Hey everybody, some minor corrections that I should've caught in the video: 1. As most current players have noticed, acolyte is in standard right now and doesn't see much play. This is my bad since the HS wiki says that he's only in the "Legacy set, formerly from the Classic and Hall of Fame sets", and I didn't think to check the in the core set. 2. In some parts of the script, I mixed up "divine spirit" and "divine favor" by accident. In my defense, both are powerful cards that were once in the Hall of Fame and have similar sounding names.
@@jofipa9953 The new "2 mana removal spell" standard is 3dmg. So it kinda sucks to draw only 1 card for 3 mana. Furthermore, all class have access to draw, even pally or hunter. So its utility is really meh
How about a Top 10 cards that sucked when released but became overpowered later? Until Ashes of Outland, literally no one expected Sacrificial Pact to get nerfed.
@@MatthewTheUntitled It was more the fact that it was zero mana removal with an upside in a time where there were multiple decks in the meta that ran demons
A couple points I'd like to make: 1) Acolyte of Pain was actually brought back into the Core set for Standard in 2022, and while I believe there was a reaction similar to what was mentioned in the video, it's not really seeing any play right now. Mostly because the game has been power crept to the point where it's quite hard to draw multiple cards from its effect. With Risky Skipper having rotated to Wild there isn't much current support that facilitates drawing multiple cards on your turn, and most decks nowadays can easily remove it in one hit, meaning the modal outcome is a Shiv that is 1 mana more expensive and only draws on your opponent's turn. With the right support maybe it can see meaningful play again, but most decks are capable of drawing more cards for less mana (see: Radar Detector shown with Divine Favor). 2) Old Murk-Eye being safe to come back to Standard probably isn't as safe of a choice as to when this video was written. Between the most recent miniset giving Shamans a powerful (frankly, broken) piece of Murloc support, and the most recent balance patch nerfing decks more powerful than it, Murloc Shaman is arguably a tier 1 deck now, so bringing back Murk-Eye would probably push it over the top. This all happened within the past couple of weeks, and I would have agreed with the video a month ago, but now I'd be terrified of a Standard Murk-Eye.
it definitely isn't a tier 1 deck in any way but god with a murkeye + amalgam to get more copies of it + the dredger to summon copies of it immediately it could definitely be tier 1 if murkeye was unbanned. its exactly what the deck needs to actually be good: something to capitalise off of all of that stickiness
Acolyte is played in boar combo priest as priest can use him the same way they've always done alongside pyromancer and cleric, but yeah he didn't age well.
@@burnsboy101 It's just an odd segment, since Acolyte was brought back without any changes and only sees minor play. It's a symptom of Hiru not actually being a Hearthstone player, so weird things will slip through the cracks sometimes.
@@burnsboy101 The issue here is that he's acting as if the card isn't already there. Asking for a card to be nerfed when it literally sees almost no play (maybe even 0) is a little bit ridiculous. In the same video he shows handmaiden, you think if they printed a card that guarantees 3 draws they would nerf a card that *has a chance* to draw you 3 cards (with most of the time drawing you between 1-2 cards)?
