fallout 4 was a glitchy mess. literally everyone i know confirms that. stop being so worked up over a review lmao. i love the game and would give it a 3/5 or a 4/5 tbh but dunkey doesnt has to love it be cause as he mentioned the gameplay is disappointing. it really is. the story makes it up for me but not for everyone. you can trust a reviewer and still have a different opinion damn
@@user-mk2wv8tl1q This one time I accidentally hacked fallout 4 just by turning it on and it crashed 14 times in a row, and then disappeared from my library. Called Bethesda and Todd said "you paid for the the game, haha I win, bye."
Walking around in the middle of nowhere? Europe was pretty much designed for literally everything to be within walking distance. Unlike in America, where you can't get anywhere without a car. But if you're in America, and you don't have a car, which many people don't, then you'll be walking... You guessed it, around in the middle of nowhere.
What 😂😂🤯? Is that a JoJo reference 😂🤣🤣??? Ora ora ora ora ora muda muda muda muda muda XDXD kono Dio da hurr durr jonjo reference Ora ora muda muda muda XD za warudo jojomoji refreanxe ora muda muda XD za warudo kono Dio da
You must mean FedEx, UPS went explosive-free a few years back. No thanks to PETA that the Ukranians got their hands on said explosives, but that's a story for a different time
"That's really interesting lady. Here I'm gonna leave you on the side of this mountain. Byeee". The moment fuggin re-hit me when I read what you said. Dudes hilarious. Those in the moment goofs that're thrown out there when casually playing a game..
I am Italian and I think kojima is right, this game is not meant for you damn Yankee. This game makes you really feel like you are a pizza delivery man and sincerely is all I'm looking for in a game!
yeah chapter three with the highways really makes you feel like that but it gets really good once you get into the mountains, getting to the top of a mountain and then using the climbing ropes is very fun and cool
lol as a former driver: this game is baby mode compared to the real deal. You don't get chased by loose dogs left in yards. You don't deal with traffic and road rage drivers. Of course affluent kids would think this is what delivering stuff is like. They've never done real work in their life 😂
Fucking deathclaws man we all had that friend who would think guys I can get past them with my stealth boy it's all good the game be like hahaha hahaha haha oh yeah right he'll make it
@Comrade Rick Astley lol no.... walking around in a lame desert, where if you jump off a rock you take more damage than if you jumped off a rock with the same height in real life. Literally you can do more fun physical activities in life, run faster, jump higher, have more stamina, and take more damage than in that game lol, even the real world is more beautiful and creative than the world in that game. I'm not even an outdoorsy person, But I would literally have more fun going for a hike or a walk in the park than in that game.
From a guy that loves Death Stranding. I agree. That was major cringe accompanied by the weird cheesy running through the beach part. Wtf was that shit??
I dunno that was my favorite part. It's like this ultra serious world where the dead walk the earth and cause nuclear explosions, terrorists have super powers, there's critiques on pollutio.... oh you're a fed-ex man who delivers packages? you mean I have to walk across the US? and I can't take a car? Norman why the fuck did you just wink at me. Norman why the fuck did you just point at your toys like a 2 year old. then bam ,REALLY? PRINCESS BEACH? its fuckin confusing as fuck and I love it
@@meatboy5714 he liked it cuz it was so bad. He thought it was really funny so yes Dank A is correct (and if u saw his video i dont remember which best of year it was)
As soon as I clicked on this video, I knew Dunkey wouldn't like it. I really enjoyed Death Stranding personally, but I could see why dunkey didn't like it. especially how he was playing it, you have to plan your routes effectively and forcing it ends up with a lot of frustration, there's like 10 different routes between all the areas, some risky and hard, some way easier. The waypoint system is fucking incredible in this game, and makes route planning a breeze. For the few weeks I played it, it was my relaxation game. Just load up with some packages and away I went, just absorbing the atmosphere and forgetting my troubles for a few hours Dunkey said in the past he has no patience, and that's exactly what you need. It's an expository dump and trying to understand the story in parts is exhausting, but possible if you've been concentrating on the story otherwise you'll need a glossary, because by the end it's lingo city and fuckin shit, it gets annoying. I understand why Dunkey doesn't like it, but overall I got 100 hours of enjoyment building roads, bridges and keeping on keeping on. If you want to try unhinged Kojima sci-fi weirdness, go for Death Stranding. Just go in with patience and an open mind. There's a lot of good, but the bads can get pretty bad.
@@sadstormtrooper Ik I really don't like the game either, Its really just a bad game overall. I'm just glad that this guy just isn't a kojima stan that yells at everyone that says the game is bad
isn't the game focused on exploration thought? Haven't played it myself, but it would be a pretty boring game if you just walked to point A to point B with no freedom.
