So let me get this straight, one of their only support cards is a continuous spell that summons them from nowhere, which clearly features a circular rift in space-time in the art, and it's NOT named Worm Hole? Jesus Konami, did you ever care about this game?
That's because Dimensionhole's Japanese name is Worm Hole. But at least it's a pun. "Call" is in Romaji "Kōru" while "Hole" is "Hōru" (at least, in those 2 cards). Too bad it just doesn't work in English.
Guru Gamma I think the real question is why did they even make the Reptile type if they aren't going to make any good Archetypes or enough support for it, seriously Dragons are one of the strongest types In the game and they continue to get support they don't need while Reptiles keep getting the dick
snakefish18 This is why Worms don't get support: Worms became Steelswarm to Evilswarm(some became Consteller) to Satellerknight to Zefra; what an extreme archetypal evolution if you follow the story line; worm is the only archetype in Konami history to have more than 2 evolutions
zedrick jaramillo As interesting as that is I'm not just talking about Worms I'm talking about Reptiles period, Konami has completely abandoned the idea of making a GOOD Reptile Archetype while other types & attributes either get better and better cards or are good enough that they don't need any more power (Dragons)
zedrick jaramillo what about gem-knight diamond how many versions of him are in the lore. diamond master diamond cairngorgon shaddoll core shaddoll grystya zefracore grammaton.....somehow
@@1111-e4p unknowns without a doubt, have only 1 weak move and terrible stats unkown might actually be the worst fully evolved pokemon, and is still worse than most unevolved pokemon
YES! Good to see you come back to these videos. I actually really liked Worms and managed to beat *quite* a few duels with them in Tag-Force 4. Sure, AI is nothing compared to real players... then again, i have seen Stewdog8's Low Rated Duelists series, soo... yeah.
RANK10YGO yeah I was gonna say lol I played plenty of events with worms. Nebula meteorite is still one the most broken cards I've even seen and the XYZ plays now a days can be devastating. It's not exactly to best deck but run that with a bird man and evil dragon antana/ally of justice triforce. And the deck gets pretty good. Not to mention the light ray possibilities
RANK10YGO blast sphere is a one turn monster millidith is free 400 damage every stand by phase as long as the most it's leeching on is still on the field
If you're not playing Victory, Zero and Future Fusion, you're not doing it right. I got annihilated by a sudden special summoned Victory out of nowhere that had 5.5K attack.
I actually love this archetype. Personally, I suck at deck building and I at first thought that when friends went in on HA boxes and gave me all the Worm cards for free, I thought they were giving me unwanted cards. Then I started sliding in Honest, Solidarity, and Waboku, and soon I had built a deck of my very own and it turned out to be one of the best decks I had ever built. I always opened up up Xex and Yagan. Victory was one of my best cards and he was out in most of my games, without relying on meteorite, and Zero always had more than 6 materials. Yes, it was a pain at times to get certain plays off, but my Worm deck was really the only deck I ever really built myself that ever got respect from my fellow Yugioh players.
Should be mentioned he actually mentioned in the comments that in retrospect he regrets saying this deck is a legacy of the worthless worthy deck and now doesn't consider them to be.
@@Dehalove We can pull of some surprising things as new players. The first deck I ever built was a Krawler deck right after it came out, and I managed to be a nuisance to people playing meta decks. My point is that even though our first decks we build are never the best, they're still our first decks that we understand every card. We know the game plan and put it in motion. If his friends weren't playing meta decks, I could definitely see him stalling and pulling off some nice stuff.
@@dungeonmaster3464 I remember I had built an amalgamation of Geargia + Machine support from random cards and the remnants of an incomplete Geargia Structure Deck. I used lockdowns involving Level Limit Area B and Gravity Bind and utilized weird shit like Biofalcon and Oilman. I got consistent wins against my friends who used Dark Magician, Prime Pendulum Magicians, and Blue-Eyes and was regarded as one of the 2 strongest players in my school with a dinky little deck of mismatched machines and Geargia cards
I kinda wanted to suggest worms, but since some people actually topped with worms and did ok with the deck, i had the general idea that it wasn't THAT bad.
