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How To Efficiently Launch Warheads - Space Engineers 

LastStandGamers
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Launch Warheads With This Simple Trick in space engineers. Have you ever wanted to cheaply an efficiently launch warheads at your enemy's,
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13 фев 2023

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Комментарии : 92   
@mindlessmrawesome
@mindlessmrawesome Год назад
Those big ones look like the CIS super tanks from the clone wars that they were producing at the second battle of Geonosis
@sqwark2357
@sqwark2357 Год назад
They were originally based off it but they couldn't climb a 2 degree climb XD
@LastStandGamers
@LastStandGamers Год назад
@@sqwark2357 Great work Sqwark !!! and nice to see you in the comment section.
@mattstorm360
@mattstorm360 Год назад
@@sqwark2357 I'm also guessing it's not impervious to damage.
@StarWarsNerd1465
@StarWarsNerd1465 Год назад
@@mattstorm360 “Ha ha, you fool; the super tank is impervious to-“ *thermal detonator explosion*
@MrBlackdragon1230
@MrBlackdragon1230 Год назад
I would definitely like to see a how to video on this.
@LastStandGamers
@LastStandGamers Год назад
Will get one booked onto the schedule.
@lunarhalo6977
@lunarhalo6977 Год назад
@@LastStandGamers Please do, its good.
@baronclime6423
@baronclime6423 Год назад
Most definitely. This is one of those things that will change combat in a big way.
@kamounknown6857
@kamounknown6857 Год назад
Hell yeah that would be awsome 👌
@not-alot-of-options
@not-alot-of-options 6 месяцев назад
Interesting comment considering the title of this video claims to be a "How To"
@Flipdagoose
@Flipdagoose Год назад
this honestly seems like a realistic evolution in warfare. it starts out as a rag-tag last minute idea strapped to a normal rover and when it becomes more popular they turn to designs focused entirely on the concept which at first is heavy, bulky and inefficient but slowly becomes more streamlined until a compact and lightweight design that genuinely feels like modern military equipment compared to WW1
@mattstorm360
@mattstorm360 Год назад
Here i am trying to reverse engineer this system and here is last stand just showing up with the documentation. But with the new grid ai blocks, the event controller, i can see this becoming a bit safer with less of a chance of exploding in the barrel. If X then arm.
@ADeadMansSpaceSuit
@ADeadMansSpaceSuit Год назад
Keep a eye out i will try update the design to accompany the new ai this Thursday
@LastStandGamers
@LastStandGamers Год назад
Glad that we could help andyour right it will be interesting to see if any of the AI systems will help with this weapon.
@gamerwolf-ne1yl
@gamerwolf-ne1yl Год назад
@@LastStandGamers an eventcontroller could arm the warheads when shot. Like "mergeblock is not connected, wait a second, arm warheads"
@mattstorm360
@mattstorm360 Год назад
@@ADeadMansSpaceSuit We will watch your career with great interest.
@mattstorm360
@mattstorm360 Год назад
@@gamerwolf-ne1yl Or 'mergeblock damaged, arm warheads.'
@AnkhWolf
@AnkhWolf Год назад
Would like to see a Stark Industries Jericho Missile style cluster bomb missile
@LastStandGamers
@LastStandGamers Год назад
Me to will have to see what the community can come up with.
@nyakssj1370
@nyakssj1370 Год назад
In my opinion we need Horizon type missile (from Stargate Atlantis). This missile carries 6 nuke warhead and 3(or4) decoys and all of them are auto-guided. I my head it's big grid with dozens of small grid projectiles on top. Each of them has ai blocks for guide and gyro with pushing hydro thruster
@dragonmaster1500
@dragonmaster1500 Год назад
I could definitely see this as an artillery piece on Battleships or Battle Carriers for sieging enemy stations or orbital bombardment on ground targets. Even against other large capital ships with large profiles and lower maneuverability. It would certainly encourage the use of smaller screening ships (Corvettes, Frigates, Destroyers) or even fighter craft to protect battleships or installations from these warhead rounds. Lot's of interesting applications in combat ship design. Edit: You could even have bomber craft built with a version of this for delivering payloads at lose range if you wanted too. A compartment on the back with the bombs being fired straight down as you fly over maybe?
@badgerwildgaming6908
@badgerwildgaming6908 Год назад
No you just need to set a turret controller rotor and hinge up with no weapon just a camera. Then it will lock onto the target station and enertia does the rest.
@dragonmaster1500
@dragonmaster1500 Год назад
@@badgerwildgaming6908 True, and then as the bomber flies over the target all you would need is a merge block control switch to release the bomb.
@shahbazfawbush
@shahbazfawbush Год назад
Have you been watching Star Wars?
@tauIrrydah
@tauIrrydah Год назад
Artillery has always had to deal with an amazing number of variables. It's always funny to me when people say the Earth is flat, because if it was, artillery in World War One, wouldn't have worked. You have to correct for the coriolis effect, or you'll miss. Fantastic engineering, with the accuracy of real artillery for thematic effect too.
