The indecisiveness over Crossout Designator is entirely rational considering the difference between it being "nobody plays it" and "it's a staple" is reliant on the presence of a single cockroach.
it's not just the roach, you also include it in your list if the format is full of nibiru or droll and your deck dies if your opponent activates either. especially nib.
on the Danger! Nessie!, revealing nessie and discarding a card at random is not once per turn. The once per turn clause only applies to the effect of adding a non-nessie Danger! that triggers if its discarded. For example if someone negates your nessie (and doesn't destroy it from hand) you can activate it again fine, and can even special summon multiple in the same turn if you have them (and it wasn't restricted).
So what's important about Cold Wave is that even back in the day, if you had a lethal push available, you could just use cold wave to freeze all of your opponent's traps for a turn so they couldn't use them to stop you.
I love how respectful he's trying to be to the game of Yugioh. Nice to see a magic player not just crap on the game and say its ridiculous the whole video.
I mean I’m perfectly fine with them formulating their own opinion and voicing it at least once but yeah it feels like an ego trip if they do it repeatedly
Well a lot of other content creators try and tee it up that way for views. Besides most seem pretty respectful, just the ones that limit themselves to their own spaces that have a harder time grasping something different.
wouldve been interesting to see how he react to knowing all of the danger! monsters are based off of cryptids from around the world and that their sharing of the reveal and then random discard to summon themselves is essentially a jumpscare as a mechanic
@@TheOneJameYT yeh its pretty much a 1 for 1 to a stereotypical jumpscare reveal as cost = getting a glimpse of 'something' choosing a random card = trying to uncover what you think you might've saw picking the wrong card = breathing sign of relief as you find nothing special summons itself = the cryptid is upon you (jumpscare moment) even the hand can be taken as an undiscernible and mysterious location hiding something; the cryptids themselves in dark forest, tall grass murky waters etc
It is a synchro/xyz/1-tribute setup with a chancy twist. They are a curious set. If you draw another, like with Nessie's tutoring or the second draw, You can flood the field with the Mothman and so forth. The more Art Bell the deck gets, the more they surround the field, like it is the mind of a buff, so you see them EVERYWHERE YOU LOOK. Indeed they are a clever set.
I love this series. Seeing the Nessie this episode made me realize that for meme reasons the next time Nikachu is on this show he absolutely needs to get a Danger! card.
I was about to say that there was no way he forgot about how powerful Amano-Iwato especially if you can negate his effect during the end phase so he stays on the board
Another upside for Nessie is that the card that got discarded for it to special summon itself can also have useful effects upon being sent to the graveyard, so the synergy with graveyard decks like Dark World and Tearlaments is insane.
An important point about Crossout Designator that many people miss is that it was used in Meta decks that had lots of space to counter their own outs while also having said outs as an option. This made it significantly more powerful in the Master Duel compared to paper formats.
It helps that in Master Duel the handtrap meta is so rigid that you can actually have some certainty that the majority of opponents will be running maxx C, Ash, Called By.
Another thing to consider though is weaker decks are far more susceptible to hand traps unlike most tiered decks which can play through any 1 or 2 hand traps at least. High tier meta decks would use it probably for the mirror match
@@FrostReave that's what made it unfair in the game at multiple copies. As there was nope hope for decks, to counter the meta that had small engines and a bunch of interrupts. With the counter to those same interrupts.
Amano-Iwato still sees play. Mostly in OCG and Master Duel Runick Stun decks. I've seen some regional-topping Runick Stun decks in the TCG play the card, too, but quite as frequently
It also saw some play in Adventure decks in the TCG that didn't need their Normal Summon, because Rite of Aramasir prevented you from activating the effect to bounce it back to your own hand.
The reveal effect on Nessie is not once per turn, you can use it multiple times a turn. You don't usually do that because either it gets discarded or summoned, but if they ash blossom the reveal effect you just laugh and activate it again.
It is a limited negate that has niche uses, and can see play even in the current meta, but maindecking it would be a curious development if it proves useful.