Gshiin the deck actually did ok against LSS with 3 gateway. By ok I mean that it could actually win. That actually was quite impressive for any deck, much less a deck with 80% of its support being unplayable garbage. Yagan bounced a lot of shi-en when I played it. Honest was a thing and the advantage engine could recover with meteorite. Linx was fucking crazy and I had games where I would have a full hand, full field and still be drawing. The deck is absolutely better than the sum of its parts.
Looking back, it's weird as shit how Duel Terminal went from the ultimate dumpster fire source to the home of some of the most insane archetypes of all time. The same shitshow that made Ally of Justice and Worms made *SHADOLL AND FUCKING QLI.*
I think the reason Worm Zero had no Fusion support card is simply because the guys creating those cards were banking on the existence of Future Fusion which was as far as I remember limited when those cards came out. Though there is no excuse for them to make at least a fusion support card after its ban. Guess Konami themselves forgot or don't even care about this archetype at all.
Worms < Steelswarm < Evilswarm < Satellerknight < Zefra; what an extreme archetypal evolution if you follow the story line; worm is the only archetype in Konami history to have more than 2 evolutions.
zedrick jaramillo canonically Satellarknights decend from Constellars. Thats it. Also technically Familliar possesed Wynn> Gusto>Ritual Beasts , therefore they have the most evolutions
OfficialGooseStudios I would laugh out loud if Konami made the Exclamation Worm an XYZ monster and the Question mark Worm a Link monster. Call them Worm LOTOW & Worm Mystery.
A fieldspell could help them A LOT. Like: "Your "Worm" monsters Flip Effects trigger twice. "Worm" monsters whos Flip effect has been triggered can not be destroyed by Battle or Card effect untill the end of the turn. Once per turn: Discard a level 4 or lower "Worm" monster. All "Worm" monsters level in your hand become equal to the discarded monster. At the end of this turn: Specialsummon the discarded monster in facedown Deffense position to your side of the field." Helps with swarming, gives protection, synergises with the Flip aspect of worms, while enabling higher level worms to hit the field more easily (especially the higher level flip monsters). Example: It turns Hope from a -1 into a +-0 while helping you set up the graveyard. Cartaros becomes a +1 Apocalypse becomes a twin twister. Dimikles becomes a 2300/2000 beater, which is nice for a level 4. Noble becomes a magic cylinder. Opera becomes still shit, but at least it takes a STACK from the enemy. Worm victory becomes an insanely large beater. Meanwhile high level Worms are easier to summon and since it is still a normal summon, it gets around the "no special summon" restriction.
Worms Bridge Continuous Spell If you Normal Set a monster, you can Normal Set a “Worm” monster. When a “Worm” monster activates its Flip Effect, you can Special Summon a “Worm Token” with the same Attribute, Type and Level but half its ATK/DEF. Once each turn: When a LIGHT Reptile-type monster is Summoned, you can place a W-Counter on a monster in that monster’s column and 1 other monster. W Lexicon Galaxy Field Spell The Flip Summon of “Worm” Flip Monsters cannot be negated. All Flip Summoned “Worm” monster gains 500 ATK, and if they would be destroyed or banished, they are flipped to face-down Defense Position instead. Once each turn: When a LIGHT Reptile-type monster is Summoned, you can place a W-Counter on a monster in that monster’s column and 1 other monster.
As a Pure Worm player, I can officially say I am beyond triggered. As a matter of fact, I have ascended to Trigger Haven. Thanks. But I can't actually be mad at you. You've touched on some of the most frustratingly obvious points that EVERYONE whose ever touched Worms complains about. For a "deadly" intergalactic force, these guys are complete garbage (it hurts to say this) 'sides C, K, X, and Y, and have no ways of keeping advantage barring drawing multiple, timely W Nebula Meteorites. I thank you , and curse you, for your honesty.
The reason we couldn't have future fusion back in the day were chaos dragons. Today it's Infernoids sending their entire deck to the graveyard by revealing 1 Tierra...
@@dtrinitypersonal Knowing Rata he'd just give a profile with 3x C/X/Y/Nebula, 1 King, Traptrick to get Nebula, hand traps, generic draw spells, and a bunch of traps to slow the opponent down. Then again, that's the only way to play Worms nowadays.
fun fact - worm zero can be used in an infinite draw loop alongside fusion gate, chain materials and several e-heros due to that last part, draw one card. then, use it to fusion summon something, thus banishing it, then fusion summon e-hero... i can't remember his name but he un-banishes everything and then fuse him into something else to banish him. run multiple copies of everything in the extra deck and viola, infinite draw loop.