I feel like Acolyte of Pain coming back to standard would be perfectly fine. Card draw over the past few years has gotten so efficient that an understat'd three-drop that doesn't even consistently draw more than one card seems pretty innocuous. EDIT: As some of the other comments have pointed out, Acolyte of Pain currently is in standard via the Core Set. I had forgotten because it literally sees no play right now. lol
I think its important to note hall of fame cards could still be played in wild, therefore werent technically "banned". On the other side there are a few cards that are actually banned from wild
Most of the cards in the Hall of Fame are there as they limit design space or encourage decks that players don't like to play against. If the card was too strong, they would nerf it instead of moving it to the hall of fame, cards like like Innervate, Fiery War axe, don't limit card design, but were a bit too strong to be left alone Some of the Hall of Fame cards could just come back as long as the cards don't clash with the standard set of cards available, Acolyte of Pain was rotated out so they could introduce cards like Risky Skipper. That card already made Warrior one of the top decks at that time, and they would add Acolyte in their deck to make one of the best decks even stronger, if it wasn't moved to standard They brought Acolyte back to standard just as they rotated out a bunch of 1 mana minions that deal 1 dmg like Guardian Augmerchant. Acolyte could cause too much trouble for making those decks even stronger (Garotte Rogue, Lifesteal Demon hunter for example). Right now Acolyte isn't seeing much play in standard, opening up design space for creating other 1 dmg cards in the future expansions if they want. About Ragnaros, the devs elaborated on their reasoning to move it to hall of fame 'His high immediate value and strength at the eight mana cost made the decision during deck-building, “Is this eight mana minion better than Ragnaros?” rather than, “Is this eight mana minion the best choice for my deck type?” Dozens of cards in the seven to nine mana range never saw play because Ragnaros was always the easy choice in that range, and some decks only want to run one high cost card.' At the time, it was the correct move as other high mana cost cards released after Rag leaving standard like Lich King would likely not see much play if Ragnaros was around. They let it come back for half an expansion from Saviors of Uldon without any changes, it saw play in some Highlander decks and didn't restrict other high mana cost cards from being played. It could probably come back in standard without any changes, especially with colossal minions around right now
I love your wow videos specially because of how well packed they are in terms of information and quality but god damn, your hearthstone videos are something else. I enjoy the content and that's why I still choose to watch it because the quality is there but every time I watch them I keep wondering if you actually do play hearthstone. In a lot of these videos there's at least one thing that's painfully wrong with them. Things like messing up the names on divine favor and divine spirit are really minor but it does add up when in the same video you mention how Acolyte shouldn't be introduced into the standard set (and how it should be nerfed) despite it already being there and seeing almost no play. I don't blame you for not knowing it since there are better ways to draw cards nowadays but it would be nice to see the same level of dedication you put into your wow videos into here. I apologize if this comes as a little bit more aggressive but I really would like to enjoy these videos as much as I enjoy your regular wow content. I am not sure about your other channels since I've only watched this one, the pet battle ones and your regular wow ones but just looking at this channel it kinda makes me doubt a lot of the things you say in all of the other ones, it's not really nice knowing that the content I am watching is not accurate and (sometimes) greatly misinforms their audience.
I agree with this I did like that he corrected himself with the Demonhunter Quest for example, i hope he can do more like that to fix errors in previous videos I didn't want to come off as aggressive either, so i hope pointing out errors would help
On his other channel TheDuelLogs (Yu-Gi-Oh! content) he explains that he doesn't write the scripts about HS and Magic. It could also be that the video is older but then it would be nice if he write a comment about it or wrote it in the description.
@@Cremig he definitely needs to hire a better writer. The information in these videos puts to doubt everything else that’s part of the “hirumaredx brand” when you mess up something every once in a while it’s a not a big deal but this sort of consistency really damages his overall image.
Murk-eye and Captain's Parrot technically rotated out of Standard in 2016, not 2017. The Hall of Fame didn't exist until 2017, but the Reward and Promo sets were still made Wild-exclusive once the format was added.
Wait, isn't acolyte of pain in standard now? It's in the new core set! I remember I played it but his stats are not good for the standard meta with big minions
Ice Block is an absolute life saver in the solo games, especially Dalaran Heists due to the absolute bullshit you can pull with a single turn near the end of runs
Please pay attention to the hearthstone rotation before saying something like Acolyte of Pain shouldn't be brought back. Nobody really play's it anymore who has the budget for their deck, but still a decent card for being common, mostly replaced by a new taunt minion with 5 health that draws a card for 3 mana.
The new alexstrasza is just a better rag though so idk. The odds of rag hitting more than once were so low. So Alex essentially has the same effect but targeted and the flexibility of being a heal when you need it
Acolyte is in standard now and doesn’t see much play right now, because there another card called Treasure guard a 3 manna 1/5 with taunt and death rattle draw a card so it’s not as good
I understand why you said it, but I find it rather funny that you were like, "Yeah, Rag might not even be that good anymore since mid-game card synergy is so much more important; there's actually a lot of cards of similar generic power that see little to no play. Anyway he should be nerfed to 9 mana."
