Тёмный

How to Fit Perfectly Cloth with Character Creator 4 

Pixel4Fiction
Подписаться 658
Просмотров 6 тыс.
50% 1

When your garment has some close-up details, it is important that they retain their original structure.
Automatic adaptation is never free of defects and unexpected results in the mesh and textures.
Fortunately, Character Creator 4 can overcome these problems in a very simple way.
This tutorial is based on a complete outfit available on the Reallusion Marketplace and which is available in "trial" mode.
Different techniques are covered: skin weights, mesh editing, use of garment morphs, Hide Body Mesh Tool and are explained especially to those who are new to Reallusion's Character Creator, the software suite that drastically simplifies character creation and animations!
Note: some deformations have been exaggerated to better highlight unexpected deformations.
Tips: you can also execute this tutorial by transforming any garment into an "accessory" in the "Modify" panel of Character Creator 4... and follow the instructions, even without the "morphs" included in the garment used in the tutorial.
I hope you find this tutorial useful.
link to "Doughboys Outfit pack" in full trial mode
marketplace.reallusion.com/us...
0:00 INTRODUCTION
3:29 Step One: Add the accessory Jacket
5:17 Use of morph sliders to adjust the mesh
5:48 Adjust Hands in the Edit Pose Mode
6:25 Continue adjusting with morph sliders
7:17 Let character creator 4 do the work: Transfert Skin Weights
8:23 Step Two: Some Fun with Hide Body Mesh Tool
11:53 Step Three: The Buttons and the Morphs
13:13 Houston? Where are the shoulder pads sliders?
13:29 My favorite technique: Edit Mesh Mode
14:11 The Last Step: Final Checks and Adjustments
14:35 Check your new Cloth with "X POSE"
14:51 Some Skin Weights fine tuning with Smooth Tool
15:30 Some Basics about Skin Weights
16:47 Let's take the epaulettes as an example
17:52 Swtich to Replace Mode
19:31 Let's see the Result
19:56 Caleb's neck sticking out
20:16 I Choose Edit Mesh Sculpt Mode Hide Brush
21:23 Let's let Caleb walk a little
21:41 I notice one annoying detail
22:23 To preserve reality, let's erase a piece of Breeches
22:51 One more thing: The Belt!
23:24 OUTRO, final greetings

Кино

Опубликовано:

 

10 июл 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 10   
@ppaayyaamm2
@ppaayyaamm2 Год назад
Hi Thank you for this awesome video ,
@Pixel4Fiction
@Pixel4Fiction Год назад
Hi! Thanks! I Hope that help you in your project!
@peacekeeper6799
@peacekeeper6799 9 месяцев назад
مرحبا فريد هل مقطعك هذا سيفيدني في حالة ان اللباس كان لباس جندي روماني مع دروع الجسد وغيرها؟؟ حصلت على اللباس الكامل مجانيا من موقع سكش فاب لكن اللباس سيء للغاية من تناسقه مع الحركات والجسد فهل ممكن تفيدني؟؟
@Pixel4Fiction
@Pixel4Fiction 9 месяцев назад
Hi wa marhaba bik ya peacekeeper6799. It all depends on the mesh and its design, but yes, you can adapt any garment. However, for the skinweight transfer technique... I'd advise you to use a template provided in CC4... and do the adjustment work using the "skinweight" tool and the brush... it's not the easiest thing to do, especially if the mesh is complex, but you should be fine. The next step is to balance the skinweight using extreme poses. The "smooth" brush can help in some cases, but in general, you need to be very careful that parts of the garment are correctly balanced.
@mrhmakes
@mrhmakes Год назад
Thanks for the tut! Do you have any plans to do any British WW1 soldiers?
@Pixel4Fiction
@Pixel4Fiction Год назад
Hi Mr H Makes...Yes and thank you for your interest. I have started to gather documentation on the subject... For the moment, I have switched to the Kriegsmarine (WW2) and in particular to the personnel serving on U-boats. But of course the famous "Tommy" has its place with the "Poilu". I hope to be able to start the realization of the complete uniform very soon.
@mrhmakes
@mrhmakes Год назад
@@Pixel4Fiction wonderful! I look forward to it as I have a project in mind and your assets and their customisable morphs will be perfect!
@armondtanz
@armondtanz 6 месяцев назад
I always atruggle with skin weights. I always get these huge spikes. Then try and resolve but just doesnt go away. In the end its always a mess :(
@Pixel4Fiction
@Pixel4Fiction 6 месяцев назад
Hi! I understand... especially as version 4.2/4.3 was... buggy in exactly that respect, and I had to go through CC3 to get around this major bug.... The developers seem to have solved the problem with the new 4.4 update. One more tip, especially if you have a very dense mesh... try using a proxy. Let me explain: reduce (on your favorite software, don't worry about whether unwrapping will be preserved: it's not necessary and you'll understand why afterwards) the number of polygons in your mesh... then import it into CC4. Perform the skinweighting (and it's much easier when there are fewer polygons!), frequently using the "smooth" tool (it's more effective with very low poly). Once you're happy with the results, save your reduced "cloth" somewhere in your content. Then, instead of the usual templates, apply the previously saved garment file. CC4 will only apply the saved skinweight "design" to your original garment. I frequently use proxies for complex drapes... otherwise, it would be technically impossible with CC's interface, which still doesn't allow you to import skinweighting from your favorite 3D software (which are better suited to the task!).
@JKC40
@JKC40 7 дней назад
doughhhhh boy... not dug.
Далее
🎙ПЕСНИ ВЖИВУЮ от КВАШЕНОЙ🌹
3:09:38
Bringing in an OBJ clothing item to CC4
22:25
Просмотров 10 тыс.
3D Grease Pencil Animation
14:37
Просмотров 17 тыс.
How Do VFX Artists Make CG Animals?
17:29
Просмотров 884 тыс.
ICLONE 8: Scene Workflow and new features!
15:53
Просмотров 39 тыс.
DAZ3D CLOTHING INTO CC4 WITH WEIGHT MAPS
6:18
Просмотров 7 тыс.
game paling lucu🤣
0:43
Просмотров 34 млн