Cool fact: The letters at the end of the reactors actually spell out one of the monsters in the archetype. SK, Y FI, and RE when put together obviously spells out what? REY FISK. Unfortunately, the card was never made because it would've been overpowered as it was a strict upgrade over Pot of Greed.
Reactor REY FISK was the reason astral world abbandoned chaos, the world ended in the future, nightshroud and zorc wanted to drag down humanity, what made Z-Arc go insane and what killed yusaku
No but they had a Hatred against Dinosaurs and Insects. Look at Steelswarm, Donomist and Evol. Steelswarm, and Dinomist arent even Insects and Dinosaurs and Evol had a fucking Dragon as Bossmonster. Rex Raptor Reverenz?
@@dracometeors3010 why? Its clear what some Types got no love. And the Game add more and more Types for no reason, except advertising, whitout supporting them properly.
Reptilianne Igknights. Rank 6 plays give you Utopia Beyond. Rank 4 plays give you King of the Feral Imps to search Viper. Steal a 4 / use another 4 igknight to make Reptilianne Hydra, nuking your opponent's monsters and drawing a card for each. You could also tech in a few Odd Eyes Fusions to make Brave Eyes Pendulum Dragon as an alternative way to Zero your opponent's monsters. Additionally, since Viper is a dark, it can also give you Void Ogre. Like 90% of their cards are garbagio, but they've got some decent synergy with Igknights.
Shotty Which is not even that much of a rare sight, considering he does not play Pokemon competitively anymore and prefers english speaking youtubers over german ones anyway. :)
You could always make the "legacy of the overpowered" or start talking about how bullshit some effects were in the anime and perhaps even what archetypes right now are the absolutely best (for us noobs out here)
going into depth on the tier 0 decks of the past would be interesting for a lot of people. when tubers talk about decks like drulers and goat control, they rarely go into much detail on the interactions available at high levels of play.
***** if you want to see why they're overpowered, search "full power _______" and you should see some YGOPro Replays that'll show why they're so strong.
+Maiaer Hunders. Watts. Batteryman. None are ridiculously powerful or have consistency issues, but they at least aren't god-awful and fail to work at anything at all. Hell, Batteryman OTK was a deck for a while, and is still possible with very, VERY perfect hands.
As much as I love the Phantom Beasts, I'll readily admit they REALLY have nothing. Honestly, if they just got some love and a retrained card or two, I think they have some good potential. Still, I really never understood why the creators farted out 5 cards for the archtype, but then scrapped it and made aircraft instead.
Frankly I don't even think the guys who made MPB even realized that Phantom Beasts even actually existed until well into development. Their OCG name of Genju is just such an incredibly generic term that I can honestly see some guys in Konami's card R&D going "oh, let's make animal airplanes that make, like, phantom images of themselves in the form of holograms to throw off targeting systems! Those'd literally be mechanical phantom beasts!" and then one guy pointed out that one of Yugi's cards was called a Phantom Beast ( in Japan, anyway ) and they thought it'd be neat little callback. Then when a higher-up later pointed out that they already made Phantom Beast cards they just sort of shrugged their shoulders and went with it anyway because it wasn't like those cards were particularly relevant in any way.
+CajunJ Heck I would personally start with retrained versions of: Gazelle The King Of Mythical Beasts, Berfomet (Even though he already got one with D/D Berfomet) & Chimera The Flying Mythical Beast to actually give them synergy with the other cards. Gazelle could be: When this card is normal summoned. Special summon 1 Phantom Beast monster from your hand.
@@GatorRay At the very least, they could rename Gazelle and Chimera to be full Phantom Beasts, since "Mythical Beast" is its own archetype, now (that has nothing to do with the Phantom Beasts). As for support, they got Caninetaur a while back, which is decent, and I guess you can synchronize them with Danger! Dogman! (level 7 Dark Beast-Warrior to match Rock-Lizard), plus the Fire Fist support and maybe Unexpected Dai (for getting out Gazelle for one-card Rock-Lizard shenanigans), but beyond that... yeah, nothing much to go on, here...
