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Graviteam Tutorial (2019): Artillery | On & Off Map Comprehensive Guide (SPOTTER INFO OUT OF DATE) 

The WarSimmer
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NOTE- Some of the information in this vid is out of date. The way spotters work, in particular.
A comprehensive tutorial covering on and off map artillery for Graviteam Tactics. Timestamped subjects in description below.
Proper Setup: 00:42
Automatic Designated Fire: 06:11
Player Controlled Observed Fire: 19:15
Firing Smoke Rounds: 26:50
Off Map Artillery: 29:15

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8 июл 2024

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Комментарии : 105   
@blackedelweiss601
@blackedelweiss601 4 года назад
:::Additional Off-Map Artillery Tips::: 1: in deployment phase place your artillery spotter (for off map arty) closer to the enemy for a more zeroed in effect of fire. After you have placed your fire missions move the spotter back to cover, BEFORE exiting the deployment phase. The pin-point accuracy of your fire missions will still work. Conversely, you could place the spotter farther back and then edit your fire missions if you purposely want a lot of dispersion. This is useful for "scheduled support only" type of weapons so you can saturate more ground with rounds since you're "guessing" where they might be. 2: don't waste HE shells when using the "zero in" feature - use Incendiary rounds if possible. Smoke rounds can be highly valuable under the right circumstances. 3: in a campaign take note of what types of artillery support you receive after your request on turn 1. Do the same thing a few times and take note of how many total are available and what goes where (various factors affect this). Does it appear you only receive 3 arty spotters when you requested 5? Prioritize what units should get them, and only reinforce 3 with firesupport!!! This might seem autistic, and it is - but you can and should repeat this until you get what you think is the most desirable fire support for each unit that you have requesting it. For example, scheduled only support only would be ideal for attacking a fortified hill or village (places where YOU KNOW the enemy will be waiting...) while normal off map fire support would be ideal for a unit covering normal terrain. 4: in a campaign place a supply unit right behind the "hottest" spot in your line. They will resupply your on and off map artillery. This is CRITICAL. Even though you will probably only have 1 or 2 supply units, they can basically ensure a massive amount of fire support every turn for the units within their supply radius. I find this particularly useful when on the defense or consolidating my lines/gains in preparing or withstanding enemy counter attacks in the long term... 5: preferably use heavy artillery (15cm or larger) rounds against buildings. While 7.5 to 10.5cm weapons will surely suppress an enemy in a town, they might not bring down buildings and kill that many enemies. 6: by default the enemy AI targets objective key points on the map. Click the flag icon to see these points. Take care in your unit deployment for battle phase. It might be wise to wait to occupy a small village that is also a keypoint. The AI will surely call in artillery on it and well... if its heavy say good bye to your platoon. Take cover elsewhere and move into the village after the enemies initial barrages, if possible. 7: treat your artillery spotters as though they are the most precious units you have, because they are. I rather lose a whole infantry platoon than 1 artillery spotter! Artillery wins battles, infantry mops up. :) ... you can move your spotter into position to just barely call in the fire mission, than immediately pull him back into cover. (assuming radio use)
@SolidWorksCAD3D
@SolidWorksCAD3D 4 года назад
Thanks for the info and tips! Nr. 3 is obsolete for the new BG system. Here is how the new feature works: 1. Select a BG and open the BG list. 2. Right-Click the BG symbol thats left of the BG name (and above the "reserve" buttons). 3. Select a spotter from the list to instantly attach it to the BG commander. Done! No more lottery and strange "workarounds"...
@gcgrabodan
@gcgrabodan Год назад
How do I choose incendiary rounds? Smoke is by clicking "act with caution" afaik
@fuchnorris6277
@fuchnorris6277 3 года назад
these tips here are essential and makes the game so much more fun. i finally won a campaign and in one battle i started right away sending shortish arty barrages into areas i thought they may be hiding and i had around 20 enemy soldiers surrender literally 2 minutes into the battle, my very first captives. Thank you for your work, i almost gave up
@man_vs_life
@man_vs_life 4 года назад
This level of detail is great, thank you! And very impressive. You really know your stuff, and how to explain it.
