He's just sitting there, thinking "how do I make this as vague and unhelpful for Sam as possible?" and Sam just gives him a response to use against him.
Its actually part of the spell. Every time you cast it beyond the first casting every day, there's a 25% chance (that increases by 25% for every additional casting, eventually being 100% on the 5th cast) that the answer becomes vague bullshit that is purposefully useless. Thats what Matt was rolling.
@@TheDangerNoodle Doesn't that mean it should have been a clear answer on the first cast? That one was vague too. Also it didn't look like he rolled to determine if it was gibberish or not.
But also its kind of fair. The players are supposed to make these narrative choices and the DM accomodate those choices and the story unfolds as the player drives it. Hes not supposed to say "this way is easier on the checka, do this one"
@@chainclaw07 That makes no sense. Sam did make a choice. He asked a God which option would help him achieve his goal. It's not any different than telling the DM: "I want to go to a store that sells weapons." then the DM sends them to a bakery. It doesn't even make sense in-game. It's a high level spell that lets you talk to a God whose life is currently at risk. If someone's trying to kill you you don't send the help to the wrong address.
@@johnrodgers8457i just met Sam at London Comic Con and got a photo with him. He was wearing one of the tees with Matt’s face on it in the picture I have with him 🤣
Its actually part of the spell. Every time you cast it beyond the first casting every day, there's a 25% chance (that increases by 25% for every additional casting, eventually being 100% on the 5th cast) that the answer becomes vague bullshit that is purposefully useless. Thats what Matt was rolling.
The funny thing is that this whole kerfluffle is lore-accurate, for three reasons. First, the spell FCG's using has an escalating chance of failure if you spam it, which means that Matt isn't just fucking with Sam for the fun of it - it's actually a mechanical response to Sam kicking the dead horse. The second part is that, by the end, FCG is expressing frustration with the Changebringer. Now, we all know that the Dawnfather didn't take kindly to that sort of thing when Deanna talked back to him. However, the Changebringer isn't the kind of god to get mad at her followers for getting upset - and she's _absolutely_ the kind of god that does a little trolling. So she decides to playfully subvert FCG's anger as her own little form of payback - which is beautifully in-character for her, imo. Finally, on top of all of that, the Changebringer is the goddess of branching paths and freedom. Her whole thing is about finding your own way, so there's basically no universe in which she'd want to give one of her followers a straight-up command. And when FCG basically begs her to order him around, she decides to fuck with him and deliberately refuses his request, because that's not her style. And more importantly, as a chaotic good goddess, she believes that giving FCG the straight answer he's asking for wouldn't make him happy. Since FCG was made as a servant - a creature who's always been following other people's leads and attending to other people's needs - I think she sees that FCG needs to be challenged to make his own decisions, and to walk his own path. So even amid all this trolling and fuckery, I think she's looking out for her cleric's best interest. And I think that's wonderful. 🙂 That's why this scene is so brilliant.
It's absolutely hilarious, because Matt tells him and the entire table that the more FCG uses divination in one day, the more vague and more likely to fail to reach the Changebringer is. He (and everyone else) is just laughing and giggling so much so most people don't hear him. Yet, Sam keeps going.
Later after the recording Matt goes out to see his tires slashed and his locking wheel socket stolen. "The name of the suspect you seek begins with 'Gofuckyourself.'"
This is the reason why I like my warrior class because of this mechanic plus yes your are correct 25 percent chance but we all know that Matt want to troll Sam for his mischief ways lol
Close, Matt said it was a 25% _cumulative_ chance each cast after the first. That's important because it means the second cast is 25%, but the third one is 50%. It gets progressively more unlikely with each fail
@@micahnewby7964 and that is the difference between "for each" and "to each". They literally said the same thing Matt and you said. For each === cumulative.
lol he realized no one had read/remembered that part and was like “I could make them aware…. ORRRR” just like w “you don’t roll for scry” he saw the path of benevolence and took a hard left and I love it 😂
Just imagining all of this in character, all of them watching FCG going a little insane while communing with his deity before saying 'let's go to D' and shutting down lol Poor lil Robit is going through it.
I say hes lucky - I always think the Raven Queen must have a great sense of humor. I mean anyone who has decided to put up with Vax needs one. Being as the first time he reached out to her he said "Congratulations you're creepy as fuck!"
it just seemed like when someone's asking a hypothetical but they need to buy time to figure out the wording/want to put some emphasis on it. might just be because that's something i (and a bunch of friends/family) do, but this seems like the occam's razor to me
ohhh lord, please give me an answer... 'nope. not gunna. leave a message at the tone...' now THAT DM truly knows how to screw with the players. :> never watched these guys before... but DAMN... that was good work!
There’s a moment where every one of them forgets that Scry requires a save from the target - not a roll from the player. DM just sits in silence, watching, as 2 players ready their dice. One of them rolls, then goes to clarify what she adds. DM: “nothing, you don’t roll for scry”
Been there, done that.... When the players are basically just straight asking the GM what to do/where to go and the GM is like "Nah fam, you gotta figure that out on your own!"
I'm pretty sure Matt clarified that they were both correct answers and that it would have helped no matter which way they went, it was in the 4SD I think.