Most of these cats seem like they only exist in the vacuum of a tutorial level focused on flip effect monsters, right after attack changes and counters were introduced. I can already see the bad tutorial sidekick scream in agony of: "worm prince has such a big attack". While the calm smart tutorial voice points to his second effect.
+Stuart Porter Red Eyes has good support, and their Gemini effects aren't all that bad. And REDMD exists, and I think that Konami could bring him back to semi.
17:18 I don't think Chaos Dragons are what is stopping Future Fusion from being Legal, think about sending any 3 BAs to grave, any number of Infernoids, or god save us 5 "roid" monsters.
Actually, "roids" would include speedroids, so scrap that, it would be good even then for setting up Double Yoyo, Bamboo Horse, Den Den, Ohajikid or Tri-Eyed
this was back when Cdragons were meta it was free 3 redeyes and a full field for an OTK in 1 card, and if that failed you could wait 2 turns for a free 5k beater and just run them over since you could swarm. It typically went like this. Future Fusion: Send 2 darkflare, 2 lightpulsar or 1 pulsar and one prime material, 1 wyvern to the graveyard. Special summon any chaos monster from the hand with a darkflare and wyvern, add redeyes to the hand. Since this was usually a dragon special summon redeyes by banishing said monster, special prime material or lightpulsar, then just swarm into protected OTK. Or go into Heliopolis and pop backrow with 2 lvl 8 dragons (Either galaxy eyes or blue eyes), or if you had a good hand go Neo galaxy eyes and just OTK with it alone. BLS, Chaos sorc were just a bonus. Future fusion basically just set you up for massive OTK since you go plus 6 with it in chaos dragons.
Just imagine how hilarious It would be(with pre-errata) with Future Fusion to dump EVERY Infernoid monster in your deck for Tierra. You probably won the duel but even If you failed(somehow) you still have a Tierra coming out in 2 turns which would probably will have the "Get rid of both players hands" effect.
Twyzan I prefer using gx roids. Getting out super vehicroid stealth union with chain material and vehicroid connection zone is always nice. Also I use steam gyroid... Cause I'm daring like that.
Because of Cartaros, X, Y, King, and Meteorite, Worms were an actual thing for a while. They were sometimes used alongside Aliens when the actually good Alien support came out.
I found duel terminal interesting because it told a story involving the cards. Which I would like to see more as many of the cards have stories across multiple ones such as Gagagigo's journey and the Six Samurai. I would like to see these animated, but that would involve some effort on Konami's part.
Considering that Ice Barrier received a sequel that gave them much needed consistency, power, and overall synergy I'm kind of hoping that worms receive the same. If you could do it for Flamvell you can do it for the aliens Konami
@@SadisticDoublei have to wonder what worm support could be now. What things could one do. Would they get more monsters(multiples of certain alphabet letters) or just get a plethora of back row support to give them effects like ninjas(like you said)... Both?
Idea for the a Fieldspell: Worm Planet Worm Monsters cannot be destroyed by battle or card effects. Once per turn: you can banish 1 Reptile-type "Worm" Monster from your Graveyard to Special Summon 1 Reptile-type "Worm" Monster from your Deck into Face-Down Defense-Position. Boom: Worms will not be destroyed upon run into by your opponent, and harder to get rid of. It then is more likely to have tribute material and the tributed Worm Monsters can be used to search and set stuff. If too strong: Only Search and Set Monsters of equal or lower level If too weak: Add Effect: If a one of your face-down Monsters is targeted by an effect, flip it face up. If you activate this effect: You can only use effects of "Worm" cards, for the rest of the turn.
