I swear, the best thing in fallout 1&2 among others things to me, is the Supercomputers, everytime you find one you know you gonna learn some biblical shit about the end of the world since they're around since the "end"
I forgot that I LOVED learning about robots and computers in fo1,2. No offense, but fo3 and 4 overused robots and also made them behave too much like a human(compare fo2 emperor with fo3 Eden) and comical characters. Fallout NV is no exception, but at least the devs were able to maintain a feeling that they were robots(Yes Man) despite trying to be somewhat too smart like humans.
The Glow, the Sierra Madre, the Big Empty, the Divide, the Glowing Sea... these are mythical graveyards of the Old World, places beyond the Wasteland where no life can exist. You stand in forbidden ground like a mortal intruding in the domain of the Gods.
Yeah, I remember back when I was younger and I got in contact with these surreal, radiation-fueled locations. Mythical is the right word here, and man, combined with these game's atmosphere, it made me so interested in the lore. Good times
@@IIWolFFinEII The Pitt doesn't feel like that. It's a place where people live and trade. As harsh as it is, it's concrete and present and grounded in the past and real life. The Glow, the Sierra Madre, the Big Empty, the Divide and the Glowing Sea are legendary places, they're impossible to reach for 99% of people, they're the stuff of legend. They have a liminal feel I really love.
@@sErgEantaEgis12 Well, the point is, that the pitt when comparion to the Glow, the Sierra Madre, the Big Empty, the Divide, the Glowing Sea, is actualy a lot less harsh, thats right. But when in comparsion with other living societies, Its one of the harshest places to live. Slavery, Virus, overal dystopian feeling etc... Either way The Pitt kinda fits in as the worst society to live in, in fallout universe. Sorry for grammar, im was writing it fast but i hope you get what im saying.
"They required me to go on a quest before they would let me in. Thinking it would be a short and easy quest, I agreed and set off for the place they called the Glow. The horror of atomic war was never so obvious to me until then."
That’s something I liked about the older Fallout games, nukes were treated as something foreign and terrifying to the people of the wasteland. Almost nobody understands what it was like to live through one going off, all they know is that they’re the reason the world is ruined. Places like the glow are especially ominous in that regard.
Tried to fall asleep to this. Gave me straight up weird, unnerving nightmares. Nothing scary, just unnerving to the point my defenses went up out of fear something was gonna pop out and get me... really nerve-wracking to say the least.
This is why EVERYONE should fear WW3. It will not be fought with infantry, but with an invisible force so powerful it can topple nations for centuries.
On a task to recover a holodisc for the brotherhood, our heroes enter the Glow. The Vault Dweller, Ian, Dogmeat, and their most faithful companion... Rad-X.
I have all 4 companions of fallout 1 while doing the brotherhood's side quest & did find the glow with the use of rad-x plus the radiation resistance perk to find a holotape. with a colored pass cards & there's more color pass cards to use with weapons ammo with aid items including armor at the lower levels at the glow, Also restoring the location's power there in addition.
A geiger counter can't make you feel your skin peeling, your nausea becoming more and more intense, you vision being blurred, your head spinning and the glow being stronger every step as you go deeper and deeper within it. That's what this music makes me feel, and this looks pretty close to radiation.
It confuses me. That why is the Glow’s soundtrack put in a Clean Safe breathable building like the Lucky 38 & there’s no radiation detection noise. As new Vegas is at a safe breathable environment.
They might be trying to warn them that this area is why the world is the way it is now, and to turn back, lest the radiation claims more victims, hundreds of years after it has last done so.
Khan from Metro said that atomic war literally destroyed the afterlife so souls have nowhere to go anymore....so all they can do is haunt the place they died. Maybe it sounds silly but...it is a creepy thought.
I love that electronic shimmer. Nothing else so well matches the tone of the area. Its own little world. An environment so thoroughly dead that not even decay lives here. The alpha particles hanging in the air so densely you can taste them. They're sour.