I was a MtG player first and I learned today that quick play are like instants during your turn but you need to set them to use them during your opponent turn. I thought you always needed to set them first to have them as instants
You have definitely taken feedback into account on this episode, and I think the episode is dramatically less frustrating to watch than some of the previous ones as somebody coming from a Yugioh background. You explained the cards around the example when they were relevant without really giving it away so the guessing was fun, and gave equivalent examples for the magic guys watching so it's accessible to both sides which is appreciated. Really good job on this one! My recommendation is a card like Li-La Rap, which in addition to probably being a funny talking point, is very much a do-nothing card due to the pace of the game and the once per turn/chain but which has a burn effect that seems intimidating. Maybe throw in that the archetype it belongs to does love to summon from GY as a hint, and let them judge knowing that this card is getting used to its fullest but just kind of sucks.
also here's a example of the ocg vs the tcg for a magic player to grapple with. red eyes dark dragoon. To summarize another yugituber's video on the card's history by megacapital g, it was a absolute menace in the ocg because nothing in the card pool at the time could kill it. When it came into the tcg, there were several different cards for different strategies that could easily deal with the dark dragon.
Amano-Iwato still sees play. OCG has been using it in combination with Sales Ban and HAS seen tournament play at least at some of the larger locals in Japan Good episode btw. I love watching these videos
It also has a favorable quality to it in the fact that if you summon it as the first action of your Main Phase, your opponent CANNOT respond with Maxx C (or any monster for that matter), meaning you can play the rest of the turn without worrying about the Roach
31:15 The level of Danger! Nessie! does matter, because it can be used in other Level 7 decks like Kashtira or Dark Magician to summon their Rank 7 Xyz monsters.
You should show an MTG player some boss monsters (good and bad) and see what they think about them. I know it might be hard to evaluate them in a bubble, but I’d love to see them evaluate the effects of something like Ghoti of the Deep Beyond or Expurrely Happiness
Compare like Ultimate Conductor Tyranno to something like Obelisk the Tormenter. I picked those two specifically because I murdered my friends God with a Dino. He assumed the targeting protection would save him. Flipped that thing face down then ran over it with the effect 💀
An interesting way to have more achtype cards would be say show 3 cards and ask if the archtype won a tournament. That way you an show more complex cards and have clues in how they work together. E.g show trickstar candina, holy angel and the field spell card.
Would be nice to show them more extra deck monsters. I know youd have to do some explaining but itd be cool to see them figure out completely alien concepts
Funny that the magic player understood Danger! Nessie! better. You can use the first effect of all dangers as many times as you want per turn. Nessie is also at 3 on the banlist. Not restricted at all. Lots of misinformation this video.
A couple corrections on the Nessie section -you did say other dangers were playable at one point so he was correct on that information -the only OPT on Nessie or any other danger is the discard effect, you can reveal as many copies of Nessie as many times as you want. The day 1 knowledge check of playing against danger is knowing that if you Ash one, it does nothing and they can simply reveal again
This was a pretty good video nice work on the card selection overall. For future videos in this format I would recommend scripting important information you want to give the guest prior to filming so you can find easy to understand mechanical comparisons you want to use when you are not under the gun. Additionally I strongly recommend either avoiding cards with multiple effects like nessie or explicitly point out where each effect starts and ends in the text as yugiohs psct format isn't great at communicating that a new effect has started especially if you are conditioned to different formatting.
For anyone wanting to know about the Danger archetype. The “once per turn” effect only applies to the discard effect. So if you have 3 Nessie. You can still activate them to Special Summon and draw after you used the searching effect.
Saying Yu-Gi-Oh is colorless is not fully wrong, but not fully right either We do have archtypes, and overall deck themes that restrict deck building... However, Yu-Gi-Oh is indeed much more loose about cardpools
I do wonder if Cold Wave would still be good today, like the effect is broken, but the downsides of not being able to run spells or traps are so limiting nowadays. Like I can't think of any recent good monster mash archetypes, maybe Adamancipator, or Super Heavy Sams (which coincidentally can't run it lol).
I would enjoy seeing more Yugioh players evaluate Magic cards. Edit: Oh, also, you misunderstood the Once Per Turn on Nessie. Only the search from deck is once per turn. The reveal/discard/summon/draw effect can be used as many times as you have remaining copies in your hand. This is the case for all Danger monsters. Only their second effect is a once per turn.
He said how he feels about RNG, clearly you need to show him nothing but random effects next time! Things like milling in Tear could be considered random too
Okay, recommendation for future ones, can we try showing them Pendulum monsters? Itd be funny seeing them question how it works, and why it has two different effect texts. Not to mention, there are many good and bad ones to be used.
Man nice to see cold wave have had its time in the sun lol, back in the day of heavy storm, harpie's feather duster and triple MST and even giant trunade it wasn't all that great just cuz there was better stuff. As an oldie looking into modern yugioh can be as jarring as it is for mtg players lol
I find it interesting he was concerned about Scolding's LP cost, when Scolding's big brother in most cases will cost you 4K and that's not really a concern at all (partially because it's always payable as you said).