@mindlessmrawesome
@mindlessmrawesome Год назад
Idea to extend range: add a gyroscope that limits rotation and an atmospheric thruster set to max prop to the back of each warhead. Should work since batteries have a bit of charge when you build them.
@ADeadMansSpaceSuit
@ADeadMansSpaceSuit Год назад
Although this is a good idea originally these where designed for a LSG season that does not have thrusters enabled I will keep this in mind and see if I can do this on another season
@mindlessmrawesome
@mindlessmrawesome Год назад
@@ADeadMansSpaceSuit oh yeah... forgot about that lol
@user-ml5ko3fv8m
@user-ml5ko3fv8m Год назад
I did missiles with thrusters and gyros like that (without canons for initial acceleration) If the thruster override is to strong and enough elevation angle, it can almost make a circle around Mars before falling down
@Justin-mg7np
@Justin-mg7np Год назад
Pretty sure when you add gyros/thrusters it also enables the 100m/s speed limit on the object. Some variants looked like they were already exceeding that limit so I wouldn't sacrifice projectile speed. This is a clang gun variant. Anybody try a landing gear instead of a merge block and a grabber piston to add torque pre-fire? This would add clang power to the projectile.
@raythe9264
@raythe9264 Год назад
@@Justin-mg7np clang power is generally seen as abuse of the game physics and frowned upon afaik.
@JakeBaldwin1
@JakeBaldwin1 Год назад
Will this become a staple weapon in your severs? I can see this being an excellent siege weapon in space.
@bldgl8723
@bldgl8723 Год назад
That is a very nice proof of concept, I'm thrilled to see how far the community can refine this. Awesome video as usual, I always particularly enjoy the science stuff.
@gamek27
@gamek27 Год назад
Now that's proper artillery
@cmqptkloacjko
@cmqptkloacjko Год назад
I would like to see somebody propel a rover with this concept, you could probably get to 40+ almost instantly and could jump over walls, over canyons or just straight up into other rovers if things are getting salty
@ToninFightsEntropy
@ToninFightsEntropy Год назад
Be good to see more players interviewed about their designs! If you can get more players into your videos maybe you could also convince em to send you footage from the battles you do videos on, too, then you could have multiple shots to switch between (and do some overlap), so that we get a better idea of the battlefield and make those videos more action-packed.
@tygokoren3085
@tygokoren3085 Год назад
aaaah it is finally here the mortar video
@mikemarkwilka4135
@mikemarkwilka4135 Год назад
Is it possible to do with large grid warheads? Or they're too heavy?
@gamek27
@gamek27 Год назад
They're probably too heavy, i've never seen large grid fly away after being hit with artillery
@LukeRion-nt6cu
@LukeRion-nt6cu Год назад
The Community just keeps getting more advanced with every vehicle I am sincerely impressed!🤩
@cheesejuice_
@cheesejuice_ Год назад
I like the design of first one. Looks a lot like Multi-Troop Transport unit.
@bendover1028
@bendover1028 Год назад
Always up for learning more of you devious trick mate. [ Cheers to Sqwark for his help in the discord, onya ]
@RichyN25
@RichyN25 Год назад
this is awesome, but I feel it can also be quite volatile if it detonates in the barrel, so I'm guessing this is a bit of risky firepower? my luck it'd just detonate in barrel
@r3dp9
@r3dp9 Год назад
IRL firepower is, by it's very nature, risky. Hence the focus on outranging the opponent, training in as safe a condition as possible, etc.
@ADeadMansSpaceSuit
@ADeadMansSpaceSuit Год назад
This is exactly why we ended up going with the smaller barrels they have a downside as they can’t fire anything as big but can self weld back to a function state automatically
@bullslayer9706
@bullslayer9706 Год назад
stuff like this is why i really want to see you do a cover of the grid ai blocks while the beta is active Arron
@LastStandGamers
@LastStandGamers Год назад
Working on it didn't just want to throw a video out understanding the blocks a little better.
@C0MMAND3R_ZER0
@C0MMAND3R_ZER0 Год назад
ah, i could use this to make some great artillery... if only i knew how to make things not look like a box. Ill figure it out eventually.
@Jormungandr633
@Jormungandr633 Год назад
Should build one that fires multiple mortars one after another so you can spread them out (like an auto mortar)
@Comicsluvr
@Comicsluvr Год назад
Oh my! I can see doing this as a cluster munition in space against bases. Half the targets would be decoys and the other half warheads.
@topaz3234
@topaz3234 Год назад
What if someone used a hinge to elevate the projectile differently to make the artillery shell hit lower on the merge block? Could that mean greater range. Or even adjustable range 🤔
@datman6266
@datman6266 Год назад
Wow.. a real artillery.
@kinngrimm
@kinngrimm Год назад
A howto build vid including ready to use bps where we can experiment with would be great.
@thearizonaranger7376
@thearizonaranger7376 Год назад
Ah man, using the guns to propel the warhead is such a good idea. I tried to make these using a rotor displacement gun and it always took up so much space
@Fluid.x.