6 years later, a Worm field spell will need to be much more bloated to even remotely salvage this archetype. Worm World: When this card is activated, Special Summon 1 “Worm” monster in Face-down defence position in either your hand or deck. (Quick effect): Flip 1 Face-Down defence position Monster you control to Face-Up Attack position. (Quick Effect): Flip 1 Face-Up attack position Monster you control to Face-Down defence position. You can only use these effects of “Worm World” once per turn. If a “Worm” Monster is sent to the GY, you can special summon a “Worm” Monster from your Deck in face-down defence position, but you can only social summon Reptile-type monsters for the rest of this turn. You can only use this effect of “Worm World” twice per turn. Reptile-type monsters you control cannot be targeted or destroyed by card effects, and you opponent can’t target face-down Monsters you control for attack. Anyway, that’s just my suggestion. On another note, how have you been in the last 6 years?
@@yu-gi-noob9656 Nice to see the worm player base still alive and well :D I didn't play worms for the last 6 years as it turns out. But I'm still interested in off-meta decks.
he did, it used to have a crossed circle before because he considered worms a cut above the rest, guess powercreep got to them and they fell into worthless tier with everyone else
@@gliscaradu1424 Well they won’t ever technically qualify for true legacy of the worthless standard, as unlike the rest the decks they did actually have small amounts of tournament success as an engine. Worm’s peaked at 2nd place at a regional in 2014, and a few others top cut (including 1 pure variant) at other events in that year too. Discounting the new support that pushed decks like Neos and Amazoness out of the gutter, they’re easily the “best” deck to be featured in L.O.T.W, to the point where they probably shouldn’t have been in the series
Konami should really give worms new support to make them viable, like worm fusion, a card that lets you use words from your deck as fusion materials, and a good field spell that offers protection. That would make them viable
A funny thing about Worm Call : if used in real life instead of an automated simulator, you probably couldn't surprise your opponent with the monster you set because you'd more often than not have to reveal the monster to prove it is a valid target, as per rules/game mechanics.
I once got crushed by a Worm deck that used Future Fusion, Megamorph, Worm Call, Zero and Victory. I was doing great, then suddenly - BAM - My field is wiped and I'm staring at an 8K beat stick with a 3K waiting in the wings.
Worms are actually pretty good though. Well most of them are useless, but you just play Cartaros, Xex, Yagan, and Meteorite with 1 King. It's a little slow for the current format, and too based on countering extra deck monsters with Yagan (which doesn't work very well against Kozmo, Monarch, or pendulum), but it would still be possibly playable in specific formats.
...I know. I specifically mention that combo in the video, TWICE in the comments, and yet still people go out of their way to let me know "Uh Worms have that one combo that's playable".
I know you did and I saw the comments. I just feel like they don't fit the theme of "worthless" decks. It's more than "one combo that's playable" also. It's a 13 card engine that works fairly well.
It's 4 cards in an archetype that consists of 28, so less than 15% of it could be considered good. By all means, if the rest of the archetype is complete ass, I think it deserves a spot on the list. I mean, I'll just point out that Neos topped about as many times as Worms did.
Most archetypes are full of trash cards. Off the top of my head, here are some examples. There are 26 Wind-Up cards. 7 are good, 4 are moderately playable, and 15 are trash. Evilswarm has 17 main deck cards, of which only 7 are ever played. They do play most of their extra deck monsters, but usually only summon Ophion (and Exciton when not banned). Star Seraphs have 8 cards and only 2 are played. Performapal has 76 cards. If we're generous, I count 18 of those that are playable to good. So that's 42%, 41%, 25%, and 23%. So I will give you that 15% is low, but I think if you look at how good an archetype is, it's only fair to consider the cards you might actually play and to ignore the rest as wasted space. The majority of archetypes are bound to have a high percentage of bad cards. That might not be how you look at it, but I see Worms as a 4 card archetype with filler cards that probably won't ever see play.
The thing is, I'd never dare to do a Legacy of the Worthless for Wind-Ups, Evilswarms, Seraphs OR Performapals, given that all of these have seen significant tops several times. Worms saw a single Top 32 in a tournament from 2010, which barely qualifies them as rogue even in their own time period. If the aforementioned 4 cards were really just that good that they made them top several times, there wouldn't be a point in calling the archetype worthless, since the series is after all partially based on the number of tops a deck had.
Worm Xex and Worm Yagan feel susupiciously like a duo of Zexal-era Xyz summon enablers, they're even an X and a Y. At that point you'd expect Worm Z to be a Z-shaped rank 4 number monster.
