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Level 11: Full Dungeon 

d20Tactics
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This week I'm joined by AzureWolf, BlindOracle, Fear_No_Equal and LongFish as we review the previously completed dungeon and discuss different elements of the encounters.
You can find the start of this dungeon here: • L11E1: Dao
If you want to skip to the start of the discussion, you can find it at 1:28:09
Attributions:
Maps by Luke Seefuss, a.k.a Seafoot Games | www.seafootgames.com
Token Assets by Devin Night, immortalnights.com/
Assets by 2-Minute Tabletop at 2minutetabletop.com
Music by Matthew Pablo www.matthewpablo.com

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Опубликовано:

 

23 фев 2024

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Комментарии : 5   
@fratystuff6737
@fratystuff6737 Месяц назад
Amazing channel! Found it the other day and I've been watching every video! Some observations for DM tactics: The Dao should have casted wall of stone as a dome when the 3 pcs were hugging eachother. They would then be counting on breaking the walls that are quite chunky, or a Dispel Magic with an ability check of 15 to dispel it. Maybe they would get it in the first round but it could buy some time for the dao to hunt the lonely rogue. While the rogue has good stealth, stealth is not invisibility and I'm pretty sure the dao could find it. For the Djinni, I think you could've utilized the fly speed to your advantage, maybe flying around 100 feet away so the rogue would have disadvantage on its attacks, while keeping line of sight with the tornado thingy and chucking pcs left and right. For the Efreeti, yeah as said in the post discussion, you could've chucked the weaklings into the lava, that would've been funny lol. Maybe i'm missing something? I know that in the movement it can be hard to remember everything you can do lol so no ill intent!
@d20tactics
@d20tactics Месяц назад
I'm glad you have been enjoying them. I think you are right for the Dao, I thought the extra muscle would be more helpful, but taking three people would probably be better. Maybe if I made better use of the summon, it would have been a closer thing. Of course, they are mutually exclusive with Concentration. With 120 foot range on the Djinni, staying away would have been safer. At that range, it's much harder to keep line of sight on things. The Efreeti doesn't have any amazing knockback or grapple ability, so it would only really be effective against the Cleric, maybe the Wizard. I don't know that it would have made a difference, he would have to get into melee to do that, and then he's at the mercy of the Fighter. I don't think you are missing anything, I'm looking forward to revisiting these monsters in the future with more back up and see how they do.
@TheMidHorn
@TheMidHorn 4 месяца назад
I'm putting together a Lvl 12 One Shot for my group, and this series is proving to be quite helpful when it comes to planning my encounters.
@d20tactics
@d20tactics 4 месяца назад
I'm glad to hear that you found it helpful. Best of luck with a level 12 one-shot, that takes a lot of preparation to get right.
@FearNoEqual
@FearNoEqual Месяц назад
"What spell wouldn't you bring?" Me: "Banishment." Several months later, I don't mind saying: I was wrong here. Banishment is fantastic.
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