@@kyleflood9121 There's tons of freedom. What works about the gameplay is seeing the obstacles in front of you and figuring out how to overcome them or get around them. It's about preparation, using the tools you have at your disposal, and actually paying attention to the ground you walk on and the rivers you cross instead of just mindlessly going somewhere like other open world games.
@@mortified0 it also involves how you plan your traveling route from one stop point/distribution centre to another, making as minimal backtracking as possible in one go. It has both micro and macro management. It's great.
As an actual Italian i have to agree with Kojima, you guys simply do not get this game. You are not meant to put the disk on the PS4 and actually play it, you are meant to use it as a coaster for your drink. It´s not brain science or rocket surgery, people.
È bello sapere che qualcuno ha apprezzato DS, penso che non siano poi cosi tanti.. Il fatto è che si tratta di un gioco di nicchia, non per tutti E come tale, non può essere dato a chi rompe i giochi per fare cassa, ma hai visto come scalava quelle montagne? Questa gente mi fa ridere, lo devo ammettere, ma vederlo giocare volontariamente male per sfottere il gioco mi fa stare un pò sul cazzo le persone Quando si ride, si ride, ma la roba seria lasciatela a gente che può carpirne le potenzialità, la psicologia, e il mood che trasmette. (tipo Sabaku, conosco solo lui di serio)
"Kojima Hates Hayter. Confuses fans and himself in act of revenge while being defunded by Kojima on TPP. Spends remaining money on Model Stefanie Joust" That'd be my title if I wrote one.....
@fizzydinosaur -- I know what you mean in terms of it's supposed to be atmospheric. They have a fucking in-game soundtrack. You're supposed to walk around and enjoy the view and shit and listen to knock-off radiohead. But to be fair, it fails in even that respect. Witcher 3 had better environments to simply traverse. Kojima should've taken a page out of CDPR's book and after the release of Red Dead Redemption 2 had said "Oh shit, I better make sure my game is as polished and good as it can be, because RDR2 just set a new standard". I'm glad Cyberpunk is getting delayed, they understand what it means to be a top tier AAA game now that RDR2 and God of War and Uncharted 4 have come out swinging.
@@exiledrabbit it doesn't invalidate his criticism, definitely not. However, different perspectives view his criticisms as extreme strengths. As an example, while watching this video, I thought, "he hates the game so much he's taking the most difficult and stupid paths possible in order to be done with it as fast as possible, which is gonna make it worse because all of those efforts are going to fail and take up more time." So for me, while I totally understand his frustration, I can see with perfect clarity why I am not frustrated like that.
@@yellowdevil14 yeah, but unfortunately I couldn't find it yet, it's not on the PS4 store either, don't tell me I need to buy a freaking Xbox One or Xbox Two just to play it.
I think Doctor Ian Malcolm’s iconic quote can sum this game up easily: “You spent so long asking if you could, you never stopped to ask if you should.”
"Ouch! but...I thought you were so fragile!" "That is only my name." "Ok." "Hasta la vista, BB" "Arent we like, all fragile beings in dis digitally connected world?"
Definitely agree. As soon as I saw he uploaded a death stranding video I thought to myself ah shit here we go again. Still waiting for the day he tries a grand strategy game.
I think they do mention something about planes and helicopters not working in the in-game logs. Something about the atmosphere having changed after the Death Stranding, if I recall correctly.
There needs to be a big line between "video game" and "movie", because whenever devs try to mix the two it ends up... well, like this, and whenever a video game movie gets made it ends up like Resident Evil
Or monster hunter. I never wanted to hurt someone for making a movie but damn. There's greed and then there's absolute disregard and contempt towards the source material. They gave diablos claws, mathe rathalos even bigger and drove around with guns...
They should call video game movies and movie video games "sporks," things that try to combine functionality of two things and end up doing both of those things poorly.
I think it works sometimes. I don't mean video game to movie adaptions, I mean like "mixing" them. I like death stranding- I actually believe that the narrative themes tie into the gameplay quite well. But I agree with dunkey in that the way they set up the cutscenes is just shitty pacing. Interactive movies can be nice if you are in the right mindset. Detroit:Become Human is the most successful on its choose your own adventure promise yet (as in less illusion of choice). I just wish the writing in it was less questionable.
@Succ The hedgehog nah it was more dunkey pointing out how Mario made the simple act of running and walking into a fun fast paced but though filled experience. It even had an optional weapon (fire flower) to attack enemies but you could actually avoid killing a single enemy except for the browsers if you really are skilled. Each time I look at this game I'm filled with ideas on how to improve it while keeping the action as simple traversal, which is a bad thing
@@Saru-yr3qk not even combat, imagine if you had the the Fulton to get rid of enemies or extract people in the field, if you had the parasite suits to jump and run in the field at insane speeds or even just the octo camo
@@SyndicateOperative lol what, there were probably at least 10-15 AA/AAA games that were pretty damn good. Then there was over a dozen indie games that were excellent, including a few that released to critical acclaim. Overall it was a pretty great year. Skill issue on your part tbh.