I think another thing with ice block as you could easily get more than 2 copies of ice block, with the new card generators especially with the newer secret support cards
I don't think Acolyte is really playable now in standard, but if they wanted to nerf it in a way that's consistent with existing mechanics, they could say "If this minion takes damage and survives, draw a card". But it's really too bad to see any play as is in standard anyways. Any class that would use it has better card draw cards or can't afford to play a 3 mana 1/3 on turn 3+. At best, it's a tech card against Mech Mage, in order to discourage the mecha shark's pings, but honestly, they'll just attack into it and remove it before letting you get more than a single card off of it
Hey DuelLogs or... TavernLogs I guess. I think you're doing a great job with you branching to other card games and I was super excited when I discovered this Hearthstone channel but I do have to say that a lot of what you say feels like totally wrong info. In the description it says that someone called JJ does the scripts so I'm not sure if you have no input on that and you only read what he sends you but whatever the case might be, you guys should do a bit more research. I know you addressed the acolyte issue on a comment already but that seems like such an oversight that no one that actually plays HS on a regular basis would make. I know the card sees no play at all right now but the moment I heard you said it would be too OP I was like 'but.. but it's on Standard right now and no one plays it'. Also saying that you're not sure about Rag being able to come back to Standard... well that is a HUGE overstatement. Ragnaros could be added to Standard today and eveyone could get a copy for free and it still wouldn't see play past some experimentation the first couple days until eveone realizes he's just not good enough any more. There are a bunch of 8-drops that are on Standard that are better than Rag (both neutral and class specific) because they don't rely on RNG to do what they are supposed to do, so I think saying that he maybe could could come back makes no sense as it would be the exact same if he came back. Even if Standard is a lot less powerful than Wild, the game has progressed so much that the Standard meta is too powerful for most of this hall of fame cards. Also saying that murlocs have not been much more than a good casual strategy is another ovestatement. There has been at least 1 very solid Murloc deck on Standard ever since 2017. In 2017 Murloc Paladin was tier 1 and in 2018 and 2019 some form of Murloc Shaman was consistently tier 1-2, in 2020 Tip the scales was released and it made Murloc Paladin decent again (like tier 3 but still solid enough for ladder) and in 2021 Tip the Scales + Alura was a prominent tier 1 cheese deck until Alura got nerfed and became too slow. And as of right now, Murloc Shaman is one of the premier aggro decks in the format and Murloc Warlock is not a bad deck either but there are way better aggro decks and better warlock decks to choose from. If you care out of all the HoF cards I think the only ones that would for sure see play as of today would be: Molten and Mountain Giant (both in Warlock), Mind Control Tech but only as a tech card (no pun intended), Leeroy Jenkins as 6 burst for 5 mana is still great for aggro and then Genn and Baku cause the powerlevel is still right for odd and even decks to be strong in standard imo. Some other ones that you could argue about are: Coldlight oracle as it's solid draw and can mill cards from the opponent and Naturalize as it's good removal (Naturalize would probably be played for sure at least right now). The one card I could definitely not see ever coming back is as you said Ice Block. Way too good and way to annoying considering that you can also discover it with a loot more ease now.
Just to clarify cause I think I might've sounded a bit aggresive. This is just constructive criticism cause I love your content. I watch every Yu-gi-oh video you put out and I haven't even played the game since 2010 lol so I really want this channel to do great but there's definitely a lot of misinformation. Also a lot of your videos seem super bias towards the Wild format which isn't bad but at you guys should at least say it. Cause most off what I've seen seems like it applies to wild but is not true for standard so that could misslead some less-experienced players. It's like if you made a yugioh video talking about powerful or influential cards but didn't say if that's TCG or OCG, some of those cards might not apply or even be relevant in one of the formats. So yeah, it would be cool if you could make some videos that are solely standard focused and some others for wild. Or if you guys want to focus mainly on wild, that's cool too but say it on the videos/titles.