@@risingsun9595 I hear that the metallic taste is your own tongue’s blood, to add to the extra terror. Your body is being penetrated by the atoms, being degraded
"This meeting has been a long time coming, hasn't it? You've come a long way, literally and I suspect, figuratively as well. I have to ask; now that you have reached your destination, what do you make of what you see?"
One thing about the Glow that really stuck with me was how it used sound to subvert the visuals and create a sense of unease within the player. Unlike irradiated locations in other Fallout games, nothing about the Glow's appearance suggests that the place is slowly killing you. Rather, it is the music that sets you on edge - you hear the hidden death within the Glow, while the only thing you see is a hole in the ground.
@Strange Boy literally just haul it to the Brotherhood before you do anything else, and lockpick the door open. They don't care, and you can do the quest for the Power Armor right there.
I didn't understand why so many dead near glow(radiation). Then I died the same way, and it was scary the whole time. The music and wierd computers added much more to it.
The feeling I had exploring this place, is something I've never experienced again in other game It's very immersive You really feel sorrounded by death, radiation, mysterious technology and intrigue of what's ahead and discover what is going on in this place? why this is here? This soundtrack is just gold
everyone here agrees this song is so creepy but there is just one specific sound i'd like point out that puts me on edge. At 1:15 you can here this odd whistling noise, and I swear it makes me think of swirling lights like the kind you would see from a UFO or maybe from ghosts in a haunted place. The GLOW
probably the best song in the series. The nostalgia, the eeriness, and most of all, the feeling that you've entered somewhere the world wanted humanity to forget.
It's been years but, god the feeling this particular area gave me while exploring the area, only dim lights, everything dead and rusting, charred bodies lying around, then you find ZAX and read about the war journal, how China attacked and how the US planned to retaliate. robots lying around, dormant, UNTIL you restore the primary power, and just like that everything comes back online and ready to screw you, and fuck, you try to make it out alive. you do, and then you die of radiation. amazing game.
I always started combat manually when I was in the rooms with the robots. Killed the ones on every floor I could reach without turning on the power before I got the power back. By always, I of course mean starting from my second play through and onwards.
It’s a struggle to escape from the Glow/the west tec facility by killing the hostile robots from the lower floor to the surface of the abandoned area. Then using spare radaway after fast traveling to a different location. As the Facility is abandoned for a long time after the Great War changed everything.
The Glow is probably my favorite moment in the entire game. When the song started playing while i descended into that crater, seeing the bodies, the destruction and everything else that atomic war brings, that was the moment i thought "Holy shit, i love this game". Fucking great, i think the only other moment that i felt this immersed in a game was in Fallout 2, when i used the Highway Man for the first time (i swear i could even feel the wind on my face. That goes to show how damn great it felt)
Such a cool track, easily the best in the franchise imo. The electronic arpeggios that come in at around 2:20 are literal ear candy and give me chills every time.
The robots are invulnerable to damage while off. Your best bet is to fix the generator, but before you restore the power, go to Zax and get him to turn on the power, then get him to turn off the robots. Of course, getting him to turn off the robots or allow you access to the mainframe is all either a skill roll or an RNG roll.
@@DanikaCat Yeah, I remember back then I was about 90% into the game after the whole chip quest line when I got stuck without a back up save, when the last prior was even before I got the chip! #sadvibes
I played fo1 three times before I could finally complete it. It was still worth it. One of them was I killed master but also broke my leg, making it harder to escape before the explosion timer runs off and I wasn't aware of it when I rewrote the backup save.
As some other comments pointed it out, this track almost feels otherworldly and mystical (or mythical? idrk what's the right word use here). Some background sounds throughout the song (like at 1:52 and 2:05) really add to that feeling. One of my favourite soundtracks ever.
These tracks play very well with the general sound effects of the game. In my opinion, they don't rob you of the actual effects that made the first Fallout games memorable, such as selecting items from a corpse or file cabinet.