Hey, its not so bad for Reptiles! They still have Divine Serpent Geh! Whose been nerfed to hell. No longer has infinite attack, no longer connected to the Seal of Orichalcos, changed from Fire to Generic Dark.......... huh
Slenderminion yes. It actually seems to be Worm Zero specifically since Worm Zero can use any (or all) worms and, as far as I know, is what happened to the worms in DT.
If they wanted to add more monsters to the theme there are between 7 or so lost letters to the English alphabet including the ampersand symbol which used to be tagged on at then end after Z and refererred to as "and, per se, And.". Maybe "Worm Ampersand" should be a second fusion monster for the archetype.
Worms Bridge Continuous Spell If you Normal Set a monster, you can Normal Set a “Worm” monster. When a “Worm” monster activates its Flip Effect, you can Special Summon a “Worm Token” with the same Attribute, Type and Level but half its ATK/DEF. Once each turn: When a LIGHT Reptile-type monster is Summoned, you can place a W-Counter on a monster in that monster’s column and 1 other monster. W Lexicon Galaxy Field Spell The Flip Summon of “Worm” Flip Monsters cannot be negated. All Flip Summoned “Worm” monster gains 500 ATK, and if they would be destroyed or banished, they are flipped to face-down Defense Position instead. Once each turn: When a LIGHT Reptile-type monster is Summoned, you can place a W-Counter on a monster in that monster’s column and 1 other monster.
Next booster pack: Lexicon Unwritten Ritual Spell You can Ritual Summon “Worms Lexicographer Regent” by Tributing at least 7 monsters from your Hand or field and/or banishing “Worm” monsters from your Hand, field or GY. The Ritual Summoned monster gains 100 ATK times the total Level of the Tributed monsters for this Ritual Summon. You can banish this card in your GY to place an A-Counter and a W-Counter on each face-up monster on the fields. (Alien M/Frame & ALL Worm) Worms Lexicographer Regent LIGHT Reptile Lv7 700ATK 2100DEF [Ritual/Effect] You can Ritual Summon this card with “Lexicon Unwritten” or by Tributing 3 “Worm” monsters anywhere on the field, including at least two of the Extra Deck types (Fusion, Synchro, Xyz, Link). Each Standby and End Phase, place a W-Counter on a non-“Worm” monster for each “Worm” monster you control. (A monster with W-Counters loses 300 ATK/DEF for each W-Counter on it and loses its effects when batting a “Worm” monster only.) Once each turn (Quick Effect) Tribute a “Worm” monster and banish a Flip monster from your GY: activate that monster’s FLIP effect.
I wonder if we will get a rehash on this video for Archetype Archive because I wouldn't mind him going through this again with a different view and some decks to use the archetype and there is also the insect worms he could cover (even though they are considered a different sub archetype).
i made a worm hand traptrix deck and it wasnt that bad, xex and yagan are pretty good, and the hands make your opponent attack into it thinking its just a worm, AND meteorite is pretty good draw power if you draw 2 with yagan and xex out
3:00 What makes the effect even more worthless is that the stat boost doesn't count for damage calculations so Dimikles can still die to a monster between 1450-1650 while its 1700 defense position , source duel links.
back before future fusion got banned i knew a guy who managed to make a beastly Worms deck. I've never been able to completely replicate it. The strongest play as I remember it involved using future fusion to dump one of each of your worms into the grave and then going for worm victory. Victory can be special summoned face down by worm call or face up by w nebula meteorite. If Future Fusion manages to go through you get a Worm Zero with massive attack and all its effects. it can draw cards, pop your opponents cards, and even special summon Victory from the grave face down. Once you flip summon Victory at this stage, worm zero or no, the game is decidedly in your favour as youll have plenty of monsters in your grave fueling his attack and your opponent will have lost all their monsters. Unfortunately there really is no substitute for future fusion in this strategy and even when it was legal it was still an inconsistent deck due to FF being at one. I have no idea how my friend managed to win consistently with the deck.