@@cam.rrrron I cannot begin to fathom the perfect irony that somebody named "MrComplainer" does not complain about the gameplay of the game Death Stranding. What are the things you actually do complain about?
@@lucymorrison Plenty. I think I enjoyed it because I saw a lot of video reviews and knew what I was getting into. The game is quite easy and relaxing for the most part. Dunkey just chose to use difficult paths in this video and make it look like it's a pain.
"Just what is a strand type game? Well, it's a special type of game where everything about it is a complete piece of s***" Dunkey This part NEVER fails to make me laugh!
"You know how happy players get when they reach an out-of-bound area or access areas they are not supposed to get access too?" "Yes?" "What if we make a whole game out of those?"
The thing that's so strange about this game for me is that even though the gunplay is shit, the physics are frustrating, the vehicles are basically unusable, and it's repetitive as fuck, it somehow hasn't bored me. And on top of not boring me I had this moment a few hours in where it all just clicked, as I rode my cycle down the highway I stopped and realized that the highway was only there because other players made that highway together, and that's what I think is so great about this game, it legitimately feels like it is connecting people and allowing them to lift each other up to succeed. Yeah it's corny but I love it.
This is how I feel about Tears of the Kingdom. Combat is shit, physics are annoying, travel sucks, story is dumb, and the whole world is repetitive and pointless. But if all you wanna do is wander around picking shit up…. It’s ok.
@@aadipie go outside and walk. its a more pleasurable experience than death stranding, even if you get hit by a car or get mugged, at least thats more exciting
If you play to help others and share it's a way different game. All the rocks on the paths go away the more people use the same path. And the menus are quicker if you share too
cod is not meant to be realistic though, it's meant to be fun. it's really easy to make a game more realistic than any cod game if you have the budget, but it won't necessarily be fun
@@leahcimzruc no, I didnt. He described how it's more accurate than COD because it accurately shows what its like to be a military grunt (it kind of does) and I just added that its not hard to be more realistic than COD. I didnt miss any joke
Because Hideo Kojima has never had solid lines. If you smashed in dialogue from any current Final Fantasy game into a Kojima Game you wouldn't notice the difference.
Turns out, it was all Eeyore. Eeyore was behind it all. It was always Eeyore. Then, in a surprise cutscene, it turns out that Eeyore was a fake, planted by an agent of the Shadow Patriots. Everything up to then was an elaborate illusion, all crafted to further the plot of Punxsutawney Phil and the Inner Circle, except Bill Murray was a secret quadruple reverse agent this whole time. In reality Shadow Jinkus was actually the real president of Walgreens, and Senator Armstrong was responsible for hijacking the Mayor's pizza! Turns out, Eeyore--
Being an american, anything that does not involve violent death or weaponry of some sort involved does not affect me. Anything else is just the Nacho libre I am I am ft Nacho libre from the 2006 movie nacho libre
The fact that Dunkey has zero patience and yet still managed to play this game from beginning to end, shows just how much he was looking forward to this game.
@@0zbrian He could've totally excluded any MGS elements from death stranding but instead he added a cool stealth element where you hide from BTs. But the main point of this game is not to kill people, only to concuss them because killing causes a void out. It just baffles me that there's 5 MGS games to play and some fans will still be annoyed if Kojima doesn't churn out the same genre each game
Every time I see reviews of Death Stranding that say the game sucks, I mostly see people rushing through places that are impossible to get through in this game or any other. I never see any of them trying to establish a coherent route and properly use the various tools that enrich the gameplay. In Death Stranding the primary enemy is the terrain, not for nothing is Sam equipped with a topographical scanner. The story, although implausible, can be very nice if you are sensitive to it and understand what the game wants to propose to you in relation to its particular gameplay and its story. That said, Death Stranding is a contemplative game and it will not necessarily please everyone.
@@dalgusmaximus4557 The thing with Death Stranding mechanics is that they're quite solid if you know what you're doing. What I mean by that is that if you actually go through reasonable paths, don't use a motorbike on a rocky ground and treat Sam in a mora fragile manner, he actually feels pretty good to play. That's why there are so many polarised opinions about the gameplay, it has to do with how much patience you have to play carefully and in a planned manner. It really is a test of patience, but in a good way. From the moment I realized how the game would play out I realized Dunkey wouldn't like the game because he's already stated that he has no fucking patience at all. Me personally I'm a bit of a slow moron that likes to watch paint dry so I adored Death Stranding.
Not a headache, that feeling you get trapped in during an amazingly boring lecture. The one between being asleep and awake at the same time and waking up because your chin touches your upper body. *That* feeling.