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Get Full Resolution 3D Models from Megascans, and Create Custom Assets and Brushes in ZBrush! 

Michael Pavlovich
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Dave Ancira's Zbrush Booleans Photogrammetry
• Zbrush Booleans Photog...
Photogrammetry Walkthrough
• 001 Camera Settings
XTractor Video playlist:
• 017 Zbrush 2020 XTract...
/ @michaelpavlovich
/ pavmike
gumroad.com/pavlovich
cubebrush.co/pavlovich
3d.cgmasteracademy.com/instruc...
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sketchfab.com/pavlovich
0:00 - UE5 Quixel Bridge
0:35 - Standalone Quixel Bridge
1:15 - Download Settings
1:55 - Export Settings
2:10 - Find and Load Megascan ZTool
2:51 - Importing Texture into ZBrush
4:20 - UE5 Quixel Bridge Nanite Download
5:30 - Asset Actions Export Geometry and Textures
6:32 - Import fbx into ZBrush
7:39 - Converting HDR to JPG
8:05 - Import Texture into ZBrush
9:20 - MRGBZ Grabber
10:30 - Custom Rock Brush from Alpha
11:40 - Texture Alpha Button
12:13 - Morph UV Height Capture
13:30 - Polypaint Adjust Color
14:24 - Texture Adjust Color
15:25 - Texture Transfer to Polypaint
16:30 - Dynamesh Resolution Sample
17:00 - Full Custom Brush and Rock from Megascan Process

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24 июл 2024

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Комментарии : 17   
@usiakgamesanddesigns7769
@usiakgamesanddesigns7769 Год назад
So awesome to see an unreal demo from you!
@animarch3D
@animarch3D Год назад
Great video dude! Pure gold as usual
@adityaverma6024
@adityaverma6024 Год назад
Your videos are always Useful 👍👍👍👍👍👍👍
@igorkirdeika4765
@igorkirdeika4765 Год назад
Amazing Michael. Thanks for those tips. Would be nice some video about what could be the best UV pipeline for nanite meshes! My struggle is always about UVs since c4d had triplanar squared texture mode application native for any object and it never makes me worry about UVs. You just throw the material and set tex mode to square. Find very difficult to achieve something simmilar on UE that could be nice to use with nanite geo. Thanks everyone.
@karthiknagabhopathi381
@karthiknagabhopathi381 Год назад
very useful tutorials now i learn unreal its really help to build my artstation thanks a lot sir
@ryankelly9657
@ryankelly9657 Год назад
Ahhh man awesome! I can't believe I never thought to morph UV and THEN grab a freaking alpha!!! --- NICE golden nugget there!! Thanks for the video!! :-)
@mohamedelmenshawy4821
@mohamedelmenshawy4821 Год назад
I can say you are the best youtuber at the moment who made a crack for this
@Grumbledookvid
@Grumbledookvid Год назад
Fuck yes a rock video
@MatteoCeccarini
@MatteoCeccarini Год назад
Great idea to use MRGBZGrabber onto the morphed UV islands! Thanks!
@VladMolodetskiy
@VladMolodetskiy 25 дней назад
Nice
@matthews7895
@matthews7895 Год назад
Quick question, is Quixel Bridge actually that fast for you? For me it's always incredibly slow and takes forever to select something.
@leroyhoule722
@leroyhoule722 Год назад
What if you don't have photoshop, what can I use in place of photoshop?
@Grumbledookvid
@Grumbledookvid Год назад
How the hell do I replicate erosion from the sea on coastal cliffs? So many thin stepping layers in the sediment... Without photoscan...
@timofahrbach9174
@timofahrbach9174 Год назад
I'm pretty sure they all have a ztool! :D
@timofahrbach9174
@timofahrbach9174 Год назад
However I also believe the scaling is a bit weird on the ztools, they have to be scaled down or up by a certain amount if you're zremeshing them and exporting displacements. Different workflow but still good to know
@zarodgaming1844
@zarodgaming1844 Год назад
"beautiful UVs" GPU that sees itself given 13 milion vertices for one single rock asset: *BRUH*
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