Honestly, I'm loving the fact you're fitting more archetypes into the videos. Means that I can neglect doing stuff I should be doing in order to watch you talk about shitty archetypes, and I love it.
It's even funnier that Trickstar effects to less damage per tick than Reactors, and they have no in-archetype negation. They're just a lot more consistent, and their damage ticks a lot more often than Reactors.
Roxie ღ im pretty sure Sk is pronounced Ess Kay. like the actual letters S.K.. but yeah you just pointed out they spell sky fire and i feel so retarded for never noticing
+RedBlack Ha. the names are puns. And I admit I honestly think they're not as dumb as the puns Konami has been doing in more *RECENT* times *COUGH* FUR HIRE *COUGH*
+DaleL.Irwin Well. There's other monsters that are combined forms of other monsters that are effect monsters. Valkyrion The Magna Warrior & Gate Guardian come to mind. Not saying that a retrained contact fusion retrained version of Skyfire couldn't work though. But I think at this point I would rather see a retrained Link monster version that requires 3 machine type monsters. I mean they've done that with Arkana Knight Joker so why not give Skyfire that treatment. Same goes for Valkyrion.
The Legacy Of The Worthless series is easily the most entertaining series RANK10YGO has come up with. Nice edits and a fantastic accent. For someone who was born in a country were English isn't the primary language. This guy speaks it extremely fluently.
Am I the only one who noticed That the suffixes of the reactors spell sky fire. SK Y FI RE SKY FIRE I can’t believe it took me this long to notice this.
silly Rank10, suggesting that snakes on a plane is a mixture of kozmo`s and venoms, but what he doesn`t know is that they are actually a mixture of REPTILLIANES AND MECHA PHANTOM BEASTS...seriously i built the deck and its fun as hell. (also the next archetype you should do is LV archetypes like armored dragon, allure queen etc.)
Did you get that from YuGiOh4RealMen? That'd be pretty ironic if so, given that the description of that video says "I've HAD IT with these NET-DECKING players in this NET-DECKING format!"
Dark is over-represented as is, throwing a bone to Fire wouldn't have hurt. The same goes for Beast-Warrior. That's what happens when you limit an archetype to an attribute.
I'm surprised that the Earthbound Immortal that's used as Misty's boss monster in her deck doesn't have any synergy with the Archetype. But then again, it's a part of another archetype that can only have ONE monster at a time.
One of the sad things I noticed playing Legacy of the Duelist is that the duel against Leo that was essentially a curb stomp battle in the animé is now genuinely difficult due to AI Leo's better strategy and the Reactors being hard to get out.
I'm a sucker for a good beatdown deck with no bells or whistles (Ancient Gear, Blue Eyes, Batteryman, etc.) and I can definitely see that theme in Phantom Beasts. They just have too few cards to do anything. Seriously, just add an archetypal searcher of some sort and a few more monsters focused on support from the GY and beatdown and more cards like Horn. It's not hard at all to make Phantom Beasts something.
LOL Great vid Rata! Please continue this series and archetype archive. I like learning about the cards that I sometimes see in Duel Links and wonder what their TCG version looks like.
To be fair, RANK10 so far has been spot on with finding the absolute worst archetypes in this game. So once this series is done the playlist of this will be pretty much a guide on which archetypes to avoid at all cost.
Does... does Crosswing have boobs? I mean there are some underboob lines and its chest is covered by decency feathers. Then again looking at the card closely it might be its rip cage? The artwork might just be weird. The top part of the upper body just doesn't look right in general. It seems to suddenly make have a twist in its torso...
Do you have a decklist? I got a lot of the cards in Master Duel a while back as part of the Exosister pack I think. I love the art and the playstyle but I am new to them, so I'd love any tips you have!
@@MoskalMedia Sir, I warn you. Getting a decklist from me is actively asking to get as many losses as possible. I am the WORST at constructing decks. I would sometimes put work and effort into making a deck for myself and then slap some random crap together for my dad to play (when I was younger) and the random garbage would beat my deck. I hope you manage to find a deck that works, which is why In implore you, don't get one from me.