*You have received a large dose of radiation.* *You have received a large dose of radiation.* *You have received a large dose of radiation.* *You have received a large dose of radiation.* *You have received a large dose of radiation.*
I decided to look this music up after watching Chernobyl from HBO. The music style from that series is similar with this one. Similar in a way that it makes me feel sick to the stomach when I listen to it. As it should be. Go watch Chernobyl now if you haven't. Radiation sickness is a terrible way to die, to say the least.
This track made an impression on me when I first played the game. The eeriness of the music matched the atmosphere of entering an abandoned ruin, locked in time, only inhabited by a single lonely computer guarding secrets
I will probably only one, but this music gives me perfect ambient, intelligence-paced feeling of soviet sci-fi cartoons (Mystery of Third Planet, This Place may be Tiger Inhabitat, Contact).
Love finding computers and reading about everything that happened pre-war. Hearing this reminded me of wandering around Big MT, seeing those skeletons in the suit and then reading up about them on the PCs. Shame PS Now doesn't support DLC :(
Yes! After this, that is my second favorite soundtrack! It’s a shame I know nothing else that gives off the same vibes. I would appreciate if you knew anything
Fuck the GLOW!!! I couldn't make it past one tile without dying from Radiation poisoning. Sucked too because my backup save got corrupted! Lucky enough I had a bunch of chems or I'd have to start all over! Friendly advice: bring Rad-X and a fuckton of Radaway.
Also Geiger counter is optional to monitor your radiation poisining level in numbers. There is also chance to disable those robots after powering up main generators - through Zax - if not , pulse grenades can be handy.
It was an experience and I liked dying like that. I always made a backup save, which I think everyone should do too as it is possible to die of radiation at least once in any fallout(except fo2)
There's more Radaway with rad-x in the glow to keep You going. just to add to your stored amount of radaway & Rad-x to use for emergencies while exploring the glow at the lower levels. Also restore power there while doing so & its unknown to me why the location has the power off there except zax after the great war damaged the location.
The best soundtrack for an irradiated zone in any fallout game including the Glowing Sea in Fallout 4 and Vault 87 in Fallout 3. It's strange to hear this soundtrack in the Lucky 38 Casino in Fallout: New Vegas because it's not even irradiated. But it's suits the glowing sea though because it's full of radiation storms which is the song's title.
I think it probably has something to do with the person that resides and watches over Vegas at the top. It might not have to do with the fear of a volatile environment consumed by radiation, but it might have something to do with the underlying anxiety, that only the idea of a Big Brother-like entity can generate. Plus, I think this could work for something like The Nucleus in Far Harbour too, given the radiation-worshipping cult of fanatics that reside there; The Children of Atom.
Wha? This soundtrack is put in the lucky 38 casino? & I agree the casino isn’t irradiated. Plus it’s in Vegas & there’s no radiation there as it’s safe to explore. I agree with putting the glow’s soundtrack in fallout 4’s glowing seas because it shares the same radiation effect after the bombs fell & it fits well there.
This place scared the shit out me and still does. When I first went there in fallout 1 I got what the brotherhood wanted and got the fuck out of that place. I didn't even explore the other floors.
I managed to get so many expensive things but realized going that far was too dangerous. I usually want to loot everything in a game, but this place gave me a sense of reality that I valued my life more than the wealth I could get.
The soundtrack at the Glow/West Tec Facility really scares me & exploring the rest of the abandoned Facility for me to loot the place after finding a Brotherhood Holodisc. On a time limit because of the radiation at the destroyed area
You've received a large dose of radiation. You've received a large dose of radiation. You've received a large dose of radiation. "Not even the carrion eaters are interested in your radiated corpse."
This song perfectly encapsulates the feeling I get when I see places like deep underwater caves where the pressure is so incredibly strong no man could ever see. It's works so well with the kind of place the glow is
I've always imagined the blowing wind sounds to be the winds whipping around the Lucky 38 top floor, and the synths demonstrating the technology in there. Thought this was an original track until I played the classic fallout games. Still, the music fits well for the Lucky 38.
