There's something uncanny about seeing Zerglings and Hydralisks enter those Terran dropships in the beginning. For a regular UED soldier I can imagine it would take a lot of getting used to. Even more if a Zerg is stationed right next to you.
You think that is strange? Just wait until you see Mission 8, To Slay the Beast, when you see Marines and Medics enter and leave the ventral sacs of Overlords. 😱
>0:18 ♪ 𝘛𝘢𝘬𝘪𝘯𝘨 𝘉𝘢𝘤𝘬 𝘒𝘰𝘱𝘳𝘶𝘭𝘶 ♪ >1:28 Jim, I'm impressed. I never figured you for the history studier type. >2:28 Operation: Culling Knots. >3:45 China Chicken Coloured. >Surely, Queen of Blades, you don't doubt the tenacity of your own Zerg? >I expected an 3-cortex Cereb (Or 3 individual, undeveloped Cerebrates).
One thing I always notice with this level is that people tend to miss the group of rescuable Hydralisks to the right of the Ultralisk area. It's hard to tell if people don't know about it, or they just skip the Hydras cause it's off the main path.
Meanwhile, on StarCraft Alternate… Just as Duran severs a trio of Executors from the Khala and makes sure they remain loyal to him, Raszagal brings in Draliska and Raynor for a chat. Duran convinces them to help in dealing with the Primals not (only) to seize all Protoss, but because they're the only ones who can stop the Combined Zerus Packs. But then the Executors have to start pulling their weight in order to consolidate Duran's control over the fledgling Daelaam Alliance as the Distortion Spire starts affecting everyone else save a few. Duran sends them similarly Khala-severed Crimson Talons for this mission, and Draliska and Raynor send their own forces to assist. Although technically speaking, only one Executor of the three is in the lead here for the time being. They periodically send reinforcements in time with Duran's own. (Remember, there will need to be three come True Colors.)
The way Starcraft 1 is grafically remastered is just superb. I wonder if Warcraft III also could've benefit similarly, or is dependent on the artstyle?
Both games were remastered by LemonSky Studios. I heard that Warcraft 3 Reforged team were rushed in finishing the project, ended up being a bad overall.
Never understood why they dont let you use kerrigan on this mission.... then again she is immortal in this campaign with plot armor thicker than the core of the sun.
Kerrigan: "Give me the situation of our fine hosts Duran, it has been a while since I've been in touch." Duran: "Well my Queen, the one you call Raynor is now a 'bro' with the Protoss alien named Fenix. I'm pretty sure Fenix is petrified of broodlings, and there's some odd presence on Raynor having a flip side to be a Simp- Uh moving on- Mengsk seems to be growing paranoid as of late... He's beginning to believe in this 'Duke' guy of his in this person named 'Magistrate' which was behind-" Kerrigan: "Wait- Is that the reason the Dominion is always getting their butts annihilated after dumping me on Tarsonis..?? This is sadly gonna be much more easier than I had thought..." Duran: "So.. ...Should we invest towards a contingency plan if this Magistrate gets involved with-" Kerrigan: "STOP- ENOUGH!!! Its just some stupid paranoiac excuse manifested by General Duke- Don't you stoop to his level and mention that stupid Magistrate again, or lord so help you..!!"
Since the UED made the psi disruptor fully fuctional, how come the Overmind and their Slave Broods unable to feel its signal? Were they altered to make them less susceptible to the signal, or because of the Neurostims making the Overmind practically ignore the signal and the Slave Broods just went "okay, as you say so"?
A possible explanation could be that the frequencies the enslaved Overmind uses to communicate with its broods are excluded from the Psi disruptors signal.
When the Queen of -SIMPING- ,the MAN, and the Dragoon hunger for -pathfinding- goes gangsta to "liberate" all the UED control meanwhile Tassadar: By the gods, *WHY PEOPLE CANT STOP SIMPING???*