@marcussurleyadventures1928
@marcussurleyadventures1928 4 года назад
Man... bloody arty! 3 days to finally get it! It would probably be three weeks with out your tutorial. Great presentation thanks a bunch!
@night_owl3117
@night_owl3117 4 года назад
Awesome job ! Hard to find great tutorials for this game. Thanks a lot!
@alanshackelford6450
@alanshackelford6450 11 месяцев назад
You do excellent work on your Graviteam tutorials. Just outstanding.
@SolidWorksCAD3D
@SolidWorksCAD3D 4 года назад
You are back! I was afraid we "lost" you to Steel Division 2... :) "Graviteam Tactics" is so much better! I only have three abos with "alert" on YT and you are one of those three. Love your tutorials and educational play-throughs!
@timmunroe4873
@timmunroe4873 4 года назад
Same here man, this is gonna help make my campaigns a little less stressful!
@TheWarSimmer
@TheWarSimmer 4 года назад
100% agreed that Gravi kicks SD in the pants dude. Pretty honored you have me on alert. There's only a couple of channels I have on alert myself, and my own sure as heck wouldn't be one of em😁
@kieroneil
@kieroneil Год назад
Hands down the best tutorial of the most complex part of Graviteam tactics… Artillery. I learn something new every time I watch it.
@TheWarSimmer
@TheWarSimmer Год назад
Be careful, because it's a little outdated!
@warci
@warci 4 года назад
I think I said it before, but somebody at graviteam should just add these videos to the game in stead of the "tutorial"
@TheWarSimmer
@TheWarSimmer 4 года назад
I would like to be able to talk with the devs about doing some kind of hotlink on the title screen, but I'm not sure they would be down for it. I just want people to be able to enjoy this game because it's so good.
@man_vs_life
@man_vs_life 4 года назад
@@TheWarSimmer For the sake of the game's adoption please try. :-)
@zahfa7608
@zahfa7608 4 года назад
We already have a pinned thread in steam discussion, anyone who made tutorials can post there.
@Tom_Quixote
@Tom_Quixote 4 года назад
@@TheWarSimmer I think you're doing them a HUGE favour by doing these videos. You're making the game much more accessible for a wider audience.
@TheWarSimmer
@TheWarSimmer 4 года назад
@@Tom_Quixote Thank you. There is some bad information in this one, however, that I plan to iron out in the next video concerning command chains and wire links.
@KTankerous
@KTankerous 4 года назад
Excellent work and much appreciated. The depth of this simulation is amazing, but unfortunately the documentation is lacking. Your tutorials are the much needed bridge. Thanks!!!
@philippn.7186
@philippn.7186 Год назад
Thank you for this great tutorial. Really helps to understand finally this complex mechanics.
@blackedelweiss601
@blackedelweiss601 4 года назад
24:15 ... 277 hours in game and this is new to me. Jesus H Christ. I always right clicked (cancelled) the fire mission and gave a new one. BIG YIKES.
@blackedelweiss601
@blackedelweiss601 4 года назад
So in reality... you have one fire mission zeroed in, rounds out doing their thing... then you left click for a new fire mission... this would be something like "add 200" or something in your example of almost immediately firing behind that tree line WITHOUT clear LOS. Awesome.
@TheWarSimmer
@TheWarSimmer 4 года назад
@@blackedelweiss601 I have a similar amount of hours that you have, and you're right. Crazy how much you can still pick up. One of the things I really enjoy about doing gravi games is that you get all these guys that come out in the comments and share their collective knowledge. I've learned a ton from the comments on these vids- including the very mechanic you just mentioned. Now I don't know what I'd do without it.
@arthurflorman7659
@arthurflorman7659 4 года назад
Thank you so much for providing clarity to the opaqueness that is Graviteam. Enjoy your Graviteam videos. Still do not understand why documentation is so sparse. Very thankful that talented players like you have taken on the burden of explaining this sim to the community. Still think this game would explode with adequate documentation.
@TheWarSimmer
@TheWarSimmer 4 года назад
Thank you, my man! I agree that this game could be huge. They gotta fix that UI.
