This is something I need to look at for my character... Anyone who plays Ram has literally zero excuse for getting backthrown in the corner, but it still happens sometimes because I put myself in a situation that allows it.
I didn't know it was 5f offhand but hit/blockstun throw invul been in every mainline GG, and is pretty important for strike/throw characters. Sort of surprising he didn't know about it in xrd, or didn't translate it to strive
Heavy throw range is so annoying. I have to pay extra special attention to my spacing for my set ups or change how I do pressure completely. But common, they need it. Not like heavys have the most life in the game and reversals, rediculous backdashes and get 50% meter every round for just getting their ass kicked. Oh wait...
This is why I love comparing BlazBlue to Guilty Gear; The biggest difference I can see, is that you cannot throw while in blockstun or hitstun in Strive, and in BlazBlue you can, but the tech window is very large, so it's the defending player's fault (usually) for not teching that throw! And before you come at me with the whole "but Stagger" argument, stagger is one specific situation, only on counter hit, and only on grounded throws. Also, Hotashi, if I were to play you or NBNHMR, would you give me advice on how to Nago better?
the 5f grab invuln is weird, i was testing oki option midscreen off of a pot buster with different wake up options, dp obviously gets busted, found out that throw also gets bust if i time/space correctly, and then i tested a 5f button, i don't know why, but with correct timing it was being beat consistently by pot buster, does the command grab have priority on the same frame by any chance? because im pretty sure most of the time i wasn't spaced out, i went out of my way to be in the button's way
throw gets busted because buster has throw invuln until recovery, and for the 5f button you are just straight up evading the button somehow because I play sol and 2P, 5P, 5K, 2K all beat buster.
nah bro don't teach em more shenanigans nago's already annoying to defend against :,( if you see this what do you think i should do to mess with nago when i'm too pressured i start attempting fd ib to push them back(i generally get hit by a low or smt D:)