New Vegas is more than a city - it's the remedy to mankind's... derailment. The city's economy is a blast furnace in which can be forged the steel of a new rail line, running straight to a new horizon. What is the NCR? A society of people desperate to experience comfort, ease, luxury... A society of customers. With all that money pouring in? Give me 20 years, and I'll reignite the high technology development sectors. 50 years, and I'll have people in orbit. 100 years, and my colony ships will be heading for the stars, to search for planets unpolluted by the wrath and folly of a bygone generation.
the more positive notes sound to me the allure of old world tecnology, the beuty of discovering the mysteries that lie beneath, beckoning to your doom like a sirens song
I know this is like my 4 hundredth comment, but did anyone else other than me struggled to find the ENTRANCE of the Glow? I mean I found the Glow area, was running around the surface, trying to find an entrance or something, then i just left puzzled. Couple of years later i see a video on youtube where someone made a walkthrough. :D i was like 'damn'
+Uncle Deluxe haha.. Crucial lesson left unlearned, not even Brotherhood of Steel wants to give that kind of info before sending you there, because they're trolls. :P
+Alluurpo the guard on the right of the door does tell you about rad-x it's finding it that is up to you. There's a faction that has plenty for you to take though.
*Excellent form. However, you will need additional practice to defeat me.* *Excellent form. However, you will need additional practice to defeat me.* *Excellent form. However, you will need additional practice to defeat me.*
OMGGG someone put this soundtrack into Cataclysm Dark Days Ahead. Wowww. Now I know where most of their creepy desolate soundtrack came from. Right onnn
To me, when the whistling starts it actually feels calming, i know that the song is a representation of the horrors that the old world produce but damn would i listen to this while i sleep!
There is a good, bad bug in the earlier versions of Fallout 1. If you intentionally expose yourself to ~600-999 rads. It causes a buffer overload on your SPECIAL stats when it rolls for effects of radiation sickness. Resulting 8-10s on your non-luck stats. I had joking called this radiation is giving your "Superpowers" that was a common trope for sliver age comic origin stories.
It was deadly enough to be the only radiated place in fo1. But I agree radiation really sucked in fo2. I bought dozens of rad-x and rad-away only to realize fo2 has almost no radiated locations.
I remembering reading about the FEV experiments and wondered, after I got out of the crater, if those escaped FEV raccoons ever had a good life or survived.
This gives me similar feels to Unicron Medley, as if something terrible is inevitably coming or has already come, but Unicron Medley requires you to understand the context in which it is played, that is, you have to have watched "The Transformers: The Movie" and understood who Unicron is and how he acts as the antagonist. This on the other hand, even stripped down to the music itself, still gives a sense of dread as if something terrible has happened and you're exploring the aftermath.
I think I remember hearing this one in Fallout New Vegas too. A few of the tracks from the original games made it into NV. Am I right or did I imagine it?
I dont know any movie or any other game that used the same soundtracks on their new games as they did on their older games :D but on this case im not complaining - these are gold!
Someone on R/FO4 said to listen to this and think if it would’ve been good for the beginning of FO4, if I’m honest so far sounds like it’s a Halo Flood theme
Honestly, I'd say it would've fit something like the nucleus from Far Harbour more, or something of the sort. Especially given the people that reside there.
@@retrogamelover2012 ya it certainly sounds like it but as I mentioned it’s haunting like the Flood and Forerunner themes from Halo so it would also work in Dunwich in my opinion
The thing that will always stick with me about playing the OG fallouts is The Glow. As someone who started with the Bethesda fallouts I just assumed for some reason that radiation worked the same in the old fallouts as it does in the new ones. Boy was I wrong and that’s what stuck with me, it was the consequences of me not heeding the warnings of the npcs and just assuming things would work out like they did in the new fallouts. It was refreshing and it also made radiation a force to be reckoned with and I liked that a lot.
@@renamamiya9128 the way animations worked on some critters' deaths was simply astounding. The plasma melts you. A shot to the eye and off goes half your torso. Laser cuts you in half. Damn, I do love the originals!
I like fo1 combat and in most cases, it was better than the dumb ai in some games. It involves the skill of hero character rather than the player's gameplay skill which suits fallout better.