@MG-we7vz
@MG-we7vz 4 года назад
Thanx for your vídeos Warsimmer. Really useful and well done. Congratulations
@kappakamfershiest2842
@kappakamfershiest2842 4 года назад
Amazing work!
@cremasca
@cremasca 4 года назад
Thank you very much for this tutorial. Finally something clear to me!!!!
@TheWarSimmer
@TheWarSimmer 4 года назад
Dude it can definitely be confusing. I had to confirm some of the mechanics on the forums before posting and I've been playing this son of a gun for years.
@Pablobpl
@Pablobpl 3 года назад
Wonderful video. Thanks!
@michaelblanchette1793
@michaelblanchette1793 3 года назад
Excellent job!
@sovietonion3937
@sovietonion3937 4 года назад
I really appreciate this in-depth video guide, if only my own troops would watch it! I'm running into situations where the spotters inside a platoon for observed fire, even with wire links, will just sit and stare at their observed fire mark and it will sit at 0%. Even left the game running at fast speed for 10 minutes in game. Still 0%. Mortars have fire control set to player. They just sit and do nothing. Sometimes right at the start of the mission the percentage will climb, but then it resets to 0 and sits there.
@TheWarSimmer
@TheWarSimmer 4 года назад
I get frustrated at times as well. Especially with the battle editor, rather than the campaign. It seems like that mode doesn't work as well as the operations. I usually don't have problems with the spotting % itself filling up though. Usually it has to do with the arty not firing once it gets past 25.
@IjahMomo
@IjahMomo 4 года назад
Hi WarSimmer! Very nice video. Although I am not a beginner, I always find your videos very well crafted and like watching them. I totally agree with the mechanics you showed here. They do work. However, one of them looks more like a bug, as far as I am concerned. In the manual, it is written "Typical layout of target designation transmission consists of an observer connected using wire (or voice) link with the battery commander. Which in turn is connected using wire link with the firing platoon commander, which designates targets for battery guns or mortars using voice." In the case where the battery commander is inside the same unit as the firing platoon commander and the guns/mortars, ie the same box at the bottom of the screen, the setup you showed in the section "Proper Setup" actually uses the firing platoon commanders as observers. So there is a discrepancy with the manual that states that the firing commanders should be the ones shouting orders at the guns and not the battery commander. This leads to a second bug (in my opinion) with the "player controlled observed fire" without communication between the battery commander and the firing platoon commmander. If you use the battery commander as the one who must have eyes on the target, ie the one in front, and leave the firing platoon commanders near the guns in the rear, a wired link is necessary for the guns to shoot on the designated target area. And this seems more logical, considering the mechanics of communication in the game. I have noticed these discrepancies for a long time. I would like to know your opinion on it. Do you think it is a bug? Has anyone else spoken about this thing with you? I have suscribed to your alerts. Keep up the good work! I really appreciate it.
@TheWarSimmer
@TheWarSimmer 4 года назад
This seems totally more logical. I never understood why you didn't need a wired connection for observed fire and chalked it up to a problem with the coding. It isn't logical and feels like cheat mode. I actually made a post in the forums to confirm just the other day because, as you said, it made no sense. Very interesting that it works as "it should" if you use the battery commander as the spotter. Gotta agree with you that it must be a bug or something. Did you ever try to bring it up with Andrey?
@IjahMomo
@IjahMomo 4 года назад
@@TheWarSimmer I never took the time to write a proper post for this strange behaviour on the Steam forum. As I am sure you will agree, this game is rather addictive and time-consuming and I even try sometimes to stay away from it... until the next time I fall into it :-) There is also another real bug for the zeroing-in of off-map artillery. I noticed it as I often use smoke shells for zeroing-in as a way to save HE shells. When I am low on smoke shells and ask for more zeroing-in tasks than I can afford, the first tasks will consume the smoke shells and then, if there are still remaining zeroing-in tasks, they will still be called. As expected, no shells will come, but the benefit of the triangle will be granted as if the zeroing-in had processed normally. This is clearly cheat mode! Finally, if one day you plan to make a video on how the score of operations is computed (not the one at the end of a battle, the global one for the operation), I can send you some observations I wrote down and have never published.