@Fluid.x. Год назад
Thank you for video
@jamesscalzo3033
@jamesscalzo3033 9 месяцев назад
Loved the video @LastStandGamers! Can't wait for the next video man! This looks like an Interesting idea to have Artillery in Space Engineers, But can you use an Autocannon to Save Space to Build Something like the American M7 105 millimeter Howitzer Motor Carriage (HMC) "Priest" or even the German Panzerhaubitze IV Hummel?
@alpacaofthemountain8760
@alpacaofthemountain8760 Год назад
This could actually be very effective as a shotgun-close range weapon on ship v ship combat, it could absolutely wreak a ship
@dustercrew
@dustercrew Год назад
i actually build something simillar based of this idea. i managed to get a 1x1x12 "bullet" squeezed through a 1x1x12 barrel. its actually quiet accurate with that too and able to reload with any orientation of the gun.
@GMEGUTTERMAN
@GMEGUTTERMAN Год назад
Aron we need the toturial lol< and also is your server survival or creative?
@dbepb5445
@dbepb5445 Год назад
Wow its exactly like cannons in scrap mechanik
@GhostOfSnuffles
@GhostOfSnuffles Год назад
It's weird how the projectiles to kind of wibble as the flew to the target. It's got to be a combination of SE physics and server ping. Really neat to watch and kind of unsettling at the same time.
@MoNomad77
@MoNomad77 Год назад
@Splitsie, hopefully, he'll see this link. If not, can you share it with him, Aaron?
@ed0c
@ed0c Год назад
i’ve been trying to figure out mine layers for space and land. turning on sensor is my trouble
@thebloxxer22
@thebloxxer22 7 месяцев назад
And then there are Clang Guns, which, using the power of subgrids, accelerate projectiles to a mach million. Probably better to do clang guns as anti-orbital weapons.
@fkbkeith2411
@fkbkeith2411 Год назад
Imagine making one of these with a cluster shell
@TheMhalpern
@TheMhalpern Год назад
hmm I could see this as a flare launcher angainst the grid ai missiles
@malrikcarsten5157
@malrikcarsten5157 Год назад
i dont think you would require an arty to launch them in space, slap on a Hydrogen tank and thruster and just launch them as a dumb fire torpedo. but for a game where there was no thrusters it was really inventive
@LastStandGamers
@LastStandGamers Год назад
The use of a shell is a little cheaper than a Hydrogen tank and thruster though ;].
@mattstorm360
@mattstorm360 Год назад
If it's space, you can use an ion thruster.
@r3dp9
@r3dp9 Год назад
The appeal of the arty isn't the speed, it's the acceleration. The projectile goes from 0 to max speed in a fraction of a second, which dramatically reduces the time to reach a target.
@user-yc7bi8tl4v
@user-yc7bi8tl4v Год назад
We're having a problem where the artillery shell goes right through the projectile without imparting any momentum. Got any advice?
@marteynharinck1874
@marteynharinck1874 Год назад
Are you properly unlocking the merge blocks right before the artillery is fired? I had the same issue but was accidentally firing right before the merge block.
@KrakenIsMahB
@KrakenIsMahB 4 месяца назад
the sim speed may impact if the shot is registered, going thu it. Best practice is to place first block that gun impacts some distance away, for small grid assault gun place the block it is impacting at least 5 small blocks away. And check the orientation of printed merge block, I had it turned other way more times than I would like to admit.
@kraven9203
@kraven9203 Год назад
Terrifying!
@854gehx7
@854gehx7 Год назад
Make it a revolver
@badgerwildgaming6908
@badgerwildgaming6908 Год назад
So it's a rifle fired granade.
@MrBlackdragon1230
@MrBlackdragon1230 Год назад
Or rifle fired mortar. Either way its very cool.
@SteffDev
@SteffDev 10 месяцев назад
Wouldn't it be possible to use artificial gravity to launch warheads?
@CrystallineFoxCF
@CrystallineFoxCF 8 месяцев назад
that doesn't work on planets
@Dufusclofas
@Dufusclofas Год назад
I made an x wing
@C0MMAND3R_ZER0
@C0MMAND3R_ZER0 Год назад
1st
@WulfgarOpenthroat
@WulfgarOpenthroat Год назад
How does the artillery or assault cannon not destroy the projectile? What's going on there? Does it have something to do with proximity to the barrel?
@Ming1975
@Ming1975 Год назад
I thought they'd go 2000+meters. 😔
@KrakenIsMahB
@KrakenIsMahB 4 месяца назад
they do. if you are not using too many blocks. My projectile uses just merge block, slab and warheads attached to the sides of slab. Goes over 2km easily
@OoO-rf2gt
@OoO-rf2gt 5 месяцев назад
What a waste of PCU 😂
@rpscorp9457
@rpscorp9457 Год назад
Looks pretty clunky. Why doesnt the dev just give you some real artillery parts?
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