Just finished Dark Sun: Wake of the Ravager and am between games again. @alexfrozen left a comment on my previous Navarro run saying that I missed a turret in the bottom left. Good enough reason to shoot some stuff up in Fallout 2 again, this time with the Vindicator.
To recap the points from the last run, I've a Lv99 character with almost all the relevant combat perks and ST, PE, IN, AG and LU at 10 and I'm using the Advanced Enclave MkII power armour. The restrictions I've imposed on myself are mostly the same, they are as follows:
1) No use of items for the run. Not that it's going to be an issue with 999 HP, but crits can hit you for over 100 damage so the fight here isn't completely trivial. Most of my key stats are maxed, so the main one I'd be missing is 2 AP from Jet.
2) I can only use the Vindicator and nothing else. I did have more than enough ammunition for it and was pretty sure I wouldn't run out before everything was dead. My Big Guns skill was at 151%.
3) I have to initiate the fight from where I start, which is why I just opened fire instead of looking for a better position to shoot before running for cover.
4) No followers, though seriously, they'd just get in the way for the most part, or soak up some fire.
Managed to avoid being hit this time, though it mostly was due to luck too. Around 11:25, I was surprised when one of their goons came around from the north. I do know about the door there, I just didn't think there'd be someone. At 15:09, I'm not sure if there's a way to get them all without cheesing the elevator. Maybe shoot the lower scientist, then the Enclave Trooper, then hide behind the wall? Since the scientist higher up will need to spend AP running around and likely won't be able to shoot me.
Otherwise, nothing special here. I do a victory lap of sorts, but it's more just to let the music finish and to make sure I didn't have any stragglers left this time. Music's from Dark Sun: Wake of the Ravager. Just felt like having something play instead of the Fallout 2 music.
19 дек 2023