@TheWarSimmer
@TheWarSimmer 4 года назад
@@IjahMomo Quite addicting indeed. This is literally the only game I've managed to enjoy non-stop for years, back when it was called Achtung panzer! And yet I still learn things ALL THE TIME. Especially from these comments. Send those observations to my email (check about section of the channel). I'm going to do an operational map tutorial and it will fit right in.
@IjahMomo
@IjahMomo 4 года назад
@@TheWarSimmer Hi! I sent you an e-mail to the address in the about section. I was wondering if you've received it. Or it may also have landed in your spam folder. Good day!
@TheWarSimmer
@TheWarSimmer 4 года назад
@@IjahMomo Got it. Was in the ole spam folder.
@jansvoboda4293
@jansvoboda4293 4 года назад
Very good tips, thank you.
@GenBuBlu
@GenBuBlu 4 года назад
Thank you so much for this guide!
@guymiller548
@guymiller548 4 года назад
excellent video, thank you
@dexterfitben
@dexterfitben 4 года назад
Very very good. Thank you.
@spellcaster39ify
@spellcaster39ify 4 года назад
Great video buddy! I wrote up my comment and noticed that there is a version of it below. Basically, the units/men that you are calling "spotters" for your mortars are actually the individual mortar team commanders. So unless I am totally wrong, you have inverted how it is supposed to work. The way I understand it, the Battery Commander is supposed to be the spotter/observer who relays back the fire mission to the 3 x "firing platoons" / mortar teams via a comms link. By using the firing platoon leaders as the spotters, you would have 3 x sets of targets being relayed back to a single commander who then has to pick one and shout it to 6 different teams who need to make sure they have heard correctly over the din of battle from 100m away. Are you sure you have it the right way around? I may be wrong! :) The technique that you are referring to when adjusting fire is "walking fire" and it is a pretty key technique in the game to hit positions that are near to the limit of your LOS. Adjusting fire is a very standard part of training, and once a mortar team is aware of exactly where their shells are landing, they know what each adjustment to their sights and tube does.
@TheWarSimmer
@TheWarSimmer 4 года назад
I have always done it the way mentioned in the tutorial- my initial line of thinking was that it made more sense to have multiple spotters in case of losses and that the battery commander (being the "leader" of the platoon) should not be placed close to front line combat. However, after reading both yours and Ian's explanation, it appears that you are both probably correct, and it makes more sense logically. This would explain why the communication mechanic works as it should (link required) when setting up the way you described. Perhaps the reason you don't require a linked connection via the method I used in the tutorial is simply because of a bug. It always seemed cheaty to me that one wasn't required with this method. I'm not sure if this "bug" has been addressed with the devs.
@TheWarSimmer
@TheWarSimmer 4 года назад
I wish they would put in a new symbol to differentiate between the mortar team commanders and battery commanders, rather than it just being a flag for both. Yeah, the battery commander is always far left on the bottom toolbar, but it would still help. Especially when in combat and you're looking at the troop emblems above the unit's head for quick reference. It would be nice to quickly see a unit on the field with binoculars or something so you could instantly know "oh, that's a spotter". Would also help end the confusion between who is supposed to sight targets and who is supposed to relay the commands.
@dano2499
@dano2499 3 года назад
These are fantastic tutorials. I would of probably given up on Mius Front it it wasnt for you. Thank you
@TheWarSimmer
@TheWarSimmer 3 года назад
Glad I could help my man
@0v3r666
@0v3r666 4 года назад
Many thanks for this, it helped alot!
@kevlarburrito6693
@kevlarburrito6693 4 года назад
The field artilleryman in me cringes everytime I hear "squad" being used to describe groups manning weapons equipment. For reference (this includes mortars) it's: Normal Designation / Field Artillery Designation Squad OR Team / Section (1 section per gun/mortar/launcher) Company / Battery (3-5 pieces per battery) Headquarters Company / Headquarters Battery (no firing elements, comprises the FDC [e.g. "spotters"], Battalion level command and support staff) *Note this is US Army, however MOST armed forces operate under similar structures. Also, typically you would NOT group elements so close to one another. This is to minimize casualties in the event of counter battery fire or direct attack. Typically pieces are placed 100-150 meters apart. This varies depending on situation, terrain, number of pieces, etc.