Exactly. Future Fusion worked great for Worms because it allowed them to hit the Graveyard with ease, not only preparing the field for Zero but also for Special Summoning via Viper's Rebirth, The Shallow Grave (a mandatory card for Worm decks) or Call of The Haunted. I managed to build a Worm deck with some consistency abusing of Queen's effect, which I don't understand why this guy think it's useless - Queen was the main engine of Worm decks! Easy to summon, allows to bring virtually anything from the deck and the most important - it can Tribute itself for its effect! Worms are all level 8 or higher, and Tributing one Queen brings you King, Victory, Prince or Illidan with ease.
Ace Worm Apocalypse LVL 2 800 ATK 700 DFS Light Reptile Effect: Flip: Negate and Destroy All Cards In the Opponents Spell and Trap card Zone Including The Field Spell Zone and Pendulum Zone (Depending On format)
Ace Worm Barses LVL 4 ATK 1900 DFS 2000 Light Reptile Effect: By discarding this card You can Perform A fusion Summon With Flips and Reptiles from your Field or Hand. Flip: When Revealed, You can Change The Battle Position Of one Monster on the field, And if you Changed A reptile Give It 300 ATK and DFS. If you Flipped A monster, Give It 400 ATK and DFS, If you Flipped A Worm Give It 200 ATK and DFS, If you Flip an Ace Worm Give It 600 ATK and DFS. If this Card is Destroyed, You can Perform A fusion Summon With Worms.
Ace Worm Cartaros LVL 4 ATK 1700 DFS 1000 Light Reptile Effect: When summoned Add a Worm Card from your Deck to Your Hand, If Flip summoned, Add 2 Worms instead of one.
Ace Worm Dimicles LVL 5 ATK 2200 DFS 1900 Light Reptile Effect: When Summoned Give All Worms 400 ATK and DFS. If Flip Summoned, Give all Worms 600 AND and DFS and All Ace Worms 200 ATK and DFS
Ace Worm Erokin LVL 7 ATK 2900 DFS 1700 Light Reptile Effect: Once Per Turn Activate The Flip Effect Of A monster You Control and Give it 300 ATK and DFS
I've got a card idea that could massively improve the deck in several areas, its inspired by Dragonic Diagram. It's a field spell: gives all Light Reptiles 300 def and all non-Light Reptiles, lose 300 attack. The first time any flip-summoned Light Reptile monster would be destroyed, it is not destroyed. Once per turn, you can flip one face-up Light Reptile monster you control face-down and add 1 Light Reptile card from your deck to your hand. Its first effect will help get over larger monsters or ensure flip effects of certain worm/reptile cards would go off as intended (like worm solid) and helping your bosses contend with other high attack monsters. Its second effect gives the deck much needed protection and gives your flipped monsters the chance to be used as tribute fodder or something next turn. Its third effect increases the consistency of the deck and your ability to get off flip effects.
Oh yeah, and if they wanna go the fusion route, they could add a spell card (Let's call it Worm Assimilation) that let's you fusion summon a Light Reptile (or whatever else that would make it archetype specific) from the extra deck by banishing any monsters from your hand, field, or graveyard as fusion material, the monsters banished are considered Reptile-Type "Worm" monsters. Or maybe, fusion summon 1 Reptile-Type monster from your extra deck by banishing cards, listed as fusion materials on that card, from your hand or deck.
not gonna lie, your voice helped me pull and all nighter and when i did finally sleep, i rember your voive explaing why secondary weapons in games are usaless
I was going to say that Worm Victory wasn't all that bad, but then I realized that my main reason was that it's easy to load up your graveyard with Snake Rain and then summon it from the grave/deck with a huge amount of attack points, which is just as easily done with the generic Vennominon without needing to run so many terrible Worm monsters. I really hope some day we can finally see a decent Reptile archetype. The type actually has good generic support, there's just nothing workable to build a strong deck around.
Honestly, a good counter trap, field spell, fusion spell, and maybe a spell that let's u discard 1 worm to set 2 worms from your deck and maybe it'd be passable.
I just had a really strange idea: how about using the small worm engine (cataros, xex, yagan, king and nebula) with subterrors and/or Prediction princesses? they could somewhat mitigate the issues of worms while profiting from nebulas Effect. Has anyone allready tried this?
Sir Ernest The issue is that Prediction Princesses could just be used in Shaddolls and actually be useful instead of being stuck in a cruddy archetype.