I felt scolding was a mean choice since it feels like scolding was made 10 years ago when judgement is limited so i felt like scolding was missing a lot of card context knowledge to be judged correctly. It be fun to test people starting from it full power card to their detrain cards to see how much restrictions they need to throw onto a card for it too finally stop seeing play. Like change of heart, pre errata brain control to mind control etc. *note i stopped playing near the end of goat format and only came back to yugioh because of md so not sure if im correct or not*
@@waiyon1951 I thought scolding was a good card to give because of the huge restriction, and didn’t think knowledge of Solemn Judgment was needed to evaluate it. But I couldn’t be wrong!
@@TheOneJameYT my argument is if it on the basis of if this card is Played or not while seem like it's a good card and the reason is no because there's a better version it just feels mean in that sense.
I hope you do one of these but rather than doing it so they are guessing whether a card is seeing play or whatever they are trying to guess whether one of two cards with similar effects *Ultimat Falcon vs Apoqliphort towers* which is “better”
Btw, you totally did aay 'There are other playable Danger cards' and when Arne asked about it a mimute or two later you told him you did not say that and wouldn't answer him when he re-asked if there are other playable Damger cards.
Amano Iato to me seems like one of those cards thats just waiting for a deck to come out that can abuse it and than it gets banned kinda like snake rain same idea there broken cards if a deck is able to find a way to abuse them snake rain is probobly the reason why konami refuses to make good reptile cards
Dude, Amano-Iwato is seeing a ton of play in Runick Stun variants right now and those decks are (unfortunately) doing well in tournaments and topping events often
I think instead of just single cards it would be interesting to see MTG players react to entire decks and their combo lines, and then try and evaluate if the deck was any good in the meta. It would be super interesting to see them try and process what was happening with like a salad deck 😂😂
The title and thumbnail hell im in Nessie as the final card and me revamping my DDW deck after Dark C. Just dropped 1 suggestion for next time HKtsutchi its a wild read if you dont know the game
i wonder how good cold wave would be in current format. just like imperial order is the effect busted but also just like order was for a long time legal because no one played spells good enough to warrant a unsearchable go first card would cold wave not see play all the time but when it is there to kill purrely oh boi does it kill purrely
@@TheOneJameYT Its searchable now with Triple Tactics Thrust, although it would have to be used for a future turn as it can only be activated at the start of your Main Phase.
@TheOneJame: Their is one mistake with the rules with solem scolding, the current rules TCG and OCG if you have exactly 3,000 life points left you can activated the card, but you will lose before it resolve, previous rules only OCG can do that.
My understanding is that if you have exactly 3,000 LP you can activate it and you'll die, but if you have less than 3,000 LP you can't even attempt to activate it.
I dont know how familiar you are with both games, but if you ever need help writing questions, or showing cards or any other cross game content, im an L1 in magic, and a judge in yugioh, and am more than willing to help. (Also avid hearthstone player and playtested various other games if you want to move into those).
Also, i hadnt watched the whole video until just now, but nessie can be used more than once. The one per turn effect is attached to the "if this card is discarded" effect. Not the reveal effect.
It would be cool if you could get some magic the gathering player make them play Yu-Gi-Oh I would love to see someone who never play Yu-Gi-Oh pilot a deck
I'm honestly not sure how viable Cold Wave would be today. Modern spell cards are just too good and generic to justify an unsearchable card that also wouldn't work at all against any other Cold Wave decks. Also, I believe the once per turn on Nessie only aplies to the discard effect, not to the summon effect. I don't thnik that was explained.
Cold wave would still be really good, there are several decks that use little to no spells/traps and them pulling cold wave would be ridiculous vs other decks, not to mention that shutting down all spells and traps is like 2/3rds of the card pool, of which a lot of decks play like 25 spells/traps if not more on average with several being the pot of cards for seaching concistency. decks that are reliant on their spells to work like purrely would also just insta lose vs cold wave as well, being unsearchable also never stopped many cards from being broken before either, skill drain is unsearchable iirc but it negates all monster effects on the field which all decks rely on some way or the other.
Even if Cold Wave wasn't super broken, it wouldnt be healthy for the game. At best, it's an incredibly swingy card that you wanna drive your head through the wall upon seeing
@@TheOneJameYT Hey, it's a archetype that loves to have its own cards banished and then activates the effects in the next standby phase. They don't care about the negation one bit.