@kevlarburrito6693
@kevlarburrito6693 4 года назад
Just as an aside to this, and I may be wrong here (I was in howitzer and rocket artillery units), but I believe a "Mortar Section" also refers to a single mortar and its crew.
@TheWarSimmer
@TheWarSimmer 4 года назад
@@kevlarburrito6693 Appreciate the information. I'll try to remember this and apply it in the future.
@CybershamanX
@CybershamanX 3 года назад
Got to give us armchair generals a break! LOL! 😉 I love games where you learn information like this from the community! 🙂
@Zarazazaza
@Zarazazaza 4 года назад
Hello, ive been reading and watching videos but i have not been able to get manual artillery attack to work. Percentage sometimes goes up a few numbers but goes back to zero.
@Geoweb35
@Geoweb35 4 года назад
Nice video 👍
@danb.9561
@danb.9561 4 года назад
Wow. Thanks for laying the artillery system out clearly and concisely. This will really help. I do have to ask though. What sound pack are you using? It sounds really good and i'd like to get my hands on it.
@TheWarSimmer
@TheWarSimmer 4 года назад
Glad it will help. As far as the soundpack, it is a combination of Vaposm, and a small Red orchestra 2 mod.
@vicr5665
@vicr5665 4 года назад
Thanks a lot for all the previous and also recent guides. Those will be of great help to anyone willing to get into Mius Front. Any recommendations on "light-weight" campaigns / operations for beginners?
@TheWarSimmer
@TheWarSimmer 4 года назад
Try the Croation Legion DLC. You play in an operation involving Odintsov, and it's very manageable. The only negative is that it isn't very armour heavy, but the length and size aren't as daunting as some of the other operations.
@Brazouck
@Brazouck 4 года назад
Hello, I don't understand how Offboard artillery is given on the operation map, Do I need the guns to be in an adjacent square ? Or is it only in the support screen that the arty support appears and it is abstracted, ie the guns are not represented on map ? thanks
@CybershamanX
@CybershamanX 3 года назад
I asked the VERY SAME question on another video! I haven't played GT:MF in a while and I'm watching all of these videos before I get back into the game. I THINK there MIGHT be a way to check this out through experimentation. Perhaps you can save your game right before entering a battle, write down what offboard artillery you have available once you are in a battle, reload your save and then inspect nearby units on the Operations Map to see if you have anything that matches what you wrote down? Let me know if this works! Ill try it the next time I play. It might be a while until I can play because I am disabled along with some other medical issues that often prevent me from playing. 😞 Will try it as soon as I can, though! 😉
@The_Real_Indiana_Joe
@The_Real_Indiana_Joe 4 года назад
I finally got my on map artillery to work, but as the battle progressed, two enemy tanks made it fairly close to my artillery guns, and their icons at the bottom said defense. I pulled some of my tanks back and eliminated the two enemy tanks, but the icons still said defense for the rest of the battle and my artillery would not re-engage enemy troops it was firing on earlier. Is there any way to solve this issue?
@calumlittle9828
@calumlittle9828 Месяц назад
Arch lol. Great stuff though, your graviteam videos are the best on here by far. I finally got into this game and found you shortly thereafter. Really love the content. Thanks. Also, it's arc, like noah's ark. Not arch haha.
@timmunroe4873
@timmunroe4873 4 года назад
Thxs a bunch Mr. WarSimmer thought you forgot about us graviteam grognards ! Good stuff as always, look forward to more in the future! Will you be posting a new campaign soon?
@TheWarSimmer
@TheWarSimmer 4 года назад
I'm not gonna forget this game ever lol. Too much fun. I'll post a playthrough every time a new DLC comes out.