@@chdest4550 Thank you for the warning, my good sir. I appreciate your honesty! I wish you best of luck in your future Reptilianne and Yu-Gi-Oh endeavors. I hope you build a deck that can beat random garbage someday.
Great video! I hope those last two episodes are about Chess Archfiends and Guardians. I can´t think of an archetype more worthless than them. Also, I wish that magazine was real.
I know its kinda tough to go with Cloudians, especially since I know that among their main issues is that they are just slow. Outside of that, the can drop counters for days and their effects are usable multiple times per turn. Hell, my old Cloudian deck ran all Cloudian cars outside of Eye of the Typhoon and only used Spirit Barrier as a damage defense.
phantom beast actully had good comeback back on their time because having 3 or even 2 cross wings the trap card and a single wild horn.i know it's too situational but for back in their time it was good
You got Aliens, Bounzer, Itsu, Cloudians (theyre iffy but still roastable), Jinzos, Djinns (which apparently are the ritual slaves, the musical Xyz guys AND some dragon lady), Majestic Mechs, Knights (Queen's, Jack's, etc.), Stygian, Machina, Metallizing Parasite, Batteryman, possibly Iron Chain, Jurrac AND Battleguard. Thats only the trash I saw in my binders.
Btw dunno if many ppl noticed that but you can boost Mecha Phantom Beasts with Crosswing and protect them with Pegasus as they are also considered Phantom Beasts.
i propose Reptilianne Ouroboros: Link-1 bottom left arrow, 0 attack. Requires one reptilianne monster. While in the GY, once per turn (Quick effect) you can target "reptillianne" monsters in your graveyard equals to the number of face up monsters on the field, make the attack of all face up monsters on the field 0. The activation of this effect cannot be negated. If when this effect resolves there are less monsters face up on the field than reptitle-type monster banished, you can shuffle all your banished cards into the deck, and if you do you can add one "snake rain" from your deck or GY to your hand, then draw one card.
Reptilianne is a deck I really love the concept of, I go back to it every now and again to play it. I actually got a decent build, not tier 1 but it can play against tier 2.
I would say it was a thing for even less time than that, considering Lavals w/Rekindling would make Red Nova / Quasar a lot quicker and easier than Flamvells ever could.
caleb zekeri Flamvell Magician is great because it's a Level 4 Tuner that isn't Ultra Rare, doesn't have a built-in drawback, and is compatible with Flamvell Firedog, Rekindling, and Lavals.
Thank god Caninetaur is a thing for getting Cross-Wing and Thunder-Pegasus in the graveyard, and Gazelle can be utilized well in this deck with Unexpected Dai for a quick, dirty one-card setup for Rock-Lizard. Still not really great, but it's slowly improving, I guess.
the phantom beasts are actually really decent and there's a clear point to it. some monsters support others on the field and the rest get bonuses from phantom beasts being in the graveyard that support phantom beast on field just for being in the graveyard. all they need is a searcher and a miller and maybe another boss monster, maybe a fusion, and they'd be above average.
Why do you torture me like this senpai T_T. On a serious note,I love your vids, and I loved this one, I was just surpirsed you said you were runnning out of ideas when there is that one glaring video you still haven't done :B
That´s not a legitimate argument. Hell, Treatoad makes Rabbit into FROG THE FREAKING JAM a viable play. EDIT: Let´s all pay tribute to Frog the Jam. We all knew he had it in him.. we always knew. :`(
I hate people calling Ice Barriers worthless, because there were two points in time that they actually worked. One, shortly after their release. Few enough high-speed decks existed, and non-battle monster field removal was unusual. Later, though, they ended up falling from what little grace they had at that time... Until they released Prior of the Ice Barrier and Ice Barrier became a "stall until you get two Priors" concept. Strategist with Defender and Secret Guards was decent enough to protect yourself with, and even more importantly, Blizzed is level 1, working with the level 3 Defender to make Armory Arm. This also goes into Xyz plays with the right field (which is admittedly less protected, but more fun - Shark Drake with Armory Arm was my personal favorite end-game method), though Salvaging a pair of Priors after spawning one Armory Arm and making a SECOND one was also majorly threatening, since two Armories on a single monster would be +2k attack and the ability to deal double original attack when it hits the grave. Back in the day, I beat Wind-Ups, Inzektors, and Chaos Dragons at their prime with Ice Barrier, primarily because I didn't use it FOR Ice Barrier. I just used it to stall in a slower format, protected by Secret Guards and Defender, while abusing my grave MORE than they abused theirs. Until global field negation without trap cards became easier with the advent of Mermail, my Ice Barriers were TERRIFYINGLY effective. Basically, for about 8 months, Ice Barriers not only worked, but they worked WELL. My sleeper deck had 70% win rate against Chaos Dragon, 50% against Inzektor, and 40% against Wind-Up, which is more than most non-meta decks can claim when all three of those decks were in their prime during the format.