@@WoeUponTheebut the more.logical choice would be Dancer. The person that FCG *actually knows and has history with* instead of some robot that dug him up and sold him at a scrapyard.
matt and sam are the perfect dm player combo, not that the rest are bad, i feel the need to say that they are all very good too, but matt and sam in particular is golden.
All this because Sam decided FCG *needed* to be forgiven in order for his character's story to progress , totally missing that forgiveness is something you can and does not need to be given at all
my opinion is that it was Dancer all along. That's who he's most bound to. Sure, D found him, but he spent time with Dancer. She was his "first" family, D was just a means to it
How long you think Matt has been waiting to do this to Sam because he gave the same answer each time lol cause that was great and evil lol my ribs are hurting plus he had that look do it again mortal I tell the same bs again for a time lol
@@r.s.2890 Reasons. Who knows. I'm actually thinking more of Mercer when he lends his voice to some characters like Páté, and he sounds funny, but then they might have someone else voice the character if it ever got animated. Or would they allow themselves to voice half of the characters that they feature, simply because they did a good/funny improvised voice for them during the live episodes of Critical Role?
Some of the cast really annoyed me here. They kept pushing for the, to go see D because out of character they just really wanted to see a cameo. The answer is very clearly Dancer because FCG has never even met D and dancer is the one that they have a past with
Honestly? Fuck the gods. This campaign has been great in giving us that conflict of faith & trust in the gods of Exandria. The group is split. Personally? I'm in the 'gods can go deal with their own problems' camp. What gives them the right to pick and choose? If they have wants and needs too, then they should be treated like any other person. Power or not.
Yes, because losing a group of very powerful beings who could help us in fighting Predathos is a great idea. Let's get one thing straight, I am notCamp God. I am Camp "Get your shit together and fucking work together because if we don't Predathos is going to eat us all."
I'm the opposite I have to say. It really feels like, at every moment possible, this campaign is geared solely towards showing us that gods suck and are bad, to the point of shoving it down our throats. Not that I'm particularly for them, but still, it's been getting ridiculous lately.
This campaign has been too heavy-handed and lacking in showing both sides. Campaign 1 we actually got to spend time with multiple Gods. Hell, they are the only reason Vox Machina were able to defeat Vecna.
@@viktorstagnetti7491 But Campaign 1 also had Vax being taken away by a god (granted, by a deal that he made but still). Plus Campaign 2 only had intervention from the Wildemother (I'm not exactly counting Artagan as a god per se. But if we're being technical, the fact that Artagan was almost brutally dragged home from trying to transfer his followers to the Moonweaver because he didn't want to be a god anymore arguably throws fuel to the anti-god team because despite Arti trying to help this bitch she almost forced him home. And considering the fact that the Dawn Father is the most like the Old Testament God and doesn't take kindly to people questioning his authority. But of course, the main question that keeps being brought up is "well if the gods are gone, what will happen to the aspects in their domains?" Which is an honestly critical question. If the god of the sun is gone, then there's potentially no more sun. If the goddess of death, winter and fate is gone, nothing dies, an entire season is gone and fate as a concept gets thrown out the window. Gods forbid the goddess of magic goes too, and...well we've already seen what happens when the goddess of magic goes kaput. While this campaign hasn't said for certain which answer is correct, I think that's one of the main points of the campaign and the characters are going to come to their own conclusions at some point.
The Dungeon Master rolls a d100 if the player casts it more than twice a day. Its part of the spell. Every time you cast it beyond the first casting every day, there's a 25% chance (that increases by 25% for every additional casting, eventually being 100% on the 5th cast) that the answer becomes vague bullshit that is purposefully useless. Thats what Matt was rolling.
Your magic and an offering put you in contact with a god or a god's servants. You ask a single question concerning a specific goal, event, or activity to occur within 7 days. The GM offers a truthful reply. The reply might be a short phrase, a cryptic rhyme, or an omen. The spell doesn't take into account any possible circumstances that might change the outcome, such as the casting of additional spells or the loss or gain of a companion. If you cast the spell two or more times before finishing your next long rest, there is a cumulative 25 percent chance for each casting after the first that you get a random reading. The GM makes this roll in secret. This is the spells description I think your a bit mistaken for a different spell similar to Divination probably Commune is the yes or no divination spell Hope this helps 😊
You're thinking about Commune which is 5th level and allows you to ask up to three questions. This one is divination which @bexanimatics1828 gave you the description for.
I think I’d have to be an atheist even in a world where “gods” exist, they are pretty lame, can’t even fight their own battles? Need to be saved by mortals? What kind of gods are these?
@@aidanmattys7488 when your literally more powerfull then the so called gods, and all you did was punch dudes a bjnch for a couple years, i think its fair to come to the conclusion that no those arent gods. Like irl cult leaders arent proof that gods afe real, deapite being real and being worshipped by their followers
@@213thehunter In most settings, gods have a powerful force preventing them from acting. In Exhandria you have the divine gate, in Fearune you have Ao (the creator of all gods) saying "let the mortals do it themselves" and limiting their influence to communes. I understand *thinking* you're more powerful than the gods, but no given individual- even at level 20- can stand up to a CR 30 diety.