Absolutely exquisite, so much work has gone into this, and some only see poo, I am sad for such pitiful spirits, and awed by the mind that achieved this observation of reality that we do not normally get to see .
Very nice, only thing which bothers me is the middle part of the fluid when the remainders jump too far up, looks like something alive is under the surface trying to get out of the liquid :P But very good job indeed!
Wouldn't support PETA if I was pro-animals. 2011 budget according to their site: Total Revenues $32,345,193 Rescue Cruelty-Free Merchandise Program $1,398,431 Supporting Organization Activities $2,017,504 What the hell is "Cruelty-Free Merchandise Program", and how does that contribute towards the rescue of animals? They euthanized 95% of the cats and dogs that were put in their care in 2011. They seem to have an extremely twitchy trigger-finger.
I did a simple ray tracer light/shadow simulation in OpenGL and that thing took 5 hours to render a simple sphere mesh. Some of the guys who had larger more complex scenes took days to render. This must have taken a week at least (unless they're running awesome computers and set it up to use multiple cores).
Yes it makes me want to read the metrics on what the CPU was doing late in the taffy frames, yes this cracks open the Salvador Dalì and Bill Plympton screenwriters' cache (slated for _Inception 4_ or so,) yes this defiles the once pure tetrahedral voxel. Good going and excellent retconning of Mechanics 202, I suppose.
@nowherebrain Obviously not intended for real time, but neither was anything at the siggraphs of the past and a lot of it is achieved in real time now. Eventually this kinda stuff will see real time, but unfortunately it'll be a few years.... maybe decades. It'll be a sweet, sweet day though when i can have these insane physics in a game.
The purpose of this is physical realism. The simulations they displayed seem pretty impressive. They also seem to take alot of precious processing power and time; time and power that they would probably not want to spend on advanced rendering. That is why the lighting and textures may not look so realistic.
WOW THIS IS PRETTY REVOLUTIONARY ... you should use less bounce or more damping for a more realistic animation in the presentation though ... are there any implementations in software planned ?
Isn't the cow a .obj from MIT or something? I vaguely remember one of my graphics course professors mentioning something like that. I was just surprised to not see a rabbit.
This is a candy for horror movies! :D Can someone tell me a bit more about this? I'm awesome with 3d's max... But not so good with engines, scripting and physics...
The software that performs these particle and mesh simulations contains some very complex algorithms. Actually I thought the software was written with potatoes at first. But believe it or not they coded it. Yes, I am such a tard. Thank you for pointing that out.
More likely it would be used in the production of movies. They would only have to get one model that works and the computer would render the frames one at a time.
If it was done on a computer is was. everything done on a computer (excluding hardware) is done through coding either directly or indirectly it's still all coding.
Also mich beeindruckt die ganze Videofolge sehr!!!! (Habe nur einen kleinen Schreck gekriegt, als die arme Kuh in Scheiben geschnitten und dann auch noch kaugummigedehnt wurde. )