(Phantom Beast is perfect, will show ya an build if I find my old DN deck prints) So what we learned today? 1) I'm going to build reptiliane metalfoes NOW 2) Reptiliane Meduse gives e the SHIVERS! 3) I'm definity running reptilian rage in my metalfoes reptiliane deck 4) Summon reactor is a lvl 5 machine-type; U KNOW WHAT THAT MEANS! (scenes of me partying with CDI) 5) Dark flaptop can summon a lvl 5 machine type, so U KNOW WHAT THAT MEANS! (scenes of me partying with CDI) 6) Phantom Beasts are OP u meta sucker scrub 7) Really hyped for War of the Worthless 8) MY MAN THAT WAS THE BEST FANFIC I EVER READ, WATTPAD TIER
Reptiliannes, just like you say do have decent effects(Vaskii, Hydra, Naga), they are just a bit too specific to get off. If they make it easier to get your opponent's monsters to 0 by sum support cards it would improve the deck big time.
A contender for a Legacy of the Worthless video would be Iron Chains. A mill-focused deck released early in 5DS which is only (or perhaps, depending on who you ask) remembered because everyone splashed an Iron Chain Dragon into their extra deck. I don´t think I´ve ever seen someone use the archetype in a complete deck.
Sigh... It's happened. There's a LOTW on an archetype I use. You always hope this day will never arrive, but somewhere in your mind, you know it's coming. (I have a Reactor deck) Actually your video on Venoms made me WANT to construct a Venom deck. (until I was looking for Reptile support, found Aliens, and forgot about Venoms, lol)
Okay I think I can make phantom beasts semi-decent. First have a phantom beast that is a level 4 dark beast whose ability is this card's name is treated as berfomet, so you can have still have fusion material for chimera, and "when this card is summoned you can add any phantom beast card from your deck to your hand" and "you can banish this card from the graveyard to return a banished phantom beast card to your graveyard". Next, you have another one a level 3 earth beast whose ability is" you can prevent the destruction of one phantom beast card by sending this card from your hand to your grave yard" and "while this card is in your graveyard and a phantom beast card is targeted by a card effect you can negate the effect and banish this card" once per turn obviously. Then, make a new boss monster like a level 5 gazelle beast warrior with special summoning condition like tributing a phantom beast monster. Have it get 100 atk for every phantom beast in the graveyard and be able to send one phantom beast monster to the graveyard. Then a field spell obviously, all phantom beasts get 100 atk for all phantom beast in the graveyard. Once per turn you can target one phantom beast card in your graveyard and send another card with the same name to the graveyard from the hand or deck. When this card is destroyed return all banished phantom beast cards to the graveyard. Finally, a continuous trap "when a phantom beast monster on the field is sent to the graveyard add one phantom beast card to your hand" and "when this card is in your graveyard you can banish this card to return one phantom beast card to your hand. Maybe an equip spell that adds 100 atk for every phantom beast monster in your graveyard and piercing damage. Well, that's how I would fix phantom beasts. Is it good maybe not, meta no way in hell, but at least this is in a playable state and thanks to fire fist there's beast warrior support that could help it.