got out with Ellie, and... Markers are still around, being made? Unitology is still legal? There wasn't an abundance of plasma cutters for necromorph outbreaks? The pulse rifle was lore'd to be for riots. The Ishimura had what amounted to a limb factory. The road on that lunar colony going blitzing fast and there was just a door to there, not an overpass, nor an underpass, onto the road of immediate red mist transformation. Clearly speaking, the governments probably wouldn't hesitate to execute all unitology effective immediately considering what happened on Titan, not just covered up like "ishimura died from terrorist attack"
@@g80gzt Tbh, I wouldn't be surprised if enough higher military and government officials were Unitoligists to allow all that to still happen, still have Markers be around and everything.
Dead Space 2 and Resident Evil 4 both have something in common and that's perfect level design. Both also presented the feeling of secluded hostile environment.
I remember with the dude on the operating table, I didn't do anything for a really long time with him. I was so accustomed to being alone in the first game and the fact that I could be almost face to face with another human was something I didn't want to stop doing.
Dead Space 2 was probably the best dead space in terms of a mix between action,story and horror. I miss this game so fucking much. Dead space 1 was equally as great though, strictly in terms of horror. Issac's character development in this series is probably one of the best written characters
I really wish we could save (or kill) some of these people. Maybe a couple are like “Thanks, take this” and open a vent grate or something to give you like 100 credits or a small heal. I really wish we had gotten Dead Space 4 It sounded like it would be about saving people and gathering resources from other ships while trying to keep the necros off of your own.
Honestly i think dead space 4 never happened because there was really nothing to explore. The bretheren moons claimed our world. Issac was probably the last surviving human in the universe at the end of dead space 3's dlc. I mean its probably the most nightmarish answer to the fermi paradox and in a way was about as natural of a conclusion as could be. U cant fight an apex race of sentient necro-moons.
@@dr._breens_beard there's nothing to suggest Issac and Carver were the last living humans alive. The markers were only placed on major colonies with major population centers and humanity had hundreds of colonies. Since dead space 4 would've revolved around humanity on the run it's not hard to assume the minor or smaller colonies got word then GTFO.
@@comandercarnis i still dont know how theyd fight the moons tho. Id assume theyd find a way to use planet crackers againat them but i always thought it was far more mechanical than using massive anti-gravity projectors
@@dr._breens_beard I assumed they'd likely find some kind of macguffin to beat the moons but learn very quickly that they're not the only horrifying thing within the universe. The creators of dead space alluded to there being even worse than the moons out there. Or maybe they don't plan on beating the moons and the game is to just gather enough resources to GTFO of the Galaxy altogether. That said humanity has energy weapons that absolutely fuck up necromorphs and if you scaled them up then you could likely maim of not outright kill the moons. The issue will be doing that with humanity homeworld and major colonies being breakfast.
Being a die hard dead space fan, who's read all the comics, watched all the movies and played everything the games had to offer I really hope the remake "resurrects" this franchise. Also that scene at the end where the earth gov soldiers are being overrun is chilling to think about. Imagine you're just a normal soldier chilling one minute and the next having a horde of mutated corpses rushing your position in complete darkness with nothing but your flashlights to help you navigate the darkness, hearing your buddies getting gutted and ripped apart.
This part made me feel the most dread out of the entire game. Yeah, you need to turn off the power to progress and youre lucky to be seeing it from a safe distance but imagine being the soldiers on the frontlines seeing a swarm of necromorphs coming out of the darkness and killing everyone.
It also shows how ruthless the markers are, they use human’s maternal instincts to care for a child and then they do this to either turn them into necromorphs or just out right kill them
I like the Dead Space universe for it's apparent bleakness, you can't even survive for long with necromorphs, and eventually you will hurt others or yourself due to the markers signal.
What I love is how alive and chaotic it was with over a million people scrambling all over the station to evacuate. Within hours, it's quiet, a complete ghost town. Dead.
This game, alongside with the first one, has got some of the best set pieces I've seen in any videogame ever. It holds up incredibly well, even to modern standards
My name (along with a few others) is on a wall in the first level because of a contest they had when developing Dead Space 2. Definitely still a proud achievement of mine, even years later.
Can you imagine the power going out and down the hallway you just see a whole horde of them coming right towards you? That is hands down the scariest part of the game (in my opinion)
Just seeing these scenes reminds me of the tension I felt playing this game. It was a truly horrifying experience but the shooter/RPG elements were enough to keep me playing through it.
2:52 when you're taking care of your nephew and he needs a diaper change but you keep delaying it hoping his momma will arrive and do it herself but....
Except for the ragdoll physic, the remake version can never be this peak. i miss the time when the horror devs want to make the scariest shit anyone can't think of and just do it
0:47, this line always make me like Isaac. He knows he's fucked and he's going to do everything he can to survive. Even using tools as weapons. Badass.
I feel so bad for the soldiers who got killed when he took out the power it’s like the power goes out then you get scared and everyone shoots everywhere
0:42 I always consider that guy as one of the unluckiest NPCs. Having a surgery alone scares me the F out, now a random apocalypse happens?, and very likely, I would still receive the hospital bill
I feel like when isaac found that guy on the surgery table he was just saying "I'm trying" to comfort him before he dies cause I think isaac was only rly trying to get a weapon since he mentions the plasma cutter and immediately thought about prioritizing a weapon over a life
How would isaac save the guy on the table and himself without a weapon? The thing in his hands was a flashlight. Isaac barely had enough time to save himself, and the only way he was gonna save himself was the plasma cutter
@@TrevorLikesSkyrim he could have easily pressed a button to get the guy out of the restraints but seeing how he was ripping out wires he was most likely trying to find a way to shut the whole thing down to obtain the cutter rather than unlock the restraints using the guy on the table as bait to buy himself time
@@iceydicey77 youre assuming theres a simple button to undue all the restraints. I feel like if there was, isaac wouldve pressed it before he tried to get the plasma cutter. You cant make character judgments based on assumptions. Either way, thats what this is, characters in a fictional game. The dude on the table was meant to die for the sake of horror and to show that the necromorphs just started infesting the sprawl.
@@rc501st that's why you better delete your head unless you want the marker to put you on life support so you can wail in pain to lure in other survivors
If I interpreted it correctly there is another "encounter" you come across. I remember going down a hallway and hearing a kid crying, eventually it stopped and not long after I came across a dryer with a teddy bear in front of it while the machine sounded like something rather large and solid was inside. Edit: Just checked, no interpretation needed, the crying is heard while the machine is going and you're standing in front of it. It only stops when the power goes out.