@KomradeCPU
@KomradeCPU 4 года назад
Hey man, first of all thanks for your tutorials, those brought me back into the game after a while and I had to refresh my memory about how to deal with the chain of command when it comes to artillery. I do have one last question, though; in my german campaign, I have infantry platoons that have a single 5 cm mortar as a support weapon. To reliably use them, should I place the commander of that platoon within 100m of the mortar while the company/battalion commanders do the spotting and relay the info via wire link? If that so, am I somewhat obliged to keep the mortar team, in this case, very close to the platoon since the platoon commander would have to relay orders to both the mortar team and the infantry squads? I could test it, just a bit lazy but I got everything else working, it's just this example with the way the germans combine a single mortar with infantry under the same platoon. Have a great one man, thanks for all the information and tips.
@TheWarSimmer
@TheWarSimmer 4 года назад
The general rule with mortars attached to platoons is to order them around like they are part of the platoon. They will automatically support attacks and defend positions, and won't be stupid about it. Just leave AI control on for them- which it should be on by default.
@robinfalber
@robinfalber 4 года назад
Please let me know what F6 does in Graviteam tactics please
@davidhay3924
@davidhay3924 4 года назад
Warsimmer can i get your advice on player observed fire for artillery, for mortars it works fine, but with artillery the only spotter that will work is the battery commander, the firing platoon commander unit (3 men) relays the order initially the target goes up to 7% then drops back to zero and stays there... Everything is correct as per your video and other forums. Now if i swap the firing platoon units to have the battery commander as spotter, and the firing platoon commander units next to the guns its works fine. (I used the same range and visual spot for spotters and checked indirect fire is OK so my question is why wont it let me use the firing platoon commanders as spotters? i even tried having the battery commander next to the guns and gave him a simple target and the target area stayed at 0% it works fine with mortars with either commander or firing platoon spotters (just like your example above) I have played 400 hours but this has me stumped...
@TheWarSimmer
@TheWarSimmer 4 года назад
Don't quote me on this, it has been a while since I played. But I believe that the devs decided that the way I explained it in the tutorials is not the way they wanted to go with it. They decided that the Battery Commander IS the only unit that can do the spotting now. Not sure if I agree with it, because your entire unit is wrecked if that one squad dies, but I believe that is how it works now.
@Maxtorym
@Maxtorym 4 года назад
So for a wire connection no radio squad is needed then?
@Tom_Quixote
@Tom_Quixote 4 года назад
What are those strange black puddles on the map?
@comradeboris2335
@comradeboris2335 4 года назад
good job on getting in many details about arty here. say is there any chance you could cover infantry vs infantry combat?
@TheWarSimmer
@TheWarSimmer 4 года назад
I may eventually. For now, I'm going to make an operational map tutorial next (as the mechanics have changed a lot), and then a playthrough of the next dlc.
@comradeboris2335
@comradeboris2335 4 года назад
@@TheWarSimmer nice. Some aspects of that are pretty confusing sometimes. Btw I can't make additional fire orders for offmap, could this be because I changed artillery to preplanned only in the settings?
@TheWarSimmer
@TheWarSimmer 4 года назад
@@comradeboris2335 Most likely. In the settings put it to normal or whatever the equivalent is. There will be times you can schedule during the engagement, and times that you can't. Seems more balanced that way.
@comradeboris2335
@comradeboris2335 4 года назад
@@TheWarSimmer yeah I'll try that. It was just so hard and getting pretty tired when the Soviet ai spammed a shit of arty every turn. Just one quick question, are you panther705 on reddit?
@jugs554433
@jugs554433 3 года назад
I've noticed your UI is slightly different to mine. On the left side with the symbols and writing next to them saying what they are/do but on mine I have to hover the mouse over the symbol to bring up the writing, how to you change it so the writing is always up like yours? Great tutorial by the way I'm having alot of trouble with art still 10 hours in and this has helped massively
@TheWarSimmer
@TheWarSimmer 3 года назад
I believe that there is an arrow somewhere along the top of the left side. Try clicking that and see if it expands it. Let me know
@TheWarSimmer
@TheWarSimmer 3 года назад
🤣
@jugs554433
@jugs554433 3 года назад
@@TheWarSimmer yeah that worked I totally missed that arrow thanks !
@Dusty7460
@Dusty7460 3 года назад
When are you gonna update this tutorial to the recent version of Graviteam ?
