I couldn't quite parse if this is what Dire was saying at the end, but IMO, once you gain the ability to move sources around, there's no need to worry about "how do I move element stuff around"; just put an element, extractor, and container down where you need it. (So have one for each element for binding, one set for infusions, one set for pure infusions, etc.) Possibly even more than one; a container feeding into a pure infusion pedestal has three other faces that could each input essence from a separate source.
BTW, Blood magic might be of use with the teleposers if you dont want to move the source as much. Moving the containers without them actually getting broken should keep the pipe settings. Mod seems way better than I thought it was, Ill pick it up asap
Grimoire isn't pronounced the way it's spelled. The "moire" is pronounced the same way as noir (like "L.A. Noire"). So sort of like "Grim-wah". Though you could just look it up.
Thanks Dire for years of entertainment. I have been watching since season 1 and have learned a lot. I have finally run across something I can’t figure out though. Can someone help me with increasing the force loadable chunk limit? I was able to find the command, but I can’t find out where I need to input it.
Probably since he started messing with ElementalCraft. Mod seems terrible. Feel that the people who wanted this in the pack never actually played with it. Hopefully this is the last we see of it, cause if i see another episode about it I might have to skip it (never have i ever skipped a Dire video).
@@DemonicTheAngel mod isn't terrible, it's Dire's first time with it. hes also not known for being effective. hes also only using like half of the blocks that ElementalCraft has because he already made Mekanism machines which completely null every other mods blocks of equal function. also the OP's comment shows they are in favor of ElementalCraft (the episodes seem short because they are enjoying it and time flies by when you are enjoying something). everytime Dire plays with Mekanism it's a instant skip for me, what a snore fest.
It needs work, it looks and feels half completed, and you have to take into account that it's included in a pack with more mature mods, which themselves were boring when they first came out.
I don’t think it’s boring per se, it’s just that you kind of can’t.. do much. I like the concepts but dire has spent like 3 episodes on it now and whilst I’ve learnt what to do in the mod I feel like you do it just to do it, you don’t get any real benefit compared to other magic mods like with Ars nouveau which can be very powerful
@@liamhughes3403 ATM in this pack at least it can be used with meknism for greater ingot yield, and if it's tool "enchanting" works on already enchanted tools or tinkers tools a possibility of something like looting 4 or 5 if you find a ancient tome