I don't watch these videos and I just basically comment on them but I hope you keep going with the flow the thing is I wish that you could make some video series at the current timeline in order to get or convinced people to get back on and play heartstone
I know you are more used to covering yugioh where banned cards could need changes but honestly pretty much every hall of fame card is weak enough they could come back, azure drake even came back buffed. I think even genn and baku wouldn't be very good as there is almost no hero power synergy except maybe it would help quest druid, odd paladin was op and the new quest is pretty much better and see's no play. One exception would be ice block as it's no fun to play against and mage has lot's of burn with it's hero power card with even infinite burn through ignite. But also part of why it got hall of famed I'm sure is that it was discovered often you might have to deal with 3, 4, maybe 5 or more of them. And i could easily see it being the only frost card played in decks right now if it was in standard so the hero card could guarantee it 3 times or twice with reno mage which ice block would make really good in standard.
They need to start putting other effects on anti-secret cards, because nobody wants to run a card that only functions against 40% of classes and even less decks. The best one I can think of is Flare, because worst case scenario, it’s a 1 mana draw 1. Maybe something like “Take control of all enemy secrets, then cast random ones until you have 3.” so that it always gets value.
Honestly, Divine Favor could be in Core and you probably wouldn't see it played outside of niche decks. I'm honestly surprised when I see a Paladin use it in Wild.
idk if old murkeye is as simple of a yes, charge being on a cheap minion limits a lot of design space, for similar reason the 1/1 boar with charge in wild had enabled some degenerate stuff
Small suggestion: if you display other cards on screen as part of the explanation, can you keep them there for a bit so we have time to read them? For example the risky skipper mention only appears on screen for 2 seconds.
You didnt include the most broken cards in the list like Leeroy, Genn or Baku. Even and Odd decks were sometimes the worst deck to play against especially with there effects happening at start of game.
I had thought Quest Mage had like a 30%-ish win rate at the time Ice Block got moved to Wild (i.e. not a dominant meta deck), unless that was just a meme/quest mage propaganda
Yea, Quest Mage was deck with low winrate, but also unfun to play against, and most people hate Ice block, which is the biggest reason for it to be in the Hall of Fame It encourages an uninteractive style of play since ice block let you live an extra turn no matter the board state, which let you ignore the board and focus on just burning down the enemy Hero with that extra turn that you live
Even to this day in Wild it's still a really obnoxious card, especially since Open the Waygate can now be extended by Vargoth and the Parrots. I've survived the extra turn a few times with Control Druid and pulled off a win, but if I hadn't disrupted the combo by spending 14 mana to Brann, Coilfang Constrictor, and Mutanus, I would have absolutely died. If they manage to Open the Waygate you lose to near infinite turns now.
Old Murk-Eye is way to strong, murloks are realy agressive and sometimes top tier, The Real problem is charge, take mr.Smithe as 6 mana 6/5 charge that alone is realy strong, and Murk-eye only cost 4 and can get a lot of atack way to easy in an better agressive tribe
These Hearthstone videos keep having a bunch of fairly minor to actually video-damaging errors in them. I feel like either the editor or the script writer or both needs to double-check these vids much more if these keep slipping through.
Acolyte could absolutely come back, 3 mana 1/3 draw 1 card is nowhere near good right now, it is stupidly slow for modern hearthstone, it’s stats are horrible and should at least be a 2/3 or even a 2/4 and would still not see play, why wouldn’t it see play? Because it’s a 3 mana do nothing with low stats, in wild Rouge has secret passage which is basically a 1 mana draw 4, and warrior got a new draw spell this expansion that lets it draw through its whole deck in 2-3 turns pretty much, Acolyte is just too underwhelming and doesn’t do anything impactful for its cost, it USED to be good but now it’s just mediocre…