@ThisOLmaan
@ThisOLmaan 2 года назад
that commander works as a spotter 9:38 , and cuz he has field of view can relay info to his linked units as well, am I close? trying to learn this guide for me is important cuz I played and showed I lost link and was Lost,also you say these mortars have no spotters 10:55 but you didn't set up this battle not to have their own spotters? but if this is a Campaign why would they not add there own spotters? hope you can understand what I'm trying to say.
@zahfa7608
@zahfa7608 4 года назад
24:42 The observed fire is no longer valid, as people now suddenly complained in forum calling it as "cheating" because your spotter can go everywhere without wire connection. An old issue brought back. Now instead of fixing the issue, the devs responded, by making observed fire almost no longer existed as they are going to make sure every players focused on automatic fire. Enjoy not able to use your on map artillery, as now everything is automatic fire. Good luck getting all your battery to respond to your command. Even with wirelinks, half of your gun battery will not respond even if you moved your spotter by fucking 100 metre. I'm gonna ditch all my on map artillery, and probably bring back Napoleonic Wars gunpowder cannon instead. Good luck getting your mortars to do their job in rough and hilly terrains, as their commander are deaf and mute.
@forgiven88
@forgiven88 2 года назад
Can you update some of this for 2022
@samsonstone764
@samsonstone764 4 года назад
Well done tutorial this will help people. Also thanks for the shoutout ! How are your campaigns going ?
@TheWarSimmer
@TheWarSimmer 4 года назад
No problem man. One of the most useful tips I've come across in a while. Been really getting into the nitty gritty lately and can't wait for the next operation. The next one is gonna take place a bit before Fateful Strike.
@doltBmB
@doltBmB 3 года назад
Is there a video on the updated spotter mechanics?
@TheWarSimmer
@TheWarSimmer 3 года назад
No sir. This vid is for sure outdated. Check the forums on steam.
@CybershamanX
@CybershamanX 3 года назад
@@TheWarSimmer Linkage? 😉
@richardnieva7539
@richardnieva7539 4 года назад
For off-map artillery, placing spotters in the editor doesn't seem to do anything - the right hand side page just isn't there anymore. Pre-deployment or otherwise. What's happened?
@TheWarSimmer
@TheWarSimmer 4 года назад
If it was an update, I haven't played since it was changed. The steam forums may be able to help. They are pretty good over there.
@richardnieva7539
@richardnieva7539 4 года назад
@@TheWarSimmer Yeah that's good advice. Had to ask folks on the forums - turns out you had to assign reinforcement to the spotters. Somehow I forgot about that detail.
@Gewehr43
@Gewehr43 4 года назад
@@richardnieva7539 I am so glad you posted that. I was having the same problem and that was the key to finding the solution. Who knew that ctrl+clicking on the icon on the operational map would bring up an entirely new set of unit options. This game is great, but the UI... ugh.
@CybershamanX
@CybershamanX 3 года назад
@@Gewehr43 Their games would be hugely popular if they just took the time to make them easier to play. However, maybe it's their way to sort of organically maintain their user base such that only "serious" players stick around to learn the game? If that's the reason/attitude, I'm not sure I agree with it. 😕
@spellcaster39ify
@spellcaster39ify 3 года назад
Hey there @The WarSimmer! How are you? Could you change the title of your video to let people know that some of the info is out of date? And also update the description. People are referencing it on the forums, and while it's a real pity to lose the work you put in, much of the video remains relevant. Just a note to tell people the spotter info has changed, would be great!
@TheWarSimmer
@TheWarSimmer 3 года назад
Doing it now
@pawelsawicki1750
@pawelsawicki1750 3 года назад
How did it change?
@CybershamanX
@CybershamanX 3 года назад
@@pawelsawicki1750 Curious as well....
@Claude-Eckel
@Claude-Eckel 2 года назад
What has changed then? To me it looks all the same. Why does everyone have to act so secretive and not tell us straight away what the heck has changed? Neither the video guy says what is different now, nor those who complain... Do we really have to plod through some superfluous forum sites filled up with garbage by Dunning-Krugers where 90% don't know how, what works and what they are actually talking about? 👎
@Avenger4343
@Avenger4343 4 года назад
wtf is this
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